Skip to content
 
If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(Eurogamer)   An open world RPG developed by ex-Elder Scrolls developers? Sign me in   (eurogamer.net) divider line
    More: Cool, Bethesda Softworks, The Elder Scrolls, The Elder Scrolls: Arena, The Elder Scrolls II: Daggerfall, The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, Wayward Realms, release of The Elder Scrolls  
•       •       •

1502 clicks; posted to Fandom » on 03 Aug 2021 at 8:05 PM (7 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



47 Comments     (+0 »)
View Voting Results: Smartest and Funniest
 
2021-08-03 7:52:43 PM  
That was the world's least informative trailer.
 
2021-08-03 8:10:58 PM  
So a bunch of guys responsible for some of the most notoriously bugged games in history are promising a game with an even larger scope.  Yeah, this'll turn out well.
 
2021-08-03 8:25:19 PM  

Ghastly: That was the world's least informative trailer.


You must have missed the first trailer for Starfield.

Starfield - Official Announcement Teaser
Youtube JUobbpHERh8
 
2021-08-03 8:25:35 PM  
No.

No more "corporations." No more Goonswarms. No more New World messes. No more PvEToAPointThenPvPOrElse bullshiat.

Ghastly: That was the world's least informative trailer.


The game's site is even less so.
 
2021-08-03 8:26:47 PM  

FormlessOne: No.

No more "corporations." No more Goonswarms. No more New World messes. No more PvEToAPointThenPvPOrElse bullshiat.

Ghastly: That was the world's least informative trailer.

The game's site is even less so.


If it's a single player RPG, sure. If it's a PvE MMO, sure. But, the recent push of MMORPGs into the "you'll PvP or else" bullshiat has soured me on anything that involves player-driven orgs or player-driven conflict.
 
2021-08-03 8:27:42 PM  
Fark user imageView Full Size
 
2021-08-03 8:30:56 PM  
Before any gamer hipsters come in here and wax poetically about the good old days of The Elder Scrolls series, I just want to point out that they have always been buggy messes with broken mechanics that often made no sense but we enjoyed them anyway because there was no one doing anything remotely as ambitious.
 
2021-08-03 8:33:58 PM  
You won't get my interest just by throwing out buzzwords and names.
 
2021-08-03 8:35:32 PM  
Headline gives the wrong impression. These folks had nothing to do with the modern Elder Scrolls games, Morrowind, Oblivion, and Skyrim. (Well, he did some freelance writing for them, but that was it.)

It's from the designer of Daggerfall, attempting to do something that lives up to Daggerfall's full potential, but for modern systems.

I'm looking forward to it, if it ever actually comes out, but yes, it's likely to be a buggy mess, and it's also likely to have loads and loads of systems and subsystems that make it slightly impenetrable for some. Expect plenty if procedural generation, too, rather than hand-crafted worlds.

It's basically going to be Daggerfall 2022 (or 2025).

At least, that's the impression he's given in interviews.
 
2021-08-03 8:40:09 PM  

Snapper Carr: Before any gamer hipsters come in here and wax poetically about the good old days of The Elder Scrolls series, I just want to point out that they have always been buggy messes with broken mechanics that often made no sense but we enjoyed them anyway because there was no one doing anything remotely as ambitious.


Yep. Bugs and quirks were the price of getting something far more open-ended and freeform than we had ever experienced before. Even in the days of Might & Magic, which was a fantastic series that doesn't get the credit it deserves, Arena and Daggerfall were a mind-blowing leap forward for open-ended play.

The series is still more open than most others that have come along since, too. Lots of games now have open world maps. Lots of games have fun open theme parks to play in. But few in the genre have such well-built sandboxes to play in, with narrative and such being a secondary consideration to the world itself.

It's not for everyone, and I lament them stripping back some of the more hardcore RPG elements from earlier in the series, but there's a reason why the series still has devoted fans, bugs or not. There's almost no one else that can scratch that itch the way they can.
 
2021-08-03 8:51:05 PM  
wait wait, you mean obsidian devs of fallout nv, right?

/52 yr old fo old schooler
//fight me
///and F-stick, for 3
 
2021-08-03 9:55:23 PM  
Either that horse is tiny or that guy is really big.
 
2021-08-03 10:37:54 PM  

time is tight: wait wait, you mean obsidian devs of fallout nv, right?

