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(PC Gamer)   Lies, damn lies, and gaming statistics   (pcgamer.com) divider line
    More: Obvious, Game, Play, Million, Player, 10000000, Games, Left 4 Dead, accurate player numbers  
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1468 clicks; posted to Fandom » on 28 Jul 2022 at 3:50 PM (17 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



25 Comments     (+0 »)
View Voting Results: Smartest and Funniest
 
2022-07-28 2:52:10 PM  
I have incredibly high play times on Steam for some games because I prefer to pause and minimize them instead of having to wait for the game to load when I want to play it again. I paid for the extra ram so I'm gonna use it.
 
2022-07-28 3:55:26 PM  
All the top currently played games are free anyway. I still play Hotline Miami. No one plays Hotline anymore.
 
2022-07-28 3:56:23 PM  
Homer the Vigilante and Statistics
Youtube sm7ArKlzHSM
 
2022-07-28 4:00:53 PM  
My top played games are single player. I reupped my PS Plus to play Burnout online and there's only two rooms open at any given time. And the hosts are people I don't care to play with.
 
2022-07-28 4:15:50 PM  
City of Heroes, a super hero MMO, died 10 years ago.
The toolkit to run a server leaked online about three years ago.
At this point, there are at least five groups running active projects for their servers that include new developments and a concurrent player base that might reach 5000 - 8000 people across all those servers at peak times.

I suspect that the current population for City of Heroes probably exceeds both Champions Online and DC Universe Online.
 
2022-07-28 4:33:17 PM  
Luckily, my type of introversion means that I don't have to give a sh*t what other people are playing.
 
2022-07-28 4:47:58 PM  
The non-creative bean counters don't know how to make anything better, only more profitable for the investors.  Let them in, and they'll ruin everything eventually.
 
2022-07-28 4:53:56 PM  

skyotter: Luckily, my type of introversion means that I don't have to give a sh*t what other people are playing.


I play games with my actual friends in the same location, or by myself. That's it.
 
2022-07-28 5:17:12 PM  
Yeah I wish publishers wouldn't use those numbers, not because I care but because it's misleading math.

ESO said a couple times it has something like 10M or 15M players, but when you load into the game, you can clearly see that is totally misleading. Like other games, it has a separate Steam and direct client, though go to same servers of course. The direct client numbers aren't released, but Steam users is like 10K at a time, so maybe 20K or possibly 30K at a time grand total. It can be hard to get groups together to do the content and some/most cities feel a bit dead.

FF14 similarly, has Steam and a standalone .exe. Their numbers feel a little more honest somehow though, or at least more robust. Total claimed is something like 35M, daily concurant seems to be 30k-60k. But the also have 4(?) data hubs now so a player realistically engages in a fraction of the online players. There's no problems at all getting groups filled to do content there haha, unless it's really obscure content.

No point to this post except data can be weird when presented like that. Amazon's boasts about New World counts have not aged well lol, as that shiat the bed fast.
 
2022-07-28 6:09:20 PM  

likefunbutnot: City of Heroes, a super hero MMO, died 10 years ago.
The toolkit to run a server leaked online about three years ago.
At this point, there are at least five groups running active projects for their servers that include new developments and a concurrent player base that might reach 5000 - 8000 people across all those servers at peak times.

I suspect that the current population for City of Heroes probably exceeds both Champions Online and DC Universe Online.


A moment of genuine joy was discovering that CoH was available for me to play again.
 
2022-07-28 6:32:07 PM  
Fixating on player counts and 'dead games' is making gaming worse

Ignore the trolls, article writer.  "Dead game" people are all this...

i.kym-cdn.comView Full Size
 
2022-07-28 7:07:17 PM  

Marcos P: All the top currently played games are free anyway. I still play Hotline Miami. No one plays Hotline anymore.


It's been on my todo list because furries.
 
2022-07-28 7:54:21 PM  
Honestly, who really cares for ftp games?  The developers know how much money they're making. Do they care about the number of people playing other than to provide an appropriate number of servers?
 
2022-07-28 9:25:46 PM  
Release the server code under GPL and we'll see how "dead" these games are.
 
2022-07-28 9:36:25 PM  
I bet doing metrics and monetization models for gaming companies is pretty straight forward. If the data integrity is crap then the IT department is the worst ever.

Units over time, sessions per user, sessions per user, duration per session.

That'd be a farking cake walk.

Call me.
 
2022-07-29 4:27:14 AM  

debug: Honestly, who really cares for ftp games?  The developers know how much money they're making. Do they care about the number of people playing other than to provide an appropriate number of servers?


For free games with ads, the number of active players is what matters to be able to set advertising rates.  Spinning up enough servers is an afterthought.
 
