Skip to content
 
If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Rock Paper Shotgun)   Diablo 2 Resurrected's servers falling over due to "modern player behaviour"   (rockpapershotgun.com) divider line
    More: Obvious, Diablo II, Blizzard Entertainment, Diablo III, Blizzard North, Diablo II: Lord of Destruction, Diablo, Battle.net, Matt Uelmen  
•       •       •

1954 clicks; posted to Fandom » on 17 Oct 2021 at 7:50 AM (6 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



60 Comments     (+0 »)
View Voting Results: Smartest and Funniest


Oldest | « | 1 | 2 | » | Newest | Show all

 
2021-10-17 8:14:24 AM  
Cain: Stay awhile...in our lobby
 
2021-10-17 8:19:31 AM  
Glad to see we're all caught up to last weeks news.
 
2021-10-17 8:21:41 AM  
Good.  Couldn't happen to a nicer company.

This is where I share my story of how Blizzard banned me from that game after I hadn't actually been played it for over a year or even had it installed on my computer at the time.  But according to their "thorough investigation", they claim my account was cheating and kicked me off anyway.  The fact of the matter is that my account was hacked as many others were, which Blizzard tried to hide from the players.

Wouldn't surprise me if "modern player behavior" is their new weasel phrase for cheating.  Reading that article and the comments under it, seems Blizzard is woefully prepared to deal with players who already know how to play the game as efficiently as possible.
 
2021-10-17 8:36:08 AM  

BunkyBrewman: Good.  Couldn't happen to a nicer company.

This is where I share my story of how Blizzard banned me from that game after I hadn't actually been played it for over a year or even had it installed on my computer at the time.  But according to their "thorough investigation", they claim my account was cheating and kicked me off anyway.  The fact of the matter is that my account was hacked as many others were, which Blizzard tried to hide from the players.

Wouldn't surprise me if "modern player behavior" is their new weasel phrase for cheating.  Reading that article and the comments under it, seems Blizzard is woefully prepared to deal with players who already know how to play the game as efficiently as possible.


NO ONE CARES, SEE A DAMN THERAPIST ABOUT IT
 
2021-10-17 8:37:18 AM  

lifeslammer: BunkyBrewman: Good.  Couldn't happen to a nicer company.

This is where I share my story of how Blizzard banned me from that game after I hadn't actually been played it for over a year or even had it installed on my computer at the time.  But according to their "thorough investigation", they claim my account was cheating and kicked me off anyway.  The fact of the matter is that my account was hacked as many others were, which Blizzard tried to hide from the players.

Wouldn't surprise me if "modern player behavior" is their new weasel phrase for cheating.  Reading that article and the comments under it, seems Blizzard is woefully prepared to deal with players who already know how to play the game as efficiently as possible.

NO ONE CARES, SEE A DAMN THERAPIST ABOUT IT


Shut up n00b.  But +1 for the appropriate handle.
 
2021-10-17 8:44:10 AM  
Watching Activision Blizzard FAFO in real time for the last 3 years or so has been deeply satisfying.

"Who beat us in sales last year, Johnson!?"  "Uh ... sir ... says here ... Untitled Goose Game outsold our AAA release for the year, a mobile expansion for a 10 year old game that has already been copied and iterated so many times that the copycat franchises have more releases out than our own.  Sir."

:monocle pop:

"That simply doesn't make any sense.  Check it again.  Do you have any idea how much money we spent?  Everyone knows you spend money to make money, Johnson.  Perhaps you simply didn't account for that."
 
2021-10-17 8:54:47 AM  
You sure it wasn't all those necromancer players with all their skeletons?

Not sorry, by the way.  I always play like that.
 
2021-10-17 9:34:42 AM  
Maybe I'm not up on D2, but wasn't it functionally a single player game with the option of playing with friends over the web?

If so why the fark do they need to be querying an internet database so much? 99 percent of the game should be on a local hard drive.

I'm assuming this is all because Blizz still has that huge boner for shoving everything through Battlenet, even when they don't need to.

