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(Ars Technica)   Reverse-engineering, thousands of dollars in shipping costs, but for lovers of Japanese rhythm games, the beatmania goes on   (arstechnica.com) divider line
    More: Cool, Arcade game, video game arcade machine, Phil Arrington, Arcade games, Taito Corporation's Space Invaders, Last October, Space Invaders, Konami's Dance Dance Revolution  
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954 clicks; posted to Fandom » on 16 Jan 2022 at 3:45 AM (18 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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2022-01-16 4:25:21 AM  
So much of the conversation in video game preservation focuses entirely on the software. Dump the roms, rip the CDs, scrape the floppy disks.

But for me there's so much more than that that should be kept for posterity. The original hardware is as much a part of the experience of playing a game. Playing sonic 2 on your emulator on a hd tv is great, but it's not the same experience as the original machine on a 14" crt.

And there's everything else around it too, the boxes, the manuals, the advertising, the magazines...

All of that is part of the history of the medium and deserves to be preserved as much as the software.

So people like these who work to keep the original machines working have my respect.
 
2022-01-16 8:34:31 AM  

Cyrene Valantion: And there's everything else around it too, the boxes, the manuals, the advertising, the magazines...


I remember my copy of Civilization III. It came in an almost 8"x11" box that I bought on a bargain bin at a Marshalls. I wish I could find where I put the manual - it was about the size of a Prima guide.

Remember Prima guides!? None of this GameFAQs stuff, you had to buy your way into strategy. Hell, people could write farking books on strats!

/still have a StarCraft Battle Chest somewhere in this house
//the box is gone, but I still have the disks, the manuals, and the Prima guides
 
2022-01-16 9:02:38 AM  

Zik-Zak: Cyrene Valantion: And there's everything else around it too, the boxes, the manuals, the advertising, the magazines...

I remember my copy of Civilization III. It came in an almost 8"x11" box that I bought on a bargain bin at a Marshalls. I wish I could find where I put the manual - it was about the size of a Prima guide.

Remember Prima guides!? None of this GameFAQs stuff, you had to buy your way into strategy. Hell, people could write farking books on strats!

/still have a StarCraft Battle Chest somewhere in this house
//the box is gone, but I still have the disks, the manuals, and the Prima guides


I wish I was able to hold onto the Daggerfall box from when I got it sometime in the late 90s.

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2022-01-16 9:34:25 AM  

Cyrene Valantion: So much of the conversation in video game preservation focuses entirely on the software. Dump the roms, rip the CDs, scrape the floppy disks.

But for me there's so much more than that that should be kept for posterity. The original hardware is as much a part of the experience of playing a game. Playing sonic 2 on your emulator on a hd tv is great, but it's not the same experience as the original machine on a 14" crt.

And there's everything else around it too, the boxes, the manuals, the advertising, the magazines...

All of that is part of the history of the medium and deserves to be preserved as much as the software.

So people like these who work to keep the original machines working have my respect.


That's all well and good, but can we leave the PSX load times in the dustbin of history where it belongs?
 
2022-01-16 3:38:36 PM  

Summoner101: Cyrene Valantion: So much of the conversation in video game preservation focuses entirely on the software. Dump the roms, rip the CDs, scrape the floppy disks.

But for me there's so much more than that that should be kept for posterity. The original hardware is as much a part of the experience of playing a game. Playing sonic 2 on your emulator on a hd tv is great, but it's not the same experience as the original machine on a 14" crt.

And there's everything else around it too, the boxes, the manuals, the advertising, the magazines...

All of that is part of the history of the medium and deserves to be preserved as much as the software.

So people like these who work to keep the original machines working have my respect.

That's all well and good, but can we leave the PSX load times in the dustbin of history where it belongs?


Load times so long that Namco gave you a game to play while the level was loading.

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2022-01-16 7:32:27 PM  

Cyrene Valantion: So much of the conversation in video game preservation focuses entirely on the software. Dump the roms, rip the CDs, scrape the floppy disks.

But for me there's so much more than that that should be kept for posterity. The original hardware is as much a part of the experience of playing a game. Playing sonic 2 on your emulator on a hd tv is great, but it's not the same experience as the original machine on a 14" crt.

And there's everything else around it too, the boxes, the manuals, the advertising, the magazines...

All of that is part of the history of the medium and deserves to be preserved as much as the software.

So people like these who work to keep the original machines working have my respect.


