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(Kotaku)   Unity CEO at all-hands meeting 2 weeks ago: we're fine financially, no one is getting laid off. Unity today: hundreds of pink slips go out   (kotaku.com) divider line
    More: Asinine, Severance package, Layoff, Termination of employment, Peter Jackson, Unity staffers, Massachusetts Institute of Technology, Last year, former EA head John Riccitiello  
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1395 clicks; posted to Fandom » and Business » on 29 Jun 2022 at 11:20 PM (6 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



31 Comments     (+0 »)
View Voting Results: Smartest and Funniest
 
2022-06-29 11:23:50 PM  
Unreal.
 
2022-06-29 11:27:17 PM  
Gotta find those golden parachutes somehow.
 
2022-06-29 11:40:16 PM  
Hopefully no one believed him.

Experience has taught me 2 things.

The first things to get cut is employees or contracts. And usually one follows the other.
 
2022-06-29 11:41:01 PM  
I've never seen a company have an all-hands meeting denying layoffs are coming that didn't soon have layoffs.
 
2022-06-29 11:42:49 PM  
Fark user imageView Full Size
 
2022-06-29 11:54:26 PM  
(In 2020, Riccitiello reportedly saw his compensation jump by 160 percent to $22 million.)

Last year, Unity purchased the digital effects studio Weta ... for $1.62 billion. In August, Unity acquired Parsec, which leverages cloud tech to allow users to stream video games, for $320 million.


In case you're wondering how Unity, a "free-to-use" game engine, can generate enough revenue to do the above things, note that it's used in more than just cheap asset-flip mobile games or certain types of personal projects found on Deviantart and other places. Lots of bigger, more commercial games license it for use and modification. Also, there are a number of commercial media projects (TV, film, etc) that license it for CGI rendering and background scene composition. So the bills are essentially being paid for by commercial use, allowing the development of the engine and components to still be available for everyone else.

Of course, that doesn't mean any of the above stuff was good decision making. (Especially not hiring anyone associated with EA in the 2000s in the first place, much less giving him an insane salary bump.)
 
2022-06-29 11:59:00 PM  
They have been constantly contacting me for years about working there. Never considered it, mostly because my company uses their product and I know how unintuitive and poorly written the tools are. I don't feel like cleaning up their mess
 
2022-06-30 12:17:23 AM  
Maybe someone can plug the memory leak on the way out.
 
2022-06-30 1:09:30 AM  
This, children, is why you should never, ever be loyal to any corporation. Treat them as they treat you. When you grow bored or discomfited, move to a different job. You are never required to give two weeks notice. They wouldn't give you two weeks' notice if they were laying you off, do not feel that you are under an obligation to do the same.
 
2022-06-30 2:38:38 AM  
Broadcom does similar all the time.
Broadcom bought CA Technologies and laid off / outsourced all the support and consultants.  About a year later Broadcom bought Symantec.  They claimed they realized outsourcing their CA consulting department had been a mistake and had negative impacts on customer relationships causeing loss in customers, therefore they were not going to repeat the mistake. Two months later they laid off all the Symantec support and consulting staff.

/hate
 
2022-06-30 2:51:01 AM  

SBinRR: [Fark user image image 425x316]


Fark user imageView Full Size
 
2022-06-30 3:12:49 AM  

Ravage: Broadcom does similar all the time.
Broadcom bought CA Technologies and laid off / outsourced all the support and consultants.  About a year later Broadcom bought Symantec.  They claimed they realized outsourcing their CA consulting department had been a mistake and had negative impacts on customer relationships causeing loss in customers, therefore they were not going to repeat the mistake. Two months later they laid off all the Symantec support and consulting staff.

/hate


I worked in similar industries and it was amazing what happened when my small employer was bought by a big fish. It played out similarly for most people. Luckily we had some long contracts and no one could support the product except me and another guy. I hung around for another 3 years, "working" from home, doing almost nothing except waiting for our few remaining customers to open tickets and getting paid for it. When those contracts ended I was cut. My coworker is still there, and does actual work. Because of the terms of the buyout he'll have 20 plus years at a fortune 500 company soon. I half expect him to retire and to be pretty well off.
 
2022-06-30 5:17:50 AM  
Unity today: hundreds of pink slips go out

"You Farked up - you trusted us."
 
