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(Kotaku)   That's a lot of rupees   (kotaku.com) divider line
    More: Sad, Retail, Nintendo, Video game, Call of Duty, The Legend of Zelda, Sony, Price, List price  
•       •       •

1416 clicks; posted to Fandom » on 08 Feb 2023 at 9:55 PM (6 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



45 Comments     (+0 »)
View Voting Results: Smartest and Funniest
 
2023-02-08 8:49:20 PM  
FYI: The game voucher program let's you get two games for $100 total and TotK is eligible for it.
 
2023-02-08 9:58:53 PM  
Don't you guys not have capitalism?
 
2023-02-08 10:00:58 PM  
I'll just have to buy more games to make up the difference in gold points. No biggy.
 
2023-02-08 10:01:25 PM  

NeoCortex42: FYI: The game voucher program let's you get two games for $100 total and TotK is eligible for it.


Yes, but you would need to have Nintendo online for that, which is $20 a year. And you would need to have another game in that list you want that you don't already have.

It's not exactly a perfect solution. But I withhold harsh statement till I see the price of the inevitable expansion pack. If it's free DLC or $10, I'll have no overall complaint.
 
2023-02-08 10:04:01 PM  
I paid $70 for Super Mario 64 when it was new and it was worth it. Zelda will probably be worth it, too.
 
2023-02-08 10:05:09 PM  
external-content.duckduckgo.comView Full Size

/oblig
 
2023-02-08 10:20:40 PM  

Quantumbunny: NeoCortex42: FYI: The game voucher program let's you get two games for $100 total and TotK is eligible for it.

Yes, but you would need to have Nintendo online for that, which is $20 a year. And you would need to have another game in that list you want that you don't already have.

It's not exactly a perfect solution. But I withhold harsh statement till I see the price of the inevitable expansion pack. If it's free DLC or $10, I'll have no overall complaint.


If you own a Switch, there's good odds that a second game will come out over the course of 12 months to use the second voucher on.

Also, that NSO subscription is worth it (to me at least) for the retro games.
 
2023-02-08 10:27:03 PM  
Im stoked for the we love Katamari port and the ghost trick port. Zelda can be 70$ forever
 
2023-02-08 10:28:53 PM  
$1 = ₹ 82.59.
₹ = Rupee.
... and you thought the exchange between US$ and CDN$ was bad...
 
2023-02-08 10:34:22 PM  

Jaws_Victim: Im stoked for the we love Katamari port and the ghost trick port. Zelda can be 70$ forever


The surprise Xenoblade 3 DLC scenario announcement has everyone confused as all hell. I can't believe my fever dream idea of Nuts and Bolts-style vehicles in Tears of the Kingdom may actually be a thing though
 
2023-02-08 10:37:51 PM  
Um... I paid $95 for Mario RPG in 1994, and $75 for Secret of Mana around the same time. Video game prices didn't really stabilize until the PS1 era.
 
2023-02-08 10:41:05 PM  

KingBiefWhistle: Jaws_Victim: Im stoked for the we love Katamari port and the ghost trick port. Zelda can be 70$ forever

The surprise Xenoblade 3 DLC scenario announcement has everyone confused as all hell. I can't believe my fever dream idea of Nuts and Bolts-style vehicles in Tears of the Kingdom may actually be a thing though


I don't play xenoblade games anymore (the first one was enough for me) but that's pretty intriguing. Xenoblade is a great place to put nuts and bolts style car building and racing, and the giant maps from the game are practically made for it already
 
2023-02-08 10:47:34 PM  
Guess what? Six months after release it'll still be the same game and it will be cheaper. I've yet to see a video game go up in price after it comes out. Be an adult and wait.

/ brought to you by a middle-aged man who no longer has time to play video games
 
2023-02-08 10:48:58 PM  

Smashed Hat: Guess what? Six months after release it'll still be the same game and it will be cheaper. I've yet to see a video game go up in price after it comes out. Be an adult and wait.

