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(Kotaku) Hero For the three of us that liked the original Wind Waker, someone created a mod for all the lines of dialogue, now including fart jokes   (kotaku.com) divider line
    More: Hero, Wind Waker, Princess Zelda, Link, The Legend of Zelda: The Wind Waker, The Legend of Zelda: Ocarina of Time, Ganon, Wind Waker Rewritten, The Legend of Zelda  
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688 clicks; posted to Fandom » on 09 Aug 2022 at 6:05 AM (6 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



34 Comments     (+0 »)
View Voting Results: Smartest and Funniest
 
2022-08-09 6:08:44 AM  
I genuinely liked Wind Waker. It had more charm than Twilight princess, though I liked that too.
 
2022-08-09 6:18:12 AM  
There's plenty of people who liked Wind Waker, there's just a small subsection of internet dweebs who didn't like it because they insist on everything being grimdark and are exceptionally vocal with nothing better to do.  They eventually became the same people who became DC movie fans and demanded the release of the #SnyderCut.
 
2022-08-09 6:47:03 AM  
I thought it was well loved and I was the outlier for hating it.

/was a boring slog and I couldn't get past the art direction.
 
2022-08-09 6:53:50 AM  
I am still trying to get my head around how there was a Skyward Sword remaster but not a Wind Walker remaster.   I would love to play Wind Waker again.

/I know emulation and retro gaming is a thing but I want it on the Switch.
//Wind Waker had some great music in it.
 
2022-08-09 6:57:45 AM  
I remember liking Wind Waker, but I also remember spending a lot of time sailing.
 
2022-08-09 7:04:38 AM  
Hope it gets ported to Switch.

There were days after hard charter work where we'd sit on the boat, decompress over beer and cheese and play Windwaker way too late for a work night. I'd insist on doing the sailing parts and sometimes I'd keep the quarter of the wind and just tack.

I was introduced to the Zelda franchise in my 40s (gen x, Atari 2600, blow in my cartridge), and played them through RetroArch on a laptop. The 2600 was the only console (you console peasants) I'd ever had around until i met the Switch. After buying the real grown up sized control I'm impressed by it. It's a great console for liveaboards. Still want a farking command line.
 
2022-08-09 7:31:01 AM  

Shakes999: I thought it was well loved and I was the outlier for hating it.

/was a boring slog and I couldn't get past the art direction.


Like several Zelda games, the first hour takes 6 hours
 
2022-08-09 7:44:58 AM  

Dr. Nick Riviera: There's plenty of people who liked Wind Waker, there's just a small subsection of internet dweebs who didn't like it because they insist on everything being grimdark and are exceptionally vocal with nothing better to do.  They eventually became the same people who became DC movie fans and demanded the release of the #SnyderCut.


Those people who liked it, it was generally their first Zelda game.

Most people and reviews from the time said it was too cartoony, and horribly slow paced due to the water travel in the King of Red Lions. It also had gimmicky crap like the tingle tuner and the control scheme turned a lot of folks off. There's a reason the rerelease on Wii U significantly sped up travel and made some other QoL changes.

The majority of people who claim odd titles like Wind Waker or Majora's Mask as their favorite, only say that because it hit them at the right age. Generally it's the first Zelda game they have a solid memory of.

\It was fine, it was definitely slow as hell in the original release
 
2022-08-09 7:50:15 AM  

Dr. Nick Riviera: There's plenty of people who liked Wind Waker, there's just a small subsection of internet dweebs who didn't like it because they insist on everything being grimdark and are exceptionally vocal with nothing better to do.  They eventually became the same people who became DC movie fans and demanded the release of the #SnyderCut.


The original release's fetch quest of doom nearly kept me from completing the game, and I typically enjoy games like Xenoblade.
 
2022-08-09 7:50:44 AM  
Working Designs?

🧡
 
2022-08-09 8:17:01 AM  

Quantumbunny: Dr. Nick Riviera: There's plenty of people who liked Wind Waker, there's just a small subsection of internet dweebs who didn't like it because they insist on everything being grimdark and are exceptionally vocal with nothing better to do.  They eventually became the same people who became DC movie fans and demanded the release of the #SnyderCut.

Those people who liked it, it was generally their first Zelda game.

