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(IGN)   Planescape confirmed, berk   (ign.com) divider line
    More: Giggity, Dungeons & Dragons, Planescape, classic D&D items, Campaign setting, release schedule, Planescape: Torment, Glory of the Giants, Role-playing game  
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1357 clicks; posted to Fandom » on 18 Aug 2022 at 1:34 PM (14 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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View Voting Results: Smartest and Funniest
 
2022-08-18 1:39:38 PM  
Awesome, Planescape was my favorite D&D setting, even ignoring the video game. Hopefully they can get Tony DiTerlizzi to do new art for it.
 
2022-08-18 1:45:03 PM  
I've got a whole pile of second-edition players and dungeon master guides if anyone is interested
 
2022-08-18 1:58:36 PM  
Planescape was a cool boxed set. Never actually got to play it with anyone - like Spelljammer which I also thought was a sweet boxed set.

Right now I'm collecting all the Lankhmar ad&d and dungeon crawl classics stuff.
 
2022-08-18 2:07:42 PM  

MaudlinMutantMollusk: I've got a whole pile of second-edition players and dungeon master guides if anyone is interested


Have you at least sprayed them down yet?  That's gotta smell.
 
2022-08-18 2:11:10 PM  
I feel like we were just talking about this yesterday....
 
2022-08-18 2:16:20 PM  
Fark user imageView Full Size
 
2022-08-18 2:19:04 PM  

Summoner101: MaudlinMutantMollusk: I've got a whole pile of second-edition players and dungeon master guides if anyone is interested

Have you at least sprayed them down yet?  That's gotta smell.


Those all-night drinking and playing sessions led to some bad results
 
2022-08-18 2:25:24 PM  
I just sold all my original Planescape stuff. Had most of the box sets and a number of other supplements from the setting.

Tip for anyone who has that stuff and it's just rotting away in a box: SELL IT. It's in high demand right now. I made four figures on it.
 
2022-08-18 2:31:19 PM  

Tyrone Slothrop: Awesome, Planescape was my favorite D&D setting, even ignoring the video game.


Same. It really cranked the delightful weirdness of D&D to 11. Some of my favorite misadventures were in the multiverse.
 
2022-08-18 2:38:38 PM  

EqualOpportunityEnslaver: I feel like we were just talking about this yesterday....


There was a thread about Spelljammer, and some people were saying "I wish it was Planescape instead."
 
2022-08-18 2:44:41 PM  
 Note to self, check if theTrove is still online
 
2022-08-18 2:45:25 PM  
I was never a Spelljammer fan. I just couldn't get into that particular setting. But Planescape... Outside of Dragonlance and Forgotten Realms, that's right up there in favorite settings. Yes I played Planescape: Torment and enjoyed it. I also heavily invested in Planescape: Blood Wars because at the time I looked down on M:TG players (only later to spend thousands on the game).
 
2022-08-18 2:45:54 PM  

skyotter: EqualOpportunityEnslaver: I feel like we were just talking about this yesterday....

There was a thread about Spelljammer, and some people were saying "I wish it was Planescape instead."


o/
 
2022-08-18 2:50:04 PM  

Tyrone Slothrop: Awesome, Planescape was my favorite D&D setting, even ignoring the video game. Hopefully they can get Tony DiTerlizzi to do new art for it.


I don't know how you don't use DiTerlizzi. His art just IS Planescape.
 
2022-08-18 2:51:55 PM  

Fano: Note to self, check if theTrove is still online


It is not

If you want some 2e stuff I can tell you how to get it
 
2022-08-18 2:52:44 PM  

Extra Virgin Geek Olive Oil: I was never a Spelljammer fan. I just couldn't get into that particular setting.


I WANTED to like Spelljammer. I really loved the concept (and still do), I just didn't care for the execution. Not fully sure why, it just never clicked for me.

I'll still gladly take ships and swords and spells in space, though.
 
2022-08-18 2:54:49 PM  
I, for one, did NOT like the original Planescape boxed set.  From the contrived pidgin, to the comical ink-and-watercolor art, to the tone of explicit derision towards adherents of 1e cosmology, it was just crap.  (But then, almost everything TSR published in the mid-late 90s was crap.)

