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(The Daily Beast)   Cybersickness could spell an early death for the metaverse. *hoark*   (thedailybeast.com) divider line
    More: Creepy, Virtual reality, Luis Eduardo Garrido, users of VR technology, Motion sickness, VR headset, virtual reality experience, form of motion sickness, people experience cybersickness  
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1481 clicks; posted to STEM » on 18 Sep 2022 at 5:45 AM (11 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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2022-09-18 1:36:46 AM  
VR rollercoaster?  Ugh.
Porn?  Okay :)
 
2022-09-18 6:28:21 AM  
I tried a demo of a VR racing game by seeing if I could look into the rearview mirror and drive backwards at full speed.

I could not. Therefore VR will never succeed.
 
2022-09-18 6:36:46 AM  
I see the value of VR in things that I do not have either the means or the skill to do in real life. Flight simulators and the like.

I do not want to want to walk down a virtual street into a virtual store so I can pretend to buy virtual stuff with virtual money. If I want to do that, I'll just go to a real mall.
 
2022-09-18 6:47:34 AM  
Cyber-psychosis, next step
 
2022-09-18 7:18:19 AM  
I guess...
Fark user imageView Full Size

Especially if someone is going to bring virtual NOPE in to in the world.
 
2022-09-18 7:20:53 AM  
VR sickness isn't difficult to "fix".

When you get a brand new VR headset for the first time, hop on whatever experience, and run it for about 10 minutes. At the end of that 10 minutes, take the shiat of regardless of how you feel, Unless you already start to feel motion sick, in which case take it off sooner. After a couple days of this, you'll build up a tolerance to be able to take about 20 minutes.

Couple days of that, and you're generally already up to an hour at a time. The worst possible thing you can do is try to "fight through it" because then you're just associating that feeling with VR and it makes it worse. If you do get motion sick, just lay flat on your back on the ground, for about 10 minutes and look at the ceiling, and your body will relax.

If they'd print something like these instructions out and people would actually follow them, people would have much better experiences in VR.
 
2022-09-18 7:33:32 AM  
Get something better than the Oculus. Get something you can adjust the IPD on and less laggy.
 
2022-09-18 8:12:15 AM  
I'm holding out for the holodeck.
 
2022-09-18 9:08:46 AM  
These kinds of articles are stupid.

This boat thing will never succeed because of seasickness.

Sigh... there are things that mitigate this anyway, like higher framerates and eventually, galvanic stimulators that will provide motion sense to your inner ear.

At any rate, as a person who gets sick playing desktop games, I find I last longer in VR. I can't help but wonder if there is a significant psychological component going on here - that people who fear VR get sick using it, reinforcing their fear of it.
 
2022-09-18 9:09:52 AM  
I read (back 20 years ago when they invented VR) that the Air Force has what they call "simulator sickness" and that they regs that you wait 24 hours after a simulator to fly a real plane because it screwed up your reaction times.

And they were worried about people spending hours in a VR race car sim, and then jumping in their car to go get a pizza.
 
2022-09-18 9:26:00 AM  

ShankatsuForte: VR sickness isn't difficult to "fix".

When you get a brand new VR headset for the first time, hop on whatever experience, and run it for about 10 minutes. At the end of that 10 minutes, take the shiat of regardless of how you feel, Unless you already start to feel motion sick, in which case take it off sooner. After a couple days of this...


... you get annoyed and send it back for a refund because literally nothing you're trying to do in VR is entertaining enough to justify this level of hassle.
 
2022-09-18 9:37:38 AM  
I've had no problems with VR except for Star Wars Squadrons. I felt like I was going to puke my eyeballs out after playing it for 5 minutes. No problem with Elite.
 
2022-09-18 9:47:09 AM  
If facebook doesn't already make you want to vomit there's something wrong with you. You should be putting on that neckbeard helmet already pre-nauseated.
 
