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(The Verge)   Microsoft releases AOE2 on XBox consoles. Already shut-up and gave them my money   (theverge.com) divider line
    More: Spiffy, Age of Empires II, Age of Empires, Monk, Military, Strategy game, complex real-time strategy game, daunting prospect, Age of Empires Online  
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1089 clicks; posted to Fandom » on 01 Feb 2023 at 1:50 PM (6 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



27 Comments     (+0 »)
View Voting Results: Smartest and Funniest
 
2023-02-01 2:11:00 PM  
encrypted-tbn0.gstatic.comView Full Size

AOE2

 
2023-02-01 2:39:05 PM  
RTS on a console? Good luck with that
 
2023-02-01 2:51:27 PM  
Wololo.

Wololo.

Wololo.
 
2023-02-01 3:04:11 PM  
Don't get me wrong, I played the shiat out of AoE2, but the genre has made some dramatic improvements since then.
 
2023-02-01 3:25:01 PM  

SuperChuck: RTS on a console? Good luck with that


Yeah, strategery games don't work too well unless there's some kind of pause or slow down function allowing for troop movement/attacks, which would also defeat the purpose of an RTS.
 
2023-02-01 3:31:22 PM  
Area of Effect?
 
2023-02-01 3:46:30 PM  
I'm a huge fan of Star Wars Galactic Battlegrounds, a SW-themed/skinned/modded out port of AoE 2.

Nothing more satisfying than playing Empire and building a fleet of AT-AT Walkers and an army of Sith Lords and going stomping all over everyone else.
 
2023-02-01 5:04:13 PM  
Antique game on Xbox? Why not.
 
2023-02-01 5:05:46 PM  
Once, a long time ago, I played StarCraft on the N64. I tried to cloak 18 wraiths at once and the game crashed. What I'm trying to say here is, console peasants should stick with Call of Duty or whatever trash is popular today.
 
2023-02-01 5:13:52 PM  

FutureWars: Once, a long time ago, I played StarCraft on the N64. I tried to cloak 18 wraiths at once and the game crashed. What I'm trying to say here is, console peasants should stick with Call of Duty or whatever trash is popular today.


I know when I think of examples of game stability, it's always a recent PC release.
 
2023-02-01 6:01:13 PM  

FutureWars: Once, a long time ago, I played StarCraft on the N64. I tried to cloak 18 wraiths at once and the game crashed. What I'm trying to say here is, console peasants should stick with Call of Duty or whatever trash is popular today.


I remember playing StarCraft on PC in those days.  Y'know. When tons of people were on dial up. That was always a great experience.
 
2023-02-01 6:33:22 PM  

SuperChuck: RTS on a console? Good luck with that


Back on N64, they had a Command and Conquer game.  I had been playing AOE games on the PC at that time and while their were some issues for this game, I was surprised that it was ported as well as it was.  I seem to recall getting to the final GDI mission but that damn pillar of light kept spawning magically on a tiberium node.  Naturally it is hard to mine tiberium when deadly light is carving up your crawler.

i.ebayimg.comView Full Size
 
2023-02-01 6:34:06 PM  

SuperChuck: RTS on a console? Good luck with that


Would you rather play an old clunky game with an efficient control scheme, or with something weird and goofy that it clearly wasn't designed for?  Personally, I only play AOE2 with my bongo controller.
 
2023-02-01 6:36:10 PM  

Tchernobog: FutureWars: Once, a long time ago, I played StarCraft on the N64. I tried to cloak 18 wraiths at once and the game crashed. What I'm trying to say here is, console peasants should stick with Call of Duty or whatever trash is popular today.

I remember playing StarCraft on PC in those days.  Y'know. When tons of people were on dial up. That was always a great experience.


I remember WII on dial-up.  Great fun, though Battle.net was a huge improvement.
 
2023-02-01 6:52:09 PM  

SuperChuck: RTS on a console? Good luck with that


Uh, the genre originated on console btw.

Herzog Zwei ... (Sega Genesis) 60fps Gameplay
Youtube aCeTArc4M9c


Talk about games that deserve a modern reboot.
Also don't recall having to worry about my units' ammo and fuel needs on the battlefield.
 
