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4580 clicks; posted to Fandom » and Business » on 15 Sep 2014 at 5:14 PM (6 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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2014-09-15 4:06:29 PM  
The announcement comes courtesy of Mojang's Owen Hill, (that's former PC Gamer web editor Owen Hill,) who has detailed why the sale took place

"Minecraft has grown from a simple game to a project of monumental significance. Though we're massively proud of what Minecraft has become, it was never Notch's intention for it to get this big.
"As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He's decided that he doesn't want the responsibility of owning a company of such global significance. Over the past few years he's made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He'll continue to do cool stuff though. Don't worry about that.
"There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves. We've worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We're confident that Minecraft will continue to grow in an awesome way.

"Minecraft means many different things to millions of people across the world, and to each and every Mojangsta. We feel that this is the best way for everyone - you guys included - to benefit." BECAUSE THEY PAID US 2.5 BILLION DOLLARS!

FTFY.
 
2014-09-15 5:17:25 PM  
Nice headline. Here's a new Minecraft monster:
encrypted-tbn1.gstatic.comView Full Size
 
2014-09-15 5:19:04 PM  
enjoy your dinosaur, fellas.
 
2014-09-15 5:20:12 PM  
Meanwhile, two years ago....
https://twitter.com/notch/status/281139739304800256

Also, subby stole that joke from at least 4 other blogs reporting on this.  At least make an attempt at coming up with an original joke.
 
2014-09-15 5:20:29 PM  
Mojang confirm sale to Microsoft for $2.5 billion, Notch and other founders to leave

Well, this seems like a sound investment.
 
2014-09-15 5:20:35 PM  

scottydoesntknow: The announcement comes courtesy of Mojang's Owen Hill, (that's former PC Gamer web editor Owen Hill,) who has detailed why the sale took place

"Minecraft has grown from a simple game to a project of monumental significance. Though we're massively proud of what Minecraft has become, it was never Notch's intention for it to get this big.
"As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He's decided that he doesn't want the responsibility of owning a company of such global significance. Over the past few years he's made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He'll continue to do cool stuff though. Don't worry about that.
"There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves. We've worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We're confident that Minecraft will continue to grow in an awesome way.
"Minecraft means many different things to millions of people across the world, and to each and every Mojangsta. We feel that this is the best way for everyone - you guys included - to benefit." BECAUSE THEY PAID US 2.5 BILLION DOLLARS!

FTFY.


they ended their official announcement on mojang with a note about how much they were paid.

penny arcade nailed it though.

art.penny-arcade.comView Full Size


/and today i learned you can simply paste images straight into the comment window. what wizardry is this?
 
2014-09-15 5:20:55 PM  
Minecraft 2, now exclusive to the Xbox One (Kinect required).
 
2014-09-15 5:24:42 PM  
pbs.twimg.comView Full Size
 
2014-09-15 5:26:59 PM  
Maybe they'll rewrite it.  Java really isn't the language that game should be in.  Of course they'll probably ruin it somehow.
 
2014-09-15 5:27:21 PM  

kagemaru026: enjoy your dinosaur, fellas.


Exactly.  Has no one learned yet that buying a finished product is not really a valid business strategy when it comes to software, particularly software marketed to children?  In two years time, kids won't give a crap about minecraft; they'll already be on to the next thing that has caught mass appeal.  Of course there are exceptions to this, and maybe Minecraft will be one of them, but I honestly cannot see MS getting their 2.5 Billion back out of this investment.  Once they try to monetize, people will just move on to the next "free" service/game.
 
2014-09-15 5:27:50 PM  
Do you need extra resources?

Coal x10 - 50 Microsoft Points
Iron x 10 - 100 Microsoft Points
Gold x 10 - 200 Microsoft Points
Diamonds x 10 - 500 Microsoft Points
 
jvl [BareFark]
2014-09-15 5:29:04 PM  

Lumbar Puncture: Minecraft 2, now exclusive to the Xbox One (Kinect required).


Kinect required? Finally, my children will have to get off their butts!
 
2014-09-15 5:30:43 PM  

redflag: kagemaru026: enjoy your dinosaur, fellas.