2022-09-18 9:53:27 AM  

LesserEvil: These kinds of articles are stupid.

This boat thing will never succeed because of seasickness.

Sigh... there are things that mitigate this anyway, like higher framerates and eventually, galvanic stimulators that will provide motion sense to your inner ear.

At any rate, as a person who gets sick playing desktop games, I find I last longer in VR. I can't help but wonder if there is a significant psychological component going on here - that people who fear VR get sick using it, reinforcing their fear of it.


Boats were never intended solely as entertainment.
 
2022-09-18 9:58:27 AM  

Nimbull: I guess...
[Fark user image 747x197]
Especially if someone is going to bring virtual NOPE in to in the world.



i.kym-cdn.comView Full Size
 
2022-09-18 10:00:22 AM  
I mean if kids who grew up eating mass marketed breakfast cereals in the 60's leads to chronically diseased boomers today...

Back-lit VR goggles mass marketed to kids who grow up using the stuff can probably leads to major visual cortex problems related to processing of reflected light.
 
2022-09-18 10:00:44 AM  

brainlordmesomorph: I read (back 20 years ago when they invented VR) that the Air Force has what they call "simulator sickness" and that they regs that you wait 24 hours after a simulator to fly a real plane because it screwed up your reaction times.

And they were worried about people spending hours in a VR race car sim, and then jumping in their car to go get a pizza.


Don't even need VR.  Play Carmageddon for eight hours straight then go to McDonald's for breakfast.
 
2022-09-18 10:04:37 AM  

Mister Peejay: brainlordmesomorph: I read (back 20 years ago when they invented VR) that the Air Force has what they call "simulator sickness" and that they regs that you wait 24 hours after a simulator to fly a real plane because it screwed up your reaction times.

And they were worried about people spending hours in a VR race car sim, and then jumping in their car to go get a pizza.

Don't even need VR.  Play Carmageddon for eight hours straight then go to McDonald's for breakfast.


or driving home after go-carts
 
2022-09-18 10:15:34 AM  
My wife can get motion sick in seconds* and based on my Navy experiences, I'm never going to try VR of any sort again. So, total pass for us.

*Just braking the car abruptly ONCE can do it for her.
 
2022-09-18 10:18:10 AM  
The future's so bright, I gotta wear (two-pound, sickness-inducing, motion-tracking, affordable-processor VR) shades.
 
2022-09-18 10:21:58 AM  
Mirrior's Edge taught me full cyber would not be my thing.
 
2022-09-18 10:39:07 AM  
quietmonth.comView Full Size
 
2022-09-18 10:52:15 AM  

LesserEvil: This boat thing will never succeed because of seasickness.


There are plenty of people who never do boats because of seasickness, or only do it with medication, or only do it on very rare occasions for a greater good.
 
2022-09-18 11:04:50 AM  
Twitface has always made me barf.
 
2022-09-18 11:16:19 AM  

qorkfiend: LesserEvil: These kinds of articles are stupid.

This boat thing will never succeed because of seasickness.

Sigh... there are things that mitigate this anyway, like higher framerates and eventually, galvanic stimulators that will provide motion sense to your inner ear.

At any rate, as a person who gets sick playing desktop games, I find I last longer in VR. I can't help but wonder if there is a significant psychological component going on here - that people who fear VR get sick using it, reinforcing their fear of it.

Boats were never intended solely as entertainment.


VR could be useful as a training aid or for teleoperation of machinery or drones. But yeah, apart from that, it's just screen you strap to your face and control with the movements of your head. The only advantage over climbing into a man-sized planetarium projector is that it is, in theory, cheaper.
 
2022-09-18 11:24:13 AM  
Everyone will be different but, generally, 1) it gets much better as you become accustomed and 2) it depends heavily on the quality and type of the game. When things arent done right (excessive motion, flicker, slowdown, poor tracking) it is extremely unpleasant.