/ brought to you by a middle-aged man who no longer has time to play video games


Nintendo: We don't do that here
 
2023-02-08 10:50:15 PM  
Super Street Fighter II & Final Fantasy III for SNES were $72.99 at Babbage's back in the day so I have no idea what they are talking about.
 
2023-02-08 10:54:48 PM  

the_rhino: Smashed Hat: Guess what? Six months after release it'll still be the same game and it will be cheaper. I've yet to see a video game go up in price after it comes out. Be an adult and wait.

/ brought to you by a middle-aged man who no longer has time to play video games

Nintendo: We don't do that here


They have regular sales, even on the first party stuff.

It's not massive discounts like on the indie titles, but it can still be a decent discount.
 
2023-02-08 11:25:18 PM  

Smashed Hat: Guess what? Six months after release it'll still be the same game and it will be cheaper. I've yet to see a video game go up in price after it comes out. Be an adult and wait.

/ brought to you by a middle-aged man who no longer has time to play video games


Or just pony up the extra $10.


/also doesn't have time to play video games
//tried to get through The Last of Us before the show started
///I failed
 
2023-02-09 12:19:34 AM  
According to my Switch, Breath of the Wild has provided me with a little over 600 hours of entertainment. $70 seems fair.
 
2023-02-09 2:48:20 AM  
oh no, the basement dwellers have to give up some cheetos for their next game.


boo. farking. hoo. If games ever got adjusted for inflation they would currently cost close to 100 bucks. Stop whining
 
2023-02-09 3:34:57 AM  

Concrete Donkey: oh no, the basement dwellers have to give up some cheetos for their next game.


boo. farking. hoo. If games ever got adjusted for inflation they would currently cost close to 100 bucks. Stop whining


Inflation is not the same driving cost of products. If they either become cheaper to produce or sell significantly more while costing no more to create per individual item, profit goes up. Sometimes this includes chat actually dropping despite finish product improvement. See the CPU market for like 35 years there. GPUs about 25 years. Tech things in general.

Games for example, going gold for print used to be like a 3rd of the cost of each copy sold. So if that chat dropped significantly, which is has, or gone to near zero, which it has for the majority of sales which are now digital... You could easily see games cost coming down compared to inflation.

Or maybe the volume of consumers of games skyrocketing in the last 40 years would offset inflation. Or quite a few other things.

But software is not a physical commodity like a gallon of milk. It's value and cost cannot be considered static, and thus we don't need to hear about these kinds of invalid arguments.
 
2023-02-09 4:14:03 AM  
Fark user imageView Full Size
 
2023-02-09 4:26:11 AM  
It's times like this that I'm actually feeling smug collecting PS4 games.  I've seen prices (in Canada, mind you) for a single game go for anywhere between $60 - $80.  There are some, of course, that go for more.  While people are groaning over things like the $70 game, I'm sitting here taking the same amount of cash and picking up anywhere between 4-8 games for the same amount of cash.

What's even better is if I sit on these games for long enough, I can probably turn around a few years later and sell those same games for somewhere in the ballpark of $100 - $200 because the games become "retro" enough to warrant the price increases.  Throughout that time, I'm picking through these games and enjoying them while I wait for the hands of time to turn.

I'm basically still playing catch up to modern games at this stage and I've made it all the way up to only one console generation behind.  So, yes, I'll eventually be paying the modern prices sooner or later.  I'm hoping that, eventually, when I start selling these games back, that the profit will take some of the sting out paying the same prices as everyone else.  Who knows, though, maybe my game video's and reviews will add to the softening of that blow someday as well?

At any rate, I'm currently also sitting on a nice large stack of PS3 and XBox 360 games.  Passively, I'm seeing the prices going up as I'm no longer really seeing many $5 games anymore from that generation (something that is starting to become more common with older PS4 games today).  Still playing through these games, though, so I'll keep biding my time on that one.

I'll enjoy this fun little economic experiment while it lasts... and keep the games in a cool, dark, dry location so, even if I don't net much of a profit at the end of it all, someone else can enjoy the games like I did.
 
