Skip to content
Do you have adblock enabled?
 
If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Cracked)   "The game defeated me by making me realize that instead of dying again and again, I'd rather get up from my couch and do some actual living"   (cracked.com) divider line
    More: Sad, English-language films, American films, Learning, right place, 2000s music groups, 2009 singles, Play, stony stares of the dudes  
•       •       •

1923 clicks; posted to Fandom » on 27 Sep 2022 at 1:20 PM (8 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



47 Comments     (+0 »)
View Voting Results: Smartest and Funniest
 
2022-09-27 12:42:38 PM  
The doors to the academy were guarded by two Glintstone Mages, who, let's be honest, look exactly like the Burger King mascot. They whooped my ass. And then again. And again.

Have you tried not sucking at the game?
 
2022-09-27 1:25:31 PM  
I've been thinking of giving it a go, but it sounds really kind of awful.
 
2022-09-27 1:28:07 PM  
Or, here's a thought: stop spending so much time at pointless repetitive unrewarding "games" and step away from the computer once in a while.
 
2022-09-27 1:33:10 PM  
*reads article*

Ok? Thanks for sharing?

/Seemed like a Facebook post
 
2022-09-27 1:39:56 PM  

FlashHarry: I've been thinking of giving it a go, but it sounds really kind of awful.


It's fun but yes you do die quite a bit but unless it's towards the end of a boss fight it really doesn't matter much.
 
2022-09-27 1:45:07 PM  

FlashHarry: I've been thinking of giving it a go, but it sounds really kind of awful.


My stepson loves it. Haven't checked it out yet. Still recovering from the money waste called Sniper Elite 5. On a related note, I just got the notification about my SteamDeck yesterday. :-)
 
2022-09-27 1:46:31 PM  

FlashHarry: I've been thinking of giving it a go, but it sounds really kind of awful.


It was my first Souls game and I absolutely loved it. I get it's not for everyone though.
 
2022-09-27 1:49:28 PM  
These types of games definitely aren't for everyone. Like me, for example. So in spite of hearing how great it is I know I won't enjoy it therefore I won't buy it.
 
2022-09-27 2:00:24 PM  

FlashHarry: I've been thinking of giving it a go, but it sounds really kind of awful.


I've been workign my way through it for the past few weeks.  It's a weird game in a lot of ways.  it's deliberately obtuse and hard to understand the plot, too much so IMHO.  (When you have to go look up outside sources to begin to understand who is who it's a bit much)

The difficulty curve is also really weird.  I downed one of the main bosses, Morgott, on the first try- I was never even in any real danger. Then 2 minutes later I died to a trash mob pack three times before just running past them.

The multiplayer can give you some reassurance though since you realize how bad other people are- I had been womped by the Fire Giant a bunch of times so I decided to try summoning another player to help.  Did that 3 times, all three (different players) died before I did.  So I decided allow other players to summon me so I could practice on him, and everyone who summoned me also died before I did.   Finally looked up tips and realized I could summon the NPC Alexander, the Warrior Jar for the fight and with him tanking it was trivial.

/Yes, Alexander is an actual jar. The folks at From smoked some *gooood* shiat when designing the world.
 
2022-09-27 2:00:57 PM  
This is like complaining about all the football in the latest Madden release. If it ain't up your alley it ain't up your alley.
 
2022-09-27 2:06:52 PM  

Stargazer86: These types of games definitely aren't for everyone. Like me, for example. So in spite of hearing how great it is I know I won't enjoy it therefore I won't buy it.


Glad to hear.  I'm not even being sarcastic, that's genuinely something I have a problem with sometimes.  I get so wrapped up in the idea of "but I should like it, I want to like it, so why don't I like it?"  In those scenarios, I'll sometimes end up throwing good time/money after bad at games/series I know aren't to my taste, in the futile hope that I'll come around on it.
 
2022-09-27 2:13:51 PM  

FlashHarry: I've been thinking of giving it a go, but it sounds really kind of awful.


I haven't played that game specifically but I have played other games in the Dark Souls series.

It's intended for a special brand of masochism.

Even then... look, I used to get up at 4am every morning so I could run 10 miles. No, it was not "normal", but I highly recommend that over a Dark Souls game.
 
