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(ABC News)   Buried deep in this fluff piece about the futures of Oscar winners is the secret information that Star Citizen is getting released in 2018. SHUT UP AND TAKE MY HOPES   ( abcnews.go.com) divider line
    More: Unlikely, Ku Klux Klan, co-star Anna Faris, Wes Anderson film, science fiction project, best actor win, charter boat business, Taraji P. Henson, George W. Bush  
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987 clicks; posted to Geek » on 07 Mar 2018 at 7:55 PM (19 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2018-03-07 03:08:42 PM  
while i hope that would be the case, we all know it isn't.

though their roadmap for 2018 is a doozy of a good time. The September and December patches will be awesome...possibly
 
2018-03-07 04:02:28 PM  
Star Citizen is an upcoming massively multiplayer, space trading and combat game developed and published by Chris Roberts' company Cloud Imperium Games for Microsoft Windows.

Oh. A game.

Never mind.
 
2018-03-07 06:12:38 PM  

whidbey: Star Citizen is an upcoming massively multiplayer, space trading and combat game developed and published by Chris Roberts' company Cloud Imperium Games for Microsoft Windows.

Oh. A game.

Never mind.


But that's not important now.
 
2018-03-07 08:04:50 PM  
I know I will end up seeing Isle of Dogs, but that movie looks so Wes Anderson that it almost feels like a parody of Wes Anderson.
 
2018-03-07 08:26:24 PM  
where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.
 
2018-03-07 08:32:15 PM  

germ78: where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.


Hey they won't waste the money using super expensive missiles to take out space Toyota's.
 
2018-03-07 08:32:38 PM  

somedude210: while i hope that would be the case, we all know it isn't.

though their roadmap for 2018 is a doozy of a good time. The September and December patches will be awesome...possibly


Oh, I don't know... They've made a lot of progress on the mechanics, and have a lot of content they've been working on that they have not actually shared which is for Squadron 42.

I think there's a very good chance that the first set of Squadron 42 missions will be released in 2018.

The persistent universe though, that's another story. There will be a lot more updated on it this year I'm sure, and they actually added significantly more to the baby PU fairly recently, but I suspect development on that will continue in to 2019 before they can release something more than the baby PU.
 
2018-03-07 08:52:46 PM  

mongbiohazard: somedude210: while i hope that would be the case, we all know it isn't.

though their roadmap for 2018 is a doozy of a good time. The September and December patches will be awesome...possibly

Oh, I don't know... They've made a lot of progress on the mechanics, and have a lot of content they've been working on that they have not actually shared which is for Squadron 42.

I think there's a very good chance that the first set of Squadron 42 missions will be released in 2018.

The persistent universe though, that's another story. There will be a lot more updated on it this year I'm sure, and they actually added significantly more to the baby PU fairly recently, but I suspect development on that will continue in to 2019 before they can release something more than the baby PU.


yeah 2018 sounds like it will only focus on the Stanton System and flesh that out to 3.4(Q4/2018) then 4.0 will be opening up to another system or two and start building the universe out. 4.4(Q4/2019) will probably wrap up the baby PU and move into beta for 2020.

at least that's what i figure is the plan based on what they've said in the past and the logic of their current roadmap
 
2018-03-07 09:09:30 PM  

germ78: where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.


So it will become more like EVE where it's giant space armies made up of different factions waging war on each other? That would seem more reasonable.

/the griefers will still set upon the n00bs in epic acts of piracy though
 
2018-03-07 09:10:13 PM  

Grizmund: Hey they won't waste the money using super expensive missiles to take out space Toyota's.


Whoops, meant to respond to your comment Griz.
 
2018-03-07 09:31:36 PM  

germ78: germ78: where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.

So it will become more like EVE where it's giant space armies made up of different factions waging war on each other? That would seem more reasonable.

