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(YouTube)   D&D sends a Spelljammer with a d20 into space, and if those words make sense then this video is for you   (youtube.com) divider line
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696 clicks; posted to Fandom » on 17 Aug 2022 at 11:20 AM (5 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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2022-08-17 10:57:01 AM  
I was more of a Planescape sort of dude. Mainly for the setting, and Tony DiTerlizzi's great art. Well, and a lot more demons, devils and the like. It was a great hook for a romp across planes and a whole raft of universes. And I don't think it would have been possible WITHOUT the original Spelljammer. The piratical and nautical feel, while crossing phlogiston and crystal spheres put a certain flavor of metaphysics into the mix, that Planescape was able to ride into something new, yet familiar.

I DID appreciate that Spelljammer brought in the races of Star Frontiers. It was a nice callback, and one that I hope they'll continue for the new edition. Mind you, I haven't updated my game to 5th Edition--I am still kind of a fan of 3.5 and the d20 System for its universality. d20 Future. d20 Modern. Urban Arcana. Throw in the Eberron setting, and a few others, and you could certainly pulse and pulp a setting that could mix and match a bit, and adapt a lot of older rules sets into the mix again.

If Spelljammer can get back into the mix, then Planescape might be up for revival, and that might interest me enough to check out the new editions.
 
2022-08-17 11:07:20 AM  

hubiestubert: I was more of a Planescape sort of dude


You farkling nerd.

/don't know what Planescape is
//played D&D in middle school
///no, didn't get laid, thanks for asking
 
2022-08-17 11:19:17 AM  

Mugato: hubiestubert: I was more of a Planescape sort of dude

You farkling nerd.

/don't know what Planescape is
//played D&D in middle school
///no, didn't get laid, thanks for asking


We regularly post on a news aggregator, and have for decades now. Nerd was pretty much understood wasn't it?

upload.wikimedia.orgView Full Size
 
2022-08-17 11:38:54 AM  

hubiestubert: Mugato: hubiestubert: I was more of a Planescape sort of dude

You farkling nerd.

/don't know what Planescape is
//played D&D in middle school
///no, didn't get laid, thanks for asking

We regularly post on a news aggregator, and have for decades now. Nerd was pretty much understood wasn't it?

[upload.wikimedia.org image 640x640]


Don't be such a berk, cutter.
 
2022-08-17 11:39:23 AM  

hubiestubert: I was more of a Planescape sort of dude. Mainly for the setting, and Tony DiTerlizzi's great art. Well, and a lot more demons, devils and the like. It was a great hook for a romp across planes and a whole raft of universes. And I don't think it would have been possible WITHOUT the original Spelljammer. The piratical and nautical feel, while crossing phlogiston and crystal spheres put a certain flavor of metaphysics into the mix, that Planescape was able to ride into something new, yet familiar.

I DID appreciate that Spelljammer brought in the races of Star Frontiers. It was a nice callback, and one that I hope they'll continue for the new edition. Mind you, I haven't updated my game to 5th Edition--I am still kind of a fan of 3.5 and the d20 System for its universality. d20 Future. d20 Modern. Urban Arcana. Throw in the Eberron setting, and a few others, and you could certainly pulse and pulp a setting that could mix and match a bit, and adapt a lot of older rules sets into the mix again.

If Spelljammer can get back into the mix, then Planescape might be up for revival, and that might interest me enough to check out the new editions.


2nd edition was best edition simply for the sheer amount of options. I know they were in many cases driven by corporate greed to throw enough shiat at the wall to see what stuck and made a profit, but the setting writers threw effort and talent into every one. Spelljammer was my favorite but Planescape and Birthright were right behind it, and Dark Sun was pretty damn cool too.
 
2022-08-17 11:42:07 AM  
Loved spelljammer, did homebrew in 4E, spelljammer is fantastic in 4e because you can make entire crews that would be impossible in other editions.   Ya this beholder ship has 30 beholders on it, good luck with that!
 
2022-08-17 12:06:55 PM  
Not a fan of the "Astral Sea" stuff.  You can now get to the Astral Plane by going far enough in any direction.  Crystal Spheres are no longer explicit, but are somewhat implied; it's described as more of a veil.

By extension, you can now fly a ship to the Outer Planes.  Planejammer?

I've said it before, but I'm gonna miss the Flow, which was the whole reason for spaceships to have those silly sails.
 
2022-08-17 12:12:32 PM  
Okay, so I'm not familiar with the spelljammer stuff and know there's new races coming to the game. We're getting new Elves, some tin men, some hippo-folk, some bugs, and some other stuff. 

Would anyone familiar with this stuff be kind enough to give me a high level rundown of each race and what makes them unique aside from the obvious superficial nonsense?
 
2022-08-17 12:13:46 PM  

skyotter: Not a fan of the "Astral Sea" stuff.  You can now get to the Astral Plane by going far enough in any direction.  Crystal Spheres are no longer explicit, but are somewhat implied; it's described as more of a veil.

By extension, you can now fly a ship to the Outer Planes.  Planejammer?

I've said it before, but I'm gonna miss the Flow, which was the whole reason for spaceships to have those silly sails.


I'll just run an OSR style game and make Spelljammer part of the mid high levels. And then Planescape for the higher levels.
 
2022-08-17 12:17:30 PM  
Anyone else find it funny that their 3D designer doesn't see in 3D?
 
2022-08-17 12:21:40 PM  

Incog_Neeto: Loved spelljammer, did homebrew in 4E, spelljammer is fantastic in 4e because you can make entire crews that would be impossible in other editions.   Ya this beholder ship has 30 beholders on it, good luck with that!


