Skip to content
Do you have adblock enabled?
 
If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(CBR)   Nobody liked these video game endings. Was it worth all the effort in the end?   (cbr.com) divider line
    More: Interesting, First-person shooter, video games, Best Video Game, Metal Gear Solid, Dead Space franchise, video game endings, Star Wars, video game  
•       •       •

2155 clicks; posted to Fandom » on 18 Aug 2022 at 2:50 PM (7 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



113 Comments     (+0 »)
View Voting Results: Smartest and Funniest


Oldest | « | 1 | 2 | 3 | » | Newest | Show all

 
2022-08-18 1:42:13 PM  
No.
 
2022-08-18 1:53:12 PM  
List fails without Far Cry 5
 
2022-08-18 1:56:33 PM  
 My first time through FO3 pissed me off so bad I put it down for years until after I got NV and played it.  Learned about the DLC and tried it again.

I had been focusing on the main quest lines and not doing the sides because I figured I could get back to them.  When I get "game over"...it was not a good day.
 
2022-08-18 2:53:40 PM  
Mass Effect 3's ending nuked the entire franchise, so no
 
2022-08-18 2:53:55 PM  
Borderlands: Not only is this twist inconsistent with the rest of the game, but it renders the player's entire quest pointless.

media1.giphy.comView Full Size
 
2022-08-18 2:59:03 PM  
I haven't played all the games in TFA, but for most of the ones I have, the author is an idiot.

Except for Mass Effect 3. That garbage poisoned the entire franchise for me. Went from being a diehard fan who'd done all achievements on 1 & 2, gone out of my way to get all retailer exclusives for 2, read all the comics, read all the novels....to never once having touched anything in the franchise after finishing 3.
 
2022-08-18 3:01:21 PM  

Klivian: Mass Effect 3's ending nuked the entire franchise, so no


The climax of the trilogy is The Citadel DLC. The actual story ending is just the end of the plot. The best part of the series was always the characters.
 
2022-08-18 3:02:04 PM  
legendsoflocalization.comView Full Size
 
2022-08-18 3:02:08 PM  
I don't get the hate for Halo 2's ending. It ended with a boss fight against the big bad they'd been teasing the whole game. You knew it was ending. It wasn't a surprise. Then there was a cutscene that set up Halo 3 to be the conclusion of the story.

I guess games didn't often have cliffhangers back then, so maybe that was newish for the medium. But it's not like it just suddenly stopped.
 
2022-08-18 3:03:36 PM  
Bioshock Infinite's ending was the best thing about the game. Booker was a monster responsible for hundreds of deaths, and killing him before he could act was the best thing Elizabeth could do. I guess the writer doesn't understand time travel/alternate universe stories.
 
2022-08-18 3:06:56 PM  
If a game isn't fun, stop playing it. You'll be surprised how quickly you just don't care that you didn't "beat" it.
 
2022-08-18 3:07:18 PM  
The writer also doesn't understand anything about Dark Souls and Dead Space. Dark Souls is all about repetition, both on a small scale and large scale. And humanity was always farked in the Dead Space universe, psychic dead girlfriend out front should have told you.
 
2022-08-18 3:08:51 PM  
"However, Bioshock Infinite's ending comes off disappointing and makes little sense. Booker and Elizabeth defeat both Zachary Comstock and the Vox Populi, only for Elizabeth to take Booker back to the time of his baptism, when some versions of him became Comstock. Elizabeth proceeds to drown him in a process that somehow wipes out Comstock but feels like a nonsensical slap in the players' faces."

This reads like somebody who purposely stopped paying attention about halfway through the game.  I assume the rest is similar.
 
2022-08-18 3:10:05 PM  
I play games to space out, lose track of time and explore. If I'm looking for satisfying endings I'll read books.
 