/the griefers will still set upon the n00bs in epic acts of piracy though


Oh yeah. There are groups setting up actual LLCs for their guilds/corporations. They have buy-ins for the largest ships and stock shares and (theoretical) profit sharing. Once the game comes out and they are planning to set up blockading various rare metal deposits and selling the ore for real money.
 
2018-03-07 09:49:11 PM  
I'm sure it'll be fun when it comes out, but I learned a long time ago that checking the clock every few minutes gets old fast. I'll play it when it is out and it'll be out when it is out.
 
2018-03-07 10:22:32 PM  

Witty_Retort: germ78: germ78: where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.

So it will become more like EVE where it's giant space armies made up of different factions waging war on each other? That would seem more reasonable.

/the griefers will still set upon the n00bs in epic acts of piracy though

Oh yeah. There are groups setting up actual LLCs for their guilds/corporations. They have buy-ins for the largest ships and stock shares and (theoretical) profit sharing. Once the game comes out and they are planning to set up blockading various rare metal deposits and selling the ore for real money.


Thats a new one and I doubt it's real, but hey, I'm not worried about griefers or anything like that. 

The universe is vast, there's more than enough room for everyone...and 10x as many AI
 
2018-03-07 10:53:19 PM  

WoodyHayes: I'm sure it'll be fun when it comes out, but I learned a long time ago that checking the clock every few minutes gets old fast. I'll play it when it is out and it'll be out when it is out.


I bought in for like 40-60 bucks during their very first beg-a-thon. I've downloaded the demo a couple of times and not even worrying about when it will be released. My backlog is insane and at this point, adding another won't really affect me a bit.
 
2018-03-07 10:54:39 PM  

germ78: where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.


Already happening... don't even have to wait for release.
 
2018-03-07 11:09:33 PM  

somedude210: Witty_Retort: germ78: germ78: where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.

So it will become more like EVE where it's giant space armies made up of different factions waging war on each other? That would seem more reasonable.

/the griefers will still set upon the n00bs in epic acts of piracy though

Oh yeah. There are groups setting up actual LLCs for their guilds/corporations. They have buy-ins for the largest ships and stock shares and (theoretical) profit sharing. Once the game comes out and they are planning to set up blockading various rare metal deposits and selling the ore for real money.

Thats a new one and I doubt it's real, but hey, I'm not worried about griefers or anything like that. 

The universe is vast, there's more than enough room for everyone...and 10x as many AI


"We shall see."

I have both high hopes, and terrible fears :D
 
2018-03-08 12:59:54 AM  

WoodyHayes: I'm sure it'll be fun when it comes out, but I learned a long time ago that checking the clock every few minutes years gets old fast. I'll play it when it is out and it'll be out when it is out.


FTFM, &Y, &Y, &Y.    SEND MOAR MONEY.
 
2018-03-08 01:31:43 AM  

nulluspixiusdemonica: germ78: where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.

Already happening... don't even have to wait for release.


Except the armada's are made up of jpegs not actual in-game ships.
 
2018-03-08 02:33:33 AM  
One of the biggest crowdfunding scams ever conceived. It's cute that there's people who still think this prime example of feature bloat and vaporware will actually release though.
 
2018-03-08 09:06:40 AM  

germ78: germ78: where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.

So it will become more like EVE where it's giant space armies made up of different factions waging war on each other? That would seem more reasonable.

/the griefers will still set upon the n00bs in epic acts of piracy though


So Elite without the space armadas.

Well, maybe. I was hunting signals in a outbreak system a couple days ago. (My shiny new anaconda needs some engineeing) I never saw or heard about a 'convoy beacon' before. Decided to check it out. It was kind of neat. A bunch of ships and npc's 'talking to each other' about leaving the system. It looked like BSG
Stock footage sans cylons or the galactica
 
2018-03-08 09:11:01 AM  
If Star Citizen gets released in 2018 it's because...

A) They ran out of money but enough was finished that's 'playable'.

B) Hell froze over.
 