Nothing's impossible when it comes to DnD homebrew, especially if you don't care about the source material setting. 

You want Lich Queen Tiamat riding a flaming chariot pulled by 2 tarrasques? Boom! You have Lich Queen Tiamat riding a flaming chariot pulled by 2 tarrasques. 

You want a flying kraken demogorgon? Boom! You have a flying kraken demogorgon. 

Icecream cone mimics? You got it! 

Wanna fight along side an army of nudists riding flaming unicorn mounts and weilding d*ldo bats as bludgeoning weapons to overthrow a tyrannical overlord who steals everyone's cheese? Get that cast away armor ready to go, because it can and will happen if you want it to!

The only thing that can't happen in DnD is the things nobody has ever conceived of before.
 
2022-08-17 12:27:42 PM  

Cthulhu Theory: Incog_Neeto: Loved spelljammer, did homebrew in 4E, spelljammer is fantastic in 4e because you can make entire crews that would be impossible in other editions.   Ya this beholder ship has 30 beholders on it, good luck with that!

Nothing's impossible when it comes to DnD homebrew, especially if you don't care about the source material setting. 

You want Lich Queen Tiamat riding a flaming chariot pulled by 2 tarrasques? Boom! You have Lich Queen Tiamat riding a flaming chariot pulled by 2 tarrasques. 

You want a flying kraken demogorgon? Boom! You have a flying kraken demogorgon. 

Icecream cone mimics? You got it! 

Wanna fight along side an army of nudists riding flaming unicorn mounts and weilding d*ldo bats as bludgeoning weapons to overthrow a tyrannical overlord who steals everyone's cheese? Get that cast away armor ready to go, because it can and will happen if you want it to!

The only thing that can't happen in DnD is the things nobody has ever conceived of before.


Barrier Peaks has a crashed spaceship and robots
 
2022-08-17 12:29:10 PM  

Cthulhu Theory: Okay, so I'm not familiar with the spelljammer stuff and know there's new races coming to the game. We're getting new Elves, some tin men, some hippo-folk, some bugs, and some other stuff. 

Would anyone familiar with this stuff be kind enough to give me a high level rundown of each race and what makes them unique aside from the obvious superficial nonsense?


Well, for the most part. The three Star Frontiers races are being introduced into D&D. Dralasites -> Proteans, Yazirians -> Hadrozee, Vrusk -> Thri-Kreen. The Giff are a war-adjacent Hippo people, who have a very Victorian outlooks on war and spelljamming relations. The new elves are the ones that went out in the world beyond in search of their gods the long way round, and we're changed by the experience. The autognomes, are Krynn gnomes with a cybernetic overlay.

Or at least that's the info I have on them.

/Played Spelljammer back in the day.
//Jim Holloway is nigh unto a god of art to me.
 
2022-08-17 12:30:05 PM  

SirDigbyChickenCaesar: Cthulhu Theory: Incog_Neeto: Loved spelljammer, did homebrew in 4E, spelljammer is fantastic in 4e because you can make entire crews that would be impossible in other editions.   Ya this beholder ship has 30 beholders on it, good luck with that!

Nothing's impossible when it comes to DnD homebrew, especially if you don't care about the source material setting. 

You want Lich Queen Tiamat riding a flaming chariot pulled by 2 tarrasques? Boom! You have Lich Queen Tiamat riding a flaming chariot pulled by 2 tarrasques. 

You want a flying kraken demogorgon? Boom! You have a flying kraken demogorgon. 

Icecream cone mimics? You got it! 

Wanna fight along side an army of nudists riding flaming unicorn mounts and weilding d*ldo bats as bludgeoning weapons to overthrow a tyrannical overlord who steals everyone's cheese? Get that cast away armor ready to go, because it can and will happen if you want it to!

The only thing that can't happen in DnD is the things nobody has ever conceived of before.

Barrier Peaks has a crashed spaceship and robots


You know what else has a crashed spaceship and robots? 

Pretty much every Alien movie.
 
2022-08-17 12:30:06 PM  

hubiestubert: I was more of a Planescape sort of dude. Mainly for the setting, and Tony DiTerlizzi's great art. Well, and a lot more demons, devils and the like. It was a great hook for a romp across planes and a whole raft of universes. And I don't think it would have been possible WITHOUT the original Spelljammer. The piratical and nautical feel, while crossing phlogiston and crystal spheres put a certain flavor of metaphysics into the mix, that Planescape was able to ride into something new, yet familiar.

I DID appreciate that Spelljammer brought in the races of Star Frontiers. It was a nice callback, and one that I hope they'll continue for the new edition. Mind you, I haven't updated my game to 5th Edition--I am still kind of a fan of 3.5 and the d20 System for its universality. d20 Future. d20 Modern. Urban Arcana. Throw in the Eberron setting, and a few others, and you could certainly pulse and pulp a setting that could mix and match a bit, and adapt a lot of older rules sets into the mix again.

If Spelljammer can get back into the mix, then Planescape might be up for revival, and that might interest me enough to check out the new editions.


Journeys Through the Radiant Citadel (which came out earlier this summer) sets a 5E basis for a lot of the plane hopping stuff by establishing a hub connecting to many worlds within the Astral Sea, so pairing that with the new Spelljammer release makes me think that a Sigil setting/adventure is likely on the horizon as well.
 
