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(Some Guy)   Psychonauts 2 will have an invincibility mode, because everyone should play Psychonauts 2   (wccftech.com) divider line
    More: Spiffy, Sony, Microsoft, Xbox, Xbox 360, Double Fine, Demon's Souls remake, Xbox Game Studios, Game Awards ceremony  
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359 clicks; posted to Fandom » on 13 Jul 2021 at 12:50 PM (19 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



31 Comments     (+0 »)
View Voting Results: Smartest and Funniest
 
2021-07-13 12:32:05 PM  
I am the milkman, my milk is delicious.
 
2021-07-13 1:03:30 PM  
How long till the dark souls or nothing difficulty crown comes complaining that its not fun if its not torture
 
2021-07-13 1:04:00 PM  
Back in my day, all games had an invincibility mode.  We just had to find the right copy of Game Informer, grow a third thumb, and have a sibling to punch when we got the button sequence wrong.  And we liked it that way!
 
2021-07-13 1:05:15 PM  
I frequently cheat at video games and being able to easily do so with trainers is one of the top reasons why I'm exclusively a PC Gamer. I work 70 hours a week, have a wife and kid, and a house that something breaks in almost every other week. I don't have the time to "git gud". If it wasn't for cheats to speed things up or help me past certain overly difficult sections, I'd never finish a game.

/Though I never cheat in multiplayer games. My absolute clown shoes of a kill/death ratio in any of them is my proof.
 
2021-07-13 1:09:40 PM  
I would love for it to be a difficulty achievement/trophy that doesn't stack with the others. So completionists have to play the entire game on invincibility mode to get their 100%
 
2021-07-13 1:16:45 PM  
i tried to play psychonauts 1 on ps4 and i'm convinced you all just got this game when you were 11
 
2021-07-13 1:55:12 PM  
Good. All games should have difficulty settings that go from nearly impossible to cake. I like the idea of invincibility, so you don't get an easy mode that requires almost no input.

But as I get older I find some games to be very overly hard, especially console games that hinge on block/parry skill. It's no fun to blow $60-70 on a game you can't complete or even get past boss #1.

Having a bunch of teenage edgelords telling me to git gud doesn't help in the slightest.
 
2021-07-13 2:15:26 PM  

lifeslammer: How long till the dark souls or nothing difficulty crown comes complaining that its not fun if its not torture


Soulsborne games are extremely "my thing." I am 100% on board with accessibility/difficulty options. People that argue against this are utter dick bags
 
2021-07-13 2:20:34 PM  
I'm still sad Microsoft bought Double Fine. I think I've played all of their games to date and they're excellent, with Brutal Legend being my absolute favorite.
 
2021-07-13 3:03:55 PM  
Let's be clear: If you use this, despite what some tweets may try to tell you, you did NOT beat the game.

You finished it, but you did not *beat* it.


/get off my green monochrome screen
 
2021-07-13 3:17:14 PM  
That's fine and all, but I have to wonder why someone would play a video game in the first place if they will just activate invincibility mode. For the most part you're just removing the 'game' part of the game. Maybe get a hobby you are actually interested in? It's like when I found out people will fast forward through shows and movies. "Oh I just don't have time." Okay, maybe you should find a hobby you do have time for? I've had hobbies where I reached a point where I had to put them down because there were other things more important or interesting to me. I didn't keep reducing the experience of them to conform them to fit my convenience. That sounds like some sort of self-imposed obligation not a hobby.
 
2021-07-13 3:49:50 PM  
Sometimes I wonder how many of the  "git gud" crowd actually play any FPS's on console, where "aim assist" is built in. I'm betting a large number of those would start complaining about how "impossible" or "bullsh" the a game would be without that feature.

Also, these threads are where I miss Mike_Lowell.
 
2021-07-13 3:58:24 PM  

WhackingDay: Good. All games should have difficulty settings that go from nearly impossible to cake. I like the idea of invincibility, so you don't get an easy mode that requires almost no input.


I've seen a couple of games where the difficulty is adaptive; essentially, the worse  you are at it (or a section), the easier it gets (either because your character has better stats or the enemies have worse ones). I think Hades is like that.

I've also heard some designers talk about trying to implement difficulty "sliders" for different aspects. Meaning, rather than having just a preset difficulty level that changes everything, instead, maybe you can bump up just your health and/or damage, or reduce the defenses of boss characters, or adjust speed, etc.  "Gamerz" can select maximum on everything, people who'd rather "walk" through the game can set it all to the least punishing settings, and everyone else can adjust things just the way they like it.