2018-03-08 09:44:18 AM  

Mobutu: somedude210: Witty_Retort: germ78: germ78: where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.

So it will become more like EVE where it's giant space armies made up of different factions waging war on each other? That would seem more reasonable.

/the griefers will still set upon the n00bs in epic acts of piracy though

Oh yeah. There are groups setting up actual LLCs for their guilds/corporations. They have buy-ins for the largest ships and stock shares and (theoretical) profit sharing. Once the game comes out and they are planning to set up blockading various rare metal deposits and selling the ore for real money.

Thats a new one and I doubt it's real, but hey, I'm not worried about griefers or anything like that. 

The universe is vast, there's more than enough room for everyone...and 10x as many AI

"We shall see."

I have both high hopes, and terrible fears :D


you almost have to have both. One the one hand, it's very possible that development goes on forever. They've placated that with the post-3.0 release schedule and, really, the team just seems far more motivated and like they have a spring in their step.


but at the same time, you need to hope this does come out and is at least a tenth of how awesome it was planned to be. This is the space game many of us dreamed of and this is the closest we'll ever get to that dream. If it fails, we'll never get another shot at crazy ambitious games like this again because this will be the albatross hung around every ambitious game forever after.

we need it to succeed not just to redefine gaming (in size, scale, immersion, and detail) but to also prove that you can pull off the "dream" game.

but god, could you imagine the games that could come after this, using the tech they created?
 
2018-03-08 09:51:40 AM  
The animation and lighting issues are the only holdup for single player. They could make chapter one playable this year,  maybe. Most of the ships and assets involved are probably near completion. It's a more limited pool of stuff to finish than the pu.

The bigger problem is the flight model. They are really behind in how the ships are actually controlled and that defines whether the game is fun or not. It has a big influence on sales of the mmo part of the game.
They might make it work with one flight model then fix it later, but that brings up a range of balance issues for single player.
 
2018-03-08 10:14:28 AM  

way south: The animation and lighting issues are the only holdup for single player. They could make chapter one playable this year,  maybe. Most of the ships and assets involved are probably near completion. It's a more limited pool of stuff to finish than the pu.

The bigger problem is the flight model. They are really behind in how the ships are actually controlled and that defines whether the game is fun or not. It has a big influence on sales of the mmo part of the game.
They might make it work with one flight model then fix it later, but that brings up a range of balance issues for single player.


The problem with getting the kinks of the flight model ironed out is that getting that finalized (even in rough-but-slightly-more-finalized-than​-what's-in-alpha-now form) really depends on a shiat ton of other systems getting fleshed out - for example, the pipelines system, the ship mod system, the damage models, and so on. Doesn't do much good to fine-tune the flight model based on a bunch of placeholder stuff that's going to then turn around and change how the flight model works.
 
2018-03-08 10:38:15 AM  

germ78: where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.


It'll be funny when the server resets at the end of beta and everyone starts again at square one
 
2018-03-08 11:33:56 AM  

SuperChuck: germ78: where people who have built up armadas in beta set upon the n00bs in epic acts of piracy.

It'll be funny when the server resets at the end of beta and everyone starts again at square one


That already happens now, "persistence" is in but it isn't 100%.
 
2018-03-08 11:42:47 AM  

Hardcover: Doesn't do much good to fine-tune the flight model based on a bunch of placeholder stuff that's going to then turn around and change how the flight model works.


They should take an interim step tho. Do something simple and straightforward to make the controls work decently.   Things are going to change regardless but the longer we have framerate and control issues the more ammunition it gives to critics.

Elite dangerous did things backwards by starting with their flight model. Everything else on their project was crap for years, but the players could play and that way no one could complain that there wasn't a game. A buggy and shallow game, but a game no less.
Star Citizen is at a point where it's got more handmade content but it still doesn't play. They might lose some work to update the controls now, but if they don't they'll end up losing out on valuable play test time and the larger audience that wants to get involved.
 