/Fark modern Blizzard. They are dead to me.
 
2021-10-17 9:47:33 AM  
Never had this problem with single player. Oh well.. enjoy your lobby times.

*fires up local play only game*
 
2021-10-17 10:05:55 AM  

Boudyro: Maybe I'm not up on D2, but wasn't it functionally a single player game with the option of playing with friends over the web?

If so why the fark do they need to be querying an internet database so much? 99 percent of the game should be on a local hard drive.

I'm assuming this is all because Blizz still has that huge boner for shoving everything through Battlenet, even when they don't need to.

/Fark modern Blizzard. They are dead to me.


Actually, the SP side of D2R is working great. It's the online people that are pissed, because they can't really play.
But yeah - I don't see me wanting any more Blizz offerings - the Diablo franchise was the only one I cared about anyway, and that seems to be played out. DI and D4 look dull as dishwater.
 
2021-10-17 10:35:05 AM  
why are people playing activision-blizzard games, though?
 
2021-10-17 11:21:44 AM  

rjakobi: You sure it wasn't all those necromancer players with all their skeletons?

Not sorry, by the way.  I always play like that.


Send in the horde and repeat cast Decrepify?

That takes me back.
 
2021-10-17 12:05:36 PM  

Boudyro: Maybe I'm not up on D2, but wasn't it functionally a single player game with the option of playing with friends over the web?


Not really?   You could have 8 people in a game and there were public lobbies and huge bonuses for playing multiplayer.
 
2021-10-17 12:51:19 PM  

Axeofjudgement: rjakobi: You sure it wasn't all those necromancer players with all their skeletons?

Not sorry, by the way.  I always play like that.

Send in the horde and repeat cast Decrepify?

That takes me back.


Had the urge to play about a year ago. Installed the game and an item editor...

Fark user imageView Full Size


God, I love minions. Those and auto-turrets. Huge sucker for both.
 
2021-10-17 12:56:29 PM  
Oh look, they act like there is some tech issue, and then act as if there is some behavior in the gamer's part doing this.

Well they kinda of say it but skirt the "problem" quite specifically.
RNG game settings, these are the problem.

If your game has a noticeable swing range on how good the effort/loot ratio will be on a randomly created game map, then what you have is a poorly designed game.
And your design forces the gamer to take THEIR IRL LIMITED FREE TIME TO PLAY, into account for how they will play.
Your RNG risk/reward game design is fooking wasting their time with randomly shiattier effort/reward ratios per run.
So fooking duh they respond to YOU WASTING THEIR TIME, with meta behaviors that regain some of that wasted time.

Time is the one real world part of this that everyone has as their top most important consideration.
And to play a game that randomly advances game play at a faster or slower pace is fooking bullshiat.


Random is not designed. Certain aspects of game play should not be left to random, as that's a lazy not designed game, trying to just fill player time wiht random.

Do you know what random vs. player agency is?
Gambling addiction is playing for random outcomes.
Are you playing to test your skills in some way or are you just waiting to see what randomly happens this time on the slot machine?
 
2021-10-17 12:59:08 PM  
I play D2R on my switch but only offline so i only have to deal with authentication and what ever might need to go back and forth via the cloud and never have had any issues.   Not planning to play online right now but who knows for the future.
 
2021-10-17 1:27:51 PM  

Boudyro: Maybe I'm not up on D2, but wasn't it functionally a single player game with the option of playing with friends over the web?

If so why the fark do they need to be querying an internet database so much? 99 percent of the game should be on a local hard drive.

I'm assuming this is all because Blizz still has that huge boner for shoving everything through Battlenet, even when they don't need to.

/Fark modern Blizzard. They are dead to me.