Exactly.  Has no one learned yet that buying a finished product is not really a valid business strategy when it comes to software, particularly software marketed to children?  In two years time, kids won't give a crap about minecraft; they'll already be on to the next thing that has caught mass appeal.  Of course there are exceptions to this, and maybe Minecraft will be one of them, but I honestly cannot see MS getting their 2.5 Billion back out of this investment.  Once they try to monetize, people will just move on to the next "free" service/game.


Minecraft isn't free now. What do you mean "Once they try to monetize"?
 
2014-09-15 5:31:24 PM  

Driedsponge: Meanwhile, two years ago....
https://twitter.com/notch/status/281139739304800256

Also, subby stole that joke from at least 4 other blogs reporting on this.  At least make an attempt at coming up with an original joke.


Microsoft knows about sinking money in an empty well.
 
2014-09-15 5:31:48 PM  
Oh, I forgot to mention.

They'll make resources much more rare, and require endless mining to find them.

And of course, without XBL Gold, there will be absolutely no multiplayer whatsoever.
 
2014-09-15 5:32:27 PM  

redflag: kagemaru026: enjoy your dinosaur, fellas.

Exactly.  Has no one learned yet that buying a finished product is not really a valid business strategy when it comes to software, particularly software marketed to children?  In two years time, kids won't give a crap about minecraft; they'll already be on to the next thing that has caught mass appeal.  Of course there are exceptions to this, and maybe Minecraft will be one of them, but I honestly cannot see MS getting their 2.5 Billion back out of this investment.  Once they try to monetize, people will just move on to the next "free" service/game.


Minecraft isn't free. It's not even "free".
 
2014-09-15 5:34:26 PM  
Up next to be sold, KSP.
 
2014-09-15 5:35:30 PM  

nekom: Maybe they'll rewrite it.  Java really isn't the language that game should be in.  Of course they'll probably ruin it somehow.


For all its sins, being a jar is precisely why desktop minecraft had been so successful.
 
2014-09-15 5:35:47 PM  

redflag: kagemaru026: enjoy your dinosaur, fellas.

Exactly.  Has no one learned yet that buying a finished product is not really a valid business strategy when it comes to software, particularly software marketed to children?  In two years time, kids won't give a crap about minecraft; they'll already be on to the next thing that has caught mass appeal.  Of course there are exceptions to this, and maybe Minecraft will be one of them, but I honestly cannot see MS getting their 2.5 Billion back out of this investment.  Once they try to monetize, people will just move on to the next "free" service/game.


the realms thing seems to be doing well, as a paid monetization.

i wouldn't be shocked if minecraft expanded on hosted servers as a paid service, either with a cheap ms-administered server service or hosting player-admin'd servers for a nominal fee. sure it runs the risk of turning minecraft into something of an MMO but there are a lot of servers trying to do that anyways...
 
2014-09-15 5:37:47 PM  

Saiga410: Up next to be sold, KSP.


Shut your whore mouth.
 
2014-09-15 5:39:34 PM  
SomethingToDo:
For all its sins, being a jar is precisely why desktop minecraft had been so successful.

How so?  There are plenty of other portable languages.
 
2014-09-15 5:49:32 PM  

Saiga410: Up next to be sold, KSP.


mediabistro.comView Full Size
 
2014-09-15 5:51:37 PM  
Of course, with the effective size of the Minecraft maps, it's possible they could start hosting a "real"-sized world with a few hundred thousand (or more) concurrent residents, with a monthly fee...
 
2014-09-15 5:52:09 PM  

Stile4aly: Saiga410: Up next to be sold, KSP.

Shut your whore mouth.


i dunno, squad would finally have the money to have the staff to rewrite the physics engine to run on the GPU instead of on one CPU core like now.

and they could bring in proper multithreading.

and maybe redo the aerodynamics altogether.

and they could afford to make roverdude the head of parts development(that guy is freaking brilliant)
 
2014-09-15 5:52:55 PM  

cirby: Of course, with the effective size of the Minecraft maps, it's possible they could start hosting a "real"-sized world with a few hundred thousand (or more) concurrent residents, with a monthly fee...