/52 yr old fo old schooler
//fight me
///and F-stick, for 3


Obsidian are hacks who produce terrible maps and passable story but still managed to go broke producing sequels and cash-ins based on other people's IP.  If you want an under 20 hour on the rails story with gatekeeping by leveled cap enemies to 'guide' you along the route they want you to take maybe open world rpgs aren't the right genre.

/played Wasteland on the C-64.
//And the unofficial not-quite-a-sequel Fountain of Dreams
///FO:4 is superior in general to any iteration of 3.  3!!!
 
2021-08-03 10:45:26 PM  

shoegaze99: Snapper Carr: Before any gamer hipsters come in here and wax poetically about the good old days of The Elder Scrolls series, I just want to point out that they have always been buggy messes with broken mechanics that often made no sense but we enjoyed them anyway because there was no one doing anything remotely as ambitious.

Yep. Bugs and quirks were the price of getting something far more open-ended and freeform than we had ever experienced before. Even in the days of Might & Magic, which was a fantastic series that doesn't get the credit it deserves, Arena and Daggerfall were a mind-blowing leap forward for open-ended play.

The series is still more open than most others that have come along since, too. Lots of games now have open world maps. Lots of games have fun open theme parks to play in. But few in the genre have such well-built sandboxes to play in, with narrative and such being a secondary consideration to the world itself.

It's not for everyone, and I lament them stripping back some of the more hardcore RPG elements from earlier in the series, but there's a reason why the series still has devoted fans, bugs or not. There's almost no one else that can scratch that itch the way they can.


I mean, for all of it's faults, and there are SO MANY, creation engine still handles (....for varying degrees of "handles") more interactable physics objects on screen at one time than anything short of a voxel game like Minecraft.
 
2021-08-03 10:54:40 PM  

LowbrowDeluxe: time is tight: wait wait, you mean obsidian devs of fallout nv, right?

/52 yr old fo old schooler
//fight me
///and F-stick, for 3

Obsidian are hacks who produce terrible maps and passable story but still managed to go broke producing sequels and cash-ins based on other people's IP.  If you want an under 20 hour on the rails story with gatekeeping by leveled cap enemies to 'guide' you along the route they want you to take maybe open world rpgs aren't the right genre.

/played Wasteland on the C-64.
//And the unofficial not-quite-a-sequel Fountain of Dreams
///FO:4 is superior in general to any iteration of 3.  3!!!

3 is GARBAGE, unless claustrophobia is your weird fetish.  and 4 sucks unless you're some contractor whos hump is based on running and making shiatty houses.  sorry, wont be dissuaded, fonv is a truly open world rpg
 
2021-08-03 11:06:49 PM  

time is tight: LowbrowDeluxe: time is tight: wait wait, you mean obsidian devs of fallout nv, right?

/52 yr old fo old schooler
//fight me
///and F-stick, for 3

Obsidian are hacks who produce terrible maps and passable story but still managed to go broke producing sequels and cash-ins based on other people's IP.  If you want an under 20 hour on the rails story with gatekeeping by leveled cap enemies to 'guide' you along the route they want you to take maybe open world rpgs aren't the right genre.

/played Wasteland on the C-64.
//And the unofficial not-quite-a-sequel Fountain of Dreams
///FO:4 is superior in general to any iteration of 3.  3!!!
3 is GARBAGE, unless claustrophobia is your weird fetish.  and 4 sucks unless you're some contractor whos hump is based on running and making shiatty houses.  sorry, wont be dissuaded, fonv is a truly open world rpg


NV is about as open world as a Disney ride.  The entire plot is a giant horseshoe gated by deathclaws and cazadores if you go the 'wrong' direction.  Being able to game the system with meta-knowledge on subsequent attempts does not make a game 'open world'.  If it did Castlevania is an open world game.
 
2021-08-03 11:30:06 PM  

Snapper Carr: Before any gamer hipsters come in here and wax poetically about the good old days of The Elder Scrolls series, I just want to point out that they have always been buggy messes with broken mechanics that often made no sense but we enjoyed them anyway because there was no one doing anything remotely as ambitious.


If nuking Super Mutants with a bugged MIRV that is somehow fed with .32 ammo is wrong...I don't want to be right.

If crafting the ultimate weapon using a wooden spoon and the fortify restoration loop is wrong...then they should have coded it that way. But, they did not. So it must be a feature!
 