I'll stick to my original Manual of the Planes, thank you.
 
2022-08-18 2:55:26 PM  

Extra Virgin Geek Olive Oil: Fano: Note to self, check if theTrove is still online

It is not

If you want some 2e stuff I can tell you how to get it


Nah, I still have my piles. And I already... I mean, I know a guy who already backed up all 1st and 2nd edition stuff and meant to get around to doing that for 3rd and all the Dragon Magazines.
 
2022-08-18 2:59:20 PM  

skyotter: EqualOpportunityEnslaver: I feel like we were just talking about this yesterday....

There was a thread about Spelljammer, and some people were saying "I wish it was Planescape instead."


And if Planescape had been announced first, a lot of people (including a lot of those same people) would have been saying "I wish it was Spelljammer instead."  They're both such delightfully offbeat settings that having them both is the only correct answer.

/Can we get Dark Sun next?
 
2022-08-18 3:00:12 PM  

MaudlinMutantMollusk: I've got a whole pile of second-edition players and dungeon master guides if anyone is interested


Who would want a 2e DMG?  

I, er, read the 2e DMG maybe a year or two ago.  I was a pretty serious 1e player who stopped playing in my teenage years.  I played Baldur's Gate and thought the thing had minor improvements over 1e+Unearthed Arcana*.  I had heard whispers that the DMG was different, but wasn't expecting what I found.

The difference between Gary Gygax's DMG and Lorraine Williams' DMG couldn't be more extreme.  Every few pages (especially in the start) it seems that the DMG has to scold the DM for letting the players have "bad fun" and to make sure the game is run in the "proper way".  The first edition suffers from Gygax trying to put every cool thing he could, and doing the utmost to inspire a generation of DMs to include anything they could imagine.  And by "suffering" I mean the layout is completely unhelpful to find any rule you might need, although that only goes to push the Gygaxian method of the DM ignoring the rules and make a ruling on the spot.  I remain convinced that 1e DMG was "edited" by putting all the sections thumbtacked on a wall, and then sorted by coolness.  Once enough was sorted to 240 pages of "cool section", they were crammed in anyway they would fit and sent to publish.  It helps for an author to be the CEO and the editor one of his employees (for the author, if not the work in question).  The less ancient DMG seems to be missing all this, replaced by the scolding finger of Lorraine Williams.

To be honest, the real reason for a new edition was to cut Mr. Gygax off from the royalites.  But then again, AD&D did the same thing to Dave Anderson (the guy who originally created the game in the first place).  But they didn't just cut Gygax out of the game, they cut the whole world out of the DMG**.  Thankfully, all that imagination and coolness seems to have crept back in with the setttings (I mean, look at Planescape, Spelljammer, and Dark Sun).

To be honest, I'm pretty sure that playing AD&D with all 2e books except the DMG would be the best way to play AD&D.  And the 2e DMG probably works better as a tabletop reference for the rules.  But as for a book to guide the DM?  Don't accept poor copies of the Gary Gygax original.

/* 1e Unearthed Arcana always had a black space in my heart.  I felt completely ripped off, with character classes balanced by "does not play well with others" (a fatal issue in a D&D party) and questionable reprints from the Dragon (although I later learned that that had been the case for the three original AD&D books as well).  Don't ask about the wrath of a DM not noticing how dangerous a paladin with an 18(72) strength would be by level 4.
// ** And Hasbro fell into the same trap with 4e.  Those only familiar with a reasonably good game and a strange hatred from the rest of the community might have missed the original marketing campaign stressing how they are going to completely remove the "world of imagination" from D&D and limit everything to a battlegrid tabletop.
/// this slashie is in a tavern waiting for the rest of his party
 
2022-08-18 3:06:06 PM  

yet_another_wumpus: MaudlinMutantMollusk: I've got a whole pile of second-edition players and dungeon master guides if anyone is interested

Who would want a 2e DMG?  