2022-08-17 12:30:35 PM  

SirDigbyChickenCaesar: Cthulhu Theory: Incog_Neeto: Loved spelljammer, did homebrew in 4E, spelljammer is fantastic in 4e because you can make entire crews that would be impossible in other editions.   Ya this beholder ship has 30 beholders on it, good luck with that!

Nothing's impossible when it comes to DnD homebrew, especially if you don't care about the source material setting. 

You want Lich Queen Tiamat riding a flaming chariot pulled by 2 tarrasques? Boom! You have Lich Queen Tiamat riding a flaming chariot pulled by 2 tarrasques. 

You want a flying kraken demogorgon? Boom! You have a flying kraken demogorgon. 

Icecream cone mimics? You got it! 

Wanna fight along side an army of nudists riding flaming unicorn mounts and weilding d*ldo bats as bludgeoning weapons to overthrow a tyrannical overlord who steals everyone's cheese? Get that cast away armor ready to go, because it can and will happen if you want it to!

The only thing that can't happen in DnD is the things nobody has ever conceived of before.

Barrier Peaks has a crashed spaceship and robots


And they did a completely different retake on that in 2nd edition called Tale of the Comet.
 
2022-08-17 12:47:34 PM  

Boojum2k: hubiestubert: I was more of a Planescape sort of dude. Mainly for the setting, and Tony DiTerlizzi's great art. Well, and a lot more demons, devils and the like. It was a great hook for a romp across planes and a whole raft of universes. And I don't think it would have been possible WITHOUT the original Spelljammer. The piratical and nautical feel, while crossing phlogiston and crystal spheres put a certain flavor of metaphysics into the mix, that Planescape was able to ride into something new, yet familiar.

I DID appreciate that Spelljammer brought in the races of Star Frontiers. It was a nice callback, and one that I hope they'll continue for the new edition. Mind you, I haven't updated my game to 5th Edition--I am still kind of a fan of 3.5 and the d20 System for its universality. d20 Future. d20 Modern. Urban Arcana. Throw in the Eberron setting, and a few others, and you could certainly pulse and pulp a setting that could mix and match a bit, and adapt a lot of older rules sets into the mix again.

If Spelljammer can get back into the mix, then Planescape might be up for revival, and that might interest me enough to check out the new editions.

2nd edition was best edition simply for the sheer amount of options. I know they were in many cases driven by corporate greed to throw enough shiat at the wall to see what stuck and made a profit, but the setting writers threw effort and talent into every one. Spelljammer was my favorite but Planescape and Birthright were right behind it, and Dark Sun was pretty damn cool too.


I played 1st and 2nd editions for years and years and then moved away from home and didn't play D&D again for a long time. Now I'm playing in a 5th ed game that's been ongoing for a couple years and I must say I really like how streamlined they've made things.

1st and 2nd eds were totally fine, but both had lots of random rules very specific to certain things that slowed play down unnecessarily ("You're attacking with a bardiche, the first opponent is wearing chain mail armor and the second opponent is wearing splint mail, so you get a +1 to hit but -1 damage on the first guy and a -1 hit and +1 damage on the second guy").

At first, 5e seemed to "genericize" everyone a bit, no more unique flavor if anyone can take levels of any class, but as I've played it longer it still does feel like everyone's unique, and it gives the players a lot of options to make very unique characters, more so than was possible in 1st and 2nd eds.
 
2022-08-17 1:00:03 PM  

SavageWombat: hubiestubert: Mugato: hubiestubert: I was more of a Planescape sort of dude

You farkling nerd.

/don't know what Planescape is
//played D&D in middle school
///no, didn't get laid, thanks for asking

We regularly post on a news aggregator, and have for decades now. Nerd was pretty much understood wasn't it?

[upload.wikimedia.org image 640x640]

Don't be such a berk, cutter.


Planescape always felt a little too urban/gritty for me, but maybe because we were already playing Shadowrun at the time, and both had pages of slang to memorize. I didn't like the art at first for some reason (odd proportions plus watercolors, I think, to someone used to Elmore) but it grew on me.
 
2022-08-17 1:39:50 PM  

palelizard: SavageWombat: hubiestubert: Mugato: hubiestubert: I was more of a Planescape sort of dude

You farkling nerd.

/don't know what Planescape is
//played D&D in middle school
///no, didn't get laid, thanks for asking

We regularly post on a news aggregator, and have for decades now. Nerd was pretty much understood wasn't it?

[upload.wikimedia.org image 640x640]

Don't be such a berk, cutter.

Planescape always felt a little too urban/gritty for me, but maybe because we were already playing Shadowrun at the time, and both had pages of slang to memorize. I didn't like the art at first for some reason (odd proportions plus watercolors, I think, to someone used to Elmore) but it grew on me.


I adore Tony DiTerlizzi. He used to be a local before I moved to New York. Spiderwick was a great project for him, and his mix of ink and watercolor, and sort of Froud-esque style was a breath of fresh air for a lot of the gaming illustrations at the time. He did some great work for White Wolf too, and that he is appreciated by the likes of Guillermo del Toro shows dude has taste in fantasy artists. He is great illustrator and writer, and as a creator I cannot gush about him enough.
 
2022-08-17 1:53:30 PM  

hubiestubert: palelizard: SavageWombat: hubiestubert: Mugato: hubiestubert: I was more of a Planescape sort of dude

You farkling nerd.

/don't know what Planescape is
//played D&D in middle school
///no, didn't get laid, thanks for asking

We regularly post on a news aggregator, and have for decades now. Nerd was pretty much understood wasn't it?

[upload.wikimedia.org image 640x640]

Don't be such a berk, cutter.