I did the math on the world size once, this is going to be dated as more people have bought it since, but if every single person who ever bought the game were given equal space on a single map, each person would have an area the size of Luxembourg.
 
2014-09-15 5:53:53 PM  

nekom: SomethingToDo:
For all its sins, being a jar is precisely why desktop minecraft had been so successful.

How so?  There are plenty of other portable languages.


That's true, but there are reasons why a GPL-based game is much more portable under Java than say Python or Perl or Node.js . Most of which involve the fact that the JRE doesn't require any special tweaking for scripts to be portable between environments.
*for malware to be portable between environments
 
2014-09-15 5:54:16 PM  
It could be worse. They could have sold out to EA.
 
2014-09-15 5:58:07 PM  

buttery_shame_cave: Stile4aly: Saiga410: Up next to be sold, KSP.

Shut your whore mouth.

i dunno, squad would finally have the money to have the staff to rewrite the physics engine to run on the GPU instead of on one CPU core like now.

and they could bring in proper multithreading.

and maybe redo the aerodynamics altogether.

and they could afford to make roverdude the head of parts development(that guy is freaking brilliant)


Perhaps it's hair-splitting, but I think they could accomplish that through investment rather than outright purchase.
 
2014-09-15 6:03:02 PM  

Saiga410: Up next to be sold, KSP.


You take that back, you better take that back you summabich!
 
2014-09-15 6:03:39 PM  
Can I play it on my Zune?
 
2014-09-15 6:03:55 PM  

buttery_shame_cave: scottydoesntknow: The announcement comes courtesy of Mojang's Owen Hill, (that's former PC Gamer web editor Owen Hill,) who has detailed why the sale took place

"Minecraft has grown from a simple game to a project of monumental significance. Though we're massively proud of what Minecraft has become, it was never Notch's intention for it to get this big.
"As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He's decided that he doesn't want the responsibility of owning a company of such global significance. Over the past few years he's made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He'll continue to do cool stuff though. Don't worry about that.
"There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves. We've worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We're confident that Minecraft will continue to grow in an awesome way.
"Minecraft means many different things to millions of people across the world, and to each and every Mojangsta. We feel that this is the best way for everyone - you guys included - to benefit." BECAUSE THEY PAID US 2.5 BILLION DOLLARS!

FTFY.

they ended their official announcement on mojang with a note about how much they were paid.

penny arcade nailed it though.

[art.penny-arcade.com image 850x425]

/and today i learned you can simply paste images straight into the comment window. what wizardry is this?


Too bad the text is illegible.
 
2014-09-15 6:04:50 PM  

Lando Lincoln: It could be worse. They could have sold out to EA.


Coming soon Minecraft now with Sims?

Then you find out they forgot to build any servers
 
2014-09-15 6:09:23 PM  

nekom: cirby: Of course, with the effective size of the Minecraft maps, it's possible they could start hosting a "real"-sized world with a few hundred thousand (or more) concurrent residents, with a monthly fee...

I did the math on the world size once, this is going to be dated as more people have bought it since, but if every single person who ever bought the game were given equal space on a single map, each person would have an area the size of Luxembourg.


that's more space than i've used(or seen) on most maps.

i don't get those single player games where they have a playable map area larger than the state of new york. there's ridiculous amounts of resources right under your feet. what kind of insane projects are you getting into that you exhaust what's available in a ten or fifteen chunk radius in a couple months?

i mean, okay i kind of get it, my wife builds to a ridiculous degree, and inhumanly fast - her village that turned into a city was pretty epic and required strip-mining literally every resource of a patch of world something like 200 blocks by 200 blocks, to bedrock(i did the math, somewhere north of 3 million blocks went into this construction) as well as repeated clear-cutting of a really massive forest. the whole project wound up burning out her video card by the end.

i just don't have the rapacious appetite for construction that would require effort like that. i guess my playstyle is centered more around working in concert with the surroundings, and efficiency.

though a 200x200 hole some 60-70 blocks deep is pretty cool. at first i thought it was a chunk error or a graphics glitch. then i fell into it instead of walking onto the terrain and having it load.
 