2022-09-27 2:21:26 PM  

Last Man on Earth: Stargazer86: These types of games definitely aren't for everyone. Like me, for example. So in spite of hearing how great it is I know I won't enjoy it therefore I won't buy it.

Glad to hear.  I'm not even being sarcastic, that's genuinely something I have a problem with sometimes.  I get so wrapped up in the idea of "but I should like it, I want to like it, so why don't I like it?"  In those scenarios, I'll sometimes end up throwing good time/money after bad at games/series I know aren't to my taste, in the futile hope that I'll come around on it.


That's part of the whole idea behind Fear Of Missing Out. There's some stuff that garners a lot of praise and you end up wanting to get that same feeling everyone else is describing but it ends up being not for you. Which is fine, good even typically because stuff that's made for everyone is also blander for it. If I see souls-like I know it's unlikely that I'm going to enjoy it.

But that's why Gamepass and even the library are great. I've got Elden Ring on hold, I'm 90% sure I'll hate it but I'll give it a shot because I like the art style and want to see how the open world translates, and if I'm not having fun I'll stop. No money spent, and I'll move on. Used to mostly try and force my way through books I wasn't enjoying hoping I'd come around and see what others like but now I just don't bother.

Some folks get bitter when they're not enjoying something but can see other people are, or on the flip side when they're loving something but everyone else seems to dislike. Better to just know when something isn't clicking and moving on to something else you might enjoy. Life's too short and there's so much stuff out there.
 
2022-09-27 2:21:48 PM  

The Goddamn Batman: The doors to the academy were guarded by two Glintstone Mages, who, let's be honest, look exactly like the Burger King mascot. They whooped my ass. And then again. And again.

Have you tried not sucking at the game?


I god damn suck at Souls games and even *I* almost beat it. Just got burned out from marathon sessions rather than bored and frustrated. Elden Ring is literally easy-ish Dark Souls. The amount of help and tools it gives you is immense compared to the other games from the series.
 
2022-09-27 2:24:04 PM  
Souls games are the antidote for gamers who believe games are getting too simple. A few examples: we can hyperbolically walk 5 ft. in Diablo 3 and be level 70 and getting paragon levels, then the game rains loot down on the player. Mobile games are generally too "easy" and P2W farking sucks. Skyrim (Bethesda in general) games are buggy as shiat. Console games can be boring and repetitive.

Go outside and touch some grass.
 
2022-09-27 2:29:43 PM  

Shakes999: The Goddamn Batman: The doors to the academy were guarded by two Glintstone Mages, who, let's be honest, look exactly like the Burger King mascot. They whooped my ass. And then again. And again.

Have you tried not sucking at the game?

I god damn suck at Souls games and even *I* almost beat it. Just got burned out from marathon sessions rather than bored and frustrated. Elden Ring is literally easy-ish Dark Souls. The amount of help and tools it gives you is immense compared to the other games from the series.


I'm the same way. I've beaten the game twice but I used every tool the game gave me (hello, Mimic Tear, old buddy), which I'm sure makes me a filthy casual in some circles but whatever. I had a blast.
 
2022-09-27 2:33:06 PM  
A professional nerd would know that "Shulk" is one of the names for She-Hulk/Jennifer Walters. Officially even.

The author then gave up on Elden Ring after dying to a freaking marionette soldier. The dudes who are passive until you blunder into them, and can be easily plinked.

Turn in your nerd card, nerd.
 
2022-09-27 3:03:20 PM  
Fark user imageView Full Size


FromSoftware:

Fark user imageView Full Size
 
2022-09-27 3:35:34 PM  
That's why I play all my games on normal or easy.  I don't care about winning a gold medal for playing ULTRA DEATH MATCH.  I hate games where you just die again and again.  Bought Sekiro: Shadows Die Twice, games like that just punish you with death for the slightest flub and YAY, I get to do all this over again.
 
2022-09-27 3:41:33 PM  

Lumbar Puncture: Last Man on Earth: Stargazer86: These types of games definitely aren't for everyone. Like me, for example. So in spite of hearing how great it is I know I won't enjoy it therefore I won't buy it.

Glad to hear.  I'm not even being sarcastic, that's genuinely something I have a problem with sometimes.  I get so wrapped up in the idea of "but I should like it, I want to like it, so why don't I like it?"  In those scenarios, I'll sometimes end up throwing good time/money after bad at games/series I know aren't to my taste, in the futile hope that I'll come around on it.