This does require more work from the developer to provide a smooth experience but its not unreasonable. The big thing Ive learned from using Oculus is there is a lot of normal video game stuff that simply doesnt work and never will because it creates a disconnect between what you are doing and what is happening.
 
2022-09-18 11:34:15 AM  
I struggle with playing 3D games on 2D screens sometimes. I have to look away whenever the game is jumping off of a high cliff, whether it's in Minecraft or some FPS like (old example) Quake.

I can even struggle with certain carnival rides like the Tilt-a-Whirl. Especially when you really get it cranking by leaning forward and backward in rhythm.

/used Quake as an example because that's when I first noticed the phenomenon
 
2022-09-18 11:35:31 AM  

mistahtom: I mean if kids who grew up eating mass marketed breakfast cereals in the 60's leads to chronically diseased boomers today...

Back-lit VR goggles mass marketed to kids who grow up using the stuff can probably leads to major visual cortex problems related to processing of reflected light.


What makes you think today's kids have any desire to grow old in this world?
 
2022-09-18 11:46:26 AM  

replacementcool: mistahtom: I mean if kids who grew up eating mass marketed breakfast cereals in the 60's leads to chronically diseased boomers today...

Back-lit VR goggles mass marketed to kids who grow up using the stuff can probably leads to major visual cortex problems related to processing of reflected light.

What makes you think today's kids have any desire to grow old in this world?


They don't exactly have a choice.
 
2022-09-18 11:52:46 AM  

Ishkur: I see the value of VR in things that I do not have either the means or the skill to do in real life. Flight simulators and the like.
I do not want to want to walk down a virtual street into a virtual store so I can pretend to buy virtual stuff with virtual money. If I want to do that, I'll just go to a real mall.


It's going to be really useful in the future.

encrypted-tbn0.gstatic.comView Full Size


"This new VR headset is the best.  I can't even tell that I sort through first-world garbage to find something to eat every day.  Thanks, America!"

gogetfunding.comView Full Size


"With our new VR headset, I convinced my kids that the water coming out of the pipes was clean enough to drink.  The well belongs to Nestle, but with these new VR things they handed out, we now believe that we bathe in fountains of clean river water.  Thanks, Nestle!"

Fark user imageView Full Size


"I, as always, LOVE my new VR headset.  It's introduced me to worlds where I deserve everything that I have, and that I haven't hurt anyone in my mindless pursuit of money and status.  It's made me feel like a king, even when I have a degree in physics, and I know that my lifestyle is cancer to the planet."
"I'm not wearing a headset?  Yes, I know.  This fantasy doesn't need a headset.  We just built it into our culture."
 
2022-09-18 11:56:46 AM  
No no no--you should do hallucinogenics and then put on some VR.  No really, it's perfectly safe.  You PAID for that, didn't you?  It goes without saying.  We wouldn't allow people to sell shiat that is not good  for us, right?
 
2022-09-18 12:05:46 PM  

12349876: LesserEvil: This boat thing will never succeed because of seasickness.

There are plenty of people who never do boats because of seasickness, or only do it with medication, or only do it on very rare occasions for a greater good.


I have to take medication for boats and airplanes.
 
2022-09-18 12:10:37 PM  
I'd take cybersickness over snow crashing
 
2022-09-18 12:26:58 PM  

LesserEvil: These kinds of articles are stupid.

This boat thing will never succeed because of seasickness.

Sigh... there are things that mitigate this anyway, like higher framerates and eventually, galvanic stimulators that will provide motion sense to your inner ear.

At any rate, as a person who gets sick playing desktop games, I find I last longer in VR. I can't help but wonder if there is a significant psychological component going on here - that people who fear VR get sick using it, reinforcing their fear of it.


I'm not afraid of it. I get nauseated on amusement park and car rides or just like spinning around so of course I easily feel sick in VR.

Sucks too only started happening when I was in my late 20s. As a kid I loved the spinny rides right up there with rollercoasters.