As a bonus, this also means that the game becomes more inclusive to those with accessibility problems.
 
2021-07-13 4:53:24 PM  

Foxxinnia: That's fine and all, but I have to wonder why someone would play a video game in the first place if they will just activate invincibility mode. For the most part you're just removing the 'game' part of the game. Maybe get a hobby you are actually interested in? It's like when I found out people will fast forward through shows and movies. "Oh I just don't have time." Okay, maybe you should find a hobby you do have time for? I've had hobbies where I reached a point where I had to put them down because there were other things more important or interesting to me. I didn't keep reducing the experience of them to conform them to fit my convenience. That sounds like some sort of self-imposed obligation not a hobby.


It's nothing at all like fast forwarding through a movie, in fact it's the exact opposite. If you hit a boss you can't beat, it's like rewinding the same damn scene over and over and over and over again while just wishing you could watch the rest of the damn movie.

And gaming isn't a "hobby" any more than watching TV is a hobby. It's entertainment. Being good at a video game doesn't make you good at anything other than that one video game.
 
2021-07-13 5:09:23 PM  

Joe_diGriz: WhackingDay: Good. All games should have difficulty settings that go from nearly impossible to cake. I like the idea of invincibility, so you don't get an easy mode that requires almost no input.

I've seen a couple of games where the difficulty is adaptive; essentially, the worse  you are at it (or a section), the easier it gets (either because your character has better stats or the enemies have worse ones). I think Hades is like that.

I've also heard some designers talk about trying to implement difficulty "sliders" for different aspects. Meaning, rather than having just a preset difficulty level that changes everything, instead, maybe you can bump up just your health and/or damage, or reduce the defenses of boss characters, or adjust speed, etc.  "Gamerz" can select maximum on everything, people who'd rather "walk" through the game can set it all to the least punishing settings, and everyone else can adjust things just the way they like it.

As a bonus, this also means that the game becomes more inclusive to those with accessibility problems.


That's how Control works. You can adjust everything like you air assist to your damage to your accuracy on sliders rather than just doing "easy" "medium" and "hard." It allows you to find that sweet spot where you're having fun but not pissed off.
 
2021-07-13 5:13:46 PM  
Psychonauts was good but has always felt strangely over-hyped.
 
2021-07-13 5:38:57 PM  

Joe_diGriz: Sometimes I wonder how many of the  "git gud" crowd actually play any FPS's on console, where "aim assist" is built in. I'm betting a large number of those would start complaining about how "impossible" or "bullsh" the a game would be without that feature.

Also, these threads are where I miss Mike_Lowell.


I was absolutely unstoppable in Quake 2. My grandchildren's future progeny will all hear about the time I jumped into a 20 kill win server with first place at 18 kills, how I ran the map without missing either a shot or a powerup while wiping the entire server relentlessly with a 20-kill streak for roughly the next 90 seconds, winning the round. Second place still had 18 kills.

/gonna make it a condition of my estate planning
 
2021-07-13 5:40:53 PM  

Confabulat: Being good at a video game doesn't make you good at anything other than that one video game


If that video game is scrabble can i get double game points?
 
2021-07-13 5:51:21 PM  
Psychonauts was my favorite console game. It didn't seem like a game wear dying was an imminent risk. It was more advancing a good story. Watching the movies Coraline and Mirrormask elicited the same emotions. I'm excited for a sequel.
 
2021-07-13 6:03:04 PM  

Confabulat: Foxxinnia: That's fine and all, but I have to wonder why someone would play a video game in the first place if they will just activate invincibility mode. For the most part you're just removing the 'game' part of the game. Maybe get a hobby you are actually interested in? It's like when I found out people will fast forward through shows and movies. "Oh I just don't have time." Okay, maybe you should find a hobby you do have time for? I've had hobbies where I reached a point where I had to put them down because there were other things more important or interesting to me. I didn't keep reducing the experience of them to conform them to fit my convenience. That sounds like some sort of self-imposed obligation not a hobby.

It's nothing at all like fast forwarding through a movie, in fact it's the exact opposite. If you hit a boss you can't beat, it's like rewinding the same damn scene over and over and over and over again while just wishing you could watch the rest of the damn movie.

And gaming isn't a "hobby" any more than watching TV is a hobby. It's entertainment. Being good at a video game doesn't make you good at anything other than that one video game.