2018-03-08 01:36:27 PM  

Witty_Retort: There are groups setting up actual LLCs for their guilds/corporations. They have buy-ins for the largest ships and stock shares and (theoretical) profit sharing. Once the game comes out and they are planning to set up blockading various rare metal deposits and selling the ore for real money.


That sounds like Eve on a steroids & bath salts cocktail.
 
2018-03-08 03:27:42 PM  
squeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee​eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
 
2018-03-08 05:11:42 PM  

way south: Hardcover: Doesn't do much good to fine-tune the flight model based on a bunch of placeholder stuff that's going to then turn around and change how the flight model works.

They should take an interim step tho. Do something simple and straightforward to make the controls work decently.   Things are going to change regardless but the longer we have framerate and control issues the more ammunition it gives to critics.

Elite dangerous did things backwards by starting with their flight model. Everything else on their project was crap for years, but the players could play and that way no one could complain that there wasn't a game. A buggy and shallow game, but a game no less.
Star Citizen is at a point where it's got more handmade content but it still doesn't play. They might lose some work to update the controls now, but if they don't they'll end up losing out on valuable play test time and the larger audience that wants to get involved.


I backed ED, but the flight model is why I could never get in to it... I just cannot stand the way the ships in ED handle. I tried, but it just doesn't work for me. I just couldn't get in to it.

SC, on the other hand, I love the way the ships handle, generally speaking. Even though they each handle differently, they just feel more...... right, overall.

IMHO, of course.
 
2018-03-08 05:18:42 PM  

Chromium_One: Witty_Retort: There are groups setting up actual LLCs for their guilds/corporations. They have buy-ins for the largest ships and stock shares and (theoretical) profit sharing. Once the game comes out and they are planning to set up blockading various rare metal deposits and selling the ore for real money.

That sounds like Eve on a steroids & bath salts cocktail.


It's some very, very premature investment at this point, though.  Without seeing how industry and mining and all that actually play out in-game, it cannot be possible to make wise choices at this point.
 
2018-03-08 06:49:02 PM  

mongbiohazard: way south: Hardcover: Doesn't do much good to fine-tune the flight model based on a bunch of placeholder stuff that's going to then turn around and change how the flight model works.

They should take an interim step tho. Do something simple and straightforward to make the controls work decently.   Things are going to change regardless but the longer we have framerate and control issues the more ammunition it gives to critics.

Elite dangerous did things backwards by starting with their flight model. Everything else on their project was crap for years, but the players could play and that way no one could complain that there wasn't a game. A buggy and shallow game, but a game no less.
Star Citizen is at a point where it's got more handmade content but it still doesn't play. They might lose some work to update the controls now, but if they don't they'll end up losing out on valuable play test time and the larger audience that wants to get involved.

I backed ED, but the flight model is why I could never get in to it... I just cannot stand the way the ships in ED handle. I tried, but it just doesn't work for me. I just couldn't get in to it.

SC, on the other hand, I love the way the ships handle, generally speaking. Even though they each handle differently, they just feel more...... right, overall.

IMHO, of course.


I am a simulator nut so I never had issues with elites model (their balance leaves a lot to be desired in combat tho).
I don't think star citizen has to copy it, it just has to work. The sc model breaks down when trying to maneuver in nuanced ways or in combat. The ships feel twitchy, there's a lot of circle strafing, and people keep crashing while attempting to land when there's hardly any drag or drift to complicate things.

It feels too wobbly and dependent on the gimbals to be a fun model. I more wanted it to work like the commercials showed, with solid control and a hint of grace.

The specifics have been argued endlessly on their forums so I wouldn't do that here.
That it's become an issue tho, they really need to address it before they release a batch of single player levels.
 
2018-03-08 07:29:39 PM  
Oh, you can do graceful in SC.

It'll get ya blowed up, though :D
 
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