2022-08-18 3:11:22 PM  
No one was pissed about borderlands ending what the hell
 
2022-08-18 3:12:21 PM  
Instead, the game's main ending, Linking the Fire, proves a downbeat, temporary measure. The player's character spends centuries slowly burning to death just to preserve a dying world, with absolutely no reward for their efforts.

This person played through dark souls and expected a happy ending?
 
2022-08-18 3:13:21 PM  

Tyrone Slothrop: Bioshock Infinite's ending was the best thing about the game. Booker was a monster responsible for hundreds of deaths, and killing him before he could act was the best thing Elizabeth could do. I guess the writer doesn't understand time travel/alternate universe stories.


Exactly.  Booker DeWitt wasn't a better version of Comstock.  They were always the same man.  The manifestations of their violence and evil were just wildly different.
 
2022-08-18 3:14:09 PM  
I'm still sour about this one. The game is fun for a while, expecially with a friend, but it eventually becomes an hours long repetitive slog, and ends like this:

Rampage NES Ending
Youtube MR8mYA5UPi0
 
2022-08-18 3:16:23 PM  

Tyrone Slothrop: The writer also doesn't understand anything about Dark Souls and Dead Space. Dark Souls is all about repetition, both on a small scale and large scale. And humanity was always farked in the Dead Space universe, psychic dead girlfriend out front should have told you.


Wait... I didn't get that far... They thought the ending of Dark Souls was bad?

Like... you managed to surmount the church, defeat the gargoyles, ring the bell, descend into hell itself by way of Blight Town, get lost for 25 hours, rally yourself and make it to the crucible.

And the last 15 minutes ruined the game for you?  The fark would you do different!?  It's tonally perfect and has been the telegraphed destination for the entire game.
 
2022-08-18 3:21:15 PM  

BeesNuts: Tyrone Slothrop: The writer also doesn't understand anything about Dark Souls and Dead Space. Dark Souls is all about repetition, both on a small scale and large scale. And humanity was always farked in the Dead Space universe, psychic dead girlfriend out front should have told you.

Wait... I didn't get that far... They thought the ending of Dark Souls was bad?

Like... you managed to surmount the church, defeat the gargoyles, ring the bell, descend into hell itself by way of Blight Town, get lost for 25 hours, rally yourself and make it to the crucible.

And the last 15 minutes ruined the game for you?  The fark would you do different!?  It's tonally perfect and has been the telegraphed destination for the entire game.


To be fair the game is kinda shiat after anor Londo but the ending ain't the issue.
 
2022-08-18 3:21:33 PM  
Of the ones I played I do agree. KOTOR 2's ending was unfinished, Halo 2's was a cliff hangar, and Mass Effect 3's sucked donkey balls.

I'd also toss in Deus Ex: Human Revolution since it also culminates in a "press one of three buttons for different endings" situation like ME:3 did.
 
2022-08-18 3:25:05 PM  
List fails without Xenogears. It was the game that was solid good then just kind of gave up at the end where they read you the story and then let you fight the boss fights.
 
2022-08-18 3:26:10 PM  

BeesNuts: "However, Bioshock Infinite's ending comes off disappointing and makes little sense. Booker and Elizabeth defeat both Zachary Comstock and the Vox Populi, only for Elizabeth to take Booker back to the time of his baptism, when some versions of him became Comstock. Elizabeth proceeds to drown him in a process that somehow wipes out Comstock but feels like a nonsensical slap in the players' faces."

This reads like somebody who purposely stopped paying attention about halfway through the game.  I assume the rest is similar.


Yeah they didn't bother to really look into it at all.  While it is stupidly convoluted, it's a logical progression given the conditions that reality operates under - and an insanely well-documented one at that.  Did I have to go look at a fan page to see half of the stuff?  Yep.  There are a lot of seemingly innocuous things going on that no one will pay attention to on the first go.  But once they start pointing them out - the lights come on, and all of a sudden you've got, "JFC seriously?  Y'all some obsessive convoluted MFers - but this is admittedly impressive."
 
2022-08-18 3:30:10 PM  
This list fails without Tetris...
 
