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(Kotaku)   "How To Choose Your D&D Character Class" Posted at 4:20PM, yeah, someone at Kotaku is high   ( kotaku.com) divider line
    More: Amusing, Character class, class, Player's Handbook, primary ability, primary abilities, D&D, D&D dungeon master-to, D&D game  
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1810 clicks; posted to Geek » on 06 Mar 2018 at 10:45 PM (19 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2018-03-06 07:41:22 PM  
 
2018-03-06 07:49:25 PM  
As the shameless stat whore I am I roll a character first and pick class a job depending on what stats are highest. Also my group tends to pick classes all at once and we try to cover as much as possible with 5 people plus the GM.
 
2018-03-06 09:35:10 PM  
Put everything into Charisma.
 
2018-03-06 09:40:27 PM  
Step 1: Be a bard
 
2018-03-06 09:49:42 PM  
Nick Denton is crazy.
 
2018-03-06 10:00:08 PM  
You choose paladin because this is the coolest picture in the Player's Handbook:

img.fark.netView Full Size
 
2018-03-06 10:06:44 PM  

One Bad Apple: As the shameless stat whore I am I roll a character first and pick class a job depending on what stats are highest.


I thought that's the way everyone did it?
 
2018-03-06 10:15:26 PM  

fusillade762: I thought that's the way everyone did it?


TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.
 
2018-03-06 10:46:22 PM  

One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.


I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.
 
2018-03-06 10:50:35 PM  

never trust a bunny: One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.


That sounds absolutely god awful.

One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.


I mean, isn't that what you do? Don't most people have an idea of what they want to play then put the rolls into the stats so the character will be good? I knew I wanted to be a mage so I put intelligence at 17.
 
2018-03-06 10:52:19 PM  
Also, shameless DnD story thread?
 
2018-03-06 10:57:48 PM  

Jaws_Victim: never trust a bunny: One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.

That sounds absolutely god awful.

One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I mean, isn't that what you do? Don't most people have an idea of what they want to play then put the rolls into the stats so the character will be good? I knew I wanted to be a mage so I put intelligence at 17.


It results in some interesting and entertaining characters sometimes. More often it's just frustrating. Especially when you don't meet the attribute requirements for your class and they tell you to play it anyway.

Most DMs do what you describe fortunately. The ones that want the down the line rolls are usually old school folks that still have a hard on for AD&D.  Not sure why, not all off them are like that.
 
2018-03-06 11:00:25 PM  

fusillade762: Is Your D&D Character Rare?


Half-Orc wizard so....yes.
 
2018-03-06 11:09:55 PM  

fusillade762: One Bad Apple: As the shameless stat whore I am I roll a character first and pick class a job depending on what stats are highest.

I thought that's the way everyone did it?


Point-buys for stats were introduced pretty much the instant Baldur's Gate hit the market. Neverwinter Nights pretty much sealed the deal on providing one for practically every fantasy setting. Most of the groups I've played in after 2E usually utilized a point buy system, the only time I haven't seen one since is in source materials for settings that haven't been updated in awhile or in older versions of source material that has (GURPS, RoleMaster, Millenium's End), and even some of the older modern series (Spycraft, ShadowRun) had incorporated a point-buy system of some sort well before it became the norm.

That doesn't mean you can't have a rolled-stat character, but I haven't seen a group enforce straight-rolls for stats in years. Usually you roll a set of 6 (usually roll 4d6 and drop the lowest) and then assign as you wish.
 
2018-03-06 11:12:53 PM  

Inebriated Bolshevik Muppet: fusillade762: One Bad Apple: As the shameless stat whore I am I roll a character first and pick class a job depending on what stats are highest.

I thought that's the way everyone did it?

Point-buys for stats were introduced pretty much the instant Baldur's Gate hit the market. Neverwinter Nights pretty much sealed the deal on providing one for practically every fantasy setting. Most of the groups I've played in after 2E usually utilized a point buy system, the only time I haven't seen one since is in source materials for settings that haven't been updated in awhile or in older versions of source material that has (GURPS, RoleMaster, Millenium's End), and even some of the older modern series (Spycraft, ShadowRun) had incorporated a point-buy system of some sort well before it became the norm.