To start - yes fark Blizzard and Bobby Kotick with a 10' spiked flaming pole with a chainsaw on the end.  To  answer the question, most of it has to be server-based because with mostly client based files, people will cheat their farking faces right the hell off by modifying said files, which makes any competitive aspect like leaderboards/loot chase/pvp/etc. an utter joke.  As much as they can go fark themselves, it is not just because they love connected games.  If you want anything resembling a level playing field you absolutely have to keep most of it server-side - no choice

/uninstalled Blizzard shiat for the last time when everything came out about the harassment/suicide and assorted psychotic behavior
//I have a pretty decent tolerance for shiatty companies, you almost have to to play games
///rapey shiat I have no farking tolerance for
 
2021-10-17 1:48:16 PM  

Boudyro: Maybe I'm not up on D2, but wasn't it functionally a single player game with the option of playing with friends over the web?

If so why the fark do they need to be querying an internet database so much? 99 percent of the game should be on a local hard drive.


That was the case with the original Diablo, which lead to rampant cheating via character editors and whatnot. D2 had separate local / remote characters sets to mitigate that (though still plenty of cheating, especially maphack and bots). The specific issue mentioned in the article seems to involve people rapidly creating games, presumably for very quick rewards like a meph run, and the solution has apparently been to limit the rate at which games can be created which seems sensible.

Reminds me why I have no interest in playing D2 again.
 
2021-10-17 1:55:34 PM  
A lot of people don't just "play" games anymore. The point now seems to be "advance as quickly as possible, cheat if necessary, then complain about "lack of content".

Tons of people in New World do nothing but town board quests to level up, then biatch about having "nothing to do". Dead by Daylight is turning into a wallhack/speedhack expo. Half of the guides to single-player games seem to be all about the best ways to save scum.

Just play the game and see what happens, eh?
 
2021-10-17 2:21:19 PM  
min maxers gonna minmax
 
2021-10-17 3:11:16 PM  
Today, however, a new player can look up any number of amazing content creators who can teach them how to play the game in different ways, many of them including lots of database load in the form of creating, loading, and destroying games in quick succession.

Startscumming is as old as Rogue and Moria.

And considering Diablo is basically an eye candy Roguelike, they have no excuse for not being prepared.

It's not "modern" player behavior, unless by "modern" they mean anything made after 1980.
 
2021-10-17 3:36:49 PM  

Jgok: A lot of people don't just "play" games anymore. The point now seems to be "advance as quickly as possible, cheat if necessary, then complain about "lack of content".

Tons of people in New World do nothing but town board quests to level up, then biatch about having "nothing to do". Dead by Daylight is turning into a wallhack/speedhack expo. Half of the guides to single-player games seem to be all about the best ways to save scum.

Just play the game and see what happens, eh?


My MMO of choice is Guild Wars 2. The open world maps are built to be explored with some minor rewards given for map completion. To earn a map completion you do an assortment of things, and it can take an hour or two to get them done.

Above and beyond those specific things the maps are littered with dynamic events that just kick off for different reasons and many progress based on if or how the players do them. Some maps also have map wide meta event chains that give pretty juicy rewards for final completion. AND every map has one or two platformer-type jumping puzzles; as well as little nooks and crannies that may hold a champion mob, a harvestable garden, a random NPC to talk to, or a chest to loot, etc.

The game gives you experience just for wandering around.

So naturally some players came up with Taco, an overlay that draws a glowing path over your game to exactly where you need to go and what you need to do. Because video game players are mostly people hell bent on sucking the fun out of everything. Some folks don't know what to do with themselves if you don't tell them.

I've been playing the game nine years now and I STILL find things I've never seen before (or maybe done once and forgotten about) in zones I've been to many times -- just by hitting the map with something particular in mind but being willing to go with the flow when something else happens.
 
2021-10-17 3:42:58 PM  

Jgok: A lot of people don't just "play" games anymore. The point now seems to be "advance as quickly as possible, cheat if necessary, then complain about "lack of content".

I just don't see the point to that style of playing.  What's the end goal?   Where's the fun?  I like playing linearly mostly in single player or multiplayer with a couple of friends, and enjoying the graphics and and storyline at a normal pace, and not rushing through things.  I guess I'm REALLY old fashioned now.    Or squarely in the 'casual gamer' camp now if serious gaming involves optimized grinding, speedruns and finding wall clip glitches to exploit.  I like to play games as the creators intended, not trying to break it to get ahead.