Most people and reviews from the time said it was too cartoony, and horribly slow paced due to the water travel in the King of Red Lions. It also had gimmicky crap like the tingle tuner and the control scheme turned a lot of folks off. There's a reason the rerelease on Wii U significantly sped up travel and made some other QoL changes.

The majority of people who claim odd titles like Wind Waker or Majora's Mask as their favorite, only say that because it hit them at the right age. Generally it's the first Zelda game they have a solid memory of.

\It was fine, it was definitely slow as hell in the original release


I'm not really big in gauging who likes what, but I don't think I've heard it phrased that way before. My first Zelda game was The Legend of Zelda for NES, but I didn't like it much. There was too much aimless wandering around trying to burn every bush or bomb every rock looking for secret entrances. I liked Zelda II a lot better because it was easier to figure out where to go without having to resort to a strategy guide.

I thought Wind Waker was (and still is) a great game. The Forsaken Fortress sequence toward the beginning was the only real complaint I remember having about it. I had no idea about the QoL changes in the Wii U release. I bought it and never got around to it due to Life(tm) happening at the time. Maybe I should dig out the Wii U and give it a look.
 
2022-08-09 8:17:06 AM  
Windwaker is generally considered one of the best Zelda games, subby.
 
2022-08-09 8:58:15 AM  
I didn't ever have a gamecube, so I missed out on WW. I think it was rereleased on the WiiU at some point and I played it then. It is a very charming and enjoyable game. The sailing aspect can get tedious, although with the fast travel song it was never really an issue.
 
2022-08-09 9:11:14 AM  

basscomm: Quantumbunny: Dr. Nick Riviera: There's plenty of people who liked Wind Waker, there's just a small subsection of internet dweebs who didn't like it because they insist on everything being grimdark and are exceptionally vocal with nothing better to do.  They eventually became the same people who became DC movie fans and demanded the release of the #SnyderCut.

Those people who liked it, it was generally their first Zelda game.

Most people and reviews from the time said it was too cartoony, and horribly slow paced due to the water travel in the King of Red Lions. It also had gimmicky crap like the tingle tuner and the control scheme turned a lot of folks off. There's a reason the rerelease on Wii U significantly sped up travel and made some other QoL changes.

The majority of people who claim odd titles like Wind Waker or Majora's Mask as their favorite, only say that because it hit them at the right age. Generally it's the first Zelda game they have a solid memory of.

\It was fine, it was definitely slow as hell in the original release

I'm not really big in gauging who likes what, but I don't think I've heard it phrased that way before. My first Zelda game was The Legend of Zelda for NES, but I didn't like it much. There was too much aimless wandering around trying to burn every bush or bomb every rock looking for secret entrances. I liked Zelda II a lot better because it was easier to figure out where to go without having to resort to a strategy guide.

I thought Wind Waker was (and still is) a great game. The Forsaken Fortress sequence toward the beginning was the only real complaint I remember having about it. I had no idea about the QoL changes in the Wii U release. I bought it and never got around to it due to Life(tm) happening at the time. Maybe I should dig out the Wii U and give it a look.


Zelda II was more obvious? The chimney in particular was one of the most obscure and ridiculous things, but the caves, and overworld in Zelda II were awful.
 
2022-08-09 9:21:09 AM  
I have really fond memories of Wind Waker. I was in college and had a summer job in my hometown, which meant I spent a few days a week away from my girlfriend, at my mom's house.

This game was a perfect fit for these lonely evenings: get on the boat, set the wind in the right direction and start sailing, put the controller down, take a huge bong hit, get up and blow the smoke out the window, pick the controller back up and explore a new island, repeat 10 minutes later...
 
2022-08-09 9:35:28 AM  

Ethertap: I didn't ever have a gamecube, so I missed out on WW. I think it was rereleased on the WiiU at some point and I played it then. It is a very charming and enjoyable game. The sailing aspect can get tedious, although with the fast travel song it was never really an issue.


The Swift Sail, sailing against the wind, and other things that made that travel bearable were added in the HD rerelease.*

5 of the 8 triforce pieces are now massively more accessible. Cutscenes were shortened. The pictobox quests? You used to only get 3 photos saved. 12 makes it a lot easier.