That's part of the whole idea behind Fear Of Missing Out. There's some stuff that garners a lot of praise and you end up wanting to get that same feeling everyone else is describing but it ends up being not for you. Which is fine, good even typically because stuff that's made for everyone is also blander for it. If I see souls-like I know it's unlikely that I'm going to enjoy it.

But that's why Gamepass and even the library are great. I've got Elden Ring on hold, I'm 90% sure I'll hate it but I'll give it a shot because I like the art style and want to see how the open world translates, and if I'm not having fun I'll stop. No money spent, and I'll move on. Used to mostly try and force my way through books I wasn't enjoying hoping I'd come around and see what others like but now I just don't bother.

Some folks get bitter when they're not enjoying something but can see other people are, or on the flip side when they're loving something but everyone else seems to dislike. Better to just know when something isn't clicking and moving on to something else you might enjoy. Life's too short and there's so much stuff out there.


There has also been built up an entire mass of gamers who believe that if they pay money, they should be able to reach the end of the game without effort, and without dying (they seem to believe death is a failure state, instead of just another step on the path).  They aren't looking for a challenge, they want an interactive movie.  These are the "everything needs a difficulty slider" people.  It gets quite hilarious when applied to games like the Souls series, since there is no movie to be had there.  There's nothing.  No narrative.  No story.  You're just some schmuck who is just really driven to conquer bosses.  Strip out the difficulty, and you're left with nothing.  Now, that isn't as true for Elden Ring - there's actually a plot you're following.  Still, the plot isn't satisfying on its own (it's a bit simplistic and pointless), and exists only as a thing to give you some reason for moving forward, instead of just wandering around aimlessly.

Modern FromSoft games require work and practice.  That's the entire point of them.  "Here's a wall - break it down by whatever means you can, and here are an assortment of tools to do so."  If you aren't into demolition, then why are you grabbing that prybar?

I don't like most rhythm games, so I don't buy DDR or Guitar Hero.  Those games are for other people, not me.  I enjoy the struggle of learning the patterns and AI quirks of enemies, then finding different ways of exploiting those weaknesses, so I buy just about every game Miyazaki directs.  I also buy most Yoko Taro games, because I love his storytelling, even though the games themselves are very easy - I'm in it for that movie.

It's good to know what you enjoy in a game, and stick to games that provide that kind of enjoyment.  Not every game is for every person, and that should never, ever change.  Niches exist for a reason.  Not everything needs to be Disney.
 
2022-09-27 4:05:11 PM  

FlashHarry: I've been thinking of giving it a go, but it sounds really kind of awful.


It is.
 
2022-09-27 4:05:57 PM  

KRSESQ: Or, here's a thought: stop spending so much time at pointless repetitive unrewarding "games" and step away from the computer once in a while.


Um, maybe try reading the article. That's exactly what they did.
 
2022-09-27 4:18:02 PM  
If you're grinding for levels you're doing it wrong.  You should be tackling dungeons and mini bosses for gear and upgrade materials because having a giant health bar means nothing if you're running around in basic armor while swinging a longsword.  Weapon arts are a huge part of the combat system, especially against gank squads.
 
2022-09-27 4:50:21 PM  

The Goddamn Batman: Shakes999: The Goddamn Batman: The doors to the academy were guarded by two Glintstone Mages, who, let's be honest, look exactly like the Burger King mascot. They whooped my ass. And then again. And again.

Have you tried not sucking at the game?

I god damn suck at Souls games and even *I* almost beat it. Just got burned out from marathon sessions rather than bored and frustrated. Elden Ring is literally easy-ish Dark Souls. The amount of help and tools it gives you is immense compared to the other games from the series.

I'm the same way. I've beaten the game twice but I used every tool the game gave me (hello, Mimic Tear, old buddy), which I'm sure makes me a filthy casual in some circles but whatever. I had a blast.


Same here, I am absolutely terrible at the game and I beat it (barely). Still go back from time to time and play one of my other chars or mess around in NG+.

Being decades past my gaming prime, I hate to judge other gamers harshly, but whoever wrote that article couldn't get past the initial Raya Lucaria guards...as a mage. ER is definitely not the game for them.
 
2022-09-27 4:54:27 PM  
Git gud noob.

