Skip to content
 
If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Kotaku)   The new 'Blade Runner: Enhanced Edition' game doesn't pass the Voight-Kampff test   (kotaku.com) divider line
    More: Fail, Adventure game, Reverse engineering, Video game genres, real-time strategy games, Graphic adventure game, Scripting language, Game, version of the game  
•       •       •

972 clicks; posted to Fandom » on 27 Jun 2022 at 9:50 AM (6 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



12 Comments     (+0 »)
View Voting Results: Smartest and Funniest
 
2022-06-27 8:39:01 AM  
I was looking forward to this.  And as much as I love and respect Night Dive for the work they've done on bringing classic games back in remastered editions, this was a complete botch job.  It's like they took all the animated backgrounds, brought them into Photoshop, hit "enlarge" with 4x H and W with nearest neighbour smoothing, and called it a day.  It's a blurry mess.  All of the finer details you could actually (just) make out in the original (insofar as there is any fine detail in a VGA-res game) just get pureed into a pile of mush and reassembled with a fan brush.  I mean, there are AI upscalers available that would have done ten times better a job than Night Dive did.

And the ratings are tanking hard. When I checked GOG last night it had a 1.5/5 rating, and deservedly so.  I've put it on my wishlist anyway just to see if they spend any time fixing this smeary mess.
 
2022-06-27 10:19:21 AM  
After being let down by the XIII remake (original was incredible for its time) I'm not surprised.
 
2022-06-27 10:23:20 AM  
So, play Cyberpunk instead...¯\_(ツ)_/¯
 
2022-06-27 10:25:05 AM  
Let me tell you about my gameplay...
 
2022-06-27 10:29:25 AM  
"Anyone booting the game up now will be given one of three options: the remake, the ScummVM version (called the "original") or a version of the latter, "with some restored content that was left unused from the original game." "

So it's just a faithful reproduction of the overall Blade Runner film franchise experience?  I don't see the problem here.  Just do what people have been doing since the '80s, pick your favorite version and leave it at that.

/Final Cut I suppose
//Before that, the "Workprint" version
///Now with 1m47s of previously unseen footage!  It's a game changer!
 
2022-06-27 10:31:55 AM  

xrayspx: "Anyone booting the game up now will be given one of three options: the remake, the ScummVM version (called the "original") or a version of the latter, "with some restored content that was left unused from the original game." "

So it's just a faithful reproduction of the overall Blade Runner film franchise experience?  I don't see the problem here.  Just do what people have been doing since the '80s, pick your favorite version and leave it at that.

/Final Cut I suppose
//Before that, the "Workprint" version
///Now with 1m47s of previously unseen footage!  It's a game changer!


The ScummVM and original-with-restored-content weren't in the original release; Night Dive got such extreme hate that they rushed to upload a new version that included the original just to dull the uproar, because the original was removed from storefronts when Night Dive released the "enhanced" version.
 
2022-06-27 10:40:25 AM  
I can't say I see much difference between the two screenshots included in the article for comparison. I see that they are different but I can't decide that one is better than the other.

I did play the original back then and I thought it was overhyped. I did like it but did not find it as impressive as the magazine articles (aka marketing) about it implied prior to release . I probably won't be buying this version but only because I do not enjoy replaying adventure games. I did try replay the original after finishing it back then as part of the hype was on the replayability because every game was not entirely the same, but I found out that it was enough of the same for me not to enjoy the second time.
 
2022-06-27 12:25:04 PM  
Didn't the original version use Tiberian Sun's voxel engine for the characters?
 
2022-06-27 2:35:08 PM  

talkertopc: I can't say I see much difference between the two screenshots included in the article for comparison. I see that they are different but I can't decide that one is better than the other.

I did play the original back then and I thought it was overhyped. I did like it but did not find it as impressive as the magazine articles (aka marketing) about it implied prior to release . I probably won't be buying this version but only because I do not enjoy replaying adventure games. I did try replay the original after finishing it back then as part of the hype was on the replayability because every game was not entirely the same, but I found out that it was enough of the same for me not to enjoy the second time.


The video does a better job showing the differences, some stuff looks better, some stuff loses all detail. The last part of the video focuses on the fails (like the warehouse)

It seems like Night Dive had some of the original content (video) used to create the game, and re-rendered into game assets using filters to clean up the images, as well as output them at a higher framerate (60fps, original might have been 15fps?). The problem is that the render resolution is bad, and for a real re-master, they should have re-rendered the 3D content at 4k or even 8k, then downsampled in their game engine - rather than using the OUTPUT of the original lower resolution renders and trying to tweak everything after the fact.

I imagine that when the game was created, rendering those game assets at higher resolutions might have taken way too long for production. Who knows where the 3-D assets are that were used to generate all those scenes - if if it's even practical to update those assets to current version tools (like trying to render old 3D Studio files in 3DS Max), or if the tools even still exist.
 
2022-06-27 3:46:02 PM  

KingBiefWhistle: Didn't the original version use Tiberian Sun's voxel engine for the characters?


Yeah, looks like they borked the background and FMV uprez. Did no one learn from the Disney vault incidents?
 
2022-06-28 6:12:54 PM  
I'm a big fan of the film, so I was excited to snag a copy not long after release.  I still lived with my parents, and we bought my uncle's 200 Mhz MMX PC with a 2G hard drive.  "That should be enough, right?"  It wasn't.  I installed a CD burner for all of my downloads, and I was constantly uninstalling and reinstalling this game when I felt the need to play it.  The full install was 1.2G, and there were 4 users.

It's weird that I thought about the re-release over the weekend in a "whatever happened to..." way.  I'd always wanted to see the game remastered, but this cleans it up too much.  The grit of the voxels (before they turned into such a viable thing outside of this game and RTS in recent years) added to the atmosphere, and what I've seen of the remaster makes it look inferior to early PS1 cover art, for games like Criticom.  Jesus, either make the game run happily in a modern OS, or redo it from the ground up, based on the film's visuals.

I need to change up my playthrough.  After all these years, I've never once met Rachel.  I don't think I ever got the "leaving with Lucy" ending, because that just seemed creepy.  Kinda curious how Pauley Perrette feels about voicing her.
 
2022-06-28 8:21:38 PM  

Marcos P: After being let down by the XIII remake (original was incredible for its time) I'm not surprised.


Someone needs to go to jail for that.

That was a total mishandling of the game.  Why do you take the cel shading out of the game when the entire appeal of the game was CEL SHADING?
 
Displayed 12 of 12 comments

View Voting Results: Smartest and Funniest

This thread is closed to new comments.

Continue Farking




On Twitter


  1. Links are submitted by members of the Fark community.

  2. When community members submit a link, they also write a custom headline for the story.

  3. Other Farkers comment on the links. This is the number of comments. Click here to read them.

  4. Click here to submit a link.