2022-08-18 3:32:16 PM  

ReverendLoki: This list fails without Tetris...


What fail?  It's the biggest crossover until Smash Bros.
i.ytimg.comView Full Size
 
2022-08-18 3:32:53 PM  
nerdist.comView Full Size
 
2022-08-18 3:35:16 PM  

Some Junkie Cosmonaut: BeesNuts: "However, Bioshock Infinite's ending comes off disappointing and makes little sense. Booker and Elizabeth defeat both Zachary Comstock and the Vox Populi, only for Elizabeth to take Booker back to the time of his baptism, when some versions of him became Comstock. Elizabeth proceeds to drown him in a process that somehow wipes out Comstock but feels like a nonsensical slap in the players' faces."

This reads like somebody who purposely stopped paying attention about halfway through the game.  I assume the rest is similar.

Yeah they didn't bother to really look into it at all.  While it is stupidly convoluted, it's a logical progression given the conditions that reality operates under - and an insanely well-documented one at that.  Did I have to go look at a fan page to see half of the stuff?  Yep.  There are a lot of seemingly innocuous things going on that no one will pay attention to on the first go.  But once they start pointing them out - the lights come on, and all of a sudden you've got, "JFC seriously?  Y'all some obsessive convoluted MFers - but this is admittedly impressive."


I didn't even really find it that convoluted.  Booker got baptized in one reality and met a woman who helped him build Columbia.  Together they discovered the Tears and started trying to use and manipulate them.  This eventually made Comstock infertile, which was a problem for his legacy.  So he hopped to another reality using a Tear and paid off his own debts in exchange for a daughter that was literally of his own blood.  Then he experimented on her to give her the power to open Tears.  And she set things up to bring her original father to Columbia to set her free.

Upon seeing that her father wasn't really *better* than the man he became in this reality, and fearing that he would simply supplant Comstock, put and end to the story.

In the context of Bioshock 1 it's really just another take on the "you aren't who you believe yourself to be" trope.  Taken to pretty absurd heights, sure, but there were like ... 5 major scenes that piece all of this together.

Then again, I've read House of Leaves and I feel like I could probably summarize it if you gave me like ... 2 years.  So I'm pretty smart. .____.
 
2022-08-18 3:42:06 PM  
Ultima IV - game ending
Youtube 20RD6TSl5FM


First game I ever beat.
 
2022-08-18 3:47:34 PM  

Klivian: Mass Effect 3's ending nuked the entire franchise, so no


I had some continuity problems w/ ME3 (it was unclear how and why some if my crew survived) but the actual ending decision was fine. Because it's not a choice, it's a puzzle. There is in fact only one correct choice to defeat the Reapers and survive.

Add in a great, emotional scene with the Illusive Man and Major Anderson immediately before and I think it was a great ending that has only improved with time and consideration.
 
2022-08-18 3:49:37 PM  
Just realized, I think the 'scale' of bad endings is heavily weighed on the investment to get there. ME3 really hits harder than a lot (all?) of others on that list because it was an investment of 100-120 hours through 3 games (5 years) to get there and be presented with shiat. And while it wasn't a 'years' investment, Fallout 3 hits bad as well because it's 80-100 hours just in that game (provided you don't speed run the main quest) to get to the shiat end as well.

Some of the others are meh, because it wasn't too much of an investment reaching the ending.

I'd put Dragon Age 2. The 1st was amazing and was hyped for 2nd. It was so boring and repetitive I don't even remember the ending (feel it was just a bridging one to the 3rd game), which puts it in the bad category as DA1 was a game I played through at least 5-6 times, and loved it every time.
 
2022-08-18 3:50:39 PM  
Half Life 2 wasn't the most spectacular ending, sure, but giant boss battles aren't always fun, either. Besides, it went with the whole "The story continues..." vibe that you get from it. I really think a HL3 would have made the ending all make sense.
 