2023-02-01 7:01:26 PM  
I think the last console RTS that I felt worked was Dune on Genesis.  It at least benefitted from being reworked from Dune II specifically for console.  Red Alert wasn't fun on PS1, and it bogged down hardcore when we tried Vs. over system link.  Thankfully, that little experiment didn't last long after my friend ended up with 3 or 4 networked PCs...which leads back to AOE2.  Our multiplayer battles were basically just "Let him pick Persians and wipe us all out, so we can get back to Red Alert, Dwango5 deathmatches in Doom 2, or Quake 1 Teamfortress."
 
2023-02-01 7:09:16 PM  

Summoner101: Tchernobog: FutureWars: Once, a long time ago, I played StarCraft on the N64. I tried to cloak 18 wraiths at once and the game crashed. What I'm trying to say here is, console peasants should stick with Call of Duty or whatever trash is popular today.

I remember playing StarCraft on PC in those days.  Y'know. When tons of people were on dial up. That was always a great experience.

I remember WII on dial-up.  Great fun, though Battle.net was a huge improvement.


Ah middle school....I think probably my favorite of the old blizzard games were all the custom StarCraft maps people made, especially the tower defense style ones where you'd get points for kills to upgrade into better units.  So many hours wasted.
 
2023-02-01 7:25:34 PM  

Practical_Draconian: SuperChuck: RTS on a console? Good luck with that

Uh, the genre originated on console btw.

[iFrame https://www.youtube.com/embed/aCeTArc4M9c?autoplay=1&widget_referrer=https%3A%2F%2Fwww.fark.com&start=0&enablejsapi=1&origin=https%3A%2F%2Fwww.fark.com&widgetid=1]

Talk about games that deserve a modern reboot.
Also don't recall having to worry about my units' ammo and fuel needs on the battlefield.


I still have this game. And an OG Genesis to play it on.

No longer have a CRT television tho.
 
2023-02-01 9:57:27 PM  

Practical_Draconian: Talk about games that deserve a modern reboot.


Haven't played it in a long while (since the DLCs/expansions), but we do have Airmech by Carbon Games.
 
2023-02-01 11:44:12 PM  

ThomasPaineTrain: Don't get me wrong, I played the shiat out of AoE2, but the genre has made some dramatic improvements since then.


Such as?

The isometric perspective is probably the main thing that is out of date for AOE2. The rest of the changes tend to be more special abilities for units (such as SC2 giving almost all units one) or hero units (like WC3 and AOE3).

The traditional RTS seems to have moved into three distinct genres by heavily focusing on one aspect and gutting or dropping others:

- Single unit control (DOTA)
- Tactical army control with base building and economy massively simplified (COH)
- City building/resource management with minimal unit control (Anno)
 
2023-02-01 11:46:06 PM  

IdentInvalid: I think the last console RTS that I felt worked was Dune on Genesis.  It at least benefitted from being reworked from Dune II specifically for console.  Red Alert wasn't fun on PS1, and it bogged down hardcore when we tried Vs. over system link.  Thankfully, that little experiment didn't last long after my friend ended up with 3 or 4 networked PCs...which leads back to AOE2.  Our multiplayer battles were basically just "Let him pick Persians and wipe us all out, so we can get back to Red Alert, Dwango5 deathmatches in Doom 2, or Quake 1 Teamfortress."


I have been told that Halo Wars was pretty good, but it was designed from the ground up for consoles.
 
2023-02-02 12:57:44 AM  

dywed88: ThomasPaineTrain: Don't get me wrong, I played the shiat out of AoE2, but the genre has made some dramatic improvements since then.

Such as?

The isometric perspective is probably the main thing that is out of date for AOE2. The rest of the changes tend to be more special abilities for units (such as SC2 giving almost all units one) or hero units (like WC3 and AOE3).

The traditional RTS seems to have moved into three distinct genres by heavily focusing on one aspect and gutting or dropping others:

- Single unit control (DOTA)
- Tactical army control with base building and economy massively simplified (COH)
- City building/resource management with minimal unit control (Anno)


Action RPG with party RTS tactics (WH40K: Dawn of War 2, Dungeon Siege 1 and 2, Fallout Tactics in RT mode)
 
2023-02-02 1:06:51 AM  

dywed88: ThomasPaineTrain: Don't get me wrong, I played the shiat out of AoE2, but the genre has made some dramatic improvements since then.

Such as?

The isometric perspective is probably the main thing that is out of date for AOE2. The rest of the changes tend to be more special abilities for units (such as SC2 giving almost all units one) or hero units (like WC3 and AOE3).

