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(Unite.ai)   Scientists working hard to enable editing of Neural Radiance Fields for a new generation of VFX techniques. Experiment #1: half-naked female warrior   (unite.ai) divider line
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917 clicks; posted to STEM » on 16 May 2022 at 12:44 PM (7 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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2022-05-16 1:08:09 PM  
Yay! Stupid comedy female armour.
 
2022-05-16 1:20:28 PM  
Grad students
 
2022-05-16 1:24:08 PM  
If they want realistic, they should start with fully nude for both the motion capture performer and the digital model.

Of course, they should also be doing that for both sexes and a representative selection of ages and weights.
 
2022-05-16 1:24:15 PM  

Mr_Vimes: Yay! Stupid comedy female armour.


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You wish you could be this practical
 
2022-05-16 2:15:13 PM  
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I mean, why bother putting any protection on the shoulders at all?
High heels, lawl.
 
2022-05-16 9:04:11 PM  

Unsung_Hero: If they want realistic, they should start with fully nude for both the motion capture performer and the digital model.

Of course, they should also be doing that for both sexes and a representative selection of ages and weights.


No, they shouldn't... Unless you like nineteen-year dev times... And if you want to see how laughably bad it usually winds up, go look at some ScaleForm or AlphaWave models.

/It is far, FAR easier to animate muscle than any adipose tissue or skin. It ripples and relaxes according to mathematical constants.
//Why do you think Dead or Alive 2's "boob physics" were so groundbreaking? Animating fat and tissue, realistically, was a holy grail for animators in non-PR CG.
///And it ate 3/4 of the RAM for the game on Dreamcast. Visible degradation, vertically unplayable and single FPS if you had Tina vs. Tina and your age at 99.
 
2022-05-16 10:25:50 PM  

Jedekai: Unsung_Hero: If they want realistic, they should start with fully nude for both the motion capture performer and the digital model.

Of course, they should also be doing that for both sexes and a representative selection of ages and weights.

No, they shouldn't... Unless you like nineteen-year dev times... And if you want to see how laughably bad it usually winds up, go look at some ScaleForm or AlphaWave models.

/It is far, FAR easier to animate muscle than any adipose tissue or skin. It ripples and relaxes according to mathematical constants.
//Why do you think Dead or Alive 2's "boob physics" were so groundbreaking? Animating fat and tissue, realistically, was a holy grail for animators in non-PR CG.


That's why I'm saying they should be doing it.  To finally get it right, because it's a really tough thing to do.
 
2022-05-17 7:57:18 PM  

Unsung_Hero: Jedekai: Unsung_Hero: If they want realistic, they should start with fully nude for both the motion capture performer and the digital model.

Of course, they should also be doing that for both sexes and a representative selection of ages and weights.

No, they shouldn't... Unless you like nineteen-year dev times... And if you want to see how laughably bad it usually winds up, go look at some ScaleForm or AlphaWave models.

/It is far, FAR easier to animate muscle than any adipose tissue or skin. It ripples and relaxes according to mathematical constants.
//Why do you think Dead or Alive 2's "boob physics" were so groundbreaking? Animating fat and tissue, realistically, was a holy grail for animators in non-PR CG.

That's why I'm saying they should be doing it.  To finally get it right, because it's a really tough thing to do.


...then there's no money in it.

When was the last time you saw a 1-game graphics engine in a AAAA title?I'll tell you; Ninja Gaiden... In 2004. (Black, technically, too.)

/Blame Bethesda and BioWare, honestly.
 
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