2014-09-15 6:09:43 PM  

lostcat: buttery_shame_cave: scottydoesntknow: The announcement comes courtesy of Mojang's Owen Hill, (that's former PC Gamer web editor Owen Hill,) who has detailed why the sale took place

"Minecraft has grown from a simple game to a project of monumental significance. Though we're massively proud of what Minecraft has become, it was never Notch's intention for it to get this big.
"As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He's decided that he doesn't want the responsibility of owning a company of such global significance. Over the past few years he's made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He'll continue to do cool stuff though. Don't worry about that.
"There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves. We've worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We're confident that Minecraft will continue to grow in an awesome way.
"Minecraft means many different things to millions of people across the world, and to each and every Mojangsta. We feel that this is the best way for everyone - you guys included - to benefit." BECAUSE THEY PAID US 2.5 BILLION DOLLARS!

FTFY.

they ended their official announcement on mojang with a note about how much they were paid.

penny arcade nailed it though.

[art.penny-arcade.com image 850x425]

/and today i learned you can simply paste images straight into the comment window. what wizardry is this?

Too bad the text is illegible.


Umm everything is perfectly legible on my side. I'm reading it on my pc though maybe it is a mobile issue.
 
2014-09-15 6:16:33 PM  

B.L.Z. Bub: Minecraft isn't free now. What do you mean "Once they try to monetize"?


Sure, they can monetize it, but how many people are there left that don't own a copy but want to? It's already the biggest selling PC game ever at 16m copies. That's around say, $300m of revenue. To make $2.5bn, they're going to have to sell 128m copies of Minecraft.

Now, Microsoft might think they can make some revenue from say, monthly subs to servers, but the server stuff is open enough that you can run a server on a home PC or Amazon EC2. And if they try and shut down the openness, they'll kill off a lot of what makes Minecraft interesting for crafters, like being able to run a program to put a giant wall in a map rather than tediously clicking for hours. If they try and shut that stuff down, people will just find something else.

And honestly, I already feel a bit like it's run its course. I think it's very generational, and the next group of kids will have their own thing. That thing may not even be other sandbox games like Terraria or Starbound.

One suggestion is that it's about getting onto Windows Mobile, which sounds like the knuckleheaded decision Microsoft would make, like people are going to ditch their Android phones that already have Minecraft so they can have a Windows phone with Minecraft.
 
2014-09-15 6:18:25 PM  
Gotdamnit!! Microsoft is going to totally bork this game. It's one of the games I can play with my kids that they and I enjoy. Son of a glitch.
 
2014-09-15 6:25:52 PM  

farkeruk: B.L.Z. Bub: Minecraft isn't free now. What do you mean "Once they try to monetize"?

Sure, they can monetize it, but how many people are there left that don't own a copy but want to? It's already the biggest selling PC game ever at 16m copies. That's around say, $300m of revenue. To make $2.5bn, they're going to have to sell 128m copies of Minecraft.

Now, Microsoft might think they can make some revenue from say, monthly subs to servers, but the server stuff is open enough that you can run a server on a home PC or Amazon EC2. And if they try and shut down the openness, they'll kill off a lot of what makes Minecraft interesting for crafters, like being able to run a program to put a giant wall in a map rather than tediously clicking for hours. If they try and shut that stuff down, people will just find something else.

And honestly, I already feel a bit like it's run its course. I think it's very generational, and the next group of kids will have their own thing. That thing may not even be other sandbox games like Terraria or Starbound.

One suggestion is that it's about getting onto Windows Mobile, which sounds like the knuckleheaded decision Microsoft would make, like people are going to ditch their Android phones that already have Minecraft so they can have a Windows phone with Minecraft.


from what i've been hearing within the community, the realms service seems promising. a lot of people would fork over the very nominal amount to have a fully supported and hosted server that they don't have to manage the minutae of. so long as it stays open as well, keeping it about choice..
 
2014-09-15 6:27:54 PM  
Holy shiat , 2.5 Billion !?
 
2014-09-15 6:29:13 PM  
obligatory

That's a fairly good segment of the community as you can find them on every server.

The upside is that they will have programmers who know what the fark they are doing and they'll get rid of the dumbfark amateurs coding it now.

The downside is that they'll be Microsoft programmers

Personally I only played snapshot until release, and then once shanpshots start again I'm back at it. THe rough feel of it is one of the charms.