2022-08-18 3:51:15 PM  

Tyrone Slothrop: Bioshock Infinite's ending was the best thing about the game. Booker was a monster responsible for hundreds of deaths, and killing him before he could act was the best thing Elizabeth could do. I guess the writer doesn't understand time travel/alternate universe stories.


I mean, what other twist ending could they have done?
 
2022-08-18 3:51:27 PM  

NeoCortex42: Klivian: Mass Effect 3's ending nuked the entire franchise, so no

The climax of the trilogy is The Citadel DLC. The actual story ending is just the end of the plot. The best part of the series was always the characters.


Agreed. They screwed up with the original "ROCKS FALL, EVERYONE DIES!" ending for ME3. There was also plenty of salty fanboys upset at losing Shepherd.

But the Citadal DLC and the eventual expanded ending did a decent job of wrapping up the story threads and giving closure. Hard to put a bow on just how much was in the entire trilogy.
 
2022-08-18 3:53:54 PM  

NeoCortex42: Klivian: Mass Effect 3's ending nuked the entire franchise, so no

The climax of the trilogy is The Citadel DLC. The actual story ending is just the end of the plot. The best part of the series was always the characters.


This. While I loathe the Starchild and everything that came with it (if you're gonna do some holo-shiat to represent the Reapers, put Harbinger, or the Virmire Sacrifice if you wanna "reach into memories"), Citadel DLC was fantastic. Top 5 DLCs all-time for me (Old World Blues is also on that list).

It's basically Avengers: Endgame. Provides a shiat-ton of callbacks, pokes fun at itself, and is more about the player/audience having fun and then an ending. It was what everyone really wanted, but really couldn't be put in the main game as it is a complete tonal/thematic shift.
 
2022-08-18 3:58:17 PM  

scottydoesntknow: Just realized, I think the 'scale' of bad endings is heavily weighed on the investment to get there. ME3 really hits harder than a lot (all?) of others on that list because it was an investment of 100-120 hours through 3 games (5 years) to get there and be presented with shiat. And while it wasn't a 'years' investment, Fallout 3 hits bad as well because it's 80-100 hours just in that game (provided you don't speed run the main quest) to get to the shiat end as well.

Some of the others are meh, because it wasn't too much of an investment reaching the ending.

I'd put Dragon Age 2. The 1st was amazing and was hyped for 2nd. It was so boring and repetitive I don't even remember the ending (feel it was just a bridging one to the 3rd game), which puts it in the bad category as DA1 was a game I played through at least 5-6 times, and loved it every time.


It's not all just investment. Some games just have great storylines that fizzle out. It's not as much time investment as you were really enjoying the storyline and it just ends. On the flip side, there are the ones with such rich, deep, satisfying stories that they could have the best ending ever created, and you'd still be bummed when it got over. The latest Metro is like that. I can't remember which version it is at this point, but you never wanted the story to end, it was awesome.

OTOH, I'm paying COD Black Ops III, and can only vaguely remember what the storyline is supposed to be a bout.
 
2022-08-18 3:58:17 PM  

Fano: Tyrone Slothrop: Bioshock Infinite's ending was the best thing about the game. Booker was a monster responsible for hundreds of deaths, and killing him before he could act was the best thing Elizabeth could do. I guess the writer doesn't understand time travel/alternate universe stories.

I mean, what other twist ending could they have done?


Sounds like the author wants nice clean endings where their power fantasy is rewarded with ultimate, supreme, undeniable victory over the forces of evil.

So I presume their desired twist would have been Booker crashing Columbia into the Pacific and creating a new water-bound civilization that he could rule (justly of course) with the same authority as Comstock.  Then Booker drives the boat city to America and is elected King of Earth.  And humanity lives in peace and prosperity forever and ever under the new system his genius creates.
 
2022-08-18 3:58:47 PM  
If Son's of Liberty isn't on there I set fire to the internet.  Ok you guys are safe.

