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(Joystiq)   For those of you who haven't heard about this Star Citizen thing, today is a good morning to sit down, review your future ship, and throw some money at the screen   ( joystiq.com) divider line
    More: PSA, Star Citizen, angel investors, Joystiq, Wing Commander, space fighter, loading  
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5865 clicks; posted to Geek » on 30 Jun 2013 at 11:00 AM (4 years ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»

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2013-06-30 05:27:49 PM  
1 vote:
I never, ever pre-pay for any game, movie, or musical album. I sit back and wait for people to test it out, find out if it sucks or not, and then scream about it on the Internet. I let the suckers take the hit for me.

Pre-ordering individual games, movies, or albums is just plain stupid. Kickstarter isn't a pre-order, though, so I hope the investment turns out to be worth it for those who backed it. If it's not, I don't want to hear them whining online like the Ouya backers who didn't get their backer consoles fast enough. You weren't buying a console; You were backing a project and getting a complimentary console for your support.

Incidentally, I'm glad I didn't financially back Ouya. I had one (retail) for a couple days, and ended up returning it because it's just not  there yet.  I like Android, but it's one hell of a buggy system to base a game console on, and while I had hopes that Ouya would be different, it turned out to be yet another Android PC with a custom launcher and all that Android fickleness in the background. It would drop my WiFi, ignore my Ethernet connection, freak out when I connected external devices, and otherwise be a real pain in the ass. The games that launched with it are okay, but nothing to write home about. It was good at emulation, but then so is the Wii and a dozen other TV devices. The build of XBMC that currently exists for Android has all the Android weaknesses, and choked a bit on 1080p video (and I couldn't get a USB remote to work with it, either; I don't want to control XBMC with a gamepad).

So just be careful, Kickstarter backers. Realize you're not pre-ordering a game; You're giving money to someone to enable them to attempt to make a game. Whether or not the game is good, or even ever released, is another story.

I will sit back and wait. When I hear glowing reviews of Star Citizen, then I'll wait a little longer for it to be on a Steam sale. I don't pay $60 for games unless they're amazing.
2013-06-30 02:22:58 PM  
1 vote:

deadsanta: I'm leery of getting on board, every time I read an interview with the designer his "vision" of what the game requires jumps by like $5 million. Now he needs 12 million just to get a working alpha game with a minecraft release, with more $$$ to release two additional versions?

That seems like money isn't being well spent, like he needs a CFO the way GRRMartin needs an editor.

Actually, on the initial Star Citizen website, he made two numbers available. The first one was $2 million, which is what the team felt they needed to realistically prove demand for this type of game, and secure additional investment from backers they'd already spoken with.

The actual cost to make the game he wanted to make was upwards of $10 million. I think his new number of $22 million came about because the fan response exceeded his expectations, and has him thinking about all the things he could add that he didn't think he'd have the money to implement.

I'm not entirely sure what this alpha/minecraft model thing is about. I suspect he's shooting for the moon, and wants to make sure he finishes what he's started.

/already in for a 300i
//will probably need to upgrade my gaming rig when this comes out
2013-06-30 12:21:26 PM  
1 vote:
For me: No game, no money.

You are purchasing on faith. Remember 1998?

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