Now if a game has serious balance issues, like you have to do some of these things in order for it to not get impossible to beat the last boss, I get it.  Then the game's broken.  But that's never been the case with DII.  I've always been able to finish it playing through in a sane fashion.

There are a certain segment of gamers out there for whom speedruns and breaking the game is the point, but that's definitely not me.  I see that as a sideshow that's fun to watch on Youtube or Twitch now and then.   The described behaviors are as if the idiots from the lifehacker crowd applied their ethos to gaming.   (I suppose the lifehacker crowd is an attempt to apply that gaming ethos to real life...)
 
2021-10-17 3:46:19 PM  
I'll add to my previous post that nearly all game mechanics boil down to fetch quests and grinding, or grinding on the way to fetch quests.   It's everything else around that which makes the game interesting.  Why would I want to gloss over all the narrative and scenery in favor of diluting it down to its most base mechanics?   I guess different people play for different reasons.
 
2021-10-17 3:52:26 PM  
Diablo 2 is made to encourage cheating. The only way to get the top-tier items is to play in online games in games with eight players. That made people have bots to play with them or hacks to make sure they were the ones to pick up the ultra-rare items before anyone else could. If Blizzard doesn't fix the insane scarcity of the best items, people will be basically forced to cheat to get them or pay real money to someone who cheated to get them.
 
2021-10-17 4:06:10 PM  

PvtStash: Oh look, they act like there is some tech issue, and then act as if there is some behavior in the gamer's part doing this.

Well they kinda of say it but skirt the "problem" quite specifically.
RNG game settings, these are the problem.

If your game has a noticeable swing range on how good the effort/loot ratio will be on a randomly created game map, then what you have is a poorly designed game.
And your design forces the gamer to take THEIR IRL LIMITED FREE TIME TO PLAY, into account for how they will play.
Your RNG risk/reward game design is fooking wasting their time with randomly shiattier effort/reward ratios per run.
So fooking duh they respond to YOU WASTING THEIR TIME, with meta behaviors that regain some of that wasted time.

Time is the one real world part of this that everyone has as their top most important consideration.
And to play a game that randomly advances game play at a faster or slower pace is fooking bullshiat.


Random is not designed. Certain aspects of game play should not be left to random, as that's a lazy not designed game, trying to just fill player time wiht random.

Do you know what random vs. player agency is?
Gambling addiction is playing for random outcomes.
Are you playing to test your skills in some way or are you just waiting to see what randomly happens this time on the slot machine?


Procedurally generated adventures are bullshiat through and through.
 
2021-10-17 4:07:17 PM  

MurphyMurphy: min maxers gonna minmax


We're all Munchkin Sonsabiatches now
 
2021-10-17 4:11:26 PM  

Befuddled: Diablo 2 is made to encourage cheating. The only way to get the top-tier items is to play in online games in games with eight players. That made people have bots to play with them or hacks to make sure they were the ones to pick up the ultra-rare items before anyone else could. If Blizzard doesn't fix the insane scarcity of the best items, people will be basically forced to cheat to get them or pay real money to someone who cheated to get them.


You could just recognize that loot based games are stroking the same pleasure centers that are what get gamblers addicted to gambling.  And then you could stop playing them and do something else.
 
2021-10-17 4:12:02 PM  

falkone32: Boudyro: Maybe I'm not up on D2, but wasn't it functionally a single player game with the option of playing with friends over the web?

If so why the fark do they need to be querying an internet database so much? 99 percent of the game should be on a local hard drive.

That was the case with the original Diablo, which lead to rampant cheating via character editors and whatnot. D2 had separate local / remote characters sets to mitigate that (though still plenty of cheating, especially maphack and bots). The specific issue mentioned in the article seems to involve people rapidly creating games, presumably for very quick rewards like a meph run, and the solution has apparently been to limit the rate at which games can be created which seems sensible.

