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(Polygon)   Sony hopes you enjoy your selection of PalStation Plus games   (polygon.com) divider line
    More: Fail, Frame rate, NTSC, PlayStation, Refresh rate, Video, Asian region, Sony Computer Entertainment, streamable games  
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1191 clicks; posted to Fandom » on 24 May 2022 at 9:35 AM (6 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



23 Comments     (+0 »)
View Voting Results: Smartest and Funniest
 
2022-05-24 9:42:13 AM  
I'm surprised the games are running at their default frame rate *at all*, let alone pal vs NTSC rates.  Figured Sony would have them running at 60fps, minimum.

Wonder if some games tie timing to frame rate, know some PC games do that.
 
2022-05-24 9:48:24 AM  

freakdiablo: I'm surprised the games are running at their default frame rate *at all*, let alone pal vs NTSC rates.  Figured Sony would have them running at 60fps, minimum.

Wonder if some games tie timing to frame rate, know some PC games do that.


Microsoft seemed to put a bit of effort into making their backwards compatibility games look as good as possible.  Sony seems to just kind of throw theirs up under an overly-complicated subscription system and call it a day.
 
2022-05-24 10:16:14 AM  

freakdiablo: I'm surprised the games are running at their default frame rate *at all*, let alone pal vs NTSC rates.  Figured Sony would have them running at 60fps, minimum.

Wonder if some games tie timing to frame rate, know some PC games do that.


Given the way that older game hardware works and how games were coded for it, upping the framerate requires either adding substantial hacks to the games on an individual basis or just upping the overall emulation speed (which of course will speed up the gameplay).  60FPS hacks for Playstation games are rare even in the homebrew field.

The upshot of this is that making PAL games run at NTSC rates should, for the most part, be a trivial matter of just slightly speeding up the emulation.

This is just Sony being lazy.
 
2022-05-24 10:29:10 AM  
Playstation 1 RPGs had the best sountracks.
 
2022-05-24 10:31:21 AM  
"PalStation"?
 
2022-05-24 10:31:45 AM  
Oh.
 
2022-05-24 10:36:50 AM  

Marcos P: Playstation 1 RPGs had the best sountracks.


SNES and PS1 are both amazing in that respect. I go back and forth on which was actually better.
 
2022-05-24 10:37:18 AM  

ArcadianRefugee: Oh.


Subby was being subtle, or punny. Take your pick.
 
2022-05-24 10:53:29 AM  
Meh, who cares.  A good portion of the PS library is that early era super polygonal 3d shiat that is just painful to look at. Good FF7 looked awful.
 
2022-05-24 11:14:34 AM  

freakdiablo: I'm surprised the games are running at their default frame rate *at all*, let alone pal vs NTSC rates.  Figured Sony would have them running at 60fps, minimum.

Wonder if some games tie timing to frame rate, know some PC games do that.


I know Wing Commander (I, probably II as well) did that, only to be fixed in later releases.  I don't think it has been common on PCs since the DOS era (unless they fix framerate or something).  Some games break if the framerate is too high, presumably to small a variable for the smaller changes.
 
2022-05-24 11:28:01 AM  

yet_another_wumpus: freakdiablo: I'm surprised the games are running at their default frame rate *at all*, let alone pal vs NTSC rates.  Figured Sony would have them running at 60fps, minimum.

Wonder if some games tie timing to frame rate, know some PC games do that.

I know Wing Commander (I, probably II as well) did that, only to be fixed in later releases.  I don't think it has been common on PCs since the DOS era (unless they fix framerate or something).  Some games break if the framerate is too high, presumably to small a variable for the smaller changes.


Quake, Quake2, Quake3, Skyrim, Doom3 all had various issues with high frame rates.  Physics and scripting would break.  Skyrim's entering an interior room and having items fly around and one hit you was infamous.