That doesn't mean you can't have a rolled-stat character, but I haven't seen a group enforce straight-rolls for stats in years. Usually you roll a set of 6 (usually roll 4d6 and drop the lowest) and then assign as you wish.


Thats how every group I've played in does it. I like that, personally.
 
2018-03-06 11:26:36 PM  
/CSB

Back in 93 as a goofy junior in high school our group got into Middle-Earth Role Playing with rollmaster as a supplement ruleset. We had some great times but the best was after our characters were getting a bit to overpowered and needed to die. Our GM decided to maneuver is through Moria, this was 3rd age but pre Hobbit. As we made our way almost to the final gate, heading west, he has the Balrog make an appearance as our gear was stupid powerful and drew him out. So there we are, on a bridge with the Balrog about to beat the crap out of us when I say, "I offer a prayer to Elbereth". My GM says, "Ok, if you roll and match off 2 d12's then we will see what happens....He rolls a 69. I roll a completely random 69. Elbereth appears and sends the Balrog flying and our characters live for a few more sessions.

Best roll EVAR.
 
2018-03-06 11:34:01 PM  
Maybe it's just me, but as a DM I have never let a stat/roll/min/max/whatever get in the way of the story. Choose and develop the character you want to play. It makes my game much more entertaining. I tend to go all Monty Haul on character creation and go with a 72 point build. I vastly prefer players be able enjoy a class. If they want to play a character with flaws or deliberately low scores, I'm OK with that. But, i  prefer not to force them into it. It's a game, and I play/DM to have a good time with friends. Not 'beat' the system.
 
2018-03-06 11:38:32 PM  
Just because my 17-CHA cleric couldn't afford armor with a large enough breastplate to fully protect that, uh... region... does not mean I appreciate being referred to as "healslut," Sir Roderick.
 
2018-03-06 11:52:38 PM  
If you let Liam pick your character, you'll always win.
 
2018-03-06 11:55:20 PM  
Play a Bard. Done.
 
2018-03-07 12:08:42 AM  
Dwarf druid. Book it. Done.
 
2018-03-07 12:23:39 AM  

RoomFullOfMonkeys: If you let Liam pick your character, you'll always win.


Well sure, but you'd better be ready to play something like a gnome bard or goblin rogue, just in case.
 
2018-03-07 12:25:39 AM  
My crew tends towards a few methods of character creation, depending on the GM.

One of us likes to do classic rolling, but allows you to arrange the results as you like. His MO is "OP is fun, and at least ONE of you will get lucky. The rest of you will at least be playable."

Two of the others enforce point buy.

I tend towards allowing the player to choose PB or ordered rolls with one mulligan.

The last GM in our group runs a game once every couple of years, but crafts amazing stories in his downtime. He enforces Standard Array, but encourages you VERY HEAVILY to create a character concept loooong before you even consider classes. He wants justifications for everything your character does, and then will hear your class proposals. His games are the farking bomb, which is why i put up with the extra effort. He just opened a game this last week, and I'm playing a 5E 1 FTR/2 WIZ Gnome. It's pretty interesting.

I like all of these methods.
 
2018-03-07 12:29:38 AM  

slackananda: You choose paladin because this is the coolest picture in the Player's Handbook:

[img.fark.net image 800x1085]


To be fair, the first edition Players Handbook has some of the least inspired art up to that point in time, though I like the full page image of the Dwarves talking to the Magic Mouth that's back in the Psionics section a little better.

Erol Otus was the shiat. He's all over the late 70s Basic set, the Monster Manual, Deities and Demigods and Fiend Folio, most of the early modules and then he just vanished for 30 years until the Hackmaster guys dug him up to make some new art.

Anyway, that role BS must be some 4th or 5th edition shiat. Make something fun or be useful. Absurdly low Intelligence or Charsima can be great for role playing. The game isn't or at least doesn't have to be ticking off the boxes from a TV Tropes page about fantasy settings and the most important thing about your character shouldn't be his stat block but what he does in the world of the game.

However, based on my experiences in D&D MMOs: Just make a cleric. Everyone will love you and you'll be at least decent at everything.
 
2018-03-07 01:00:53 AM  
I don't care what my stats are as long as I can dress up in dark elf face.
 