Agreed. Games like Crystal Castles, Spy Hunter, After Burner, Discs of Tron, or Heavy Barrel all require the physical set up to be enjoyable and no ROM can quite match the experiences.
 
2022-01-16 7:55:59 PM  

Fano: Cyrene Valantion: So much of the conversation in video game preservation focuses entirely on the software. Dump the roms, rip the CDs, scrape the floppy disks.

But for me there's so much more than that that should be kept for posterity. The original hardware is as much a part of the experience of playing a game. Playing sonic 2 on your emulator on a hd tv is great, but it's not the same experience as the original machine on a 14" crt.

And there's everything else around it too, the boxes, the manuals, the advertising, the magazines...

All of that is part of the history of the medium and deserves to be preserved as much as the software.

So people like these who work to keep the original machines working have my respect.

Agreed. Games like Crystal Castles, Spy Hunter, After Burner, Discs of Tron, or Heavy Barrel all require the physical set up to be enjoyable and no ROM can quite match the experiences.


Deluxe cabs are the ones that really need preservation, yeah. 80-90% of arcade releases went into generic JAMMA cabs so preserving their setups aren't as important, but pretty much everything SEGA ever put out needs their deluxe sit-down cab in good working order to really preserve the experience
 
2022-01-16 8:09:47 PM  

KingBiefWhistle: Fano: Cyrene Valantion: So much of the conversation in video game preservation focuses entirely on the software. Dump the roms, rip the CDs, scrape the floppy disks.

But for me there's so much more than that that should be kept for posterity. The original hardware is as much a part of the experience of playing a game. Playing sonic 2 on your emulator on a hd tv is great, but it's not the same experience as the original machine on a 14" crt.

And there's everything else around it too, the boxes, the manuals, the advertising, the magazines...

All of that is part of the history of the medium and deserves to be preserved as much as the software.

So people like these who work to keep the original machines working have my respect.

Agreed. Games like Crystal Castles, Spy Hunter, After Burner, Discs of Tron, or Heavy Barrel all require the physical set up to be enjoyable and no ROM can quite match the experiences.

Deluxe cabs are the ones that really need preservation, yeah. 80-90% of arcade releases went into generic JAMMA cabs so preserving their setups aren't as important, but pretty much everything SEGA ever put out needs their deluxe sit-down cab in good working order to really preserve the experience


Fark user imageView Full Size
 
2022-01-17 3:05:36 AM  

Mad_Radhu: Fark user image


Exactly. Arcades were (and still are) all about having an experience you can't get at home. SEGA understood that more than just about anyone else, still do given their current releases. All of Konami's rhythm/music/dancing games count. Namco's insane theater games that were basically glorified rail shooters (we actually got one down in Dania FL for a short time which is kinda nuts when you think about it.) All the crazy lightgun games with various gimmicks. Even crazier stuff like the Mechwarrior battle pods or those crazy networked 270° dome screen mech squad games that have probably never left Japan. If I ever fall into serious fark You Money that would probably be the one doomed money pit project I'd pursue, finding, buying and preserving deluxe cabs.
 
2022-01-17 4:14:10 PM  

KingBiefWhistle: Mad_Radhu: Fark user image

Exactly. Arcades were (and still are) all about having an experience you can't get at home. SEGA understood that more than just about anyone else, still do given their current releases. All of Konami's rhythm/music/dancing games count. Namco's insane theater games that were basically glorified rail shooters (we actually got one down in Dania FL for a short time which is kinda nuts when you think about it.) All the crazy lightgun games with various gimmicks. Even crazier stuff like the Mechwarrior battle pods or those crazy networked 270° dome screen mech squad games that have probably never left Japan. If I ever fall into serious fark You Money that would probably be the one doomed money pit project I'd pursue, finding, buying and preserving deluxe cabs.


Sega made some stupidly rare cabinets, too. Aladdin's Castle/GameWorks had a bunch of "Only at X" Sega games that never saw a console release.

Sonic: The Fighters, Fighting Vipers 2, the above-pictured R360 cabinet for After Burner 2 was originally an AC/Tilt exclusive, then there were the Capcom "suicide" CPS2 Boards that kill themselves if that flimsy CR2032 battery fails. Red Earth US cabinets on CPS3/NAOMI. IIRC, there were 10 or 20 that made it here. No console release or arcade official release in EU/US.
 
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