*the GameCube version loaded only a single "chunk" of ocean as Link traveled, requiring the slower sailing speed to mask loading times

I liked it well enough originally, but honestly don't have that fond of memories. I liked the cel shaded graphics, but they weren't originally well received because the initial art direction seen in the earlier trailer was nothing like the cel shading that was released.

People who skipped the GameCube version got a massively different experience that was greatly overhauled. Even Link's movement and actions like rope swinging were redone, which significantly improved a few dungeons.

Here's some more details. The HD version was a massive improvement, and I'm sure my memories would be a lot better had I played HD. But alas...
 
2022-08-09 9:40:46 AM  
The sailing mechanic made the whole thing unbearable.  Having to switch your loadout and play a damn song every time you wanted to go anywhere was absolutely terrible.  I remember that I once needed to get from one island to another on the other side of the map, so I set my boat up, sent it in the right direction, and switched to some tv channel to watch a show while the boat went across the map.  When I came back to the game, the boat was in a water spout or being shot by pirates or something like that.  I never did finish that game.
 
2022-08-09 10:00:07 AM  

Quantumbunny: basscomm: Quantumbunny: Dr. Nick Riviera: There's plenty of people who liked Wind Waker, there's just a small subsection of internet dweebs who didn't like it because they insist on everything being grimdark and are exceptionally vocal with nothing better to do.  They eventually became the same people who became DC movie fans and demanded the release of the #SnyderCut.

Those people who liked it, it was generally their first Zelda game.

Most people and reviews from the time said it was too cartoony, and horribly slow paced due to the water travel in the King of Red Lions. It also had gimmicky crap like the tingle tuner and the control scheme turned a lot of folks off. There's a reason the rerelease on Wii U significantly sped up travel and made some other QoL changes.

The majority of people who claim odd titles like Wind Waker or Majora's Mask as their favorite, only say that because it hit them at the right age. Generally it's the first Zelda game they have a solid memory of.

\It was fine, it was definitely slow as hell in the original release

I'm not really big in gauging who likes what, but I don't think I've heard it phrased that way before. My first Zelda game was The Legend of Zelda for NES, but I didn't like it much. There was too much aimless wandering around trying to burn every bush or bomb every rock looking for secret entrances. I liked Zelda II a lot better because it was easier to figure out where to go without having to resort to a strategy guide.

I thought Wind Waker was (and still is) a great game. The Forsaken Fortress sequence toward the beginning was the only real complaint I remember having about it. I had no idea about the QoL changes in the Wii U release. I bought it and never got around to it due to Life(tm) happening at the time. Maybe I should dig out the Wii U and give it a look.

Zelda II was more obvious? The chimney in particular was one of the most obscure and ridiculous things, but the caves, and overworld in Zelda II were awful.


Growing up on the Atari 2600 Zelda 1's "bomb every rock, burn every bush" philosophy just seemed like an upgrade from playing things like Swordquest or Raiders of the Lost Ark.  Nintendo Power + neighborhood kid grapevine made Zelda 2 not that hard. (I was excited about the rumors of how to get the thunder spell as a kid)

Anyway, I'm with you that the opening of Wind Waker was tedious, with an initially off putting art style relative to what came before. The Tingle Tuner was an awful mechanic and iirc the original ways to get the charts was was just busywork. Maybe it seems more "fun" in a modern era where all quests just seem to be endless short loops until you've collected 100 bear asses.
The remakes and remasters make the game significantly more fun.
 
2022-08-09 11:35:03 AM  

Quantumbunny: Those people who liked it, it was generally their first Zelda game.


Weird because everyone I know who liked it, including myself, are all old enough that we played from the first LoZ on.

Then again I'm an outlier because I like nearly all of them aside from Breath of the Wild. Even Spirit Tracks.
 
2022-08-09 11:37:55 AM  

Quantumbunny: Those people who liked it, it was generally their first Zelda game.


This isn't even remotely true.  I go back to the Zelda NES games with the original gold cartridges and owned every console release except for Majora's Mask and the various DS titles because I didn't own that system (I did have Link's Awakening for the original Game Boy).  The biggest complaints I ever heard about Wind Waker were that the art style was too cartoony (despite the badass dispatch of Ganon at the end) and the otherwise valid sailing complaints.
 
2022-08-09 11:47:27 AM  

TheJadedJester: I am still trying to get my head around how there was a Skyward Sword remaster but not a Wind Walker remaster.   I would love to play Wind Waker again.