"Fallout 3's Ending Required A DLC"  No it didn't.  The ending without the patch was perfectly fine.

"Halo 2 Doesn't End, It Just Stops"  Meh the whole game was garbage.
 
2022-08-18 4:11:08 PM  
I can understand that people hated the ending to MGS2, but saying it makes no sense in the context the game gives and is built on, the AI explicitly tells you the end goal, yes there's a lot of fluff that needs ignored, but honestly their goal just gets hammered home as "it worked" with how MGS4 opens and even Revengance pokes slightly at with the Patriot's end goal.  Cutting out the whole Arsenal Gear crashing into Manhattan doesn't help with how jarring the scene with Solid jumping into the Hudson after Liquid possessed Ocelot to the whole AI diatribe about what S3 actually meant, to Snake telling Raiden to seek to break free of his controller and live his own life on his terms.
 
2022-08-18 4:12:32 PM  

SirDigbyChickenCaesar: "Fallout 3's Ending Required A DLC"  No it didn't.  The ending without the patch was perfectly fine.


Nope, it needed to be fixed.

You give me a mutant immune to radiation, or a robot, which radiation can't affect, as people who will follow me to the ends of the earth.

And then you tell me, when there's a room full of radiation, and both my mutant and robot are with me, that I must go in there because it's "my destiny?!" Fark that.

I don't have too many qualms with games that choose to end instead of allowing you to continue past the main-game storyline, but making up bullshiat because every player is going to be like "WTF, why don't you get your green mutant ass in there and do it?" is bad writing. Even having it end and saying "The Lone Wanderer did all this amazing stuff and continued his journies" in a PPT slideshow works better than telling me my character had to die because reasons.

Did it require a full DLC? Probably not, but much appreciated.

But it did require some tweaking to make it make sense, at the very least.
 
2022-08-18 4:14:00 PM  

houstondragon: NeoCortex42: Klivian: Mass Effect 3's ending nuked the entire franchise, so no

The climax of the trilogy is The Citadel DLC. The actual story ending is just the end of the plot. The best part of the series was always the characters.

Agreed. They screwed up with the original "ROCKS FALL, EVERYONE DIES!" ending for ME3. There was also plenty of salty fanboys upset at losing Shepherd.

But the Citadal DLC and the eventual expanded ending did a decent job of wrapping up the story threads and giving closure. Hard to put a bow on just how much was in the entire trilogy.


The expanded ending was still a shiatshow, there was just more shiat. The people in your party in the desperate final rush to the teleporter beam who clearly died? Nah, the reaper politely stopped killing everyone long enough for the Normandy to fly in and sit stationary while Shepard drags them aboard. You wanted to be able to mention to the star kid that the entire premise of the ending makes no sense in a playthrough where you brought peace between the Quarians and Geth? Ok, we'll let you do that now but he's just going to brush it off. That and the three choices as presented aren't any less crap because the premise they're based on is still just as stupid and still comes completely out of nowhere by framing a sideplot as the key question around which the entire series hinges.

I've yet to touch the Citadel dlc because the game was already dead to me thanks to the ending before it ever came out. I got the Legendary collection for free on Prime Day but still haven't touched it because I just don't have the motivation to play through it all again.
 
2022-08-18 4:18:50 PM  
FTA:

The story simply ends in that collapsing building, creating an unsatisfying cliffhanger for Half-Life 2: Episode 1.


So let me get this straight, mister author of the article.

You're critical of the ending in Half Life 2, despite the fact that it ends nearly exactly the same way it begins; with a mysterious conversation and the G-Man.

Then, you're going to reference Episode 1, but not address the absolutely disgustingly unsatisfying ending of Half Life 2: Episode 2?! The episode that has gave Half Life fans collective blue balls for the last 15 years. REALLY?! THAT'S WHAT YOU'RE GOING WITH?!?
 
2022-08-18 4:22:43 PM  
Half Life 2: Episode 2 is the most soul-crushing experience for an entire fan base.