2022-06-30 6:20:08 AM  
Executives! Executives! Executives!
 
2022-06-30 7:07:03 AM  

Caelistis: They wouldn't give you two weeks' notice if they were laying you off, do not feel that you are under an obligation to do the same.


My co-worker was given 3 months notice once.  We were both in total disbelief.

It was an extremely dangerous thing for the company to do....he could have gone rogue and inflicted plenty of damage on databases.
 
2022-06-30 7:44:45 AM  
Funny, I was approached by them for a programming job about a month ago.

\they lost interest as soon as they found out how old I am
 
2022-06-30 7:46:33 AM  

Joe_diGriz: (In 2020, Riccitiello reportedly saw his compensation jump by 160 percent to $22 million.)

Last year, Unity purchased the digital effects studio Weta ... for $1.62 billion. In August, Unity acquired Parsec, which leverages cloud tech to allow users to stream video games, for $320 million.

In case you're wondering how Unity, a "free-to-use" game engine, can generate enough revenue to do the above things, note that it's used in more than just cheap asset-flip mobile games or certain types of personal projects found on Deviantart and other places. Lots of bigger, more commercial games license it for use and modification. Also, there are a number of commercial media projects (TV, film, etc) that license it for CGI rendering and background scene composition. So the bills are essentially being paid for by commercial use, allowing the development of the engine and components to still be available for everyone else.

Of course, that doesn't mean any of the above stuff was good decision making. (Especially not hiring anyone associated with EA in the 2000s in the first place, much less giving him an insane salary bump.)


Unreal does the same thing. Free until your game makes a certain amount of money.
 
2022-06-30 7:57:52 AM  
My face when I get laid off from Unity
gamingbolt.comView Full Size
 
2022-06-30 9:09:59 AM  
If the CEO calls an "All is fine; don't panic" meeting, nothing is fine and you should definitely panic.
 
2022-06-30 9:19:16 AM  

Ravage: Broadcom does similar all the time.
Broadcom bought CA Technologies and laid off / outsourced all the support and consultants.  About a year later Broadcom bought Symantec.  They claimed they realized outsourcing their CA consulting department had been a mistake and had negative impacts on customer relationships causeing loss in customers, therefore they were not going to repeat the mistake. Two months later they laid off all the Symantec support and consulting staff.

/hate


Just wait until they close the VMware acquisition...
 
2022-06-30 9:33:14 AM  

hoihoi8: They have been constantly contacting me for years about working there. Never considered it, mostly because my company uses their product and I know how unintuitive and poorly written the tools are. I don't feel like cleaning up their mess


I'm trying to learn C# scripting for Unity right now because everything you do through the interface makes no sense and has no consistent approach. It's like someone hired high-school students to design a bunch of stuff and then glued it all together.
 
2022-06-30 9:40:39 AM  
The Great Trump-Covid Depression is almost here kiddies.
I hope everyone who failed to vote for Clinton in 2016 ends up jobless and homeless.
I will never apologize for my hatred of you shiat eating traitors.
 
2022-06-30 9:44:42 AM  

Joe_diGriz: (In 2020, Riccitiello reportedly saw his compensation jump by 160 percent to $22 million.)

Last year, Unity purchased the digital effects studio Weta ... for $1.62 billion. In August, Unity acquired Parsec, which leverages cloud tech to allow users to stream video games, for $320 million.

In case you're wondering how Unity, a "free-to-use" game engine, can generate enough revenue to do the above things, note that it's used in more than just cheap asset-flip mobile games or certain types of personal projects found on Deviantart and other places. Lots of bigger, more commercial games license it for use and modification. Also, there are a number of commercial media projects (TV, film, etc) that license it for CGI rendering and background scene composition. So the bills are essentially being paid for by commercial use, allowing the development of the engine and components to still be available for everyone else.

Of course, that doesn't mean any of the above stuff was good decision making. (Especially not hiring anyone associated with EA in the 2000s in the first place, much less giving him an insane salary bump.)


Interestingly, 2014 is when EA started to become a less egregiously bad studio than it had been. Since then, they've merged with Steam, and slowed down releases from their studios and generally not been as evil.
 