/I know emulation and retro gaming is a thing but I want it on the Switch.
//Wind Waker had some great music in it.


Wind Waker received a remaster but no one owned the console for it.

Fark user imageView Full Size


Also, Wind Waker received hate initially from edgelords who wanted Zelda to go in a grimdark direction.  Eventually people realized the game's actual charm and everyone pretended that it was just an underappreciated classic rather than a victim of fan entitlement.
 
2022-08-09 11:48:31 AM  

Quantumbunny: Those people who liked it, it was generally their first Zelda game.


My first Legend of Zelda game was The Legend of Zelda.  Zelda II: The Adventure of Link had not even been released in the United States at the time.
 
2022-08-09 12:06:36 PM  
Wind Waker stands up better today than most of the other Zeldas before it, because of both the art direction and the music. (Oh, and no equivalent to Navi or Fi.)  As others have pointed out, the WiiU HD Remaster drastically fixed a lot of the original problems, except for the very shortened dungeon sequences. (You have a small one for the Ice Arrow, and a small one for the Flame Arrow, and I think a small one for the Light Arrow, and... that's about it.)

For whatever reason, though, Nintendo has so-far refused to release it for Switch, despite just about every other big WiiU title already being ported. Who knows what they're waiting on. Certainly, Skyward Sword wasn't something that people were clamoring for, but that had a higher priority.
 
2022-08-09 12:16:23 PM  
I don't really like any Zelda but do feel like defending the grimdarkers somewhat. The original concept for WW was advertised as "grimdark" realistic in the beginning. There was a rug-pull element to their frustration.
 
2022-08-09 12:31:41 PM  

Quantumbunny: The pictobox quests? You used to only get 3 photos saved. 12 makes it a lot easier.


My god I hated that side quest on the Gamecube. I had all the statues except for one: the boss of Dragon Roost Island - Gohma, I think. So I get the 3 photos of what I thought should be good enough, but when I turned them in, the model maker was like "nope, I have no idea what's in these photos". At this point I said fark it and quit playing the game. I had already beaten the game by that point and there was a feature that let you go back and re-fight old bosses for the quest, so I didn't feel too bad about doing so.

In the WiiU remaster, you get the pictobox very early into the game instead of after the second or third dungeon like in the GC version. Also, the model maker is very lenient about the pictures as well - he made me my goddamn Gohma model with no complaints this time.
 
2022-08-09 12:32:03 PM  

Spartapuss: I don't really like any Zelda but do feel like defending the grimdarkers somewhat. The original concept for WW was advertised as "grimdark" realistic in the beginning. There was a rug-pull element to their frustration.


No, it wasn't. Not once. There was a small (maybe a minute?) clip of what a potential Link-Ganon fight *could* look like on the GameCube (when the GCN was initially introduced), and yes, it was "realistic" and dark and gritty. But not once was it said "This is what the next Zelda will look like".  And Miyamato is someone that fits the aesthetic to the story and environment, not the other way around, so he's not going to ever say "this is what such-and-such will be" ahead of time.

The biggest complaining about the graphics were from people who refuse to understand that Nintendo does things their own way, always have and always will, and will never go along with what others in the gaming market are doing "just because". (For a recent example, see the "controversy" over the fact that Nintendo released the Switch OLED, instead of the "Switch Pro" like everyone wanted them to do, even though Nintendo never even hinted at the latter.)

BTW, the next Zelda - Twilight Princess - got the more "realistic" and "dark" graphics. Because, again, it fit the story and the environment. But, I will argue, that it also means the game's visual style doesn't hold up as well as Wind Waker's does.
 
2022-08-09 12:39:18 PM  
i.pinimg.comView Full Size

Something holds up about Twilight Princess
 
2022-08-09 12:59:52 PM  
Confession time: I was the walk through kid.

Never have been the hardcore gamer type. I like the story and action. Having been burned by the water Temple and the Forbidden woods in Ocrina of Time as a wee lad, I don't regret it for Wind Waker. The sea fetch quest for the triforce would have made me drop the game otherwise.

If there wasn't the need to travel blindly around the map to look for the plot to progress, I would call it the perfect gamecube game.
 