2021-08-03 11:32:05 PM  

FormlessOne: If it's a single player RPG, sure. If it's a PvE MMO, sure. But, the recent push of MMORPGs into the "you'll PvP or else" bullshiat has soured me on anything that involves player-driven orgs or player-driven conflict.


Because Esports are big money now. It's why the RPG part of MMOs has gone almost completely missing. Now you grind to get better gear to do the same grind only a little bit harder to get better gear to do the same grind only a little bit harder to get better gear to... and so on. That's because PvP is the easiest way to quantify MMO success.

How the hell do you qualify something as subjective as role playing? You cannot have a role play Esport. You can't have a big competition to showcase the best role players. It's far too subjective. It's very difficult to create a game mechanic that will let the best role player clearly shine head and shoulders above the other role players. Now PvP is super easy. You just have them fight until one of them has the highest score. The guy with the highest score must be the best player because only the best player could get the highest score. There. Done. Now go out there and start PvPing so you can rise up through the ranks to be recognized as the greatest PvP player in the world.

Look at games like World of Warcraft. The combat system has a pretty simple to understand meta. You gear and buff your self, then throw yourself into combat attacking the creatures in the right order, using your abilities in the right combinations so that your cool-downs line up to let you perform your function with peak efficiency. You have three on three PvP with the simple Tank/DPS/Heal triad and the team that's left standing are the better players. Super simple, and it's that simplicity that makes it not fun for me. It just becomes pattern recognition, something my brain's atypical neuro-wiring makes me quite adept at and thus it isn't fun.

Not long before the Blizzard scandal hit I let my sub slide. I do it all the time anyway because the content and story gets depleted about 2 months after a new expansion drops. So I get the expansion, and sub for two months, play through all the content so that all that is left is the gear-grind and then I drop my subscription until about a month before the next expansion drops. I now catch up on all the content updates that slowly trickle out in patches during the expansion's life and I'm all set and ready to play the new expansion when it drops. I don't care about my gear because it'll all be useless once the next expansion drops anyway. Before the Blizzard scandal dropped I was content to play the game that way. I got my fun out of exploring a new expansion and learning about the people that populate that world, what their stories and problems are, what their culture is, the things that fascinate the anthropologist in me. The gear-grinders get to "enjoy" grinding for gear. I am sure there are some that genuinely get pleasure out of endlessly chasing better gear, it doesn't appeal to me and I'm sure the what I want to get out of an MMO doesn't appeal to them.

This year I decided to do something different. Instead of just letting the sub slide and picking it up again when the new expansion drops I decided to keep playing the game on a trial-account toon. The experience was very enlightening and helped me deconstruct the game and better understand what I love about WoW and what I hate about WoW. And the reason why the trial-account toon worked so well is because of how severly limited you are as a trial-account toon.

There is very little difference between being a trial-account toon walking the world of Azeroth than there is being an NPC citizen of Azeroth. Blizzard has so severly gimped their trial-account that playing the game the way it is designed to be played, as an Esport, is just not fun. It's not even a case of just being stuck in the minor leages because there are some people who prefer life in the minor leages over being in the show. The WoW trial-account is designed to make you think "this game absolutely sucks ass unless you're the maximum level" in the hopes that you'll subscribe. The problem is the limitations they put on a level 20 trial-account are so severe that you're not even given an indication yet that the game play will indeed get better if you fork over for a subsciption.

Everything that isn't part of the latest expansion is a wasteland in WoW. There are very few people leveling up alts and there are very few new players. If the game was healthy the lower leveling zones would be full of new players grinding their way to the top and old players levelling up an alt. But everything other than the Shadowlands is virtually empty.

So like I said, I decided to create a level 20 trial-toon and playing the game accepting those limitations. I'm not the hero of Azeroth, I'm just a working stiff, an ordinary schlub, a fellow NPC, awkward yet insatiably curious in nature, trying to make their way in a world dominated by PCs and by doing so I have had more fun playing WoW on a trial-toon than I have on my level 60 main because by not being the Hero of Azeroth the entire world of Warcraft feels like a real place that I exist in as my character.

So I have a gnome named Pookamhura. She tried to make it as a rogue but found she hit a ceiling in her abilities. It was like something was holding her back, so while others were able to reach their full potential she was only able to achieve 1/3 of what they were able to do. It's like they're on level 60 and she's stuck slogging it out in the same world but at level 20 and no ammount of effort will get her past that barrier. She can work her ass off as hard as she wants but she'll never have the fame and glory that my main Chibisue has achieved (because I paid Chibisue's way, and Pookamhura has to pay her own way). Since she can't be a hero she got a job and her job takes her around Azeroth.