Reminds me why I have no interest in playing D2 again.


Oh god, multiplayer on the original Diablo was a joke.  The files containing your character info were stored locally and unencrypted on your computer, so all you needed was a simple hex editor and you could give yourself whatever stats or item you wanted.  I played the hell out of D2 but I never once bothered with playing multiplayer, it left that bad of a taste.
 
2021-10-17 4:28:23 PM  

replacementcool: why are people playing activision-blizzard games, though?


Because of dopamine.
The drug-like rush overrides all commonsense.
Their games are built off a gambling mechanic on purpose.

/was looking forward to the game, even after feeling mildly abused
by their usual AAA antics.
//then the lawsuit, and all of the exceptionally unsavory things uncovered.
///and then the paltry slap on the wrist penalty afterward.

Bethesda only for game of the year, UbiSoft when discounted, maybe, EA when it's for pennies,
and 2A only because they finally got Handsome Randy to finally STFU.
But, Activision?
Never a farking dime ever again, as long as I live.
 
2021-10-17 4:31:08 PM  

Neondistraction: falkone32: Boudyro: Maybe I'm not up on D2, but wasn't it functionally a single player game with the option of playing with friends over the web?

If so why the fark do they need to be querying an internet database so much? 99 percent of the game should be on a local hard drive.

That was the case with the original Diablo, which lead to rampant cheating via character editors and whatnot. D2 had separate local / remote characters sets to mitigate that (though still plenty of cheating, especially maphack and bots). The specific issue mentioned in the article seems to involve people rapidly creating games, presumably for very quick rewards like a meph run, and the solution has apparently been to limit the rate at which games can be created which seems sensible.

Reminds me why I have no interest in playing D2 again.

Oh god, multiplayer on the original Diablo was a joke.  The files containing your character info were stored locally and unencrypted on your computer, so all you needed was a simple hex editor and you could give yourself whatever stats or item you wanted.  I played the hell out of D2 but I never once bothered with playing multiplayer, it left that bad of a taste.


It's all fun and games till someone shoes up with the hacked to hell barbarian whirlwinding through the bloodmoores.

Of that stupid sorceress with infinite frozen orbs.
 
2021-10-17 4:43:40 PM  

Boudyro: Jgok: A lot of people don't just "play" games anymore. The point now seems to be "advance as quickly as possible, cheat if necessary, then complain about "lack of content".

Tons of people in New World do nothing but town board quests to level up, then biatch about having "nothing to do". Dead by Daylight is turning into a wallhack/speedhack expo. Half of the guides to single-player games seem to be all about the best ways to save scum.

Just play the game and see what happens, eh?

My MMO of choice is Guild Wars 2. The open world maps are built to be explored with some minor rewards given for map completion. To earn a map completion you do an assortment of things, and it can take an hour or two to get them done.

Above and beyond those specific things the maps are littered with dynamic events that just kick off for different reasons and many progress based on if or how the players do them. Some maps also have map wide meta event chains that give pretty juicy rewards for final completion. AND every map has one or two platformer-type jumping puzzles; as well as little nooks and crannies that may hold a champion mob, a harvestable garden, a random NPC to talk to, or a chest to loot, etc.

The game gives you experience just for wandering around.

So naturally some players came up with Taco, an overlay that draws a glowing path over your game to exactly where you need to go and what you need to do. Because video game players are mostly people hell bent on sucking the fun out of everything. Some folks don't know what to do with themselves if you don't tell them.

I've been playing the game nine years now and I STILL find things I've never seen before (or maybe done once and forgotten about) in zones I've been to many times -- just by hitting the map with something particular in mind but being willing to go with the flow when something else happens.