2022-07-29 6:20:56 AM  

Baloo Uriza: Marcos P: All the top currently played games are free anyway. I still play Hotline Miami. No one plays Hotline anymore.

It's been on my todo list because furries.


It also has amazing soundtrack, if you're into synth
 
2022-07-29 7:29:55 AM  

OgreMagi: debug: Honestly, who really cares for ftp games?  The developers know how much money they're making. Do they care about the number of people playing other than to provide an appropriate number of servers?

For free games with ads, the number of active players is what matters to be able to set advertising rates.  Spinning up enough servers is an afterthought.


And again, as far as the general public is concerned, who cares how many people are playing?  I just don't understand why people care about this that aren't either working for the company or marketing through the game.
 
2022-07-29 11:16:14 AM  

debug: OgreMagi: debug: Honestly, who really cares for ftp games?  The developers know how much money they're making. Do they care about the number of people playing other than to provide an appropriate number of servers?

For free games with ads, the number of active players is what matters to be able to set advertising rates.  Spinning up enough servers is an afterthought.

And again, as far as the general public is concerned, who cares how many people are playing?  I just don't understand why people care about this that aren't either working for the company or marketing through the game.


Same reason people care how much money a movie makes. So they have some "evidence" that the thing they're a big fan of is better than other things.
 
2022-07-29 11:45:31 AM  

debug: OgreMagi: debug: Honestly, who really cares for ftp games?  The developers know how much money they're making. Do they care about the number of people playing other than to provide an appropriate number of servers?

For free games with ads, the number of active players is what matters to be able to set advertising rates.  Spinning up enough servers is an afterthought.

And again, as far as the general public is concerned, who cares how many people are playing?  I just don't understand why people care about this that aren't either working for the company or marketing through the game.


I can't speak for the "general public," but gamers, those currently playing and those considering starting, use player counts as an unofficial measure of the "health" of a game. So yes, they do matter to people outside the company.
 
2022-07-29 12:12:25 PM  

Jack of All Games: debug: OgreMagi: debug: Honestly, who really cares for ftp games?  The developers know how much money they're making. Do they care about the number of people playing other than to provide an appropriate number of servers?

For free games with ads, the number of active players is what matters to be able to set advertising rates.  Spinning up enough servers is an afterthought.

And again, as far as the general public is concerned, who cares how many people are playing?  I just don't understand why people care about this that aren't either working for the company or marketing through the game.

I can't speak for the "general public," but gamers, those currently playing and those considering starting, use player counts as an unofficial measure of the "health" of a game. So yes, they do matter to people outside the company.


Only if it's a multiplayer game.
 
2022-07-29 6:20:44 PM  
I occasionally log on to a MUD that has, at most, 6 players on it at any given time. In it's prime in the 90s and early 2000s it wasn't odd to see 200 people logged on. Its dead. But it's fun as hell.
 
kab
2022-07-29 7:11:09 PM  
If publishers have favorable numbers, they'll be more than happy to broadcast them.  Once they start hiding them (oh, hi Blizzard using MAU's for Battlenet instead of publishing WoW account #'s), you know what the story is.

As for the why, it's pretty simple.  Packed games = more opportunities to quickly tag up for group content.   Play a game like GW2 when it's in a lull, and tons of zone-wide quests will be unavailable to you simply because there aren't as many people available to get involved.    Great when it works, and a bummer when it doesn't.

/frankly over MMO's and multi-player focused games for a while.
 
2022-07-29 7:14:07 PM  

saywhonow: I occasionally log on to a MUD that has, at most, 6 players on it at any given time. In it's prime in the 90s and early 2000s it wasn't odd to see 200 people logged on. Its dead. But it's fun as hell.


I'm honestly surprised to see FurryMUCK and Tapestries manage to hold on as some of the longest running, highest concurrency MU*s still around.
 
2022-07-30 1:41:40 AM  

debug: OgreMagi: debug: Honestly, who really cares for ftp games?  The developers know how much money they're making. Do they care about the number of people playing other than to provide an appropriate number of servers?

For free games with ads, the number of active players is what matters to be able to set advertising rates.  Spinning up enough servers is an afterthought.

And again, as far as the general public is concerned, who cares how many people are playing?  I just don't understand why people care about this that aren't either working for the company or marketing through the game.


For single-player games it is kind of a stand-in for a review. An "older" game that is still played is better and/or has a lot of replay value. This would mean it provides a lot of amusement for the money invested.

For multiplayer games it shows the degree to which you'll actually be able to play the game. Just hanging around until enough people available to engage in some content of the game isn't the fun bit people play games for.
 
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