What is her job? She works for a goblin media outlet. She's a production assistance and she shoots b-roll and she travels the world trying to hit every flight point she can to set up Tele-Orb transmitters for her boss to expand his media empire. While she travels from flight point to flight point she takes b-roll of the scenery. She meets people along the way and sometimes helps them out with their problems unless the solution to their problem requires killing someone. She'll take a package to your buddy in Ironforge but she's not killing 20 naga for you to bring you their spines or whatever other farked up shiat you want done. She has her own agency, her own motivations and getting into stabbing fights with somebody isn't part of it. She's not a pacifist though. It's not the same thing as the pacifist challenge. If you stab her she'll stab you right back or if your power so outmatches her that stabbing will do nothing she'll flee.

I treat the other NPCs like they're real people that I might encounter if I lived in that world as my character. I'll make stories for them and interact with them in a way that doesn't reduce them to "do they have a quest that will help me get better gear so I can grind for even better gear". It's been incredible fun and it has made my time spent in Azeroth seem so much more real playing the game as a nobody as opposed to playing the game as a max-levelled force of nature who is also the world's saviour time and time again. Playing the game in NPC mode has basically made me basically see my level 60 main as playing the game in "god mode". It feels like a cheat because the advantages I gain in power on my level 60 main don't have much to do with me playing the game so much as it has to do with my giving Blizzard $18 CDN a month to play the game.

The other interesting thing with playing the game as an NPC is the interactions with the other players. Blizzard goes out of their way to make playing the trial-account make you feel like a miserable nobody. You are severly capped at how much money you can make. You can't use the auction house. You can't use the mail boxes. You can't use the chat. You can't trade with other players. You can't even be heard by players more than 10 levels above you so in a world of level 60s you really are just a lowly NPC maxed out at 20. Walking through Stormwind dressed in ordinary looking clothes, ignored by everyone because the very mechanics of the game means the level 60s barely even know you exist is a fascinating experience once you accept this is just the life of someone who doesn't get to be "the Hero of Azeroth".

But wow, does it ever feel like you've accomplished something when you get your weak-assed NPC level 20 trial toon to every flightpoint in the game you're physically able to get to. Holy shirt does it make it rewarding to see the view from some beautiful spot in the game where every creature can one-shot kill you because their power level so outclasses yours. Suddenly it stops being a video game and starts being living a simulated life in a simulated world, limited but master of your own destiny.

Its been an experience that has really helped me to deconstruct the MMORPG and has actually shown me various ways in which the RP experience could be more or less quantified the same way the PvP experience is. People are starting to get sick of the gear-grind, especially as they get older and no longer have the free time to grind to be the best. How am I going to out-grind a NEET from South Korea who spends 18 hours a day playing the grind when the responsibilities of modern life means I only get to play for an hour or two a day at most. What do I get out of playing an MMORPG if I know I can't grind my way to the top. Well, I play it to escape and unwind. I play it to take the problems and responsibilities of my life and put them on hold for a couple of hours to relax with the problems and responsibilities of a different person in a different world. A world where I still have stuff to do but don't have the worries of permanent death, starvation, exposure, sickness, dehydration, poverty, all the things that amplify the urgency of the problems and responsibilities in my world. I play to be a little gnome who has to shoot b-roll in a world full of beings that way outpower her so she will need stealth, guile, cunning and luck to accomplish her goals.

It is so rewarding to just exist in Azeroth and not be caught up in the endless gear grind and for me it's a superior game playing it as an NPC and the really fun thing about being an NPC is you're now the one who gives the quests. There are many places in the game where a level 20 trial-toon cannot get to without the aid of a level 60 player. My character is always looking for someone to help her get to those places, or to offer protection while she shoots b-roll because she has to shoot some b-roll in a zone where everyone is at least 10 levels above her. I can give these players nothing as means of reward. They help Pookamhura because they're playing on an RP server and helping a nobody in need tracks for their character. They get a reward for doing the quest but it's not a material reward, it's not quantifiable, it's a more personal and subjective reward.

Now one of the problems I've encountered when I deconstructed the MMORPG experience to put the RP back in the MMO and to quantify it in some ways so that being good at the RP actually lets your skills be recognized and appreciated is a lot of these ideas to improve on that aspect of the game could be ruthlessly exploited through cash shops at the expense of the player experience and I don't think I'd want to share any of these ideas with a company that will just see improving the RP side of the game as a way to milk their customers for even more money by turning the RP experience into a Pay-To-Win experience (which some people argue Blizzard has already done with the PvE/PvP part of the game).