The game itself decides a lot of those things for you when its being designed though. The design of D2 and all its runty clones is a dungeon crawler looter. Repeating the same for different pixles. There isnt anything else you can do. So it becomes not the gamers removing "fun" but rather increasing their fun by streamlining out the boring parts
 
2021-10-17 4:53:59 PM  
Y'know... haven't had much of a problem with the controls thus far. There seems to be a slow and steady creep of lag entering the game, though. I've had it as high as 200ms before, which is flagrantly stupid for a 20 year old game. The next thing that you know is going to happen, is we're going to get a mobile version of StarCraft with vehicles and buildings that require levels and IAP to acquire.

With all of that critique: NO 1 CURR HAZ HED EXPLODEE

ENDLESS BAAL RUNS

CE OP

WTS ZODx5, SOJx2, PST

DUPEs: 500,000G

...and so on. Jesus Christ, I missed this stupid insanity.
 
2021-10-17 4:56:43 PM  

Boudyro: Maybe I'm not up on D2, but wasn't it functionally a single player game with the option of playing with friends over the web?

If so why the fark do they need to be querying an internet database so much? 99 percent of the game should be on a local hard drive.

I'm assuming this is all because Blizz still has that huge boner for shoving everything through Battlenet, even when they don't need to.

/Fark modern Blizzard. They are dead to me.


The problem they are having is with people creating a game, killing a boss, quitting that game, and making another game. To farm loot. Too many game creations.
 
2021-10-17 5:01:29 PM  
This is a great example of something they could have improved if they weren't so dedicated to preserving the "authentic" experience. Mephisto runs were never fun. They could have changed how loot dropped. Didn't they fix it in Diablo 3?

Then, they needed to address balance. Having more character builds available would have convinced me to actually buy the game.
 
2021-10-17 5:20:49 PM  

replacementcool: why are people playing activision-blizzard games, though?


Because their old games are fun.
 
2021-10-17 5:30:21 PM  
can you still use the command "/set players=8" in single player to turbo speed level and loot progression?

/made the game think you were playing 8 player multi, boosting exp and item drops significantly
//and enemy spawns, but most of the time that's not a problem
///except when it's skelly and goat archers
 
2021-10-17 5:40:40 PM  

Boudyro: So naturally some players came up with Taco, an overlay that draws a glowing path over your game to exactly where you need to go and what you need to do. Because video game players are mostly people hell bent on sucking the fun out of everything. Some folks don't know what to do with themselves if you don't tell them.


Some people don't give two shiats about exploration and want to do end-game pvp.
 
2021-10-17 5:48:07 PM  
I guess "falling over" sounds better than "crashing."

Unless the server is a building...

64.media.tumblr.comView Full Size
 
2021-10-17 6:02:50 PM  

Neondistraction: falkone32: Boudyro: Maybe I'm not up on D2, but wasn't it functionally a single player game with the option of playing with friends over the web?

If so why the fark do they need to be querying an internet database so much? 99 percent of the game should be on a local hard drive.

That was the case with the original Diablo, which lead to rampant cheating via character editors and whatnot. D2 had separate local / remote characters sets to mitigate that (though still plenty of cheating, especially maphack and bots). The specific issue mentioned in the article seems to involve people rapidly creating games, presumably for very quick rewards like a meph run, and the solution has apparently been to limit the rate at which games can be created which seems sensible.

Reminds me why I have no interest in playing D2 again.

Oh god, multiplayer on the original Diablo was a joke.  The files containing your character info were stored locally and unencrypted on your computer, so all you needed was a simple hex editor and you could give yourself whatever stats or item you wanted.  I played the hell out of D2 but I never once bothered with playing multiplayer, it left that bad of a taste.


I guess a hex editor would be faster, but OG Diablo also had a duplication bug in multiplayer that let you transform an item in your belt to anything you could pick up. Server-side player files wouldn't have solved that problem.

I guess my point is, they've never been able to get this shiat right.
 
2021-10-17 6:21:31 PM  

Neondistraction: The files containing your character info were stored locally and unencrypted on your computer, so all you needed was a simple hex editor and you could give yourself whatever stats or item you wanted.


I enjoyed playing like that on occasion, but I only ever played single-player. Every now and then, just go in and have a goddamn Terminator running around busting heads.
 