I don't really follow your analogy. Beating a boss is a fundamental quality of a game that has bosses. That's why it's a game in the first place and not something else. I'm comparing game and film here because playing a game with invincibility on and fast forwarding a film, respectively, are undermining that which is fundamental to what they are in order to save time.

I've never heard someone say playing video games isn't a hobby, but regardless I don't think describing them as entertainment really changes my point. If there is entertainment that you value, you won't perceive them as wasting your time. If you don't value the entertainment's qualities, then why abridge and manipulate them into something they aren't? Just do something you do value instead.
 
2021-07-13 6:15:38 PM  

Foxxinnia: If there is entertainment that you value, you won't perceive them as wasting your time. If you don't value the entertainment's qualities, then why abridge and manipulate them into something they aren't? Just do something you do value instead


I've been playing video games since they invented video games and I hardly think they are wasting my time.

What is a waste of my mind?

Playing the same boss over and over again, losing all sense of fun while doing so, and then getting so frustrated that I never boot the game up again because I know I'm going to have to beat my damn head against a wall again. Maybe you derive pleasure from that, if so, good for you.

But don't tell me how to enjoy MY video gaming experience.
 
2021-07-13 6:49:20 PM  

Confabulat: Foxxinnia: If there is entertainment that you value, you won't perceive them as wasting your time. If you don't value the entertainment's qualities, then why abridge and manipulate them into something they aren't? Just do something you do value instead

I've been playing video games since they invented video games and I hardly think they are wasting my time.

What is a waste of my mind?

Playing the same boss over and over again, losing all sense of fun while doing so, and then getting so frustrated that I never boot the game up again because I know I'm going to have to beat my damn head against a wall again. Maybe you derive pleasure from that, if so, good for you.

But don't tell me how to enjoy MY video gaming experience.


Look, if you don't enjoy playing video games the same way I do, then you are not validating my reality. As everyone knows the entire reason people other than me exist is to validate me.
 
2021-07-13 7:05:28 PM  

Confabulat: Foxxinnia: If there is entertainment that you value, you won't perceive them as wasting your time. If you don't value the entertainment's qualities, then why abridge and manipulate them into something they aren't? Just do something you do value instead

I've been playing video games since they invented video games and I hardly think they are wasting my time.

What is a waste of my mind?

Playing the same boss over and over again, losing all sense of fun while doing so, and then getting so frustrated that I never boot the game up again because I know I'm going to have to beat my damn head against a wall again. Maybe you derive pleasure from that, if so, good for you.

But don't tell me how to enjoy MY video gaming experience.


Look I'm not saying that super hard bosses are awesome or awful or anything like that. Yeah they can be frustrating when they are not balanced correctly in relation to the rest of the game. I'm just saying that using an invincibility mode in a game is pointless and defeats the purpose of playing a game in the first place, especially if it's done with the intention of saving the player time from learning how to play the game. That's it. I don't care what difficulty someone plays a game at, but removing all chance of failure make it no longer a game.
 
2021-07-13 7:51:54 PM  
Foxxinnia:

And you're wrong, but it's right for you then it's right for you and you don't have to play with invincible mode on.
 
2021-07-13 9:13:57 PM  

E.S.Q.: Let's be clear: If you use this, despite what some tweets may try to tell you, you did NOT beat the game.

You finished it, but you did not *beat* it.


/get off my green monochrome screen


Unless a game has a hardmode only ending/missions, you beat the game. Chievos don't count, since they only exist to give you a carrot to keep playing the brand.
 
2021-07-13 10:02:25 PM  

Foxxinnia: That's fine and all, but I have to wonder why someone would play a video game in the first place if they will just activate invincibility mode.


shut the fark up
 
2021-07-13 10:23:00 PM  

Foxxinnia: Look I'm not saying that super hard bosses are awesome or awful or anything like that. Yeah they can be frustrating when they are not balanced correctly in relation to the rest of the game. I'm just saying that using an invincibility mode in a game is pointless and defeats the purpose of playing a game in the first place


Only if the death stakes are the sole functionality of the game, and all it has to offer.

Not going to find much success under that formula.  No story, no character engagement, just random scenarios you either survive or don't.

Doesn't sound like a game I'd enjoy.

I've been gaming almost as long as I've been alive.

One of the single most extreme, hard-core gaming experiences that I've found in all my years is Kirby's Epic Yarn for the Wii.  You may laugh, but if you do that just tells me you haven't played it.