So before the Blizzard scandal happened I planned to continue my usual pattern of subscribing for 2 months then unsubbing until a month before the next expansion. Not now. Blizzard is not getting another penny from me until they've proven they won't be using that money to pay people to abuse their employees. I can't give Blizzard money while the person who said "well what about all the GOOD things that come from waterboarding people" is also the person employees have to go to because they don't appreciate their bosses getting drunk and abusing them at the workplace. They'll have to earn my trust before they earn my subscription. So yeah, until then I'll still play the game and appreciate the beauty and artistry that has gone into designing the World of Azeroth. I will climb the mountains, I will reach the flight points, I will follow my own little NPC destiny but I won't give them my money.

So if you're like me, a player who let their main slip into a subscription coma because you just found that the subscription fee was no longer paying off in dopamine the way it used to I'd say give the NPC experience a try. Roll yourself a level 20 trial-toon and then try to hit every flight point in the game. Give yourself a job that gives you a reason to travel Azeroth and while you travel don't see the world by the numbers, experience what it is like to be there in that world. Pookamhura is currently living in Boralus, trying to solve the mystery of why Grouper Joe has a murderous hate-rage for fish while she waits for her boss to send her off on her next assignment to get b-roll. Come meet me in Boralus, maybe we'll do some NPC adventures together.

I've also been having fun improvising one-sided awkward conversations between my toon and the other NPCs.
 
2021-08-03 11:43:11 PM  
Ghastly....take it easy on the Wall of Text Spell..... I Keed.

/ I really never got that into WOW. I'm much more interested in aimlessly wandering around and doing the Steve Martin arrow gag with bandits.
 
2021-08-03 11:43:52 PM  
Also, my improvising increasingly awkward, one-sided conversations as a curious gnome is probably the closest I'll ever get to doing a Ghastly's Ghastly Comic reboot, which I hope doesn't disappoint the three people who are still fans of my work.

Pookamhura is basically "What if Chibi Sue and Kwerki had a baby and that baby was orphaned on Azeroth and grew up stabbing people until they ended up stabbing back harder so then she had to go get a job."
 
2021-08-03 11:46:26 PM  

iheartscotch: Ghastly....take it easy on the Wall of Text Spell..... I Keed.


Yeah I get kinda verbose when the gummy kicks in.
 
2021-08-04 12:05:08 AM  

skyotter: You won't get my interest just by throwing out buzzwords and names.


You obviously just don't get it. It's dynamic and Steve is part of the team that is creating the game.
 
2021-08-04 12:29:21 AM  
Fark user imageView Full Size
 
2021-08-04 12:45:48 AM  

Ghastly: <much self-constructed RPG-itude>

Fark user imageView Full Size

 
2021-08-04 1:17:05 AM  

LowbrowDeluxe: time is tight: LowbrowDeluxe: time is tight: wait wait, you mean obsidian devs of fallout nv, right?

/52 yr old fo old schooler
//fight me
///and F-stick, for 3

Obsidian are hacks who produce terrible maps and passable story but still managed to go broke producing sequels and cash-ins based on other people's IP.  If you want an under 20 hour on the rails story with gatekeeping by leveled cap enemies to 'guide' you along the route they want you to take maybe open world rpgs aren't the right genre.

/played Wasteland on the C-64.
//And the unofficial not-quite-a-sequel Fountain of Dreams
///FO:4 is superior in general to any iteration of 3.  3!!!
3 is GARBAGE, unless claustrophobia is your weird fetish.  and 4 sucks unless you're some contractor whos hump is based on running and making shiatty houses.  sorry, wont be dissuaded, fonv is a truly open world rpg

NV is about as open world as a Disney ride.  The entire plot is a giant horseshoe gated by deathclaws and cazadores if you go the 'wrong' direction.  Being able to game the system with meta-knowledge on subsequent attempts does not make a game 'open world'.  If it did Castlevania is an open world game.


Have you considered maybe you just suck at the game?