Planescape always felt a little too urban/gritty for me, but maybe because we were already playing Shadowrun at the time, and both had pages of slang to memorize. I didn't like the art at first for some reason (odd proportions plus watercolors, I think, to someone used to Elmore) but it grew on me.

I adore Tony DiTerlizzi. He used to be a local before I moved to New York. Spiderwick was a great project for him, and his mix of ink and watercolor, and sort of Froud-esque style was a breath of fresh air for a lot of the gaming illustrations at the time. He did some great work for White Wolf too, and that he is appreciated by the likes of Guillermo del Toro shows dude has taste in fantasy artists. He is great illustrator and writer, and as a creator I cannot gush about him enough.


I do remember his work on Werewolf and liked it there, it had the right feel. I was more of a Ron Spencer fan, though, and I think Scar(? though I can't find any of that person's work, too much noise in google).

Did DiTerlizzi do some of the Earthdawn stuff too?
 
2022-08-17 1:57:29 PM  

Moose out front: Boojum2k: hubiestubert: I was more of a Planescape sort of dude. Mainly for the setting, and Tony DiTerlizzi's great art. Well, and a lot more demons, devils and the like. It was a great hook for a romp across planes and a whole raft of universes. And I don't think it would have been possible WITHOUT the original Spelljammer. The piratical and nautical feel, while crossing phlogiston and crystal spheres put a certain flavor of metaphysics into the mix, that Planescape was able to ride into something new, yet familiar.

I DID appreciate that Spelljammer brought in the races of Star Frontiers. It was a nice callback, and one that I hope they'll continue for the new edition. Mind you, I haven't updated my game to 5th Edition--I am still kind of a fan of 3.5 and the d20 System for its universality. d20 Future. d20 Modern. Urban Arcana. Throw in the Eberron setting, and a few others, and you could certainly pulse and pulp a setting that could mix and match a bit, and adapt a lot of older rules sets into the mix again.

If Spelljammer can get back into the mix, then Planescape might be up for revival, and that might interest me enough to check out the new editions.

2nd edition was best edition simply for the sheer amount of options. I know they were in many cases driven by corporate greed to throw enough shiat at the wall to see what stuck and made a profit, but the setting writers threw effort and talent into every one. Spelljammer was my favorite but Planescape and Birthright were right behind it, and Dark Sun was pretty damn cool too.

I played 1st and 2nd editions for years and years and then moved away from home and didn't play D&D again for a long time. Now I'm playing in a 5th ed game that's been ongoing for a couple years and I must say I really like how streamlined they've made things.

1st and 2nd eds were totally fine, but both had lots of random rules very specific to certain things that slowed play down unnecessarily ("You're attacking with a bardiche, the first opponent is wearing chain mail armor and the second opponent is wearing splint mail, so you get a +1 to hit but -1 damage on the first guy and a -1 hit and +1 damage on the second guy").

At first, 5e seemed to "genericize" everyone a bit, no more unique flavor if anyone can take levels of any class, but as I've played it longer it still does feel like everyone's unique, and it gives the players a lot of options to make very unique characters, more so than was possible in 1st and 2nd eds.


I don't hate 5th edition but 1st and 2nd feel better to me. Part of it is that random granularity, with different rules for different roles. 5th edition allows for a lot of "reskinning" but that just means everything is so generic it can easily be swapped around. Handy for some styles of play, not so much for others.
 
2022-08-17 3:04:58 PM  

SavageWombat: Don't be such a berk, cutter.


I'm not your Cutter Chum...
 
2022-08-17 3:35:50 PM  

Public Call Box: The three Star Frontiers races are being introduced into D&D. Dralasites -> Proteans, Yazirians -> Hadrozee, Vrusk -> Thri-Kreen.


They were introduced back in 2.0 actually, just not as PC races.  And they were hidden in an obscure Monster Manual supplement.
 
2022-08-17 3:50:20 PM  

hubiestubert: If Spelljammer can get back into the mix, then Planescape might be up for revival, and that might interest me enough to check out the new editions.


I still have the original Speljammer box set, but always wanted Planescape. That torment was kind of considered the best of the CRPGs from its period is no small part of that. Hopefully it is on their list to make and release.

The re-did Ravenloft last year, first proper (full and non-3rd party) setting release I am aware of since 2nd editions Domains of Dread. So this is not the only old setting they brought back.

The only other setting I want is Dark sun.

Boojum2k: I don't hate 5th edition but 1st and 2nd feel better to me. Part of it is that random granularity, with different rules for different roles. 5th edition allows for a lot of "reskinning" but that just means everything is so generic it can easily be swapped around. Handy for some styles of play, not so much for others.


I do not mind separating the crunch and fluff for some things, but for me the issue I have with 5E is the races all feel too generic. As Wotc has gone to far down the rabbit hole and neutered the races to the point they are little more then just a couple extra features, and not actual diverse races and species. Though it started before 5th. Part of that being the removal of any drawbacks each races has, and how their stat bonus rules now completely ignore that there should be actual differences between different species. Lions are not as fast as Cheetahs, but in their rules it is trivial to have a huge mountain of a character be physically weaker than a halfling. Not that it should not be possible, but that should be two extremes meeting, not 2  "Average Joes". The races should have things they are good at, and things they are bad at, but WotC seems to be trying to make them all good at everything and bad at nothing.

It really hit home with me when I read the new version of the giff, part of their lore was the issues they had with Magic and Magic items. Before they were non-magical. they were a race that could not be wizards and sometimes disrupted magic items when they touched them. All that is gone with 5E and they have innate mystic abilities with regards to guns.
 