I once rode the mind bender 6x in an immediate row (no lines that day)
 
2022-09-18 12:29:09 PM  

natazha: My wife can get motion sick in seconds* and based on my Navy experiences, I'm never going to try VR of any sort again. So, total pass for us.

*Just braking the car abruptly ONCE can do it for her.


Has she had a brain scan? This was one of the first symptoms my mom had when she got diagnosed with MS
 
2022-09-18 12:57:34 PM  
I have two older sisters, and both of them are three years older than I am.

One of them can ride any ride at the fair and not barf. The craziest roller coasters, spinning rides, anything. But you play a FPS in front of her and she'll run to the bathroom to barf.

My other sister is the opposite. FPS won't make her barf but she can only ride the ferris wheel. ¯\_(ツ)_/¯ She doesn't have any kids of her own and when my nieces (my other sister's girls) were little she tried to take them on one of those little kid roller coasters. She threw up on that. ¯\_(ツ)_/¯

I can play any FPS or flight sim, roller coaster sim, etc without barfing but fair-wise I'm somewhere in the middle. Roller coasters are no problem but I can't handle spinning in multiple directions at once.
 
2022-09-18 1:06:18 PM  
My older brother can ride any ride at the fair and not barf and FPS, flight sims etc don't bother him.

Disclaimer: I've never tried VR and I don't believe any of them have either.
 
2022-09-18 1:11:43 PM  

wildcardjack: Get something better than the Oculus. Get something you can adjust the IPD on and less laggy.


Fark user imageView Full Size
Did you change your mind?
 
2022-09-18 1:51:32 PM  
I get motion sickness from some YouTube videos. There's a Dutch woman who's traveling the world by motorcycle and she mounts a go-pro on her helmet - love the vids but sooner or later I just have to stop.
 
2022-09-18 1:58:13 PM  

Nimbull: I guess...
[Fark user image image 747x197]
Especially if someone is going to bring virtual NOPE in to in the world.


The black widow has the red hourglass underneath not on top
 
2022-09-18 1:59:26 PM  

BunkyBrewman: I'm holding out for the holodeck.


I want the hyper optic cable i can plug into the the back of my skull.
 
2022-09-18 2:12:49 PM  
I'm sick from just hearing about it.
 
2022-09-18 2:45:15 PM  

Linux_Yes: BunkyBrewman: I'm holding out for the holodeck.

I want the hyper optic cable i can plug into the the back of my skull.


Better get one with a great warranty.
 
2022-09-18 3:05:43 PM  
For those who never tried a VR headset I will say that cybersickness is a very peculiar feeling. Before I tried a VR game I would have said that I never get motion sickness, but VR showed me that I should add the word "almost" in front of saying "never".

For me the motion sickness arose from a disconnect between my body and my eyes, every time I turned in the game my body would reflexively tense up all the little muscles I use to keep upright and balanced when I move around. Though the most unnerving part wasn't actually the moving around in VR, it was when I stopped moving. Every muscle in my body would brace getting ready to fight the momentum that my brain expected to be there when I stopped moving, but those muscles had no actual momentum to work against and thats what really made me feel sick.

The nearest thing I could compare the experience to is to imagine if someone made a simulator that constantly gave you a very similar feeling to climbing up stairs, not realizing you are at the top, and then trying to climb up that last step that you think is there and then nearly tripping yourself when your foot fails to meet the step you expected to be there. That feeling, over and over and over.
 
2022-09-18 4:02:26 PM  
When watching 3-D movies, my eyes and brain get tired and after 20 minutes my brain switches off the 3-D effect and i get a headache.  Probably from my brain having to overclock.

I am worried this is going to happen with VR
 
2022-09-18 4:34:29 PM  

ShankatsuForte: VR sickness isn't difficult to "fix".