2018-03-07 01:18:30 AM  
Never played D&D. Early teen years, had friends who did wanted me to join as a rogue to do disarming traps. That sounded very unappealing.

I did want to play Vampire: The Masquerade, but knew no one aside from a LARP community I met and quickly left. Tad too freaky. Depending on the group, I'd either be a Follower of Set dealing with Camarilla or Tzimisce.

/40K Dark Heresy sounded pretty impressive too. An anti-psychic blank Inquisitor would be my pick.
 
2018-03-07 01:20:29 AM  
When I get together for a GURPS game with my friends I always pick "impulsiveness" and "overconfidence" as negative traits because man does it ever move the game along quickly. No "you find a box" and then a 20 minute discussion about how to best handle the box. Nope, dwarf grabs box and opens it. Oh an I also roll a dwarf and take pyromania as another negative trait because "little man loved fire".

There was one game where the DM had planned a big urban adventure and while everyone else rolled bards and mages and merchants who were tailored for city adventuring I thought it would be more fun to be a wildman having his first big city adventure, so I rolled a wilderness adventurer, my usual impulsive, overconfident dwarf. I also loaded him up with axe throwing skills and a fine set of balanced throwing axes.

We stopped at a shop to interrogate a shopkeep who had information we needed to continue our quest but he didn't want to talk so he bolted. While everyone else was deciding what to do I said "I have axe throwing skills, I throw my axe at the back of his knee so that he'll stumble and I throw it so that I hit him with the blunt back end of the axe and not the blade". Everyone and the DM were all "DUDE!" and I said, hey I've got the skills to technically be able to pull it off, I'm overconfident and it was literally the first thing to pop into my head. So a few rolls later I hit him precisely in the back of the knee with my axe, but hit him with the bladed edge of the axe and scored critical hit on damage while amputated his leg at the knee. Now the city guards are chasing us (ie. me) and we flee the city with nothing but the stuff we're carrying with us. Now the DM has to pull a wilderness adventure out of his ass because his urban adventure has gone to shiat. I'm leading a party of bards and merchants, and mages because I'm the only one who has the skills not to die of exposure.

Much later there's an explosive accident on our adventure (I did mention "little man loves fire") which results in my beard, hair and facial tattoo being burned off so now I no longer look anything like the hand drawn wanted posters of me so we can head back to the city and our urban adventure continues after a brief wilderness detour. Needless to say when we showed up at the now hobbled cippled shopkeep's shop to pump him for information he gave it up quickly. Plus as a bonus he swore he'd never tell anyone we were in his shop, the city, the country, the continent. So everything eventually worked out thanks to impulsiveness and overconfidence.
 
2018-03-07 01:23:32 AM  
img.fark.netView Full Size


It was about time
 
2018-03-07 02:36:58 AM  

never trust a bunny: One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.


That isn't fun.
 
2018-03-07 03:11:53 AM  

Ghastly: When I get together for a GURPS game with my friends I always pick "impulsiveness" and "overconfidence" as negative traits because man does it ever move the game along quickly. No "you find a box" and then a 20 minute discussion about how to best handle the box. Nope, dwarf grabs box and opens it. Oh an I also roll a dwarf and take pyromania as another negative trait because "little man loved fire".

There was one game where the DM had planned a big urban adventure and while everyone else rolled bards and mages and merchants who were tailored for city adventuring I thought it would be more fun to be a wildman having his first big city adventure, so I rolled a wilderness adventurer, my usual impulsive, overconfident dwarf. I also loaded him up with axe throwing skills and a fine set of balanced throwing axes.

We stopped at a shop to interrogate a shopkeep who had information we needed to continue our quest but he didn't want to talk so he bolted. While everyone else was deciding what to do I said "I have axe throwing skills, I throw my axe at the back of his knee so that he'll stumble and I throw it so that I hit him with the blunt back end of the axe and not the blade". Everyone and the DM were all "DUDE!" and I said, hey I've got the skills to technically be able to pull it off, I'm overconfident and it was literally the first thing to pop into my head. So a few rolls later I hit him precisely in the back of the knee with my axe, but hit him with the bladed edge of the axe and scored critical hit on damage while amputated his leg at the knee. Now the city guards are chasing us (ie. me) and we flee the city with nothing but the stuff we're carrying with us. Now the DM has to pull a wilderness adventure out of his ass because his urban adventure has gone to shiat. I'm leading a party of bards and merchants, and mages because I'm the only one who has the skills not to die of exposure.