/Touch grace.
 
2022-09-27 4:55:27 PM  

Anim: The Goddamn Batman: Shakes999: The Goddamn Batman: The doors to the academy were guarded by two Glintstone Mages, who, let's be honest, look exactly like the Burger King mascot. They whooped my ass. And then again. And again.

Have you tried not sucking at the game?

I god damn suck at Souls games and even *I* almost beat it. Just got burned out from marathon sessions rather than bored and frustrated. Elden Ring is literally easy-ish Dark Souls. The amount of help and tools it gives you is immense compared to the other games from the series.

I'm the same way. I've beaten the game twice but I used every tool the game gave me (hello, Mimic Tear, old buddy), which I'm sure makes me a filthy casual in some circles but whatever. I had a blast.

Same here, I am absolutely terrible at the game and I beat it (barely). Still go back from time to time and play one of my other chars or mess around in NG+.

Being decades past my gaming prime, I hate to judge other gamers harshly, but whoever wrote that article couldn't get past the initial Raya Lucaria guards...as a mage. ER is definitely not the game for them.


I am a sword-and-board style Souls gamer (well, brick hammer and board in Elden Ring) and I still managed to take out Malena.  Eventually.  And my reflexes are awful.
 
2022-09-27 5:26:15 PM  

Kuroshin: Lumbar Puncture: Last Man on Earth: Stargazer86: These types of games definitely aren't for everyone. Like me, for example. So in spite of hearing how great it is I know I won't enjoy it therefore I won't buy it.

Glad to hear.  I'm not even being sarcastic, that's genuinely something I have a problem with sometimes.  I get so wrapped up in the idea of "but I should like it, I want to like it, so why don't I like it?"  In those scenarios, I'll sometimes end up throwing good time/money after bad at games/series I know aren't to my taste, in the futile hope that I'll come around on it.

That's part of the whole idea behind Fear Of Missing Out. There's some stuff that garners a lot of praise and you end up wanting to get that same feeling everyone else is describing but it ends up being not for you. Which is fine, good even typically because stuff that's made for everyone is also blander for it. If I see souls-like I know it's unlikely that I'm going to enjoy it.

But that's why Gamepass and even the library are great. I've got Elden Ring on hold, I'm 90% sure I'll hate it but I'll give it a shot because I like the art style and want to see how the open world translates, and if I'm not having fun I'll stop. No money spent, and I'll move on. Used to mostly try and force my way through books I wasn't enjoying hoping I'd come around and see what others like but now I just don't bother.

Some folks get bitter when they're not enjoying something but can see other people are, or on the flip side when they're loving something but everyone else seems to dislike. Better to just know when something isn't clicking and moving on to something else you might enjoy. Life's too short and there's so much stuff out there.

There has also been built up an entire mass of gamers who believe that if they pay money, they should be able to reach the end of the game without effort, and without dying (they seem to believe death is a failure state, instead of just another step on the path).  The ...


Eh, I think there's a difference in the arguments difficulty slider folks are making. A lot of times that's accessibility, like hey I'd like to interact with your piece of art but some might physically be incapable of the button timing. Not that someone might be bad at the game, but actually facing limitations that means they're already playing the game with more difficulty than those without physical issues. Hell back in the day we had cheats before developers realized you could monetize those things.

Monolith Soft has made their opinion on it and it's their product so they'll continue to do what they'll do as long as it remains profitable for them and so far it's worked out really well for them. But a difficulty slider wouldn't change the base game or experience for those who chose not to select it, those selecting it wouldn't get the intended experience but if they're selecting to play it on easy than they're not looking for that anyhow. There's really no reason not to include it aside from the creators wanting only the intended experience to be the only thing available, and that's what they've done.

Personally it's not a matter of difficulty for me, if the game was easy it's just be a boring version of a game I don't care for. A God Mode wouldn't make me like it any better. But for games I do love that are hard as hell, like instadeath quick reflex platformers, I've never seen an issue with there being easier difficulties even if I never use them.

Of course that's a whole different discussion where video games are a unique art medium due to their interactive nature and what that interactivity means to the experience. Artistic intent versus accessibility of the content. No amount of accessibility is going to make me enjoy a MOBA, SRPG or Uncharted game though so I don't know that's the same discussion.
 