2023-02-09 6:29:01 AM  
70$ for a digital download is bullshiat.
 
2023-02-09 7:25:18 AM  

Quantumbunny: Concrete Donkey: oh no, the basement dwellers have to give up some cheetos for their next game.


boo. farking. hoo. If games ever got adjusted for inflation they would currently cost close to 100 bucks. Stop whining

Inflation is not the same driving cost of products. If they either become cheaper to produce or sell significantly more while costing no more to create per individual item, profit goes up. Sometimes this includes chat actually dropping despite finish product improvement. See the CPU market for like 35 years there. GPUs about 25 years. Tech things in general.

Games for example, going gold for print used to be like a 3rd of the cost of each copy sold. So if that chat dropped significantly, which is has, or gone to near zero, which it has for the majority of sales which are now digital... You could easily see games cost coming down compared to inflation.

Or maybe the volume of consumers of games skyrocketing in the last 40 years would offset inflation. Or quite a few other things.

But software is not a physical commodity like a gallon of milk. It's value and cost cannot be considered static, and thus we don't need to hear about these kinds of invalid arguments.


Yeah, but the people who work for these companies are very much affected by inflation, thus raising their running costs. It's not just about the cost of raw materials for the product.
 
2023-02-09 7:54:39 AM  

uttertosh: Quantumbunny: Concrete Donkey: oh no, the basement dwellers have to give up some cheetos for their next game.


boo. farking. hoo. If games ever got adjusted for inflation they would currently cost close to 100 bucks. Stop whining

Inflation is not the same driving cost of products. If they either become cheaper to produce or sell significantly more while costing no more to create per individual item, profit goes up. Sometimes this includes chat actually dropping despite finish product improvement. See the CPU market for like 35 years there. GPUs about 25 years. Tech things in general.

Games for example, going gold for print used to be like a 3rd of the cost of each copy sold. So if that chat dropped significantly, which is has, or gone to near zero, which it has for the majority of sales which are now digital... You could easily see games cost coming down compared to inflation.

Or maybe the volume of consumers of games skyrocketing in the last 40 years would offset inflation. Or quite a few other things.

But software is not a physical commodity like a gallon of milk. It's value and cost cannot be considered static, and thus we don't need to hear about these kinds of invalid arguments.

Yeah, but the people who work for these companies are very much affected by inflation, thus raising their running costs. It's not just about the cost of raw materials for the product.


If the cost is basically exclusive to production (it is now, they can print infinite copie basically for free with digital sales) then selling more copies outpaces inflation.

You're right about more that materials, which doesn't remotely change my stance.

Games have become significantly more profitable in 40 years. Best selling Atari 2600 game? 8 million copies. Mario cost $25. Super Mario 3 sold 16M copies, also $25 from what I can find. Of which, people say more than 2/3 the cost was actually putting it on physical cartridge, shipping, and retail. Making it the same as Nintendo getting like $8 a copy. NES games as a whole averaged $40. SNES averaged $60, N64 and Game Cube $50. Yes they went DOWN.

Inflation is not a magic linear cost on things that have no fixed cost. Even more so in luxury goods. Even more in growth markets. They don't even have a fixed production cost. The value proposition for a game is different, the cost to create, sale, etc is all different. There's no merit comparing the cost adjusted for inflation without looking at other significantly more contributory factors.
 
2023-02-09 8:12:56 AM  
I remember buying Alone In The Dark for 350 francs in 1992. That would be 60 dollars at the time.

Somehow, I think inflation has been beat.
 
2023-02-09 8:22:12 AM  
Thanks Biden
 
2023-02-09 8:41:59 AM  

Quantumbunny: If the cost is basically exclusive to production (it is now, they can print infinite copie basically for free with digital sales) then selling more copies outpaces inflation.

You're right about more that materials, which doesn't remotely change my stance.