Much later there's an explosive accident on our adventure (I did mention "little m ...


Damn that sounds fun. It's been ages since I played, my most "unique" character was just a changeling bard I made with the goal of being as useless as possible, but it turned out being a changeling let me impersonate one of the bad guys and sign over all the property (most of the city) their entire organization owned to the party. Then we used our new-found wealth to pay every alchemist in town to replicate the absurdly powerful explosive compound in the bomb we had disarmed a little while before (the DM really shouldn't have let us keep that bomb). The plan had been to use these super-bombs to break up the ice in the frozen harbor so trade could return to our city, but the cleric and I ended up detonating a huge amount of it over the center of the city to wipe out the rest of enemy organization after they had arrived (and the rest of the party, who were trying to negotiate with them at the time, the cleric and I were the only ones outside the city at the time). Well it turns out we weren't actually outside the blast range, so that was a kill of the entire party, the entire enemy organization, and the entire city-state. (1.75 Hendersons!)  Afterwards we learned that the "bad guys" had just been desperately trying to keep the Tarrasque from waking up underneath the city, and with them all dead there was nothing left to stop it.
 
2018-03-07 08:03:28 AM  
Just as a side note:

If you like generating characters, there's an entire board game devoted to nothing but that called "Roll Player" (7.6 on boardgamegeek). The idea is you compete with other players to build the best character possible. And then that's it. You don't actually do anything with the character. But at the end of the game, you have a fully formed character complete with equipment and backstory. It's a very fun game.
 
2018-03-07 08:22:03 AM  

AverageAmericanGuy: [NERDS!.gif 500x240]

It was about time


Username checks out


\ Half elf-Monk
\\ Way of the open hand-Luchador
\\\ Three slashies-hits per turn
 
2018-03-07 08:51:05 AM  

Jaws_Victim: never trust a bunny: One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.

That sounds absolutely god awful.

One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I mean, isn't that what you do? Don't most people have an idea of what they want to play then put the rolls into the stats so the character will be good? I knew I wanted to be a mage so I put intelligence at 17.


The one time I did it, we picked our general class/race/idea, then rolled and placed the stats however we wanted.
 
2018-03-07 09:06:18 AM  
Here's a couple who have been fun to play / be in a group with:

Gnome Paladin. Barrels of fun if played right.

Drow Paladin, Champion of All Elves. Registers as Lawful Good for everyone doing an alignment scan, even as he's slaughtering a legion of human fighters.
 
2018-03-07 10:04:56 AM  

never trust a bunny: One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.


We always selected our role in the party then rolled up a dice pool (4D6 per stat, no rerolls). Assign the points as you see fit and then move on to skills and gear.

My last one was a ranger/thief that specialized in "procuring" spell and item components in the wild on contract from city wizards. It was a great way to get into trouble.
 
2018-03-07 10:39:19 AM  
Story time? Story time.

I got into a group playing HackMaster about... ye gods, ten years ago? Something like that. Anyway, the party is getting grudge monstered back on track with the GM sending an iron dragon with more levels than the party collectively has hitpoints after us. At the rear of the party (we are executing the Monty Python Maneuver with gusto at this point) is our drow thief who declares "I ain't going out like a biatch," spins on a heel, and says that he's rolling to use his Pimp Slap skill (yes, that's a thing in HackMaster) on the dragon. Once the GM confirms that he did indeed pimp slap the dragon, he reminds the GM that his character is right-handed and upon his right hand is a Ring of Death that, when striking any living creature, forces that creature to make a save versus death magic that, should the save fail, causes the creature to die instantly.

The GM rolls the dragon's save, then tells us that behind the retreating party, our drow rogue spins around, and literally pimp slaps a dragon to death.

Needless to say, that character didn't have to buy drinks for a while after that.
 
2018-03-07 10:49:18 AM  
Who the Fark Is My D&D Character. I've been toying with the idea of giving my group 2-3 refreshes of this site and picking one to go with.
 