I, er, read the 2e DMG maybe a year or two ago.  I was a pretty serious 1e player who stopped playing in my teenage years.  I played Baldur's Gate and thought the thing had minor improvements over 1e+Unearthed Arcana*.  I had heard whispers that the DMG was different, but wasn't expecting what I found.

The difference between Gary Gygax's DMG and Lorraine Williams' DMG couldn't be more extreme.  Every few pages (especially in the start) it seems that the DMG has to scold the DM for letting the players have "bad fun" and to make sure the game is run in the "proper way".  The first edition suffers from Gygax trying to put every cool thing he could, and doing the utmost to inspire a generation of DMs to include anything they could imagine.  And by "suffering" I mean the layout is completely unhelpful to find any rule you might need, although that only goes to push the Gygaxian method of the DM ignoring the rules and make a ruling on the spot.  I remain convinced that 1e DMG was "edited" by putting all the sections thumbtacked on a wall, and then sorted by coolness.  Once enough was sorted to 240 pages of "cool section", they were crammed in anyway they would fit and sent to publish.  It helps for an author to be the CEO and the editor one of his employees (for the author, if not the work in question).  The less ancient DMG seems to be missing all this, replaced by the scolding finger of Lorraine Williams.

To be honest, the real reason for a new edition was to cut Mr. Gygax off from the royalites.  But then again, AD&D did the same thing to Dave Anderson (the guy who originally created the game in the first place).  But they didn't just cut Gygax out of the game, they cut the whole world out of the DMG**.  Thankfully, all that imagination and coolness seems to have crept back in with the setttings (I mean, look at Planesca ...


Which cover 2e dmg are you talking about - there were 2 and the later one was unmitigated ass stench. The first one was better. Same with the players handbook. Paladin on the cover = good - black cover bad
 
2022-08-18 3:08:19 PM  
Last Man on Earth:

/Can we get Dark Sun next?

It's unofficial and doesn't as much cover the setting itself, as far as lore, history, people, places, but a fan put together a really good 5e Player's Guide to Dark Sun that's worth a skim, if you want to run players in the setting under current rules.
 
2022-08-18 3:12:22 PM  

MaudlinMutantMollusk: I've got a whole pile of second-edition players and dungeon master guides if anyone is interested

[raises hand]


Heck yes, I am interested. THAC0 D&D > All other D&D
 
2022-08-18 3:18:57 PM  
Cool.

Do Birthright and Dark Sun next.

Seriously.
 
2022-08-18 3:20:19 PM  

yet_another_wumpus: To be honest, I'm pretty sure that playing AD&D with all 2e books except the DMG would be the best way to play AD&D. And the 2e DMG probably works better as a tabletop reference for the rules. But as for a book to guide the DM? Don't accept poor copies of the Gary Gygax original.


I played 2e for 30+ years, at a table that sat in front of a 15 foot wall of bookcases, with just about every TSR publication thru 2.5e... with rotating DMs, who all owned copies of much of that stuff...

And the 2e DMG almost Never came off the shelf.

IIRC, there were some details about movement, terrain and encumbrance or something that were only mentioned in the DMG, but those were easily memorized.

Hell, I think I consulted the 1e DMG (for random encounter tables) than I did the 2e DMG.

And the first edition Dungeon Master's Guide has a Palpable Aura.  You open the thing, and its personality pours out and fills the room.  Despite its flaws and idiosyncracies, it's a masterpiece.

The second edition Dungeon Master's Guide is a doorstop in comparison.
 
2022-08-18 3:21:51 PM  
Hell, I think I consulted the 1e DMG (for random encounter tables) more than I did the 2e DMG.

/i rolled a one on my language check
 
2022-08-18 3:47:42 PM  
We can but hope that Tony DiTerlizzi at least contributes a few pieces. His style gelled that set to a cohesive whole.

Dammit. I'm gonna have to look at 5e aren't I? But more Planescape is a good thing.
 
2022-08-18 4:06:06 PM  
Can't say I'm optimistic about this one.  Most of 5th edition's setting sourcebooks have been pretty sparse; and Planescape is one of those that needs some serious fleshing out for it to all hold together.