The "horseshoe" is literally just the first act of the story.  It's maybe 5 hours max if you do all the obvious side quests on the route the story takes you.  Hell, you can avoid the story entirely and just explore the Mojave to your heart's content without any real hinderance if that's what you want.  After complete the first act getting to New Vegas, you've got another 30 to 50 hours of content easy with the various factions that can be dealt with in any order (or ignored entirely if you want).  Not to mention all the side-quests.  You can hit 100+ hours just farking around with side quests if you want to go super-completionist on it.

As FTFA, I can't say this appeals to me much.  I gave Daggerfall a try, and it just didn't grip me, though to some degree that may be just because of the limitations of being DOS-based, plus I'd already played Morrowind and Oblivion before I'd tried Daggerfall.  I'm also getting kind of tired of procedural generation.  Sometimes it works, but mostly it just results in cookie-cutter maps and you can tell they chose procedural generation in order to cut costs, not because it was the best fit for the game.

Now, if someone wants to make a game comparable Morrowind without the shiatty UI and janky combat, that will get my attention.
 
2021-08-04 1:49:02 AM  

uknesvuinng: Have you considered maybe you just suck at the game?

The "horseshoe" is literally just the first act of the story.  It's maybe 5 hours max if you do all the obvious side quests on the route the story takes you.  Hell, you can avoid the story entirely and just explore the Mojave to your heart's content without any real hinderance if that's what you want.  After complete the first act getting to New Vegas, you've got another 30 to 50 hours of content easy with the various factions that can be dealt with in any order (or ignored entirely if you want).  Not to mention all the side-quests.  You can hit 100+ hours just farking around with side quests if you want to go super-completionist on it.


I've done all of that.  Low int run, charisma run, stealth, melee, etc. Each ending and major and minor variants.  Hundreds of hours.  And then a better game was made, and I put 1k+ hours into that.  The fallout 4 map is superior in every single possible regard, except possibly random encounters/Wierd Wasteland type stuff. (which given the nature of random encounters, and some of FO:4's equivalents being map set pieces, I'd argue should be lumped in with other map issues)  And I'd be willing to argue that Obsidian didn't quite get the Weird Wasteland stuff exactly right either compared to earlier games.
 
2021-08-04 1:53:09 AM  

Ghastly: Also, my improvising increasingly awkward, one-sided conversations as a curious gnome is probably the closest I'll ever get to doing a Ghastly's Ghastly Comic reboot, which I hope doesn't disappoint the three people who are still fans of my work.

Pookamhura is basically "What if Chibi Sue and Kwerki had a baby and that baby was orphaned on Azeroth and grew up stabbing people until they ended up stabbing back harder so then she had to go get a job."


You gotta do what is right for you.  No shade, no caveats.

HOWEVER

Fark user imageView Full Size
 
2021-08-04 2:02:04 AM  

LowbrowDeluxe: Ghastly: Also, my improvising increasingly awkward, one-sided conversations as a curious gnome is probably the closest I'll ever get to doing a Ghastly's Ghastly Comic reboot, which I hope doesn't disappoint the three people who are still fans of my work.

Pookamhura is basically "What if Chibi Sue and Kwerki had a baby and that baby was orphaned on Azeroth and grew up stabbing people until they ended up stabbing back harder so then she had to go get a job."

You gotta do what is right for you.  No shade, no caveats.

HOWEVER

[Fark user image 385x215] [View Full Size image _x_]


And I love each and every one of you.
 
2021-08-04 2:05:37 AM  
"choice and consequence... experienced on a scale never attempted before"

I'm trying to think of any time in which a game developer has made claims that bold and actually delivered on them, but I'm coming up blank.
 
2021-08-04 2:30:15 AM  

Neondistraction: "choice and consequence... experienced on a scale never attempted before"

I'm trying to think of any time in which a game developer has made claims that bold and actually delivered on them, but I'm coming up blank.


I give you one of each sir, because you have earned one of each.
 
2021-08-04 2:46:28 AM  
Taking a really hard wait and see attitude with this one.
 
2021-08-04 7:19:50 AM  

Ghastly: Also, my improvising increasingly awkward, one-sided conversations as a curious gnome is probably the closest I'll ever get to doing a Ghastly's Ghastly Comic reboot, which I hope doesn't disappoint the three people who are still fans of my work.

Pookamhura is basically "What if Chibi Sue and Kwerki had a baby and that baby was orphaned on Azeroth and grew up stabbing people until they ended up stabbing back harder so then she had to go get a job."


Hey, I miss your comic.
 
2021-08-04 7:23:50 AM  
"It's gonna be the biggest game world ever!"