I think you can kiss mods goodbye. Apparently Bukkit announced they were dead recently, and now I see why. I hate bukkit and haven't confirmed it's demise though.

Still digesting the story. I'd have been happier if some other company had bought it, but as long as it ends up being rewritten in a big boy language instead of Java it'll be OK.
 
2014-09-15 6:29:16 PM  

pushpinder: Gotdamnit!! Microsoft is going to totally bork this game. It's one of the games I can play with my kids that they and I enjoy. Son of a glitch.


Just keep playing your current version. There are still people playing 1.4.7 and earlier because they didn't like some of the changes in the newer versions. Even if the new MS version requires you to update, the current .jar file you have doesn't.
 
2014-09-15 6:29:39 PM  
Billion?

With a B?

For Minecraft?

*falls over dead*
 
2014-09-15 6:37:54 PM  
Guess I don't really care.
I enjoy the game. Can't see what MS would do to ruin the experience.
Don't see them making many innovations there either. They will use it as a cash cow, maybe sell more texture packs and mash-ups.
 
2014-09-15 6:44:36 PM  
At least Notch can finally go on that vacation he always wanted.
 
2014-09-15 6:48:32 PM  
buttery_shame_cave:

and they could afford to make roverdude the head of parts development(that guy is freaking brilliant)

No!  RoverDude needs to keep being the opensource modder/cat herder.
 
2014-09-15 6:51:58 PM  
Let's be honest...Minecraft really wasn't going anywhere meaningful. You can tell that they wanted to make it into sort of a sort of online RPG, but the more they add to it, the less impactful the changes were and the more apparent it is that it'shiat a wall and isn't going to ever get where it wants to go.

Also, the whole thing is coded in Java, which is stupid. It is handicapped at the most fundamental level.
 
2014-09-15 6:52:53 PM  
Let us not forget Notch's little tantrum when another small company took a couple billion dollars from a big company not six months ago.


blogs-images.forbes.comView Full Size
 
2014-09-15 6:58:15 PM  

cretinbob: obligatory

That's a fairly good segment of the community as you can find them on every server.

The upside is that they will have programmers who know what the fark they are doing and they'll get rid of the dumbfark amateurs coding it now.

The downside is that they'll be Microsoft programmers

Personally I only played snapshot until release, and then once shanpshots start again I'm back at it. THe rough feel of it is one of the charms.

I think you can kiss mods goodbye. Apparently Bukkit announced they were dead recently, and now I see why. I hate bukkit and haven't confirmed it's demise though.

Still digesting the story. I'd have been happier if some other company had bought it, but as long as it ends up being rewritten in a big boy language instead of Java it'll be OK.


I suspect MS will let it ride rather than spend time and resources rebuilding something that already works.

On the other hand, it IS Microsoft...
 
2014-09-15 7:01:32 PM  

qorkfiend: I suspect MS will let it ride rather than spend time and resources rebuilding something that already works.


But it works just barely. Again, havinf programmers who kow what they are doing and are organized should make a huge difference. No more patches that get released and the game doesn't work at all because someone forgot to close brackets and didn't test it before they pushed it to everyone.
 
2014-09-15 7:03:44 PM  

moike: Let us not forget Notch's little tantrum when another small company took a couple billion dollars from a big company not six months ago.


[blogs-images.forbes.com image 708x340]


His complaint is more about the acquirer and not the acquisition itself...
 
2014-09-15 7:03:47 PM  

farkeruk: B.L.Z. Bub: Minecraft isn't free now. What do you mean "Once they try to monetize"?

Sure, they can monetize it, but how many people are there left that don't own a copy but want to? It's already the biggest selling PC game ever at 16m copies. That's around say, $300m of revenue. To make $2.5bn, they're going to have to sell 128m copies of Minecraft.


Minecraft has sold 54 million copies, once you include all platforms.  It has had an amazing run.

Microsoft will need make a Minecraft 2 compelling enough to upgrade... but that wouldn't be enough.  They'd also need to pair that with a requirement that multiplier go through Microsoft servers, which they'll charge you for.  If you are on an XBox, you get to pay for XBox live too.
 
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