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    More: Dumbass, Affiliate marketing, Summer Olympic Games, Russian player Mekarazium, parts of separate runs, Blade Wolf DLC, legitimate run, Summer Games, audible instances of Mekarazium  
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1566 clicks; posted to Fandom » on 05 Jul 2022 at 2:26 PM (5 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



18 Comments     (+0 »)
View Voting Results: Smartest and Funniest
 
2022-07-05 2:38:56 PM  
Isn't splicing different recordings just IRL wall hacking?
 
2022-07-05 3:02:24 PM  
If you're gonna Milli Vanilli a speedrun, go for broke.  Do one of those TAS runs that glitches to the end in five minutes or programs an entire second game into it.
 
2022-07-05 3:05:43 PM  

Bot v2.38beta: Isn't splicing different recordings just IRL wall hacking?


no.

while cheating is cheating, the forms are worlds apart.

walling would still demand player reaction times. Even if the player can see info no one else can, it is left on them to have to keep that data in the mind and choose how they react to it in real time.
You can still sneak up on a waller if they simply do not turn to face you in the right moments.

the "editing room" where no one else can see what is happening has no such demands in real time.
You just have to not leave mistakes in the fianl edit you show to anyone.
the types of mistakes to make are a whole other type of "game challenge"
kind of like turn based vs real time.


but cheaters are charterers, fook em all
 
2022-07-05 3:32:06 PM  
Given most speedruns rely on taking advantage of bugs in games, is it really cheating?
 
2022-07-05 3:59:37 PM  

Tyrone Slothrop: Given most speedruns rely on taking advantage of bugs in games, is it really cheating?


there stance is, it is ok to use glitches/bugs already present in the game's code base.
Like speed runners are to games as parkour runners are to a defined race course.
You define where to start and where to get to, they figure out their own path through the space you defined.

You define what game, and then any and all thigns present in that game are part of fair course play like you are going to parkour through the game, not actually play it the way it was defined. But also not be alerting to it, not changing it from it was when ti was handed to you.

So any in code glitches are legit to use in your parkour speed run through the course.
 
2022-07-05 4:14:57 PM  

PvtStash: Tyrone Slothrop: Given most speedruns rely on taking advantage of bugs in games, is it really cheating?

there stance is, it is ok to use glitches/bugs already present in the game's code base.
Like speed runners are to games as parkour runners are to a defined race course.
You define where to start and where to get to, they figure out their own path through the space you defined.

You define what game, and then any and all thigns present in that game are part of fair course play like you are going to parkour through the game, not actually play it the way it was defined. But also not be alerting to it, not changing it from it was when ti was handed to you.

So any in code glitches are legit to use in your parkour speed run through the course.


Depends on the type of run. I personally prefer glitchless runs myself. I think they're more interesting to watch being executed.
 
2022-07-05 4:47:44 PM  

NeoCortex42: PvtStash: Tyrone Slothrop: Given most speedruns rely on taking advantage of bugs in games, is it really cheating?

there stance is, it is ok to use glitches/bugs already present in the game's code base.
Like speed runners are to games as parkour runners are to a defined race course.
You define where to start and where to get to, they figure out their own path through the space you defined.

You define what game, and then any and all thigns present in that game are part of fair course play like you are going to parkour through the game, not actually play it the way it was defined. But also not be alerting to it, not changing it from it was when ti was handed to you.

So any in code glitches are legit to use in your parkour speed run through the course.

Depends on the type of run. I personally prefer glitchless runs myself. I think they're more interesting to watch being executed.


I do find a straight legit play of the game is more interesting as a challenge for speed runs. But i was just pointing out what the accepted norms are among that culture, not speaking about my personal interests.
 
2022-07-05 5:12:50 PM  
Cheating scumbag/Russian, as if there's a difference. Why are they even allowing that trash to compete?
 
2022-07-05 5:38:52 PM  
This was a news story. We're really, truly doomed.
 
2022-07-05 5:59:35 PM  

kmgenesis23: This was a news story. We're really, truly doomed.


It's an event that involved several million dollars. Even if you're not interested, it's still notable.
 
2022-07-05 6:06:44 PM  

NeoCortex42: kmgenesis23: This was a news story. We're really, truly doomed.

It's an event that involved several million dollars. Even if you're not interested, it's still notable.


And it was a news story on Engadget and similar tech/geek sites.  Not like it was breaking news on CNN.  We're still doomed, but this has nothing to do with why.
 
2022-07-05 6:22:08 PM  

Tyrone Slothrop: Given most speedruns rely on taking advantage of bugs in games, is it really cheating?


I mean, if you allow editing footage to count, you might as well just do a 2 second run. 1 second of you at the beginning and then 1 second of you at the end. Bam. New world record.
 
2022-07-05 6:32:52 PM  

Tyrone Slothrop: Given most speedruns rely on taking advantage of bugs in games, is it really cheating?


That's why most runs have multiple categories, any%, glitchless, no using x, etc...
 
2022-07-05 6:56:05 PM  
PvtStash:
no.

while cheating is cheating, the forms are worlds apart.


I meant in the sense of a player glitching through a wall and skipping a large portion of the game.

Like the zipping they were doing in Elden Ring. I know that takes player input and timing, it just seems lame to me when people hold records for "skipping" 45% or more of the game they "beat"
 
2022-07-05 7:51:38 PM  
What the runner did was wrong for misrepresentation, not because splicing is wrong in and of itself.  A TAS, after all, is effectively a spliced speedrun where the splices are one frame long.  TASes are fine so long as they are called such and not misrepresented as being done in real time by human.
 
2022-07-05 8:15:11 PM  

Myria: What the runner did was wrong for misrepresentation, not because splicing is wrong in and of itself.  A TAS, after all, is effectively a spliced speedrun where the splices are one frame long.  TASes are fine so long as they are called such and not misrepresented as being done in real time by human.


Most reputable TASes will even tell you how many "re-records" were required to achieve the result.  This warpless Super Mario Bros. run, for example, used ~185,000 rerecords for ~67,000 frames.  Not every frame needs its own segment, but many segments take multiple attempts to find the optimal sequence of inputs.  (And that's with pausing and frame advancing to set the input log exactly.)
 
2022-07-05 9:32:47 PM  
A Russian being dishonest? Fetch me my fainting couch!
 
2022-07-06 1:08:22 PM  

Bot v2.38beta: PvtStash:
no.

while cheating is cheating, the forms are worlds apart.

I meant in the sense of a player glitching through a wall and skipping a large portion of the game.

Like the zipping they were doing in Elden Ring. I know that takes player input and timing, it just seems lame to me when people hold records for "skipping" 45% or more of the game they "beat"


I enjoy glitchless runs more, but this is why they have separate categories for different types of speedruns. The world record holder who zips in Elden Ring isn't competing with those who don't. Neither is the 100% runner against the just bosses runner.
 
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