I expect it'll be mostly-okay as a quick conversion guide for old material, a couple of neat new mechanics added to 5E generally; but a really thin and underdeveloped version of the old setting when taken on its own merits.  WotC sometimes seems actively hostile to anything that would help tie little self-contained adventure locales into a coherent whole.
 
2022-08-18 4:48:00 PM  
Ravenloft and Planescape were my jam.  After the changes they seemingly made to the Demiplane of Dread, I'm going cautiously for Planescape.
 
2022-08-18 5:27:24 PM  

Fano: Note to self, check if theTrove is still online


It's not. There is a torrent archive of it that's around, though.
 
2022-08-18 5:46:29 PM  

Wasteland: Can't say I'm optimistic about this one.  Most of 5th edition's setting sourcebooks have been pretty sparse; and Planescape is one of those that needs some serious fleshing out for it to all hold together.

I expect it'll be mostly-okay as a quick conversion guide for old material, a couple of neat new mechanics added to 5E generally; but a really thin and underdeveloped version of the old setting when taken on its own merits.  WotC sometimes seems actively hostile to anything that would help tie little self-contained adventure locales into a coherent whole.


The just released Spelljammer box set is pretty good. Not as much stuff as I would like, but more than enough to run a good campaign.

I just hope they release splatbooks on the neogi, beholder empires, cosmic horrors, and Spelljammer itself soon.
 
2022-08-18 5:55:07 PM  
This weirdly supports the Vecna Conspiracy.

The VECNA Conspiracy of D&D 5.5e
Youtube aksxP2t4fMY

The switch from 2e to 3e involved Vecna ascending inside Sigil -- no gods are allowed into Sigil, but if you get in and then become a god ... well, stuff happened.

So now that we have a rising Vecna *and* Sigil on the horizon, this crazy theory holds up.
 
2022-08-19 12:51:31 AM  
Hoi, chummer! Oh... wait...
 
2022-08-19 1:06:05 AM  

hubiestubert: We can but hope that Tony DiTerlizzi at least contributes a few pieces. His style gelled that set to a cohesive whole.

Dammit. I'm gonna have to look at 5e aren't I? But more Planescape is a good thing.


Yeah, but with the other announcement - by the time you get Planescape, you're better off waiting for the next edition in 2024.
 
2022-08-19 3:17:36 AM  

Tyrone Slothrop: Fano: Note to self, check if theTrove is still online

It's not. There is a torrent archive of it that's around, though.


It depends. There are people seeding sections of it but relatively few people are sharing the whole thing, let along doing it to the general public of the internet.  Most of the people with relatively complete copies of the content have moved their data to somewhere with stricter access controls.

Mostly complete collections of most popular content is up on big general purpose torrent sites though. It's a problem if you're looking for something obscure like Talislanta or Empire of the Petal Throne, but nothing for D&D is obscure.
 
2022-08-19 2:24:09 PM  
Why do people keep wondering about a new Dark Sun book?  It's a setting hip-deep in racial supremacy and slavery.  WotC is not going to touch that setting right now.
 
2022-08-19 5:09:11 PM  

UNC_Samurai: Why do people keep wondering about a new Dark Sun book?  It's a setting hip-deep in racial supremacy and slavery.  WotC is not going to touch that setting right now.


Because it was cool and so, so different from everything else in D&D. Psionics. None of the baggage from Tolkien. Real mysteries and wonders in its setting. The novels answered a lot, but Athas was not so fully developed  as to make everything plain and clear. There are plenty of adventures still to be had there.
 
2022-08-19 5:25:09 PM  

UNC_Samurai: Why do people keep wondering about a new Dark Sun book?  It's a setting hip-deep in racial supremacy and slavery.  WotC is not going to touch that setting right now.


My god the whining on Fark about Dark Sun.

"Fantasy setting has bad guys"

Let's find the fantasy setting where everyone is huggy friends - then you might have a point.
 
2022-08-19 6:19:46 PM  

neongoats: UNC_Samurai: Why do people keep wondering about a new Dark Sun book?  It's a setting hip-deep in racial supremacy and slavery.  WotC is not going to touch that setting right now.