2022-08-17 3:52:26 PM  

Moose out front: more so than was possible in 1st and 2nd eds.


Ever use the Players Options series (came out towards the end of 2nd), there was A LOT of customization in those books.
 
2022-08-17 3:53:02 PM  

SavageWombat: Public Call Box: The three Star Frontiers races are being introduced into D&D. Dralasites -> Proteans, Yazirians -> Hadrozee, Vrusk -> Thri-Kreen.

They were introduced back in 2.0 actually, just not as PC races.  And they were hidden in an obscure Monster Manual supplement.


Yeah I knew that.  Honestly though, in my opinion it's more of an introduction into 5E than a re-introduction. I didn't specify that above, just because it's unimportant to the question that was being asked.

/and in my biased opinion, they're STILL Star Frontiers races to me dammit.
 
2022-08-17 3:54:58 PM  

SavageWombat: Public Call Box: The three Star Frontiers races are being introduced into D&D. Dralasites -> Proteans, Yazirians -> Hadrozee, Vrusk -> Thri-Kreen.

They were introduced back in 2.0 actually, just not as PC races.  And they were hidden in an obscure Monster Manual supplement.


Weren't Thri-Kreen a playable race in Dark Sun?
 
2022-08-17 4:19:04 PM  

Public Call Box: Cthulhu Theory: Okay, so I'm not familiar with the spelljammer stuff and know there's new races coming to the game. We're getting new Elves, some tin men, some hippo-folk, some bugs, and some other stuff. 

Would anyone familiar with this stuff be kind enough to give me a high level rundown of each race and what makes them unique aside from the obvious superficial nonsense?

Well, for the most part. The three Star Frontiers races are being introduced into D&D. Dralasites -> Proteans, Yazirians -> Hadrozee, Vrusk -> Thri-Kreen. The Giff are a war-adjacent Hippo people, who have a very Victorian outlooks on war and spelljamming relations. The new elves are the ones that went out in the world beyond in search of their gods the long way round, and we're changed by the experience. The autognomes, are Krynn gnomes with a cybernetic overlay.

Or at least that's the info I have on them.

/Played Spelljammer back in the day.
//Jim Holloway is nigh unto a god of art to me.


The original Spelljammer conversion of the Vrusk was the Rastipede.
 
2022-08-17 4:42:40 PM  

sjmcc13: Moose out front: more so than was possible in 1st and 2nd eds.

Ever use the Players Options series (came out towards the end of 2nd), there was A LOT of customization in those books.


You mean like the Fighter's Handbook and Rogue's Handbook and so on? Yeah, we played with most of those supplements as they came out. They did add a lot of cool stuff, though I recall them being a bit unbalanced (the ones that came out first had very inconsequential upgrades compared to the later released ones).

Ultimately, of course, it's not the materials at all but the DM's and players' imaginations and creativity that makes or breaks the game. I could concede that my preference for 5e isn't the rules at all, but simply that me and my DnD group are just much more experienced with the game and we know what rules to pay close attention to and what to homebrew. I'm sure if we switched to 1st or 2nd ed we'd still have a lot of fun.
 
2022-08-17 4:48:50 PM  

sjmcc13: SavageWombat: Public Call Box: The three Star Frontiers races are being introduced into D&D. Dralasites -> Proteans, Yazirians -> Hadrozee, Vrusk -> Thri-Kreen.

They were introduced back in 2.0 actually, just not as PC races.  And they were hidden in an obscure Monster Manual supplement.

Weren't Thri-Kreen a playable race in Dark Sun?


Yep.

Dark Sun was a really amazing dystopian setting to play in but it's not good for starting players. For one, you had to do some mental gymnastics to justify group composition sometimes... I mean, halflings are feral cannibals. Thri-Kreen are completely alien. Elves are distrustful loners... how to justify a mixed group like that wanting to adventure together takes some work. Also, it's just a hard environment to survive in. Citi-states hate each other and are led by utterly evil leaders with stormtrooper clerics as a police force. There's not enough food and water. It's too hot. There's no metal. Just harsh.
 
2022-08-17 4:53:47 PM  

sjmcc13: SavageWombat: Public Call Box: The three Star Frontiers races are being introduced into D&D. Dralasites -> Proteans, Yazirians -> Hadrozee, Vrusk -> Thri-Kreen.

They were introduced back in 2.0 actually, just not as PC races.  And they were hidden in an obscure Monster Manual supplement.

Weren't Thri-Kreen a playable race in Dark Sun?


Yes
 
2022-08-17 5:12:20 PM  

Boojum2k: Rastipede


Yup.

Fark user imageView Full Size


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vs

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Don't get me wrong, the Thri-Kreen are a cool PC race. As in, if you want a sort of alien and pretty much outsider character.

And Spelljammer did the Sathar too.

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The Sylix just don't seem as cool by comparison.

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2022-08-17 5:15:01 PM  
Tell me about the Gully Dwarves again, George.
 
2022-08-17 5:20:39 PM  

NathanAllen: Tell me about the Gully Dwarves again, George.


Gully dwarves are acceptable. It's Kender that are the reason all Spelljammer ships have to be fumigated before leaving Krynnspace. They're the herpes of Wild Space.
 
2022-08-17 5:22:53 PM  

Boojum2k: NathanAllen: Tell me about the Gully Dwarves again, George.

Gully dwarves are acceptable. It's Kender that are the reason all Spelljammer ships have to be fumigated before leaving Krynnspace. They're the herpes of Wild Space.


Fark user imageView Full Size


Someone say "space herpe?"
 