The traditional RTS seems to have moved into three distinct genres by heavily focusing on one aspect and gutting or dropping others:

- Single unit control (DOTA)
- Tactical army control with base building and economy massively simplified (COH)
- City building/resource management with minimal unit control (Anno)


The isometric perspective is still the default in most of these games, you can just change it to be whatever as well. I think unit numbers have also greatly increased and tactics are a bit different.

Dota isn't RTS, it's MoBA. RTS is Command and Conquer, Total War, Stronghold, AoE 4, Warhammer, etc.

The hallmarks of RTS are unit control, base building/unit production, tactical resource hunting/production, combat with other units, and tier based research, almost always in isometric view or top down "god view", you can often pause time to issue orders (unless in multiplayer).

I would put city building/resource management under 'simulation' not strategy, and it's arguable if "Tactics" games are RPG's depending on context, e.g. COH vs. Jagged Alliance, and turn-based squad based tactics are a form of strategy but different, and really started with Myth by Bungie IIRC.
 
2023-02-02 2:15:09 AM  

phimuskapsi: dywed88: ThomasPaineTrain: Don't get me wrong, I played the shiat out of AoE2, but the genre has made some dramatic improvements since then.

Such as?

The isometric perspective is probably the main thing that is out of date for AOE2. The rest of the changes tend to be more special abilities for units (such as SC2 giving almost all units one) or hero units (like WC3 and AOE3).

The traditional RTS seems to have moved into three distinct genres by heavily focusing on one aspect and gutting or dropping others:

- Single unit control (DOTA)
- Tactical army control with base building and economy massively simplified (COH)
- City building/resource management with minimal unit control (Anno)

The isometric perspective is still the default in most of these games, you can just change it to be whatever as well. I think unit numbers have also greatly increased and tactics are a bit different.

Dota isn't RTS, it's MoBA. RTS is Command and Conquer, Total War, Stronghold, AoE 4, Warhammer, etc.

The hallmarks of RTS are unit control, base building/unit production, tactical resource hunting/production, combat with other units, and tier based research, almost always in isometric view or top down "god view", you can often pause time to issue orders (unless in multiplayer).

I would put city building/resource management under 'simulation' not strategy, and it's arguable if "Tactics" games are RPG's depending on context, e.g. COH vs. Jagged Alliance, and turn-based squad based tactics are a form of strategy but different, and really started with Myth by Bungie IIRC.


Modern games are generally 3D generally with a movable camera (like AOE4) versus the fixed isometric 2D of AOE2. That isn't to say it isn't used but it is the biggest giveaway that ti is an old game.

I also didn't say those are RTS, but RTS games developed into them by focusing on certain aspects.

DOTA  came from taking a very small segment of RTS, control of one unit, and dumping everything else. It was literally WarCraft 3 where all you control is a hero unit.

RTS games focused on the base building side merged into city-builders. Fundamentally, Anno 1800 meets the criteria to be an RTS, explore the map, build your base, secure resources, build a military and defense, and control your military to fight your enemy all in real time. It is just heavily focused on the base building and resource gathering.

Meanwhile games like Company of Heroes go the opposite direction and make base building and resource gathering much simpler while unit control is heavily emphasized arguably becoming RTT games.
 
2023-02-02 4:41:11 AM  
It's also on PC gamepass, which might possibly be a contributing factor for me having inadvertently stayed up until 3.
 
2023-02-02 4:25:05 PM  
God bless 'em, people have been trying to bring RTS to consoles since Dune II.  It's an interesting exercise in interface design, turning all the various hotkeys into chords, combos, and fighting game special moves.  And no, it'll never be as good as a keyboard and mouse, just as a console FPS player will never be competitive with Mr. WASD, but making it work well enough to be fun is an accomplishment in itself.  Sounds like this team might have pulled it off.
 
2023-02-02 5:47:26 PM  

Olympic Trolling Judge: God bless 'em, people have been trying to bring RTS to consoles since Dune II.  It's an interesting exercise in interface design, turning all the various hotkeys into chords, combos, and fighting game special moves.  And no, it'll never be as good as a keyboard and mouse, just as a console FPS player will never be competitive with Mr. WASD, but making it work well enough to be fun is an accomplishment in itself.  Sounds like this team might have pulled it off.


Really, Herzog Zwei had the right idea: Instead of you being a god, micro managing the entire war from above, you are one of the units on the field, and your job is to create/transport/rally the other units to execute battle plans. It's far more tactical and hands on -- and thus better for a controller -- than the clicks-per-sec hotkey combo insanity that infests PC RTS games.
 
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