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(New Europe)   Game not quite over? South Korea divided by anti-gaming addiction bill   ( divider line
    More: Followup, South Koreans, Organisation for Economic Co-operation, internet entrepreneur, ruling party, broadband internet  
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1046 clicks; posted to Geek » on 11 Dec 2013 at 10:04 AM (4 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»

7 Comments     (+0 »)
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2013-12-11 10:57:11 AM  
Yeah, good luck with that.  They had a small victory with the bill mentioned in the article that limits playtime for kids under 16 (hah!), and now they've gone and overstepped.  South Korea has a HUGE game industry, and they've just labeled them all terrible people.
2013-12-11 12:33:55 PM  
It'd be like Cuba chasing out rum makers!
2013-12-11 12:39:04 PM  
How exactly does Therapy for video game addiction work?  No snark, just curious.

/well, maybe a little snark.  Humor me.
2013-12-11 01:39:58 PM  
I'd donate to any cause that would hurt NC$oft.

/Still bitter over the loss of CoH
2013-12-11 01:43:44 PM  

elchupacabra: How exactly does Therapy for video game addiction work?  No snark, just curious.

/well, maybe a little snark.  Humor me.

Because it would amuse me, I'd go with aversive counterconditioning.  Strap the unwashed basement-dweller into a chair and administer a nausea-inducing chemical while showing him videos of Starcraft II gameplay.

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2013-12-11 04:19:16 PM  
Over on Koreabang this story came up and the translated comments basically amounted to "women are nagging men."

Anyway, the story mentions parents criticizing their children but apparently they need to be more forceful if they want their kids to put down the games.

Perhaps they can take up board games instead like smash up.
2013-12-12 02:47:29 AM  
One of the more interesting points is the last paragraph of the article, where it mentions Korea's rock-bottom school satisfaction amongst students.

The thing to remember when considering game culture in Korea is, these kids are playing games after 12-14 hour days at school. They leave the house before 8am, they're frequently not home until after 10pm, and then they're expected to have zero funtime before doing it all again? Surprise surprise, a pastime exists that 1. Requires little to no travel, 2. Can be done alone (although they do love the PCbang group gaming experience), and 3. Is pretty cheap (PCbangs are like $1 per hour in most non-Seoul cities, and a lot of Korean MMOs are free to play). And then people are shocked when kids want to partake?

Sure, if they never spent any time gaming, and just slept instead, they'd probably do better in school. And then they might go full-on crazy, because they'd never have any outlet, relaxation, or fun whatsoever. Sadly, Korean cultural pressure seems to nudge kids into exactly that kind of situation. Which might be why you see so many middle-aged businessmen getting absolutely shiatfaced nightly from about 8pm onwards; people aren't robots, and trying to mold them as such is going to backlash.
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