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(Some Guy)   KSP2 release delayed again, from "sometime in 2022" to "early 2023"   (forum.kerbalspaceprogram.com) divider line
    More: Sad, Luck, Game, Release, good news, Form of the Good, Gratitude, The Game, release date of KSP  
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522 clicks; posted to Fandom » on 17 May 2022 at 11:20 AM (7 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



13 Comments     (+0 »)
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2022-05-17 11:32:08 AM  
I hope this doesn't suck.
 
2022-05-17 12:01:38 PM  
Which flies first. KSP2, or SLS.
 
2022-05-17 12:02:42 PM  

Gubbo: Which flies launchesfirst. KSP2, or SLS.


Dammit so much
 
2022-05-17 12:37:42 PM  

Gubbo: Gubbo: Which flies launchesfirst. KSP2, or SLS.

Dammit so much


Flying is just falling and not hitting the ground.
 
2022-05-17 12:42:40 PM  

sxacho: I hope this doesn't suck.


I am expecting it to be pretty good, since it sounds like there's a professional development team working on it.

KSP is a fantastic concept limited by its current implementation which, in many ways, still resembles an early access alpha rather than a decade-old game and requires mods to really be playable.
 
2022-05-17 12:45:14 PM  

falkone32: sxacho: I hope this doesn't suck.

I am expecting it to be pretty good, since it sounds like there's a professional development team working on it.

KSP is a fantastic concept limited by its current implementation which, in many ways, still resembles an early access alpha rather than a decade-old game and requires mods to really be playable.


lies, mechjeb was a mistake
 
2022-05-17 12:50:04 PM  
Take yer time and do it right.
 
2022-05-17 12:53:15 PM  

falkone32: sxacho: I hope this doesn't suck.

I am expecting it to be pretty good, since it sounds like there's a professional development team working on it.

KSP is a fantastic concept limited by its current implementation which, in many ways, still resembles an early access alpha rather than a decade-old game and requires mods to really be playable.


Fair.  I'd also expect to see a lot of mods incorporated into the core game, as inspiration if not specific implementation.  For the added interstellar content, for example, there will presumably need to be things similar to the life support mods added to change up the logistics, instead of just being "the same thing, but further."
 
2022-05-17 12:59:42 PM  

falkone32: sxacho: I hope this doesn't suck.

I am expecting it to be pretty good, since it sounds like there's a professional development team working on it.

KSP is a fantastic concept limited by its current implementation which, in many ways, still resembles an early access alpha rather than a decade-old game and requires mods to really be playable.


To a large extent, KSP resembles an early access alpha because that's how it was funded.  It started as a freebie to some sort of word of mouth, then transitioned when it could to paid alpha (early access).  But most of the design choices were baked in from the start, and they all were about getting to that early access point.

In general, how good KSP2 will be mostly depends on just how much Take 2 shoves a store into the game and forces the game to work around it.  KSP 1 fundamentally works (and with the addition of a stock delta-v calculator, now can be played without mods.  You still want mods, of course).  To be honest, I'm not sure if slick production values would help KSP.  The kerbals appear to be critical in making KSP work as is, and it is hardly a given that significantly better rendered and animated kerbals would be as charming.  Won't know until 2023 anyway.
 
2022-05-17 1:05:34 PM  

yet_another_wumpus: To be honest, I'm not sure if slick production values would help KSP.  The kerbals appear to be critical in making KSP work as is, and it is hardly a given that significantly better rendered and animated kerbals would be as charming.


Sure, but can you imagine if the planets had textures and bump mapping?  It doesn't have to be too terribly in-depth, you're seeing them from a distance most of the time, but something more than the minimalist planes, maybe with a couple of scattered easter eggs, would be a nice improvement.
 
2022-05-17 2:58:44 PM  

Last Man on Earth: yet_another_wumpus: To be honest, I'm not sure if slick production values would help KSP.  The kerbals appear to be critical in making KSP work as is, and it is hardly a given that significantly better rendered and animated kerbals would be as charming.

Sure, but can you imagine if the planets had textures and bump mapping?  It doesn't have to be too terribly in-depth, you're seeing them from a distance most of the time, but something more than the minimalist planes, maybe with a couple of scattered easter eggs, would be a nice improvement.


Older versions of KSP had more Easter eggs around the place, including a vertical hole on the Mun that was something like 2.5km deep with a very uniform, flat bottom.  Those sorts of things definitely made exploration more interesting.
 
2022-05-18 11:46:25 AM  
I was disappointed in KSP. I just wanted to be the guys on the ground I thought youd build a rocket, do all the prep to launch it, then see what happens. I didn't enjoy the piloting very much. The carnage I did enjoy very much.
 
2022-05-18 12:44:25 PM  
I guess they need to add more boosters. And more struts. And to check their staging before launch.
 
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