Yeah, and how much actually interesting stuff is there going to be in there? Or am I just gonna get to do nice long slogs with random encounters for hours between objectives?
 
2021-08-04 7:50:25 AM  

skyotter: You won't get my interest just by throwing out buzzwords and names.


Then you wouldn't be interested in my character driven dynamic RPG of young sexually fluid women discovering the world through their relationships at an all female university staring Scarlett Johansson?

/we used novel, state-of-the-art mocap!
 
2021-08-04 8:03:40 AM  
I vaguely remember a time when games were announced and then released.

None of this "5 years of hype" crap. No "decades in Alpha" nonsense. Just release a game.
 
2021-08-04 8:26:56 AM  

Tom Marvolo Bombadil: skyotter: You won't get my interest just by throwing out buzzwords and names.

Then you wouldn't be interested in my character driven dynamic RPG of young sexually fluid women discovering the world through their relationships at an all female university staring Scarlett Johansson?

/we used novel, state-of-the-art mocap!


I think this game already exists. Do you get to buy the ladies some clothes and take them on dates?
 
2021-08-04 9:09:54 AM  

Neondistraction: "choice and consequence... experienced on a scale never attempted before"

I'm trying to think of any time in which a game developer has made claims that bold and actually delivered on them, but I'm coming up blank.


I have one, and it goes all the way back to the 8-bit days: Ultima 4. Imagine a world where choice is like a pie, infinitely round and perfect. And if you chose poorly? Thou hast lost an eighth!
 
2021-08-04 10:19:19 AM  

Ghastly: FormlessOne: If it's a single player RPG, sure. If it's a PvE MMO, sure. But, the recent push of MMORPGs into the "you'll PvP or else" bullshiat has soured me on anything that involves player-driven orgs or player-driven conflict.

Because Esports are big money now. It's why the RPG part of MMOs has gone almost completely missing. Now you grind to get better gear to do the same grind only a little bit harder to get better gear to do the same grind only a little bit harder to get better gear to... and so on. That's because PvP is the easiest way to quantify MMO success.

How the hell do you qualify something as subjective as role playing? You cannot have a role play Esport. You can't have a big competition to showcase the best role players. It's far too subjective. It's very difficult to create a game mechanic that will let the best role player clearly shine head and shoulders above the other role players. Now PvP is super easy. You just have them fight until one of them has the highest score. The guy with the highest score must be the best player because only the best player could get the highest score. There. Done. Now go out there and start PvPing so you can rise up through the ranks to be recognized as the greatest PvP player in the world.

Look at games like World of Warcraft. The combat system has a pretty simple to understand meta. You gear and buff your self, then throw yourself into combat attacking the creatures in the right order, using your abilities in the right combinations so that your cool-downs line up to let you perform your function with peak efficiency. You have three on three PvP with the simple Tank/DPS/Heal triad and the team that's left standing are the better players. Super simple, and it's that simplicity that makes it not fun for me. It just becomes pattern recognition, something my brain's atypical neuro-wiring makes me quite adept at and thus it isn't fun.

Not long before the Blizzard scandal hit I let my sub slide. I do it all the time ...


You take your RPGs seriously...
 
2021-08-04 12:16:13 PM  

red5ish: Taking a really hard wait and see attitude with this one.


I have that attitude with all games now. Been burnt too many times. 

No pre-ordering
No "early-access" games
 
2021-08-04 12:30:06 PM  

Neondistraction: "choice and consequence... experienced on a scale never attempted before"

I'm trying to think of any time in which a game developer has made claims that bold and actually delivered on them, but I'm coming up blank.


I played one...

Outward. The farking game is a nightmare in decision making. The game will punish you. There are no easy, medium, and hard 'zones'.

The game does NOT hold your hand AT ALL. No free pass for your. Here's your character.. you're going to get farked.

At first, i really liked the game. It's exactly what i'd want in an RPG. But the fighting mechanics are so poor, that it's nearly impossible to play/survive... even when you're perfectly well matched. Granted, i *think* you can play the game with a second person, and maybe that's where it shines. Would like to find out some day.
 
2021-08-04 12:34:46 PM  

BeansNfranks: Neondistraction: "choice and consequence... experienced on a scale never attempted before"

I'm trying to think of any time in which a game developer has made claims that bold and actually delivered on them, but I'm coming up blank.

I played one...

Outward. The farking game is a nightmare in decision making. The game will punish you. There are no easy, medium, and hard 'zones'.