I still love Half Life, don't get me wrong, but Valve absolutely ABANDONED gamers who just wanted to see the conclusion of arguably the best first-person shooter franchise of all-time.

Years and years and years of frustration and radio silence.

It was brutal.


/thankfully there is Half Life: Alyx
//I will say no more out of courtesy to everyone in the thread
 
2022-08-18 4:27:52 PM  

Tyrone Slothrop: Bioshock Infinite's ending was the best thing about the game. Booker was a monster responsible for hundreds of deaths, and killing him before he could act was the best thing Elizabeth could do. I guess the writer doesn't understand time travel/alternate universe stories.


Yeah, I agree. I wasn't confused by Bioshock Infinite's ending whatsoever. And it was haunting and brutal. It's among the best game endings I can think of - it's just a REAL Debbie Downer of an ending.

(SPOILER WARNING) Elizabeth isn't just killing Booker... she's erasing herself from existence at the same time. Purposefully and knowingly. Ooof level infinite. (END SPOILER WARNING)

I played through it again with my wife last year, and when we got to the end she was like, "Oh my god! Wow. Yeah, so that was a great story but I'm really going to need you to play a Hello Kitty game or something now, because that was depressing as all fark."
 
2022-08-18 4:30:43 PM  

Chemlight Battery: I don't get the hate for Halo 2's ending. It ended with a boss fight against the big bad they'd been teasing the whole game. You knew it was ending. It wasn't a surprise. Then there was a cutscene that set up Halo 3 to be the conclusion of the story.

I guess games didn't often have cliffhangers back then, so maybe that was newish for the medium. But it's not like it just suddenly stopped.


People also seem to forget that Halo 2 and 3 were going to be the same game, until Bungie realized it was too much and split it into two games.  So Halo 2 was never supposed to have an "ending" anyway, more like a "To Be Continued".

 
2022-08-18 4:35:50 PM  

BeesNuts: I didn't even really find it that convoluted


The convolution is not so much in the plot (it is but it's fairly mild as weird sc fi shiat goes), the convolution is in how they show you supporting evidence and clues all through all of the games in the series, and consistently build toward what happens, without making it at all obvious that's what they're showing to you.  To the point that looking at a fan site or something I personally at least ran into a ton of, "Oh so THAT'S why X was Y."  What seemed like random elements sometimes were indeed, and sometimes they were not at all.  I'd really, really hate to have to have been whoever kept the dev bible on the series - busy individual with writer's cramp
 
2022-08-18 4:36:31 PM  
I suspect TFAuthor's metric of a bad ending is, in a lot of ways, an aversion to endings that make you go "then what was the farking point of everything I just went through if the ending's just going to go 'nope, you lose/die anyway, lol'?  Was it all for nothing?  Did everything just amount to me making things even worse for everyone?"  Honestly, I get that.  Even though the ending is theoretically the least important part of a game, knowing that an awful outcome is inevitable can just kill my desire to keep going.  The Far Cry games are bad about that.  Unhappy endings are fine in most media, but when you're the one actively doing the stuff, it hits differently.
 
2022-08-18 4:46:56 PM  

Last Man on Earth: I suspect TFAuthor's metric of a bad ending is, in a lot of ways, an aversion to endings that make you go "then what was the farking point of everything I just went through if the ending's just going to go 'nope, you lose/die anyway, lol'?  Was it all for nothing?  Did everything just amount to me making things even worse for everyone?"  Honestly, I get that.  Even though the ending is theoretically the least important part of a game, knowing that an awful outcome is inevitable can just kill my desire to keep going.  The Far Cry games are bad about that.  Unhappy endings are fine in most media, but when you're the one actively doing the stuff, it hits differently.