There are numerous others, but tying physics, scripting, and jumping to framerate was common until VRR monitors became common.  It was a programming shortcut, and the devs never imagined the games would still be played decades later.
 
2022-05-24 12:34:31 PM  
i'm presuming this has more to do with language options than framerate.
sincerely doubt that the U.S. versions of games were playable in french and german.
 
2022-05-24 12:51:18 PM  
I've had PS Now for a while. I played FFIX on it and it was not a pretty game. I was a little surprised, as the original sold with 4 discs. I figured it's because it's a PS1 game. I never had that console; I just skipped to the PS2.
 
2022-05-24 1:04:31 PM  

Garza and the Supermutants: I've had PS Now for a while. I played FFIX on it and it was not a pretty game. I was a little surprised, as the original sold with 4 discs. I figured it's because it's a PS1 game. I never had that console; I just skipped to the PS2.


All those discs in FF7-9 were mostly due to the cinematics.
 
2022-05-24 1:32:06 PM  

Garza and the Supermutants: I've had PS Now for a while. I played FFIX on it and it was not a pretty game. I was a little surprised, as the original sold with 4 discs. I figured it's because it's a PS1 game. I never had that console; I just skipped to the PS2.


I wonder if this is the reason for the CRT filter that appears to be part of the new PSNow.  I remember trying to play Deus Ex(PS2 version) on a flatscreen tv and nearly going blind.
 
2022-05-24 1:50:49 PM  

NeoCortex42: Garza and the Supermutants: I've had PS Now for a while. I played FFIX on it and it was not a pretty game. I was a little surprised, as the original sold with 4 discs. I figured it's because it's a PS1 game. I never had that console; I just skipped to the PS2.

All those discs in FF7-9 were mostly due to the cinematics.


Is there voice acting in the original FF7? There's none in FFIX.
 
2022-05-24 2:07:22 PM  

Garza and the Supermutants: NeoCortex42: Garza and the Supermutants: I've had PS Now for a while. I played FFIX on it and it was not a pretty game. I was a little surprised, as the original sold with 4 discs. I figured it's because it's a PS1 game. I never had that console; I just skipped to the PS2.

All those discs in FF7-9 were mostly due to the cinematics.

Is there voice acting in the original FF7? There's none in FFIX.


Nope.  X was the first.
c.tenor.comView Full Size
 
2022-05-24 2:11:22 PM  

Garza and the Supermutants: NeoCortex42: Garza and the Supermutants: I've had PS Now for a while. I played FFIX on it and it was not a pretty game. I was a little surprised, as the original sold with 4 discs. I figured it's because it's a PS1 game. I never had that console; I just skipped to the PS2.

All those discs in FF7-9 were mostly due to the cinematics.

Is there voice acting in the original FF7? There's none in FFIX.


No, there was definitely no voice acting.  I can only think of a handful of PS1 games that used voice acting to a major extent, and none of them were JRPGs of that scale (outside of maybe a cutscene or two).  Some of the music was way more elaborate than the compressed midis of previous eras, though, including some vocal tracks.
 
2022-05-24 2:29:31 PM  

NeoCortex42: Garza and the Supermutants: NeoCortex42: Garza and the Supermutants: I've had PS Now for a while. I played FFIX on it and it was not a pretty game. I was a little surprised, as the original sold with 4 discs. I figured it's because it's a PS1 game. I never had that console; I just skipped to the PS2.

All those discs in FF7-9 were mostly due to the cinematics.

Is there voice acting in the original FF7? There's none in FFIX.

Nope.  X was the first.
[c.tenor.com image 498x280] [View Full Size image _x_]


Yeah the talkies had their downsides. I wish they could have snagged Mark Hamill for Tidus and/or Vaan. OTOH Balthier's smooth Queen's English baritone was a bit of a treat.
 