The game does NOT hold your hand AT ALL. No free pass for your. Here's your character.. you're going to get farked.

At first, i really liked the game. It's exactly what i'd want in an RPG. But the fighting mechanics are so poor, that it's nearly impossible to play/survive... even when you're perfectly well matched. Granted, i *think* you can play the game with a second person, and maybe that's where it shines. Would like to find out some day.


Outward is unforgiving. I'm terrible at it.
 
2021-08-04 12:40:58 PM  

BeansNfranks: Outward. ...

At first, i really liked the game. It's exactly what i'd want in an RPG. But the fighting mechanics are so poor, that it's nearly impossible to play/survive... even when you're perfectly well matched.


Oh man, I really wanted to fall in love with that game. The exploration mechanics in particular were what sold me on it. You've got a basic map that doesn't show where you are, and you've got to navigate my landmarks, and surviving the elements is just as important as surviving the monsters?

SOLD!! For that alone, I bought it. I love games focused on exploration and which force you to really learn the world you're exploring. Quest arrows and all that can go jump in a lake.

But I hated the combat and found many of the game systems half-baked or impenetrable.

Big respect for what the developers created, I will be looking closely at their next project, but ultimately I didn't last long playing it. Enjoyed exploring and wandering, but didn't actually enjoy playing, if that makes sense.
 
2021-08-04 2:23:43 PM  
Is the guy on the horse some kind of giant, or is it a miniature horse or something?  This trailer does not make me excited about what's to come.
 
2021-08-04 3:48:12 PM  

Flappyhead: So a bunch of guys responsible for some of the most notoriously bugged games in history are promising a game with an even larger scope.  Yeah, this'll turn out well.



How buggy it is is for sure a RELATIVE measure.
I mean they were also some of the biggest scope single player open world games ever made actually blazing the trail others would simply follow later.

meanwhile a massive AAA crew at blizzard just mkaing a simple 6v6 FPS team shooters, that are copy/paste of themselves from the previous year, and manage to reintroduce the same exact bugs in the new one they had over time patched out of the last one.

Or that the plethora of town builders, also just being more copy/paste of been there done that not too complicated and small scope, still have game breaking bugs and crash to desktop issues.


I'd be real sure oblivion and skyrim do not actually wind up any worse a  game scope/bug ratio than is common.
But they do at least get the excuse of being that complex compared to the plethora of far more engine simplistic needs games.
 
2021-08-04 6:45:40 PM  
Here's an interview with one of the lead Daggerfall devs that's working on this game (skip the first hour and a half if you don't care about Daggerfall's history/lore)
 
2021-08-04 7:50:36 PM  

LowbrowDeluxe: time is tight: LowbrowDeluxe: time is tight: wait wait, you mean obsidian devs of fallout nv, right?

/52 yr old fo old schooler
//fight me
///and F-stick, for 3

Obsidian are hacks who produce terrible maps and passable story but still managed to go broke producing sequels and cash-ins based on other people's IP.  If you want an under 20 hour on the rails story with gatekeeping by leveled cap enemies to 'guide' you along the route they want you to take maybe open world rpgs aren't the right genre.

/played Wasteland on the C-64.
//And the unofficial not-quite-a-sequel Fountain of Dreams
///FO:4 is superior in general to any iteration of 3.  3!!!
3 is GARBAGE, unless claustrophobia is your weird fetish.  and 4 sucks unless you're some contractor whos hump is based on running and making shiatty houses.  sorry, wont be dissuaded, fonv is a truly open world rpg

NV is about as open world as a Disney ride.  The entire plot is a giant horseshoe gated by deathclaws and cazadores if you go the 'wrong' direction.  Being able to game the system with meta-knowledge on subsequent attempts does not make a game 'open world'.  If it did Castlevania is an open world game.


disagree.  not going to bother with the why in ref to your horseshoe.
 
2021-08-05 3:07:18 AM  
so, this is gonna be the Star Citizen of high fantasy then?

did they ever reach v1.0?  gonna have to look now.  been a few years.
 
Displayed 47 of 47 comments

View Voting Results: Smartest and Funniest

This thread is closed to new comments.

Continue Farking




On Twitter


  1. Links are submitted by members of the Fark community.

  2. When community members submit a link, they also write a custom headline for the story.

  3. Other Farkers comment on the links. This is the number of comments. Click here to read them.

  4. Click here to submit a link.