2018-03-07 11:06:48 AM  

never trust a bunny: Jaws_Victim: never trust a bunny: One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.

That sounds absolutely god awful.

One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I mean, isn't that what you do? Don't most people have an idea of what they want to play then put the rolls into the stats so the character will be good? I knew I wanted to be a mage so I put intelligence at 17.

It results in some interesting and entertaining characters sometimes. More often it's just frustrating. Especially when you don't meet the attribute requirements for your class and they tell you to play it anyway.

Most DMs do what you describe fortunately. The ones that want the down the line rolls are usually old school folks that still have a hard on for AD&D.  Not sure why, not all off them are like that.


If you're not that interested in role playing, and you just want to play an old school dungeon where you start at level one, and you're lucky if you survive to the end of the night, it's fine.  You don't get too invested in the character, and there's hardly any story to follow.  If your GM is smart, he sends a couple on NPCs along with you so that the first couple of people to die can just take them over instead of sitting out the rest of the night.

The older my high school group got, the more we got into story telling.  Once you've invested a lot of time and consideration into a character, the rules become more of a hindrance than anything.  We eventually did away with 90% of the dice rolling, because we had a DM who wrote really excellent stories, and who wasn't about to let one stray success or failure ruin the fun.

We were a pretty mature group, so we just picked our character stats to be interesting and fun instead of using dice. They were mostly just guidelines anyway, because if it was reasonable or good for the story that you would be able to do something, you just did it.  We only rolled dice for combat, or really outlandish stuff, or situations where there was a deliberate fork in the narrative.
 
2018-03-07 11:15:08 AM  
IMHO, in non-Adventure's League games I allow for players to roll stats but then if they don't like what they got they can use point-buy instead. I am a generous DM who focuses on fun.

The whole old-school gronard "pick class THEN roll in a line" isn't fun. Doing the opposite could be fun if you're not sure what you want to play and want to be surprised.

When helping newbies pick their class I try to either have them pick based on a favorite character from a story/tv show/movie and balance that with a "easy" class depending on what they want. Fighters, rogues, bards, and clerics are easy beginning classes.

I could also use a buddy system, teaming a more skilled player up with a newbie.

/Also plug beer guy Greyhawk youtube: https://www.youtube.com/user​/Greyhawk4​x4
//*Shameless plug*https://www.twitch.tv/danceswith​kobold​s *Shameless plug* for my twitch
///Yesterday we had our first session for our Storm King's Thunder campaign on twitch
 
2018-03-07 12:01:19 PM  

never trust a bunny: One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.


There was a player in my old group who did that.  He liked the way it forced him to play his characters in unusual ways, like his rogue whose highest stat was charisma, so he was a con man rather than a pickpocket.
 
2018-03-07 12:11:25 PM  

lefthanded bastard: never trust a bunny: One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.

There was a player in my old group who did that.  He liked the way it forced him to play his characters in unusual ways, like his rogue whose highest stat was charisma, so he was a con man rather than a pickpocket.


I'm surprised he didn't go UMD, perfect for a high CHA rogue. Unless this we pre-3E.
 
2018-03-07 12:20:22 PM  

Inebriated Bolshevik Muppet: lefthanded bastard: never trust a bunny: One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.

There was a player in my old group who did that.  He liked the way it forced him to play his characters in unusual ways, like his rogue whose highest stat was charisma, so he was a con man rather than a pickpocket.

I'm surprised he didn't go UMD, perfect for a high CHA rogue. Unless this we pre-3E.



we played 2e then, although some of us just recently began a 5e campaign.
 
2018-03-07 12:47:31 PM  
Anyone here play DCC?
 
2018-03-07 01:15:41 PM  

lefthanded bastard: never trust a bunny: One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.

There was a player in my old group who did that.  He liked the way it forced him to play his characters in unusual ways, like his rogue whose highest stat was charisma, so he was a con man rather than a pickpocket.


Strong players can really make it fun. It's like newbie kryptonite though. Straight rolling stats and then picking class works fine. Playing in a whole group with mismatched class/stats just makes me wish we were playing a white wolf game.
 