2022-08-17 5:23:21 PM  

Moose out front: sjmcc13: Moose out front: more so than was possible in 1st and 2nd eds.

Ever use the Players Options series (came out towards the end of 2nd), there was A LOT of customization in those books.

You mean like the Fighter's Handbook and Rogue's Handbook and so on?


No, there was a series of 3 books that all had their title start with Players Options.
Combat and Tactics (extra combat rules)
Skills and Powers (character generation rules, rules for modifying race and class features, as well as a tweaking of the stat system where they broke up each start into 2 sub-stats, and you could make your character slightly better in 1 sub stat by weakening them in the other one)
Spells and Magic (extra caster modification rules, 1 or was it 2 new wizard specializations, more spells)

There was also a DM Options book for high level campaigns (content started at  level 10, but covered above level 20, including rules for 10+ level magic)
 
2022-08-17 5:23:56 PM  

dietbubba: sjmcc13: SavageWombat: Public Call Box: The three Star Frontiers races are being introduced into D&D. Dralasites -> Proteans, Yazirians -> Hadrozee, Vrusk -> Thri-Kreen.

They were introduced back in 2.0 actually, just not as PC races.  And they were hidden in an obscure Monster Manual supplement.

Weren't Thri-Kreen a playable race in Dark Sun?

Yes


Dual wielding two-handed pole arms for maximum carnage
 
2022-08-17 6:05:04 PM  

EqualOpportunityEnslaver: dietbubba: sjmcc13: SavageWombat: Public Call Box: The three Star Frontiers races are being introduced into D&D. Dralasites -> Proteans, Yazirians -> Hadrozee, Vrusk -> Thri-Kreen.

They were introduced back in 2.0 actually, just not as PC races.  And they were hidden in an obscure Monster Manual supplement.

Weren't Thri-Kreen a playable race in Dark Sun?

Yes

Dual wielding two-handed pole arms for maximum carnage


One of my friends played a homebrew kit of a psionicist called a kisai that was basically a fantasy Jedi. His was a Thri-Kreen quad wielding katanas. This was before the prequel trilogy BTW.
 
2022-08-17 6:05:37 PM  

sjmcc13: Moose out front: sjmcc13: Moose out front: more so than was possible in 1st and 2nd eds.

Ever use the Players Options series (came out towards the end of 2nd), there was A LOT of customization in those books.

You mean like the Fighter's Handbook and Rogue's Handbook and so on?

No, there was a series of 3 books that all had their title start with Players Options.
Combat and Tactics (extra combat rules)
Skills and Powers (character generation rules, rules for modifying race and class features, as well as a tweaking of the stat system where they broke up each start into 2 sub-stats, and you could make your character slightly better in 1 sub stat by weakening them in the other one)
Spells and Magic (extra caster modification rules, 1 or was it 2 new wizard specializations, more spells)

There was also a DM Options book for high level campaigns (content started at  level 10, but covered above level 20, including rules for 10+ level magic)


Hmmm... those must have come out after I took my hiatus from playing, I don't remember them.
 
2022-08-17 7:36:40 PM  

hubiestubert: Boojum2k: Rastipede

Yup.

[Fark user image 300x360]

[Fark user image 517x360]

vs

[Fark user image 640x901]

Don't get me wrong, the Thri-Kreen are a cool PC race. As in, if you want a sort of alien and pretty much outsider character.

And Spelljammer did the Sathar too.

[Fark user image 571x768]


The Sylix just don't seem as cool by comparison.

[Fark user image 300x360]


I swear the second picture are Vrusk from Star Frontiers
 
2022-08-17 7:43:47 PM  

Boojum2k: hubiestubert: I was more of a Planescape sort of dude. Mainly for the setting, and Tony DiTerlizzi's great art. Well, and a lot more demons, devils and the like. It was a great hook for a romp across planes and a whole raft of universes. And I don't think it would have been possible WITHOUT the original Spelljammer. The piratical and nautical feel, while crossing phlogiston and crystal spheres put a certain flavor of metaphysics into the mix, that Planescape was able to ride into something new, yet familiar.

I DID appreciate that Spelljammer brought in the races of Star Frontiers. It was a nice callback, and one that I hope they'll continue for the new edition. Mind you, I haven't updated my game to 5th Edition--I am still kind of a fan of 3.5 and the d20 System for its universality. d20 Future. d20 Modern. Urban Arcana. Throw in the Eberron setting, and a few others, and you could certainly pulse and pulp a setting that could mix and match a bit, and adapt a lot of older rules sets into the mix again.

If Spelljammer can get back into the mix, then Planescape might be up for revival, and that might interest me enough to check out the new editions.

2nd edition was best edition simply for the sheer amount of options. I know they were in many cases driven by corporate greed to throw enough shiat at the wall to see what stuck and made a profit, but the setting writers threw effort and talent into every one. Spelljammer was my favorite but Planescape and Birthright were right behind it, and Dark Sun was pretty damn cool too.


2nd edition 4 LIFE!

Liked everything mentioned plus Al-Qadim
 
2022-08-17 7:45:40 PM  

Fano: Boojum2k: hubiestubert: I was more of a Planescape sort of dude. Mainly for the setting, and Tony DiTerlizzi's great art. Well, and a lot more demons, devils and the like. It was a great hook for a romp across planes and a whole raft of universes. And I don't think it would have been possible WITHOUT the original Spelljammer. The piratical and nautical feel, while crossing phlogiston and crystal spheres put a certain flavor of metaphysics into the mix, that Planescape was able to ride into something new, yet familiar.