When you get a brand new VR headset for the first time, hop on whatever experience, and run it for about 10 minutes. At the end of that 10 minutes, take the shiat of regardless of how you feel, Unless you already start to feel motion sick, in which case take it off sooner. After a couple days of this, you'll build up a tolerance to be able to take about 20 minutes.

Couple days of that, and you're generally already up to an hour at a time. The worst possible thing you can do is try to "fight through it" because then you're just associating that feeling with VR and it makes it worse. If you do get motion sick, just lay flat on your back on the ground, for about 10 minutes and look at the ceiling, and your body will relax.

If they'd print something like these instructions out and people would actually follow them, people would have much better experiences in VR.


Why go through all of that? If you try it and don't like it, don't do it again. It's like when someone tells a new smoker how to get used to it, or trying to tell someone that alcohol is an acquired taste and they need to just get used to it. Or coffee. Why fight your body to do something like VR? Just go do something you do enjoy, instead.
 
2022-09-18 4:54:15 PM  

BolloxReader: ShankatsuForte: VR sickness isn't difficult to "fix".

When you get a brand new VR headset for the first time, hop on whatever experience, and run it for about 10 minutes. At the end of that 10 minutes, take the shiat of regardless of how you feel, Unless you already start to feel motion sick, in which case take it off sooner. After a couple days of this, you'll build up a tolerance to be able to take about 20 minutes.

Couple days of that, and you're generally already up to an hour at a time. The worst possible thing you can do is try to "fight through it" because then you're just associating that feeling with VR and it makes it worse. If you do get motion sick, just lay flat on your back on the ground, for about 10 minutes and look at the ceiling, and your body will relax.

If they'd print something like these instructions out and people would actually follow them, people would have much better experiences in VR.

Why go through all of that? If you try it and don't like it, don't do it again. It's like when someone tells a new smoker how to get used to it, or trying to tell someone that alcohol is an acquired taste and they need to just get used to it. Or coffee. Why fight your body to do something like VR? Just go do something you do enjoy, instead.


Why learn to drive a car? Or more apt, why learn to fly a plane? Or learn how to do any other of millions of things that take more of an intial time investment of 3 minutes?

If you're so time poor that you can't slowly build up a tolerance, what the hell do you need VR for anyway?
 
2022-09-18 5:06:42 PM  
ShankatsuForte:

Actually I wanna apologize, that came off infinitely grumpier then I initially intended, generally why I don't Weeners thing after I wake up.

If you're generally following my instructions and pulling the headset off before you even slightly feel motion sick, then it really should only take a week or two at the most. And as others have stated, better panels with higher refresh rate do help a lot,

I've had the DK2, the og vive, a rift s and a quest 2. There are lots of fun / cool VR experiences. These days I mainly use it in tandem with my sim racing gear, assetto Corsa and iracing in VR is dope.

And before that my main addiction was elite dangerous in VR with hotas, blasting the album geogaddi and flying through space destroying belt mobs and shiat.

There's a ton of fun to be had in VR, and yeah it takes a couple weeks for some people to get used to. But it adds a level of immersion nothing else ever has for me. And I haven't even played alyx yet
 
2022-09-18 5:20:26 PM  

Karne: wildcardjack: Get something better than the Oculus. Get something you can adjust the IPD on and less laggy.

[Fark user image image 425x285]Did you change your mind?


Considering all the push and hype, it turned out to be as popular as the Segway. It's not gone, but the hoi palloi can't afford the better stuff, which six years later still ain't great. Maybe with the great GPU dump the cost to get better will come down, but the headset needs to adjust to the user and not met some global median that doesn't fit anybody well.
 
2022-09-18 5:26:58 PM  

Ishkur: I see the value of VR in things that I do not have either the means or the skill to do in real life. Flight simulators and the like.

I do not want to want to walk down a virtual street into a virtual store so I can pretend to buy virtual stuff with virtual money. If I want to do that, I'll just go to a real mall.


But pants exist and laws about wearing them, so advantage VR.
 
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