Games have become significantly more profitable in 40 years. Best selling Atari 2600 game? 8 million copies. Mario cost $25. Super Mario 3 sold 16M copies, also $25 from what I can find. Of which, people say more than 2/3 the cost was actually putting it on physical cartridge, shipping, and retail. Making it the same as Nintendo getting like $8 a copy. NES games as a whole averaged $40. SNES averaged $60, N64 and Game Cube $50. Yes they went DOWN.

Inflation is not a magic linear cost on things that have no fixed cost. Even more so in luxury goods. Even more in growth markets. They don't even have a fixed production cost. The value proposition for a game is different, the cost to create, sale, etc is all different. There's no merit comparing the cost adjusted for inflation without looking at other significantly more contributory factors.


Pretty sure that released at $50.

I read this a ways back and thought it was a pretty good overview. And while I hate to defend corporate price hikes....I have a really hard time getting to upset about an increase to $70 for big budget releases.
 
2023-02-09 9:01:26 AM  

capt.snicklefritz: Quantumbunny: If the cost is basically exclusive to production (it is now, they can print infinite copie basically for free with digital sales) then selling more copies outpaces inflation.

You're right about more that materials, which doesn't remotely change my stance.

Games have become significantly more profitable in 40 years. Best selling Atari 2600 game? 8 million copies. Mario cost $25. Super Mario 3 sold 16M copies, also $25 from what I can find. Of which, people say more than 2/3 the cost was actually putting it on physical cartridge, shipping, and retail. Making it the same as Nintendo getting like $8 a copy. NES games as a whole averaged $40. SNES averaged $60, N64 and Game Cube $50. Yes they went DOWN.

Inflation is not a magic linear cost on things that have no fixed cost. Even more so in luxury goods. Even more in growth markets. They don't even have a fixed production cost. The value proposition for a game is different, the cost to create, sale, etc is all different. There's no merit comparing the cost adjusted for inflation without looking at other significantly more contributory factors.

Pretty sure that released at $50.

I read this a ways back and thought it was a pretty good overview. And while I hate to defend corporate price hikes....I have a really hard time getting to upset about an increase to $70 for big budget releases.


I would have to see the hard math. Sure, prices have stayed relatively the same for decades BUT... the delivery of those games has changed dramatically. They no longer pay for packaging costs, shipping costs, warehousing costs, and don't have to split margins with retail chains, etc..

Servers to host games-on-demand aren't cheap, but the tech has been around long enough that it's relatively low compared to everything above. At $60 bucks, i bet they're making more than they were 20+ years ago by removing all those middleman costs.

What's hurting them now is the stupid idea that companies profit needs to grow to infinity because reasons.. and i absolutely hate those people. Just make a good product. Why isn't that an option?
 
2023-02-09 9:16:46 AM  

capt.snicklefritz: read this a ways back and thought it was a pretty good overview.


Would be more helpful had I included the link. https://arstechnica.com/gaming/2020/07/the-return-of-the-70-video-game-has-been-a-long-time-coming/

I'm not going to cheer the price increase, but it's hard to muster much outrage about it.
 
2023-02-09 9:23:43 AM  
On one hand, games were expensive in the early 90's because of cartridges.  You were literally buying a new daughterboard for your console every time.  There's a reason prices lowered to the $40-50 level with discs.

On the other hand, the reason standard MSRP rose to $50-60 was the ballooning costs of developing games for the HD era.  You could make a game for the Super NES with fewer than a baseball team.  Ever sit through the credits on a modern game?  There's hundreds of people who had a hand in it.

On the third, freakish hand, games sell exponentially more copies now than back in the 80's and 90's.  With digital distribution, every sale is essentially profit.

All of these forces together have basically stabilized the price in the current range for twenty years.  A price hike is inevitable, and if Nintendo has at least 1-2 years before the Switch successor releases, making a guaranteed blockbuster like TotK their first modern $70 game is a smart move.

That said, bringing back the voucher program is absolutely meant to soften the blow.  I prefer physical games when possible, but twenty bucks is twenty bucks.
 