2022-05-24 2:32:48 PM  

Last Man on Earth: Garza and the Supermutants: NeoCortex42: Garza and the Supermutants: I've had PS Now for a while. I played FFIX on it and it was not a pretty game. I was a little surprised, as the original sold with 4 discs. I figured it's because it's a PS1 game. I never had that console; I just skipped to the PS2.

All those discs in FF7-9 were mostly due to the cinematics.

Is there voice acting in the original FF7? There's none in FFIX.

No, there was definitely no voice acting.  I can only think of a handful of PS1 games that used voice acting to a major extent, and none of them were JRPGs of that scale (outside of maybe a cutscene or two).  Some of the music was way more elaborate than the compressed midis of previous eras, though, including some vocal tracks.


oh man i forgot about this
Castlevania: Symphony of the Night - What is a man? [HD]
Youtube 5tV33Ewf_hw
 
2022-05-24 2:48:04 PM  

moothemagiccow: Last Man on Earth: Garza and the Supermutants: NeoCortex42: Garza and the Supermutants: I've had PS Now for a while. I played FFIX on it and it was not a pretty game. I was a little surprised, as the original sold with 4 discs. I figured it's because it's a PS1 game. I never had that console; I just skipped to the PS2.

All those discs in FF7-9 were mostly due to the cinematics.

Is there voice acting in the original FF7? There's none in FFIX.

No, there was definitely no voice acting.  I can only think of a handful of PS1 games that used voice acting to a major extent, and none of them were JRPGs of that scale (outside of maybe a cutscene or two).  Some of the music was way more elaborate than the compressed midis of previous eras, though, including some vocal tracks.

oh man i forgot about this
[Youtube-video https://www.youtube.com/embed/5tV33Ewf_hw]


On the other end of the spectrum, the Mega Man Legends trilogy had some extremely good voicework, and a lot of it for the time.  Just about every performance ranged from good to absolutely great (especially the Bonnes), particularly by late-90s standards.
 
2022-05-24 2:49:46 PM  

OkieDookie: yet_another_wumpus: freakdiablo: I'm surprised the games are running at their default frame rate *at all*, let alone pal vs NTSC rates.  Figured Sony would have them running at 60fps, minimum.

Wonder if some games tie timing to frame rate, know some PC games do that.

I know Wing Commander (I, probably II as well) did that, only to be fixed in later releases.  I don't think it has been common on PCs since the DOS era (unless they fix framerate or something).  Some games break if the framerate is too high, presumably to small a variable for the smaller changes.

Quake, Quake2, Quake3, Skyrim, Doom3 all had various issues with high frame rates.  Physics and scripting would break.  Skyrim's entering an interior room and having items fly around and one hit you was infamous.

There are numerous others, but tying physics, scripting, and jumping to framerate was common until VRR monitors became common.  It was a programming shortcut, and the devs never imagined the games would still be played decades later.


A lot of games do framerate specific gameplay elements of physics because it improves the feel of the game.

For instance, Hollow Knight has some flying enemies whose move and attack speed is tied to frame rate, despite the physics frames being static regardless of display framerate.

A lot of games range from subtle to easily observable differences with framerate, that must people never notice or experience because they are chasing from 24Hz to 60hz to 120hz to 240hz on a regular basis. They only play at one, so there's nothing to notice unless you happen to switch monitors or graphics cards during a playthrough.

\Speedrunners notice because they someone use framerate specific tricks
 
2022-05-24 7:49:07 PM  

NeoCortex42: Marcos P: Playstation 1 RPGs had the best sountracks.

SNES and PS1 are both amazing in that respect. I go back and forth on which was actually better.


Warhawk (1995) Soundtrack: Track 5 (Airship Zone 2)
Youtube sT098mpABrI

For me it's a toss up between Genesis/Mega Drive and PS1.
/and for emulation woes, It's good to have never thrown away or sold your old stuff
like the PS3 60gb fatty.
//though I wish I never thru out my old 80 pound CRT. (got tired of hoisting it for every move)
 
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