2022-09-27 5:26:57 PM  
I had decided the game isn't one I want to play, but I have been enjoying the various gameplay videos and cutscene "movies" people have put together.

/had the same feeling with Death Stranding
 
2022-09-27 5:33:30 PM  
It's great they put it down and focused on more rewarding tasks.  And when they want to play games again, I hope they focus on the plethora of other games out there that they will have fun playing instead.
 
2022-09-27 5:49:07 PM  

FlashHarry: I've been thinking of giving it a go, but it sounds really kind of awful.


Do you like Bloodborne, Dark Souls etc? if yes it is fun and challenging. if no, yeah. Stay away.
 
2022-09-27 6:19:39 PM  

Lumbar Puncture: Eh, I think there's a difference in the arguments difficulty slider folks are making. A lot of times that's accessibility, like hey I'd like to interact with your piece of art but some might physically be incapable of the button timing. Not that someone might be bad at the game, but actually facing limitations that means they're already playing the game with more difficulty than those without physical issues. Hell back in the day we had cheats before developers realized you could monetize those things.


Difficulty is not an accessibility issue.  Tight timing and fast reflexes are not required for any Soulsborne game.  Go watch GoesOnGhost sometime (seriously, go watch her - she's great).  Controller function and support for alternative input methods is an accessibility issue, and really needs to be addressed.

All of the Soulsborne games can be handled without any sort of twitch reflexes at all.  You just have to pay attention and be smart about how you play.  Learn the AI routines and exploit the weaknesses that are intentionally built into every encounter.  Change your approach until you find what works, and stop trying to brute-force everything.  The difficulty in Soulsborne games lie in the puzzle aspect to their gameplay, and the difficulty slider is given to you in the form of the RPG leveling system that gives you more survivability.  They aren't pure action games, they are RPGs with with active combat.

Sekiro does require some solid reflexes, but it's a Tenchu game, not a Souls game, so it's a different beast.  That one's mostly about rhythm and stealth.

And yes, adding a difficulty slider does in fact spoil games that are intended to be mountains to climb.  Adding a gondola to the peak of K2 would spoil the accomplishment of getting there (although money is today's "easy mode" for getting to the summit).  Adding a difficulty slider to Souls games makes them pointless, because difficulty is all they've got (not kidding - they are the most boring games you'll find in terms of story and plot.  They've got loads of lore, but none of that is communicated via dialogue or cutscenes - it's all item descriptions that you likely won't ever be able to read unless it's on Fextralife).

Again: If a specific game isn't something you can play, then it's not for you.  If a specific game has nothing but one facet to offer, then removing that facet will indeed destroy the game.  Masochist games are a niche that needs protecting just as much as any other.
 
2022-09-27 6:52:57 PM  

Kuroshin: Modern FromSoft games require work and practice. That's the entire point of them. "Here's a wall - break it down by whatever means you can, and here are an assortment of tools to do so." If you aren't into demolition, then why are you grabbing that prybar?


The reason people were grabbing that prybar is because the hype about Elden Ring was absurd. It was everywhere for a couple of months. Plus, you'd get people going "Oh, this is an easy FromSoft game! It's totally accessible for people who hate punishing games!", which was a lie. Oh, it was comparatively easy yes, but still brutal for someone who doesn't like that type of game.
 
2022-09-27 6:54:37 PM  

ItWas2Minutes5MinutesAgo: Do you like Bloodborne, Dark Souls etc? if yes it is fun and challenging. if no, yeah. Stay away.


My favorite titles over the past few years, apart from my deep love of Assassin's Creed, have been two CD Projekt Red games: Witcher II and Cyberpunk 2077 (once it was fixed).

Basically, I like over-the-top violence and dark humor. So...¯\_(ツ)_/¯
 
2022-09-27 7:06:34 PM  

Nick-c137: KRSESQ: Or, here's a thought: stop spending so much time at pointless repetitive unrewarding "games" and step away from the computer once in a while.

Um, maybe try reading the article. That's exactly what they did.


Yeah, I know. My comment was directed more toward the initial commenter.

/filter test
 
2022-09-27 7:10:09 PM  

FlashHarry: ItWas2Minutes5MinutesAgo: Do you like Bloodborne, Dark Souls etc? if yes it is fun and challenging. if no, yeah. Stay away.