2021-10-17 6:28:35 PM  

lifeslammer: BunkyBrewman: Good.  Couldn't happen to a nicer company.

This is where I share my story of how Blizzard banned me from that game after I hadn't actually been played it for over a year or even had it installed on my computer at the time.  But according to their "thorough investigation", they claim my account was cheating and kicked me off anyway.  The fact of the matter is that my account was hacked as many others were, which Blizzard tried to hide from the players.

Wouldn't surprise me if "modern player behavior" is their new weasel phrase for cheating.  Reading that article and the comments under it, seems Blizzard is woefully prepared to deal with players who already know how to play the game as efficiently as possible.

NO ONE CARES


I found it interesting.
 
2021-10-17 6:31:31 PM  

Brief Dissertation: Neondistraction: falkone32: Boudyro: Maybe I'm not up on D2, but wasn't it functionally a single player game with the option of playing with friends over the web?

If so why the fark do they need to be querying an internet database so much? 99 percent of the game should be on a local hard drive.

That was the case with the original Diablo, which lead to rampant cheating via character editors and whatnot. D2 had separate local / remote characters sets to mitigate that (though still plenty of cheating, especially maphack and bots). The specific issue mentioned in the article seems to involve people rapidly creating games, presumably for very quick rewards like a meph run, and the solution has apparently been to limit the rate at which games can be created which seems sensible.

Reminds me why I have no interest in playing D2 again.

Oh god, multiplayer on the original Diablo was a joke.  The files containing your character info were stored locally and unencrypted on your computer, so all you needed was a simple hex editor and you could give yourself whatever stats or item you wanted.  I played the hell out of D2 but I never once bothered with playing multiplayer, it left that bad of a taste.

I guess a hex editor would be faster, but OG Diablo also had a duplication bug in multiplayer that let you transform an item in your belt to anything you could pick up. Server-side player files wouldn't have solved that problem.

I guess my point is, they've never been able to get this shiat right.


The potion dupe was great.

My little brother and I figured out a way to dupe in D2 as well. Something about the farm DSL really messed with open battle net, and we got it down to where if one is grabbed the item and quit at the same time the item was still on the ground and the person that quit had the item.
 
2021-10-17 6:35:17 PM  

Boudyro: Jgok: A lot of people don't just "play" games anymore. The point now seems to be "advance as quickly as possible, cheat if necessary, then complain about "lack of content".

Tons of people in New World do nothing but town board quests to level up, then biatch about having "nothing to do". Dead by Daylight is turning into a wallhack/speedhack expo. Half of the guides to single-player games seem to be all about the best ways to save scum.

Just play the game and see what happens, eh?

My MMO of choice is Guild Wars 2. The open world maps are built to be explored with some minor rewards given for map completion. To earn a map completion you do an assortment of things, and it can take an hour or two to get them done.

Above and beyond those specific things the maps are littered with dynamic events that just kick off for different reasons and many progress based on if or how the players do them. Some maps also have map wide meta event chains that give pretty juicy rewards for final completion. AND every map has one or two platformer-type jumping puzzles; as well as little nooks and crannies that may hold a champion mob, a harvestable garden, a random NPC to talk to, or a chest to loot, etc.

The game gives you experience just for wandering around.

So naturally some players came up with Taco, an overlay that draws a glowing path over your game to exactly where you need to go and what you need to do. Because video game players are mostly people hell bent on sucking the fun out of everything. Some folks don't know what to do with themselves if you don't tell them.

I've been playing the game nine years now and I STILL find things I've never seen before (or maybe done once and forgotten about) in zones I've been to many times -- just by hitting the map with something particular in mind but being willing to go with the flow when something else happens.


It's crazy that I am a "casual" gamer, despite the amount of time I spend on some games.

Nearly 900 hours on DBD, and I've never seen the need to use stretched res or color correction, let alone the actual hacks (wallhacks, totem/exit/gen locators, etc) you see advertised on YT. There are people who argue in the forums that stretching their res to massively increase FoV and "correcting" their color to make everything visible is "not cheating".