Often gotten the feeling with Far Cry, as least up till 5, that they're all just extended, "See, this kinda shiat is what actually happens when someone just jumps in and tries to play savior."  Anti-action game action games, if that makes any sense at all.  Extended metaphors for, "This is human relationships, it's automatically farking complicated and you aren't the protagonist you think you are.  You're just another chaos goblin."  Someone down there doesn't dig too much on the white savior trope.  I can't really blame them on that one

/thankfully they tend to produce at least decent action game while doing that
//no need to play Analyze This with it if you don't want to, you can just murder stuff happily enough
///but if you want to look, it seems pretty apparent imo
 
2022-08-18 4:58:31 PM  

Some Junkie Cosmonaut: Last Man on Earth: I suspect TFAuthor's metric of a bad ending is, in a lot of ways, an aversion to endings that make you go "then what was the farking point of everything I just went through if the ending's just going to go 'nope, you lose/die anyway, lol'?  Was it all for nothing?  Did everything just amount to me making things even worse for everyone?"  Honestly, I get that.  Even though the ending is theoretically the least important part of a game, knowing that an awful outcome is inevitable can just kill my desire to keep going.  The Far Cry games are bad about that.  Unhappy endings are fine in most media, but when you're the one actively doing the stuff, it hits differently.

Often gotten the feeling with Far Cry, as least up till 5, that they're all just extended, "See, this kinda shiat is what actually happens when someone just jumps in and tries to play savior."  Anti-action game action games, if that makes any sense at all.  Extended metaphors for, "This is human relationships, it's automatically farking complicated and you aren't the protagonist you think you are.  You're just another chaos goblin."  Someone down there doesn't dig too much on the white savior trope.  I can't really blame them on that one

/thankfully they tend to produce at least decent action game while doing that
//no need to play Analyze This with it if you don't want to, you can just murder stuff happily enough
///but if you want to look, it seems pretty apparent imo


That's my take too.  You weren't a white guy in 4, but you'd been living in the US, so it amounted to the same.  It was a pretty brutal "this is what happens when you jump in the middle of a civil war you know absolutely nothing about."  Meanwhile, if you actually do the smart thing (wait like the dictator told you to, get backup before arresting the way-too-confident cult leader in the middle of his followers), things turn out as well as possible for you.  At least 3 theoretically gave you the opportunity to accomplish your goal, save your friends, and topple a pirate operation (even if it's painfully obvious the native leader was playing you from the minute you met her), and 6's ending isn't too bad, but 4 and 5 went out of their way to just kick the player in the teeth.

/they're still really solid from a gameplay standpoint, though
 
2022-08-18 5:02:11 PM  

BeesNuts: In the context of Bioshock 1 it's really just another take on the "you aren't who you believe yourself to be" trope. Taken to pretty absurd heights, sure, but there were like ... 5 major scenes that piece all of this together.

Then again, I've read House of Leaves and I feel like I could probably summarize it if you gave me like ... 2 years. So I'm pretty smart. .____.


Please enjoy your new Blue 1 Fark ID.
 
2022-08-18 5:05:27 PM  

Last Man on Earth: I suspect TFAuthor's metric of a bad ending is, in a lot of ways, an aversion to endings that make you go "then what was the farking point of everything I just went through if the ending's just going to go 'nope, you lose/die anyway, lol'?  Was it all for nothing?  Did everything just amount to me making things even worse for everyone?"  Honestly, I get that.  Even though the ending is theoretically the least important part of a game, knowing that an awful outcome is inevitable can just kill my desire to keep going.  The Far Cry games are bad about that.  Unhappy endings are fine in most media, but when you're the one actively doing the stuff, it hits differently.


i.ytimg.comView Full Size

Nothing really matters
 
Displayed 50 of 113 comments


Oldest | « | 1 | 2 | 3 | » | Newest | Show all


View Voting Results: Smartest and Funniest

This thread is closed to new comments.

Continue Farking




On Twitter


  1. Links are submitted by members of the Fark community.

  2. When community members submit a link, they also write a custom headline for the story.

  3. Other Farkers comment on the links. This is the number of comments. Click here to read them.

  4. Click here to submit a link.