My favorite titles over the past few years, apart from my deep love of Assassin's Creed, have been two CD Projekt Red games: Witcher II and Cyberpunk 2077 (once it was fixed).

Basically, I like over-the-top violence and dark humor. So...¯\_(ツ)_/¯


Probably not for you then. If you want to hate yourself for 4 hours then feel elate for 10 minutes after a boss, give them a try.
 
2022-09-27 7:20:36 PM  
They neutered the PVE value of NGE+. So I wrapped it up, cleared the map, and promptly quit.
 
2022-09-27 7:35:21 PM  
I have never played a Souls game. I was actually gonna buy this until a clerk said "oh, if you like dark souls, you'll love this." Then I noped right out of there.
I don't mind challenging games. What I don't like are games that are ridiculously hard for the sake of being hard. What I especially hate are ridiculously hard games that severely punish failure. Oh, you died because your timing was off by a millisecond? Well all of your shiat you've spent hours collecting?  Its gone. And don't think you'll reload your way out of it either, nope, your failure is automatically saved!
Side note: There was a game called Zombi. (About zombies) if you died, everything you spent the last 5 hours collecting was gone.  If you could get to where you died, you could get it back. But guess what, you now have absolutely no supplies or weapons, and all of those zombies that killed you when you were fully armed are still milling around your corpse. And if you die again, all your shiat is gone for good. Died once, never played it again.
I used to be able to break a PS1 controller and go buy a brand new one for 15 bucks. They are 70 farking dollars now.  I can't afford to play Dark Souls.
 
2022-09-27 7:42:26 PM  
MythDragon:

Dark Souls doesn't punish death much. That's kind of the fulcrum of the plot. Elden Ring even gives you a magic horse so you can get your souls back and nope out easier from difficult spots.
 
2022-09-27 8:33:45 PM  
Eh,
It's not 1986 for me anymore.

I don't have the patience or reflexes any longer.
Finishing games like Mega Man, Ghouls and Ghosts, and Strider were
enough to rest these laurels on.

I just want to relax after work.

/anyway, my experience with Demon Souls was "hey look a dragon". In which I will never get to know
what was on the other side of that bridge.
//and Bloodborne, I don't think I got past the first room.
///Thanks FromSoft. Can I finally get some Armored Core now?
 
2022-09-27 9:46:28 PM  

resident dystopian: Eh,
It's not 1986 for me anymore.

I don't have the patience or reflexes any longer.
Finishing games like Mega Man, Ghouls and Ghosts, and Strider were
enough to rest these laurels on.

I just want to relax after work.

/anyway, my experience with Demon Souls was "hey look a dragon". In which I will never get to know
what was on the other side of that bridge.
//and Bloodborne, I don't think I got past the first room.
///Thanks FromSoft. Can I finally get some Armored Core now?


You can kill the dragon pretty easily with 400 odd arrows.  Just grab a sixer and put on a podcast
 
2022-09-27 10:47:09 PM  

MythDragon: I have never played a Souls game. I was actually gonna buy this until a clerk said "oh, if you like dark souls, you'll love this." Then I noped right out of there.
I don't mind challenging games. What I don't like are games that are ridiculously hard for the sake of being hard. What I especially hate are ridiculously hard games that severely punish failure. Oh, you died because your timing was off by a millisecond? Well all of your shiat you've spent hours collecting?  Its gone. And don't think you'll reload your way out of it either, nope, your failure is automatically saved!
Side note: There was a game called Zombi. (About zombies) if you died, everything you spent the last 5 hours collecting was gone.  If you could get to where you died, you could get it back. But guess what, you now have absolutely no supplies or weapons, and all of those zombies that killed you when you were fully armed are still milling around your corpse. And if you die again, all your shiat is gone for good. Died once, never played it again.
I used to be able to break a PS1 controller and go buy a brand new one for 15 bucks. They are 70 farking dollars now.  I can't afford to play Dark Souls.


I went back and tried some retro gaming for nostalgia purposes and I discovered something: game design used to be absolute ass. A STANDARD difficulty trick was to make you play perfect for an hour and then you get a brand new situation sprung on you with a millisecond to react or it's instakill and off to the beginning again. Clumsy, imprecise controls, a camera that hated you, goddamn bats every where and tiny platforms with shiatty jump physics, basically the equivalent of asking "what do I have in my pockets" and then slapping you in the face and running 5 miles away if you hesitate to answer correctly.
The difficulty challenges were nearly always pointless, like proving you could jump on a pogo stick for six hours on top of a ten story flagpole.
 