2023-02-09 9:36:57 AM  
People getting up in arms about $70 triple-A titles are, in typical American fashion, completely misunderstanding where the problem is and blaming the wrong people.

Check this out:
https://www.reddit.com/r/retrogaming/comments/cgzdsc/a_receipt_that_shows_how_much_the_atari_machine/

It's a K-Mart receipt from Dec 20th, 1981 (I was 11 months old!) for an Atari and three games.
The games are $20.88, $27.88, and $20.88.

According to two different inflation calculators, $20.88 in 1981 is equivalent to $68.18 in 2023 money.
$27.88 is equivalent to $91.

So.

The price of triple-A titles hasn't gone up.

The cost of EVERYTHING has gone up and the propaganda you've been exposed to your entire life fed to you by rich white men has you believing that Nintendo is as fault, not the old farks that hoard 99% of the country's wealth.

If anyone is having trouble with this concept, I can put a Biden "I did that" sticker on the game you just bought, so you feel better.
 
2023-02-09 10:19:52 AM  
I'm going to get skyrim when it goes on sale next I've never bought it before. Who buys new games anyway

*high five*
 
2023-02-09 10:57:08 AM  

youre killing independent george: People getting up in arms about $70 triple-A titles are, in typical American fashion, completely misunderstanding where the problem is and blaming the wrong people.

Check this out:
https://www.reddit.com/r/retrogaming/comments/cgzdsc/a_receipt_that_shows_how_much_the_atari_machine/

It's a K-Mart receipt from Dec 20th, 1981 (I was 11 months old!) for an Atari and three games.
The games are $20.88, $27.88, and $20.88.

According to two different inflation calculators, $20.88 in 1981 is equivalent to $68.18 in 2023 money.
$27.88 is equivalent to $91.

So.

The price of triple-A titles hasn't gone up.

The cost of EVERYTHING has gone up and the propaganda you've been exposed to your entire life fed to you by rich white men has you believing that Nintendo is as fault, not the old farks that hoard 99% of the country's wealth.

If anyone is having trouble with this concept, I can put a Biden "I did that" sticker on the game you just bought, so you feel better.


Awesome. So, the price hasn't gone up, but due to factors like not having to create cartridges, shipping costs, margin splits with retail chains, etc... the actual MARGIN on those games have gone through the roof.

/margin is literally the only thing that matters
 
2023-02-09 11:02:33 AM  

BeansNfranks: youre killing independent george: People getting up in arms about $70 triple-A titles are, in typical American fashion, completely misunderstanding where the problem is and blaming the wrong people.

Check this out:
https://www.reddit.com/r/retrogaming/comments/cgzdsc/a_receipt_that_shows_how_much_the_atari_machine/

It's a K-Mart receipt from Dec 20th, 1981 (I was 11 months old!) for an Atari and three games.
The games are $20.88, $27.88, and $20.88.

According to two different inflation calculators, $20.88 in 1981 is equivalent to $68.18 in 2023 money.
$27.88 is equivalent to $91.

So.

The price of triple-A titles hasn't gone up.

The cost of EVERYTHING has gone up and the propaganda you've been exposed to your entire life fed to you by rich white men has you believing that Nintendo is as fault, not the old farks that hoard 99% of the country's wealth.

If anyone is having trouble with this concept, I can put a Biden "I did that" sticker on the game you just bought, so you feel better.

Awesome. So, the price hasn't gone up, but due to factors like not having to create cartridges, shipping costs, margin splits with retail chains, etc... the actual MARGIN on those games have gone through the roof.

/margin is literally the only thing that matters


The "only thing that matters" is whether you are willing to pay what they are asking. It's a video game, not a loaf of bread.
 
2023-02-09 11:45:22 AM  
I probably played Breath of the Wild for at least 70 hours, and didn't even finish iat. $1 per hour is a great deal for entertainment.
 