2022-06-30 10:12:33 AM  

Pestifer: hoihoi8: They have been constantly contacting me for years about working there. Never considered it, mostly because my company uses their product and I know how unintuitive and poorly written the tools are. I don't feel like cleaning up their mess

I'm trying to learn C# scripting for Unity right now because everything you do through the interface makes no sense and has no consistent approach. It's like someone hired high-school students to design a bunch of stuff and then glued it all together.


The best is the engine didn't have threads as of 2 years ago. High schoolers is accurate *laughcry*. Try out Godot instead of unity if you're game is 2d. Heard amazing things
https://godotengine.org
 
2022-06-30 12:15:37 PM  

Joe_diGriz: (In 2020, Riccitiello reportedly saw his compensation jump by 160 percent to $22 million.)

Last year, Unity purchased the digital effects studio Weta ... for $1.62 billion. In August, Unity acquired Parsec, which leverages cloud tech to allow users to stream video games, for $320 million.

In case you're wondering how Unity, a "free-to-use" game engine, can generate enough revenue to do the above things, note that it's used in more than just cheap asset-flip mobile games or certain types of personal projects found on Deviantart and other places. Lots of bigger, more commercial games license it for use and modification. Also, there are a number of commercial media projects (TV, film, etc) that license it for CGI rendering and background scene composition. So the bills are essentially being paid for by commercial use, allowing the development of the engine and components to still be available for everyone else.

Of course, that doesn't mean any of the above stuff was good decision making. (Especially not hiring anyone associated with EA in the 2000s in the first place, much less giving him an insane salary bump.)


Weta is a pretty good CGI company when not forced into a development crunch.
 
2022-06-30 7:06:12 PM  

hoihoi8: Pestifer: hoihoi8: They have been constantly contacting me for years about working there. Never considered it, mostly because my company uses their product and I know how unintuitive and poorly written the tools are. I don't feel like cleaning up their mess

I'm trying to learn C# scripting for Unity right now because everything you do through the interface makes no sense and has no consistent approach. It's like someone hired high-school students to design a bunch of stuff and then glued it all together.

The best is the engine didn't have threads as of 2 years ago. High schoolers is accurate *laughcry*. Try out Godot instead of unity if you're game is 2d. Heard amazing things
https://godotengine.org


Even though I use Unity professionally I still prefer Godot for my personal projects.  Highly recommended.
 
2022-06-30 7:26:18 PM  
hoihoi8:

The best is the engine didn't have threads as of 2 years ago. High schoolers is accurate *laughcry*. Try out Godot instead of unity if you're game is 2d. Heard amazing things
https://godotengine.org


Godot is good, but afaik it has yet to produce a well known, good selling game.

I use Gamemaker.  It's free to use, but costs a small amount bit to publish ($99 a year or something).  And it has produced quite a few 'name' games like Undertale, Hotline Miami and a bunch of others.  Lots of support and good community too.
https://gamemaker.io/
 
2022-06-30 9:09:23 PM  
This thread got me thinking about all the game I have that run on Unity.  Battletech, Hollow Knight, Project Warlock, Postal: Brain Damaged, Turbo Overkill, Inside, Limbo, Overload, Dusk, damn there are a lot of games that run on Unity.  Props to the devs, it sounds like a right biatch to code for/in.
 
2022-06-30 9:55:25 PM  
When the CEO says everything is fine, it's time to update your resume.
 
2022-07-01 7:55:24 AM  
This is why I'm making my own engine from scratch.  Don't laugh at me, I have a triangle showing up on the screen right now!!
 
2022-07-01 9:16:55 AM  

OkieDookie: This thread got me thinking about all the game I have that run on Unity.  Battletech, Hollow Knight, Project Warlock, Postal: Brain Damaged, Turbo Overkill, Inside, Limbo, Overload, Dusk, damn there are a lot of games that run on Unity.  Props to the devs, it sounds like a right biatch to code for/in.


It actually isn't that bad, particularly for gameplay code.  Unity's biggest strength over Unreal is its use of C# which is a fantastic balance of ease, speed, and performance for writing the game logic.  With Unreal you have to use either C++ or "Script" in the nightmare that is blueprint, neither of which are particularly well suited for what makes up the bulk of the code for a game, especially smaller ones.  Heavily summarizing of course.
 
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