I DID appreciate that Spelljammer brought in the races of Star Frontiers. It was a nice callback, and one that I hope they'll continue for the new edition. Mind you, I haven't updated my game to 5th Edition--I am still kind of a fan of 3.5 and the d20 System for its universality. d20 Future. d20 Modern. Urban Arcana. Throw in the Eberron setting, and a few others, and you could certainly pulse and pulp a setting that could mix and match a bit, and adapt a lot of older rules sets into the mix again.

If Spelljammer can get back into the mix, then Planescape might be up for revival, and that might interest me enough to check out the new editions.

2nd edition was best edition simply for the sheer amount of options. I know they were in many cases driven by corporate greed to throw enough shiat at the wall to see what stuck and made a profit, but the setting writers threw effort and talent into every one. Spelljammer was my favorite but Planescape and Birthright were right behind it, and Dark Sun was pretty damn cool too.

2nd edition 4 LIFE!

Liked everything mentioned plus Al-Qadim


Al-Qadim was also excellent!
 
2022-08-17 8:54:39 PM  

SirDigbyChickenCaesar: Anyone else find it funny that their 3D designer doesn't see in 3D?


It is an advantage.

To put 3d believably into 2d it helps to see the 3d world as 2d already.
 
2022-08-17 9:00:13 PM  
The strength of 2e was the various game worlds. It was also a hindrance as there were so many worlds, it split the D&D base. Every month TSR would put out a product for three or four worlds. Dark Sun fans bought that month's book, but not the Planescape release. Spelljammer fans would get that book, and pass on the latest Birthright module. 

My favorite 2e world is Planescape. I also still have my Spelljammer material. (I didn't get all of it, but I have three boxed sets and two Monsterous Compendium packs.)

My biggest disappointment is there is NO Spelljammer in the new set. That's right, what the setting is named after, that was part of the logo is not in there. 

tribality.comView Full Size


I suspect they didn't want a traveling city to serve as a base of operations for players, since the Radiant Citadel recently came out.
 
2022-08-17 10:03:33 PM  

Boojum2k: NathanAllen: Tell me about the Gully Dwarves again, George.

Gully dwarves are acceptable. It's Kender that are the reason all Spelljammer ships have to be fumigated before leaving Krynnspace. They're the herpes of Wild Space.


They always missed at least one, if I was playing at any rate.  Yes, I played a kender, and strangely enough, every dm I played with wanted that character in their game.
 
2022-08-17 10:10:26 PM  

Camus' Ghost: Boojum2k: NathanAllen: Tell me about the Gully Dwarves again, George.

Gully dwarves are acceptable. It's Kender that are the reason all Spelljammer ships have to be fumigated before leaving Krynnspace. They're the herpes of Wild Space.

They always missed at least one, if I was playing at any rate.  Yes, I played a kender, and strangely enough, every dm I played with wanted that character in their game.


I had a few different players swear they weren't going to play Kender as stereotypical party thieves. And every last one of them did the same thing anyway and used the same excuse "it's what the race would do." So it's banned from my table. Halflings and gnomes exist, play one, they don't have the fluff making them disruptive kleptomaniacs.
 
2022-08-17 10:23:06 PM  

Boojum2k: Camus' Ghost: Boojum2k: NathanAllen: Tell me about the Gully Dwarves again, George.

Gully dwarves are acceptable. It's Kender that are the reason all Spelljammer ships have to be fumigated before leaving Krynnspace. They're the herpes of Wild Space.

They always missed at least one, if I was playing at any rate.  Yes, I played a kender, and strangely enough, every dm I played with wanted that character in their game.

I had a few different players swear they weren't going to play Kender as stereotypical party thieves. And every last one of them did the same thing anyway and used the same excuse "it's what the race would do." So it's banned from my table. Halflings and gnomes exist, play one, they don't have the fluff making them disruptive kleptomaniacs.


I actually focused a lot more on the Taunting ability than on actual thievery.  Whatever dm was running the game and myself worked out a system in which they would determine what I ended up accidentally pocketing, and wouldn't tell me until I reached into one of many pouches and made a die roll to randomly pick an item out.  Sometimes it was pertinent to the story, occasionally even the catalyst.  It most certainly freed me up to get creative with the taunts, acrobatics and uses for the hoopak.  I do understand that that seems like a lot of work, and most people would rather not deal with it or with typical kender players playing the "giggling kleptomaniac" types, but we had a lot of fun.
 
2022-08-17 10:31:45 PM  

Camus' Ghost: Boojum2k: Camus' Ghost: Boojum2k: NathanAllen: Tell me about the Gully Dwarves again, George.

Gully dwarves are acceptable. It's Kender that are the reason all Spelljammer ships have to be fumigated before leaving Krynnspace. They're the herpes of Wild Space.

They always missed at least one, if I was playing at any rate.  Yes, I played a kender, and strangely enough, every dm I played with wanted that character in their game.

I had a few different players swear they weren't going to play Kender as stereotypical party thieves. And every last one of them did the same thing anyway and used the same excuse "it's what the race would do." So it's banned from my table. Halflings and gnomes exist, play one, they don't have the fluff making them disruptive kleptomaniacs.

I actually focused a lot more on the Taunting ability than on actual thievery.  Whatever dm was running the game and myself worked out a system in which they would determine what I ended up accidentally pocketing, and wouldn't tell me until I reached into one of many pouches and made a die roll to randomly pick an item out.  Sometimes it was pertinent to the story, occasionally even the catalyst.  It most certainly freed me up to get creative with the taunts, acrobatics and uses for the hoopak.  I do understand that that seems like a lot of work, and most people would rather not deal with it or with typical kender players playing the "giggling kleptomaniac" types, but we had a lot of fun.