2022-09-27 10:47:56 PM  

resident dystopian: Eh,
It's not 1986 for me anymore.

I don't have the patience or reflexes any longer.
Finishing games like Mega Man, Ghouls and Ghosts, and Strider were
enough to rest these laurels on.

I just want to relax after work.

/anyway, my experience with Demon Souls was "hey look a dragon". In which I will never get to know
what was on the other side of that bridge.
//and Bloodborne, I don't think I got past the first room.
///Thanks FromSoft. Can I finally get some Armored Core now?


Let's go have a beer and play some Lego Star Wars.
 
2022-09-28 12:41:38 AM  

Wine Sipping Elitist: *reads article*

Ok? Thanks for sharing?

/Seemed like a Facebook post


I mean, it basically is.

Cracked got dissolved completely, all the subsidiary IP sold off or claimed by the staff, and even the content-mill people were fired around 2017.

I'm... not actually even sure what the brand is supposed to be at this point, it's kinda weird that they have some random intern still posting shiat on the site at all.  Since 2019 it's been owned by a holding company that only exists to keep the domains of obsolete places like ebaum's world from lapsing in case nostalgia makes them valuable again someday.

I mean, like, it's... possible to have a reaction to this random filler posted solely out of a pro forma legal obligation to trademark maintenance, like you could wonder how the fark someone got to the Academy without learning to do the basic "roll into the projectile" move that's been required to get through the previous two hours of game minimum getting to the academy, but like... why?  It's barely even a real person posting these, it's some intern pulling up form articles and substituting the nouns with google search term rankings, mad-libs style.
 
2022-09-28 12:55:08 AM  

MythDragon: I don't mind challenging games. What I don't like are games that are ridiculously hard for the sake of being hard. What I especially hate are ridiculously hard games that severely punish failure. Oh, you died because your timing was off by a millisecond? Well all of your shiat you've spent hours collecting?  Its gone. And don't think you'll reload your way out of it either, nope, your failure is automatically saved!


... Souls games incorporate dying into the normal gameplay loop as a gimmick, but literally not one single thing you just said applies to them.  They've got extremely adjustable difficulty (levelling your character is essentially picking which set of difficulty sliders to turn down) and generally speaking what the 'deaths' are in practical terms is always having an auto-save at a safe spot less than five minutes of play ago, with the absolute worst case being that you lose only your unspent XP and nothing else, and only even that if your next attempt falls short of where you died.

Dark Souls 1 punished failure less than any previous popular game by several orders of magnitude, to the point that the entire industry kinda took a collective step back and re-evaluated how bullshiat their failure states were and now almost all games have been made more forgiving by the follow-the-leader effect.

// Tells for dodging/blocking/etc are also famously forgiving, it's not a fighting game where you're pulling out a stopwatch to measure iframes, when the giant enemy sword goes up it's time to put your shield that blocks 100% of physical damage up, or if you wanna be cheekier about it you can wait for the giant enemy sword to come down instead and roll or parry.
 
2022-09-28 10:04:05 AM  

Kuroshin: Lumbar Puncture: Eh, I think there's a difference in the arguments difficulty slider folks are making. A lot of times that's accessibility, like hey I'd like to interact with your piece of art but some might physically be incapable of the button timing. Not that someone might be bad at the game, but actually facing limitations that means they're already playing the game with more difficulty than those without physical issues. Hell back in the day we had cheats before developers realized you could monetize those things.

Difficulty is not an accessibility issue.  Tight timing and fast reflexes are not required for any Soulsborne game.  Go watch GoesOnGhost sometime (seriously, go watch her - she's great).  Controller function and support for alternative input methods is an accessibility issue, and really needs to be addressed.

All of the Soulsborne games can be handled without any sort of twitch reflexes at all.  You just have to pay attention and be smart about how you play.  Learn the AI routines and exploit the weaknesses that are intentionally built into every encounter.  Change your approach until you find what works, and stop trying to brute-force everything.  The difficulty in Soulsborne games lie in the puzzle aspect to their gameplay, and the difficulty slider is given to you in the form of the RPG leveling system that gives you more survivability.  They aren't pure action games, they are RPGs with with active combat.