2023-02-09 11:52:11 AM  

BeansNfranks: capt.snicklefritz: Quantumbunny: If the cost is basically exclusive to production (it is now, they can print infinite copie basically for free with digital sales) then selling more copies outpaces inflation.

You're right about more that materials, which doesn't remotely change my stance.

Games have become significantly more profitable in 40 years. Best selling Atari 2600 game? 8 million copies. Mario cost $25. Super Mario 3 sold 16M copies, also $25 from what I can find. Of which, people say more than 2/3 the cost was actually putting it on physical cartridge, shipping, and retail. Making it the same as Nintendo getting like $8 a copy. NES games as a whole averaged $40. SNES averaged $60, N64 and Game Cube $50. Yes they went DOWN.

Inflation is not a magic linear cost on things that have no fixed cost. Even more so in luxury goods. Even more in growth markets. They don't even have a fixed production cost. The value proposition for a game is different, the cost to create, sale, etc is all different. There's no merit comparing the cost adjusted for inflation without looking at other significantly more contributory factors.

Pretty sure that released at $50.

I read this a ways back and thought it was a pretty good overview. And while I hate to defend corporate price hikes....I have a really hard time getting to upset about an increase to $70 for big budget releases.

I would have to see the hard math. Sure, prices have stayed relatively the same for decades BUT... the delivery of those games has changed dramatically. They no longer pay for packaging costs, shipping costs, warehousing costs, and don't have to split margins with retail chains, etc..

Servers to host games-on-demand aren't cheap, but the tech has been around long enough that it's relatively low compared to everything above. At $60 bucks, i bet they're making more than they were 20+ years ago by removing all those middleman costs.

What's hurting them now is the stupid idea that companies profit needs to grow to infinity because reasons.. and i absolutely hate those people. Just make a good product. Why isn't that an option?


What makes you think this won't be a good product?

And unlike something like food, water, and shelter, a game is something that's completely optional in a person's life; so as far as I'm concerned, they can charge anything they want to for it. If it's out of my price range I just won't buy it, I'm not "owed" the right to play it.
 
2023-02-09 2:01:36 PM  

Quantumbunny: Concrete Donkey: oh no, the basement dwellers have to give up some cheetos for their next game.


boo. farking. hoo. If games ever got adjusted for inflation they would currently cost close to 100 bucks. Stop whining

Inflation is not the same driving cost of products. If they either become cheaper to produce or sell significantly more while costing no more to create per individual item, profit goes up. Sometimes this includes chat actually dropping despite finish product improvement. See the CPU market for like 35 years there. GPUs about 25 years. Tech things in general.

Games for example, going gold for print used to be like a 3rd of the cost of each copy sold. So if that chat dropped significantly, which is has, or gone to near zero, which it has for the majority of sales which are now digital... You could easily see games cost coming down compared to inflation.

Or maybe the volume of consumers of games skyrocketing in the last 40 years would offset inflation. Or quite a few other things.

But software is not a physical commodity like a gallon of milk. It's value and cost cannot be considered static, and thus we don't need to hear about these kinds of invalid arguments.


So, your opinion boils down to game devs should be slaves


GKY
 
2023-02-09 2:10:57 PM  

BeansNfranks: Awesome. So, the price hasn't gone up, but due to factors like not having to create cartridges, shipping costs, margin splits with retail chains, etc... the actual MARGIN on those games have gone through the roof.

/margin is literally the only thing that matters


Incorrect, the cost of the physical media has gone down but the development costs have skyrocketed.  Margin has gone down.  However, games are also much more popular than they used to be so the difference is more than made up in volume.  For these kinds of games at least, platforms and monetization strategies are pretty diverse at this point and many of them are incomparable to the old school stuff.
 
2023-02-09 2:12:37 PM  

Concrete Donkey: Quantumbunny: Concrete Donkey: oh no, the basement dwellers have to give up some cheetos for their next game.


boo. farking. hoo. If games ever got adjusted for inflation they would currently cost close to 100 bucks. Stop whining

Inflation is not the same driving cost of products. If they either become cheaper to produce or sell significantly more while costing no more to create per individual item, profit goes up. Sometimes this includes chat actually dropping despite finish product improvement. See the CPU market for like 35 years there. GPUs about 25 years. Tech things in general.