My god the whining on Fark about Dark Sun.

"Fantasy setting has bad guys"

Let's find the fantasy setting where everyone is huggy friends - then you might have a point.


FFS

It's a PR minefield that Hasbro wants no part of.  Get over it.
 
2022-08-19 9:38:54 PM  

UNC_Samurai: neongoats: UNC_Samurai: Why do people keep wondering about a new Dark Sun book?  It's a setting hip-deep in racial supremacy and slavery.  WotC is not going to touch that setting right now.

My god the whining on Fark about Dark Sun.

"Fantasy setting has bad guys"

Let's find the fantasy setting where everyone is huggy friends - then you might have a point.

FFS

It's a PR minefield that Hasbro wants no part of.  Get over it.


No.
 
2022-08-19 9:44:52 PM  

likefunbutnot: UNC_Samurai: Why do people keep wondering about a new Dark Sun book?  It's a setting hip-deep in racial supremacy and slavery.  WotC is not going to touch that setting right now.

Because it was cool and so, so different from everything else in D&D. Psionics. None of the baggage from Tolkien. Real mysteries and wonders in its setting. The novels answered a lot, but Athas was not so fully developed  as to make everything plain and clear. There are plenty of adventures still to be had there.


Spelljammer is straight-up Renaissence-era worldviews with very little Tolkien-esque elements. It's much more informed by planetary romances (like Burroughs) and cosmic horror than anything else.

Also, if you homebrew, it s spectacularly easy to avoid Tolkien traps. I do science fantasy and urban fantasy universes, and have done Iron Age and Age of Exploration scenarios as well. One of the reasons I avoid FR (and Dragonlance and Greyhawk) is the generic fantasy aspects, and every edition after 1e has made that easy.

/You could do a Howard, Moorcock, Lieber, Brust, or Cook world with almost no modification whatsoever.
//Mainly because Howard, Moorcock, and Leiber were at least as influential as Tolkien
///Not to mention Vance
 
2022-08-19 10:45:00 PM  

luidprand: likefunbutnot: UNC_Samurai: Why do people keep wondering about a new Dark Sun book?  It's a setting hip-deep in racial supremacy and slavery.  WotC is not going to touch that setting right now.

Because it was cool and so, so different from everything else in D&D. Psionics. None of the baggage from Tolkien. Real mysteries and wonders in its setting. The novels answered a lot, but Athas was not so fully developed  as to make everything plain and clear. There are plenty of adventures still to be had there.

Spelljammer is straight-up Renaissence-era worldviews with very little Tolkien-esque elements. It's much more informed by planetary romances (like Burroughs) and cosmic horror than anything else.

Also, if you homebrew, it s spectacularly easy to avoid Tolkien traps. I do science fantasy and urban fantasy universes, and have done Iron Age and Age of Exploration scenarios as well. One of the reasons I avoid FR (and Dragonlance and Greyhawk) is the generic fantasy aspects, and every edition after 1e has made that easy.

/You could do a Howard, Moorcock, Lieber, Brust, or Cook world with almost no modification whatsoever.
//Mainly because Howard, Moorcock, and Leiber were at least as influential as Tolkien
///Not to mention Vance


All true, but there's so much to be said about complete departures from Euro-Medieval fantasy.  I love a setting that's kind of post-apocalyptic, but also kind of  fantasy bronze age, because that blend is such an underexplored concept setting-wise.  Along similar lines, I'd like to see the gothic Ravenloft setting brought back beyond just the Curse of Strahd module, it just happens to be a lower priority because creative DMs can already build off CoS for a broader setting pretty easily.  I don't give a rat's ass about Forgotten Realms vs. Grayhawk, because that's all just a framework for the DM to build their own setting.  Different settings, time periods, and general weirdness to act as a baseline is what I'm really looking for.

Some things just won't work in D&D (at least not without extensive mechanical homebrew or reskinning), and other games would be better for some story types (a pure detective story or Regency politicking story in D&D alone is clunky at best, for example), but that doesn't mean D&D shouldn't extend itself to related settings when and where it can.
 
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