2022-08-09 1:30:31 PM  
Did someone say "fart jokes"?
Got here as quick as possible.
 
2022-08-09 4:25:49 PM  

Quantumbunny: basscomm: Quantumbunny: Dr. Nick Riviera: There's plenty of people who liked Wind Waker, there's just a small subsection of internet dweebs who didn't like it because they insist on everything being grimdark and are exceptionally vocal with nothing better to do.  They eventually became the same people who became DC movie fans and demanded the release of the #SnyderCut.

Those people who liked it, it was generally their first Zelda game.

Most people and reviews from the time said it was too cartoony, and horribly slow paced due to the water travel in the King of Red Lions. It also had gimmicky crap like the tingle tuner and the control scheme turned a lot of folks off. There's a reason the rerelease on Wii U significantly sped up travel and made some other QoL changes.

The majority of people who claim odd titles like Wind Waker or Majora's Mask as their favorite, only say that because it hit them at the right age. Generally it's the first Zelda game they have a solid memory of.

\It was fine, it was definitely slow as hell in the original release

I'm not really big in gauging who likes what, but I don't think I've heard it phrased that way before. My first Zelda game was The Legend of Zelda for NES, but I didn't like it much. There was too much aimless wandering around trying to burn every bush or bomb every rock looking for secret entrances. I liked Zelda II a lot better because it was easier to figure out where to go without having to resort to a strategy guide.

I thought Wind Waker was (and still is) a great game. The Forsaken Fortress sequence toward the beginning was the only real complaint I remember having about it. I had no idea about the QoL changes in the Wii U release. I bought it and never got around to it due to Life(tm) happening at the time. Maybe I should dig out the Wii U and give it a look.

Zelda II was more obvious? The chimney in particular was one of the most obscure and ridiculous things, but the caves, and overworld in Zelda II were awful.


The chimney thing wasn't that hard to figure out. None of the other towns even had chimneys, so it was pretty obvious something was up with them. It was harder to figure out that the lost mirror was in a completely unremarkable area with no clues around it.

The overworld was pretty simplistic and had paths showing you more-or-less where to go. I liked the caves and the palaces better than the overworld anyway because the action scenes were more fun to me than wandering around on the map.
 
2022-08-09 4:47:44 PM  

AppleOptionEsc: Confession time: I was the walk through kid.

Never have been the hardcore gamer type. I like the story and action. Having been burned by the water Temple and the Forbidden woods in Ocrina of Time as a wee lad, I don't regret it for Wind Waker. The sea fetch quest for the triforce would have made me drop the game otherwise.

If there wasn't the need to travel blindly around the map to look for the plot to progress, I would call it the perfect gamecube game.


HD version they have now is better. I was lucky enough to run across the guy that gives you the ability to teleport around in a reasonable amount of time, but if you skipped that tile for later you can waste a lot of time. My understanding is that became a mandatory thing you come across in the HD version.
 
2022-08-09 7:58:40 PM  

TheJadedJester: I am still trying to get my head around how there was a Skyward Sword remaster but not a Wind Walker remaster.


There was. It was released for Wii U.
 
2022-08-09 10:34:43 PM  
I've got it up and running in Dolphin now. I've never played the game before. This should be an interesting introduction.
 
2022-08-10 1:39:21 AM  

Quantumbunny: Dr. Nick Riviera: There's plenty of people who liked Wind Waker, there's just a small subsection of internet dweebs who didn't like it because they insist on everything being grimdark and are exceptionally vocal with nothing better to do.  They eventually became the same people who became DC movie fans and demanded the release of the #SnyderCut.

Those people who liked it, it was generally their first Zelda game.

Most people and reviews from the time said it was too cartoony, and horribly slow paced due to the water travel in the King of Red Lions. It also had gimmicky crap like the tingle tuner and the control scheme turned a lot of folks off. There's a reason the rerelease on Wii U significantly sped up travel and made some other QoL changes.

The majority of people who claim odd titles like Wind Waker or Majora's Mask as their favorite, only say that because it hit them at the right age. Generally it's the first Zelda game they have a solid memory of.

\It was fine, it was definitely slow as hell in the original release


I'm my experience that's not true. I'm a late 80s/early 90s kid and began my gaming on a NES. I liked Wind Waker a lot, specifically for the cel shaded style.
 
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