If the pickpocketed material comes from another PC and they are playing one that has strong objections to thieves, would that have been allowable in your eyes? Because all the "but that's just what Kender do" players pitched a fit when the Paladin expelled them from the party and turned them in to the local authorities or the Barbarian just chopped them in half, though those players were also doing what their character would do. . .
 
2022-08-18 3:01:01 AM  

Boojum2k: Camus' Ghost: Boojum2k: Camus' Ghost: Boojum2k: NathanAllen: Tell me about the Gully Dwarves again, George.

Gully dwarves are acceptable. It's Kender that are the reason all Spelljammer ships have to be fumigated before leaving Krynnspace. They're the herpes of Wild Space.

They always missed at least one, if I was playing at any rate.  Yes, I played a kender, and strangely enough, every dm I played with wanted that character in their game.

I had a few different players swear they weren't going to play Kender as stereotypical party thieves. And every last one of them did the same thing anyway and used the same excuse "it's what the race would do." So it's banned from my table. Halflings and gnomes exist, play one, they don't have the fluff making them disruptive kleptomaniacs.

I actually focused a lot more on the Taunting ability than on actual thievery.  Whatever dm was running the game and myself worked out a system in which they would determine what I ended up accidentally pocketing, and wouldn't tell me until I reached into one of many pouches and made a die roll to randomly pick an item out.  Sometimes it was pertinent to the story, occasionally even the catalyst.  It most certainly freed me up to get creative with the taunts, acrobatics and uses for the hoopak.  I do understand that that seems like a lot of work, and most people would rather not deal with it or with typical kender players playing the "giggling kleptomaniac" types, but we had a lot of fun.

If the pickpocketed material comes from another PC and they are playing one that has strong objections to thieves, would that have been allowable in your eyes? Because all the "but that's just what Kender do" players pitched a fit when the Paladin expelled them from the party and turned them in to the local authorities or the Barbarian just chopped them in half, though those players were also doing what their character would do. . .


In our particular group, we were all huge fans of the Dragonlance setting, and I was informed that they would be very disappointed if such shenanigans did not happen.  There was one instance where I ended up with one of the PCs items.  This PC happened to be an assassin who very much did not want their things messed with, and what should have been one very dead kender ended up turning into an entertaining chase throughout Solace until the party's leader ended up stopping us (thanks to some very lucky rolling on my part).  We all knew the lore of the setting, and the nature of kender, which includes the fact that they never steal on purpose, and are vehemently opposed to thievery, but are unfortunately over-curious and very grabby when it comes to items that strike that curiosity, which leads to misadventures.  I was fortunate to be in a group that handled such things very well, and with communication and cooperation, we were able to add to the game without it being distracting or taking the focus from the other players.
 
2022-08-18 3:18:19 AM  

Camus' Ghost: Boojum2k: Camus' Ghost: Boojum2k: Camus' Ghost: Boojum2k: NathanAllen: Tell me about the Gully Dwarves again, George.

Gully dwarves are acceptable. It's Kender that are the reason all Spelljammer ships have to be fumigated before leaving Krynnspace. They're the herpes of Wild Space.

They always missed at least one, if I was playing at any rate.  Yes, I played a kender, and strangely enough, every dm I played with wanted that character in their game.

I had a few different players swear they weren't going to play Kender as stereotypical party thieves. And every last one of them did the same thing anyway and used the same excuse "it's what the race would do." So it's banned from my table. Halflings and gnomes exist, play one, they don't have the fluff making them disruptive kleptomaniacs.

I actually focused a lot more on the Taunting ability than on actual thievery.  Whatever dm was running the game and myself worked out a system in which they would determine what I ended up accidentally pocketing, and wouldn't tell me until I reached into one of many pouches and made a die roll to randomly pick an item out.  Sometimes it was pertinent to the story, occasionally even the catalyst.  It most certainly freed me up to get creative with the taunts, acrobatics and uses for the hoopak.  I do understand that that seems like a lot of work, and most people would rather not deal with it or with typical kender players playing the "giggling kleptomaniac" types, but we had a lot of fun.

If the pickpocketed material comes from another PC and they are playing one that has strong objections to thieves, would that have been allowable in your eyes? Because all the "but that's just what Kender do" players pitched a fit when the Paladin expelled them from the party and turned them in to the local authorities or the Barbarian just chopped them in half, though those players were also doing what their character would do. . .

In our particular group, we were all huge fans of the Dragonlance setting, and I was informed that they would be very disappointed if such shenanigans did not happen.  There was one instance where I ended up with one of the PCs items.  This PC happened to be an assassin who very much did not want their things messed with, and what should have been one very dead kender ended up turning into an entertaining chase throughout Solace until the party's leader ended up stopping us (thanks to some very lucky rolling on my part).  We all knew the lore of the setting, and the nature of kender, which includes the fact that they never steal on purpose, and are vehemently opposed to thievery, but are unfortunately over-curious and very grabby when it comes to items that strike that curiosity, which leads to misadventures.  I was fortunate to be in a group that handled such things very well, and with communication and cooperation, we were able to add to the game without it being distracting or taking the focus from the other players.


You specifically said yours went off Krynn. So when some character who isn't familiar with the excuses the Dragonlance setting makes for them takes offense, are they permitted to respond appropriately as most any other setting characters would without those excuses? As per the examples I gave?
 
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