Sekiro does require some solid reflexes, but it's a Tenchu game, not a Souls game, so it's a different beast.  That one's mostly about rhythm and stealth.

And yes, adding a difficulty slider does in fact spoil games that are intended to be mountains to climb.  Adding a gondola to the peak of K2 would spoil the accomplishment of getting there (although money is today's "easy mode" for getting to the summit).  Adding a difficulty slider to Souls games makes them pointless, because difficulty is all they've got (not kidding - they are the most ...


I feel like you're a bit all over the place trying to fit your argument about difficulty into one about FOMO and games not being for everyone.

For example, you say that difficulty isn't an accessibility issue. But you also say that shouldn't play games they can't play, which is an accessibility problem if someone can't play it. You also say that that the Souls games aren't actually difficult, but then you state that the difficulty is the only thing those games have. Which is it?

Like I said I don't dislike those games because they're difficult, so your argument that they really aren't isn't a problem for me. I don't think they're difficult either, I just think them and games with the rogue-like type of progression system have a gameplay loop that I don't enjoy, more power to those that do. If the RPG leveling system is already an inherent difficulty slider in the game then there's no real argument for there not to be actual sliders, the gondola to the K2 is already there, you've just made it so that the line for it takes a while longer. And someone in this thread mentioned using stuff in the gamethat means other players will probably judge them for being a filthy casual means for a game that's very community oriented they're already shaming players as it is for playing the game as designed, so it's not like

Again: My point was that if you're not enjoying a game, or any other media really, it's not for you. As someone who plays masochist games all the time a difficultly slider has never destroyed any of those games anymore than a God Mode destroyed any older games that certainly had less lore and world building, so the idea that it's protecting them by not adding one is mostly amusing.

So if you can't engage with a media due to an issue with interacting with it, giving that feedback is vital. The developer can choose to do with it as it will and I respect the decision that FromSoft has made for their games. But being unableto play a game and trying to force yourself to play a game you don't enjoy aren't the same conversation.
 
2022-09-28 12:14:50 PM  
As beautiful as Elden Ring and the other Souls-like games look and how expansive and interesting their worlds are, I know I'll never play them because i play video games to relax and unwind, not to shout at the screen and bash my keyboard with my fists.  (Yes, I'm a PC gamer who hates controllers; suck it.)  I avoid games that employ exaggerated difficulty levels, because it seems like a cheap ploy to add replay value.  Your mileage clearly varies, but I don't see enjoyment in fighting the same enemies over and over and dying over and over until you eventually figure out the right tactics to defeat them.  Sure, you get the dopamine rush from that eventual victory, but it's just another kill before you move on to the next, even more difficult, one.  Hell, even the people who claim to love games like those don't seem to be enjoying themselves, when I watch them on streams losing their shiat and shouting about how they "hate this game" and how "trash" it is.  Of course, then they turn around and blog or Youtube about how amazing it was.  Whatever you say, chief.

Look, I'm not someone who needs to be carried through video games.  I like challenges and the satisfaction from conquering them as much as anyone else would.  You're never going to convince me, however, that spending hours trying to kill a group of enemies, or even one boss, and dying over and over before you finally succeed, is either satisfying or fun.  To me, it seems more like aggravating grind with very little pay-off.

And, on a somewhat related note, These jackasses who make those "git gud" types of comments whenever anyone speaks negatively about Souls-like games need to shut the ever-loving fark up, already.  They clearly operate under the delusion that they're being edgy, funny, or clever, and they need to be educated aggressively that they're none of those.  "Get good", huh?  Really, Smarty McGenius?  Well, gee farking whiz, I never thought of trying that!  Thanks a bucketload, Einstein; I'll give that a go next time!
 
2022-09-28 2:58:52 PM  
images.saymedia-content.comView Full Size
 
Displayed 47 of 47 comments

View Voting Results: Smartest and Funniest

This thread is closed to new comments.

Continue Farking




On Twitter


  1. Links are submitted by members of the Fark community.

  2. When community members submit a link, they also write a custom headline for the story.

  3. Other Farkers comment on the links. This is the number of comments. Click here to read them.

  4. Click here to submit a link.