I've seen people argue that spawning items in Minecraft is not cheating because "its an option in the game". An option the requires you to click "Enable Cheats" when creating the world...

I had a misconfigured ARK server at one point, so some of my players were spawning level 1000+ dinos on their SP game and transferring them to the server. They got indignant when i deleted the dinos.

Valheim is pretty bad for it, because you can use the same character in both SP and MP games. I've had first-time logins from people in fully-upgraded iron gear, but without any of the boss buffs.
 
2021-10-17 6:46:21 PM  

BunkyBrewman: This is where I share my story of how Blizzard banned me from that game


c.tenor.comView Full Size
 
2021-10-17 7:29:50 PM  
I'm really glad my brain doesn't have itch that these games scratch. I like ARPGs. For about 10 hours until I beat them and then I'm ok with never playing them again. And also, I'm at a loss that peoples rose tinted glasses for their childhood far out-weigh the quality of life improvements for these games over the last 20 years.
 
2021-10-17 7:37:07 PM  

robertus: Neondistraction: The files containing your character info were stored locally and unencrypted on your computer, so all you needed was a simple hex editor and you could give yourself whatever stats or item you wanted.

I enjoyed playing like that on occasion, but I only ever played single-player. Every now and then, just go in and have a goddamn Terminator running around busting heads.


Well yeah, it's fun when you're the Terminator busting heads.  Not so much when you're playing multiplayer and routinely getting ganked by assholes with a hex editor.

I once got so annoyed I actually sent an e-mail to Blizzard biatching about it.  To their credit I received an actual response, not some kiss-off via generic form letter.  It wasn't helpful but it was at least honest and straightforward.  Of course this was back when Blizzard was still a respected company.  These days I'd have gotten the corporate-speak equivalent of "fark you, pay me" if I got any response at all.
 
2021-10-17 7:50:42 PM  

rjakobi: You sure it wasn't all those necromancer players with all their skeletons?

Not sorry, by the way.  I always play like that.


Cant be pk'd if you force a crash
 
2021-10-17 8:57:09 PM  

Brief Dissertation: I guess a hex editor would be faster, but OG Diablo also had a duplication bug in multiplayer that let you transform an item in your belt to anything you could pick up. Server-side player files wouldn't have solved that problem.

I guess my point is, they've never been able to get this shiat right.


Ah, that reminds me of a stupid story:

Back in the late 90s, I played on the mud that Drew hosted at his ISP.  But I also hung out with the former sysadmin, Erik, when it had been hosted at a university.  And he had a bunch of old backup tapes.

We only managed to restore one of them successfully, and we spent a month or two cleaning up things so it would run on a current engine.  Then on April Fool's day, we HUP'd the running server, and put the old one up with a message that we had to restore from a backup.

The people who had been playing for years knew about what items and skills had been nerfed and bugs fixed because of abuse.... And a few of them went to exploit as much as they could in the 24hrs it was up.
 
2021-10-17 9:22:42 PM  

Neondistraction: robertus: Neondistraction: The files containing your character info were stored locally and unencrypted on your computer, so all you needed was a simple hex editor and you could give yourself whatever stats or item you wanted.

I enjoyed playing like that on occasion, but I only ever played single-player. Every now and then, just go in and have a goddamn Terminator running around busting heads.

Well yeah, it's fun when you're the Terminator busting heads.  Not so much when you're playing multiplayer and routinely getting ganked by assholes with a hex editor.


Ya, hence my only ever playing single-player.
 
Displayed 50 of 60 comments


Oldest | « | 1 | 2 | » | Newest | Show all


View Voting Results: Smartest and Funniest

This thread is closed to new comments.

Continue Farking




On Twitter


  1. Links are submitted by members of the Fark community.

  2. When community members submit a link, they also write a custom headline for the story.

  3. Other Farkers comment on the links. This is the number of comments. Click here to read them.

  4. Click here to submit a link.