Games for example, going gold for print used to be like a 3rd of the cost of each copy sold. So if that chat dropped significantly, which is has, or gone to near zero, which it has for the majority of sales which are now digital... You could easily see games cost coming down compared to inflation.

Or maybe the volume of consumers of games skyrocketing in the last 40 years would offset inflation. Or quite a few other things.

But software is not a physical commodity like a gallon of milk. It's value and cost cannot be considered static, and thus we don't need to hear about these kinds of invalid arguments.

So, your opinion boils down to game devs should be slaves


GKY


You must have missed this thread.

https://www.fark.com/comments/12745086/
 
2023-02-09 2:14:53 PM  

Chemlight Battery: Concrete Donkey: Quantumbunny: Concrete Donkey: oh no, the basement dwellers have to give up some cheetos for their next game.


boo. farking. hoo. If games ever got adjusted for inflation they would currently cost close to 100 bucks. Stop whining

Inflation is not the same driving cost of products. If they either become cheaper to produce or sell significantly more while costing no more to create per individual item, profit goes up. Sometimes this includes chat actually dropping despite finish product improvement. See the CPU market for like 35 years there. GPUs about 25 years. Tech things in general.

Games for example, going gold for print used to be like a 3rd of the cost of each copy sold. So if that chat dropped significantly, which is has, or gone to near zero, which it has for the majority of sales which are now digital... You could easily see games cost coming down compared to inflation.

Or maybe the volume of consumers of games skyrocketing in the last 40 years would offset inflation. Or quite a few other things.

But software is not a physical commodity like a gallon of milk. It's value and cost cannot be considered static, and thus we don't need to hear about these kinds of invalid arguments.

So, your opinion boils down to game devs should be slaves


GKY

You must have missed this thread.

https://www.fark.com/comments/12745086/


Well, not "you" you. But somebody.
 
2023-02-09 2:26:46 PM  
I'll be blunt, if it's as good as BotW, it'll be worth it.  I got WAY more than $60 worth of entertainment from the last installment of the series.
 
2023-02-09 9:37:09 PM  

Smashed Hat: Guess what? Six months after release it'll still be the same game and it will be cheaper. I've yet to see a video game go up in price after it comes out. Be an adult and wait.

/ brought to you by a middle-aged man who no longer has time to play video games


I'm going to use my middle-aged adult income and pay the $10 to get it at launch.
 
2023-02-09 11:13:30 PM  

Concrete Donkey: Quantumbunny: Concrete Donkey: oh no, the basement dwellers have to give up some cheetos for their next game.


boo. farking. hoo. If games ever got adjusted for inflation they would currently cost close to 100 bucks. Stop whining

Inflation is not the same driving cost of products. If they either become cheaper to produce or sell significantly more while costing no more to create per individual item, profit goes up. Sometimes this includes chat actually dropping despite finish product improvement. See the CPU market for like 35 years there. GPUs about 25 years. Tech things in general.

Games for example, going gold for print used to be like a 3rd of the cost of each copy sold. So if that chat dropped significantly, which is has, or gone to near zero, which it has for the majority of sales which are now digital... You could easily see games cost coming down compared to inflation.

Or maybe the volume of consumers of games skyrocketing in the last 40 years would offset inflation. Or quite a few other things.

But software is not a physical commodity like a gallon of milk. It's value and cost cannot be considered static, and thus we don't need to hear about these kinds of invalid arguments.

So, your opinion boils down to game devs should be slaves


GKY


That is not remotely what I said.
 
2023-02-10 7:22:48 AM  

iron de havilland: [external-content.duckduckgo.com image 500x314]
/oblig


This.

I'm not usually for full priced games out of the gate, but it's a freaking Zelda game.

Gonna get hundreds of hours of play time, so worth the cost
 
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