There are no deaths, and one could conceivably play through and experience the entire story (which is its own purpose as part of the game) with very little controller interaction.

But to excel, to flourish, is much, much harder.

Death is far from the only worthwhile gaming mechanic, and the challenge of basic survival is practically nothing in what a game offers to those who play.
 
2021-07-13 11:04:10 PM  

Foxxinnia: Confabulat: Foxxinnia: That's fine and all, but I have to wonder why someone would play a video game in the first place if they will just activate invincibility mode. For the most part you're just removing the 'game' part of the game. Maybe get a hobby you are actually interested in? It's like when I found out people will fast forward through shows and movies. "Oh I just don't have time." Okay, maybe you should find a hobby you do have time for? I've had hobbies where I reached a point where I had to put them down because there were other things more important or interesting to me. I didn't keep reducing the experience of them to conform them to fit my convenience. That sounds like some sort of self-imposed obligation not a hobby.

It's nothing at all like fast forwarding through a movie, in fact it's the exact opposite. If you hit a boss you can't beat, it's like rewinding the same damn scene over and over and over and over again while just wishing you could watch the rest of the damn movie.

And gaming isn't a "hobby" any more than watching TV is a hobby. It's entertainment. Being good at a video game doesn't make you good at anything other than that one video game.

I don't really follow your analogy. Beating a boss is a fundamental quality of a game that has bosses. That's why it's a game in the first place and not something else. I'm comparing game and film here because playing a game with invincibility on and fast forwarding a film, respectively, are undermining that which is fundamental to what they are in order to save time.

I've never heard someone say playing video games isn't a hobby, but regardless I don't think describing them as entertainment really changes my point. If there is entertainment that you value, you won't perceive them as wasting your time. If you don't value the entertainment's qualities, then why abridge and manipulate them into something they aren't? Just do something you do value instead.


Oh, I see that you are committed to "not getting it."

In my decades of playing and enjoying games  there are plenty of "that one boss." For whatever reason, you can't beat them or they suck all the joy right out of playing a game you are otherwise enjoying. Sometimes it's a whole tedious level with an out of whack difficulty spike or forced playstyle you don't enjoy.  I could sentence you to Tvtropes to read all about this, if we want to go through a million examples.
 
2021-07-13 11:07:48 PM  

Foxxinnia: Confabulat: Foxxinnia: If there is entertainment that you value, you won't perceive them as wasting your time. If you don't value the entertainment's qualities, then why abridge and manipulate them into something they aren't? Just do something you do value instead

I've been playing video games since they invented video games and I hardly think they are wasting my time.

What is a waste of my mind?

Playing the same boss over and over again, losing all sense of fun while doing so, and then getting so frustrated that I never boot the game up again because I know I'm going to have to beat my damn head against a wall again. Maybe you derive pleasure from that, if so, good for you.

But don't tell me how to enjoy MY video gaming experience.

Look I'm not saying that super hard bosses are awesome or awful or anything like that. Yeah they can be frustrating when they are not balanced correctly in relation to the rest of the game. I'm just saying that using an invincibility mode in a game is pointless and defeats the purpose of playing a game in the first place, especially if it's done with the intention of saving the player time from learning how to play the game. That's it. I don't care what difficulty someone plays a game at, but removing all chance of failure make it no longer a game.


Why does removing all chance of failure make it not a game? IIRC Lucasarts graphic adventures were designed such that you could not fail.

Who's to say you have to keep the invincibility mode on the whole time, anyway. You can cut out a lot of tedium, too.
 
2021-07-14 12:50:19 AM  

Joe_diGriz: Also, these threads are where I miss Mike_Lowell.


A moment of silence.

I think he is Nuclear Penguinswhen Mike is on his meds.

Or Gabe Newell's alt.
 
2021-07-14 3:36:11 AM  

Fano: Oh, I see that you are committed to "not getting it."

In my decades of playing and enjoying games there are plenty of "that one boss." For whatever reason, you can't beat them or they suck all the joy right out of playing a game you are otherwise enjoying. Sometimes it's a whole tedious level with an out of whack difficulty spike or forced playstyle you don't enjoy. I could sentence you to Tvtropes to read all about this, if we want to go through a million examples.


You mean like the boost ball boss in metroid prime 2 where even the devs had to turn on cheats during testing to beat the farking piece of shiat
 
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