2018-03-07 01:17:14 PM  
the games I've played (in no particular order) are:
D&D (2nd and 5th editions)--everyone knows this one, no need to throw in my two cents
SW: Edge of the Empire/Age of Rebellion--loads of fun, once you get used to the dice.  The character sheets are 5 or 6 pages long and that can be intimidating at first, but it's a great system
Vampire the Requiem--great mechanics, the only drawback for me was that I never felt like we had a solid enough understanding of the political hierarchy, and it is a VERY political game
Marvel Heroic Roleplaying--the way the dice rolls work, they found a great way for a character like Hawkeye to stay in a fight with the Hulks and Ultrons of the world
Chill--lots of fun if you like horror and dont want the game mechanics to get in the way of your storytelling
FATE--fun, but if possible, this one's TOO open for interpretation at the table.
 
2018-03-07 01:18:43 PM  

never trust a bunny: lefthanded bastard: never trust a bunny: One Bad Apple: fusillade762: I thought that's the way everyone did it?

TFA seems to think you pick a class based on what you the player like to do instead of what your character will be good at.

I knows several DMs who insist you pick a class then roll stats down the line in order. It results in characters who aren't good at their class. It's annoying.

There was a player in my old group who did that.  He liked the way it forced him to play his characters in unusual ways, like his rogue whose highest stat was charisma, so he was a con man rather than a pickpocket.

Strong players can really make it fun. It's like newbie kryptonite though. Straight rolling stats and then picking class works fine. Playing in a whole group with mismatched class/stats just makes me wish we were playing a white wolf game.


Agreed.  He was the only player who chose to do it that way.  And I think there were even some instances where he had to choose a new class because his original choice just absolutely couldn't work with his rolls.
 
2018-03-07 01:21:28 PM  

productivity_zero: Anyone here play DCC?


I've wanted to try it out. OSR is pretty interesting to me, especially as a counter to the current trend of super roleplay and story-heavy settings.

I like story, and I like character roleplay, yeah... But I want to roll some dice sometimes, dude. The core tabletop games have been in a trend of making character roleplay more important, which is cool. But it - mixed with the multitude of "Live Play" podcasts that are around now - screws with the expectations of new players, in my experience. I've had a couple of newbies quit groups because it's "not like Adventure Zone at all" - the breaker usually being character death or prolonged combat.

I've thought about starting new players on DCC or something similar to get them familiar with the roots of Tabletop so that character death and bad rolls don't turn them off as much. We all like good stories, but they're no fun if you have Hero Armor.

My only concern is that doing this would backseat story TOO much, leading them to play characters passively and sleep until the dice come out... I dunno.
 
2018-03-07 01:45:04 PM  

shortymac: /Also plug beer guy Greyhawk youtube: https://www.youtube.com/user/​Greyhawk4x4
//*Shameless plug*https://www.twitch.tv/danceswithk​obolds *Shameless plug* for my twitch
///Yesterday we had our first session for our Storm King's Thunder campaign on twitch


Currently doing Storm King's Thunder. My level 4 tiefling cleric has a standing booty call with one of the NPCs in it (when you meet him, name begins with B). Huzzah for 18 CHA! One word of advice: motherjama badgers. It is fun so far, hope you enjoy.

Most campaigns I've been in have been 4d6 drop lowest then arrange, or point buy. Makes sense if you have a character in mind. Otherwise, a barbarian with 8 STR and 17 INT would likely be a detriment to any world. Can't see that character going beyond 2nd level before dying a humiliating death.  Though, if you are going to do heavy roleplaying, that might work out.

I really should write that all-evil campaign, where the PCs are the mooks out to get some random heroic party.
 
2018-03-07 02:49:34 PM  

Duck_of_Doom: Otherwise, a barbarian with 8 STR and 17 INT would likely be a detriment to any world.


You're basically describing me, although 17 INT is a little too generous. I can confirm that I am detrimental to this world.
 
2018-03-07 03:03:14 PM  

productivity_zero: Anyone here play DCC?


I will be playing DCC, Swords and Wizardry, and Astonishing Swordsmen and Sorcerers of Hyperborea this weekend at Gary Con X.  Anyone going?  Usually my group plays 5e, but I'm psyched to get back to some more old-school styles.
 
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