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    More: Obvious, Virtual reality, virtual reality, VR games, countless games, PlayStation's release, Incredible games, VR's biggest hurdles, only reason  
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1107 clicks; posted to Fandom » on 12 Jul 2021 at 10:25 PM (20 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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View Voting Results: Smartest and Funniest
 
2021-07-12 4:58:30 PM  
I understand their point but Elite Dangerous seems to make the transition well but that's probably because it is a simulator and they coded it for both.  It looks incredible in VR.
 
2021-07-12 7:17:28 PM  
I don't really like VR. I find that it oddly breaks my immersion. It doesn't make me feel like I'm, "really there". It makes me feel like I've got a shoe box taped to my face with a tiny little diorama inside it. I'll keep using a monitor until we got direct visual cortex stimulation.
 
2021-07-12 8:52:12 PM  

Ghastly: I don't really like VR. I find that it oddly breaks my immersion. It doesn't make me feel like I'm, "really there". It makes me feel like I've got a shoe box taped to my face with a tiny little diorama inside it. I'll keep using a monitor until we got direct visual cortex stimulation.



What VR have you tried?  Though it was neat, the Oculus GO or Gear VR or similar (that basically uses a phone or phone-like screen and lenses) is about half-way "there" and nearer to what you describe.  If you have something with better than HD in both eyes and 90Hz refresh, it is *much* more immersive.

Mind you, it's not the holodeck but it is still pretty wild.
 
2021-07-12 10:49:25 PM  
Why ya gotta hurt IKEA like that, subby?

//tears of particle board binder and glue...
 
2021-07-12 11:31:04 PM  
Most (but not all) VR games are crappy games.

They rely on you being too distracted by the technology to notice.
 
2021-07-13 12:04:03 AM  
Something something boob joke.
 
2021-07-13 12:42:06 AM  
So far there really hasn't been anything in VR that had interested me enough to try it.
 
2021-07-13 12:57:19 AM  

UberDave: Ghastly: I don't really like VR. I find that it oddly breaks my immersion. It doesn't make me feel like I'm, "really there". It makes me feel like I've got a shoe box taped to my face with a tiny little diorama inside it. I'll keep using a monitor until we got direct visual cortex stimulation.


What VR have you tried?  Though it was neat, the Oculus GO or Gear VR or similar (that basically uses a phone or phone-like screen and lenses) is about half-way "there" and nearer to what you describe.  If you have something with better than HD in both eyes and 90Hz refresh, it is *much* more immersive.

Mind you, it's not the holodeck but it is still pretty wild.


I would question if you had it strapped onto your head properly.  My HTC Vive works pretty well and while I can't forget that it's there, it does stop being uncomfortable with enough use to get accustomed to it.

UberDave, have you sought out the (now discontinued) "Stage 9"?  It was a walking sim of STTNG's Enterprise-D and one of the later versions before they got Cease and Desisted included a VR version.  All of its versions are super janky, but for a free walking sim it can be amazing.
 
2021-07-13 3:33:42 AM  

SomeAmerican: Most (but not all) VR games are crappy games.

They rely on you being too distracted by the technology to notice.


This. This is the reason why I refuse to drop the insane money required for a real VR setup. It's bad enough that to get any kind of decent viewing experience you have to drop thousands on a third party chinese headset to get actually usable resolution and viewing angles. But on top of that most of the games are glorified tech demos, and the ones that aren't are not fun to play. Even Fallout VR and Skyrim VR are married by terrible controls and design choices that aggressively take you out of the game instead of immerse you. Like having to teleport to move. Elite: Dangerous is the only game I ever played that felt like it was improved by the VR experience, but then you still have to play Elite: Dangerous. So it's a wash.

The tech just isn't there yet. And it's way too expensive to support just in the hopes it maybe will get there someday.
 
2021-07-13 6:21:53 AM  

Esroc: SomeAmerican: Most (but not all) VR games are crappy games.

They rely on you being too distracted by the technology to notice.

This. This is the reason why I refuse to drop the insane money required for a real VR setup. It's bad enough that to get any kind of decent viewing experience you have to drop thousands on a third party chinese headset to get actually usable resolution and viewing angles. But on top of that most of the games are glorified tech demos, and the ones that aren't are not fun to play. Even Fallout VR and Skyrim VR are married by terrible controls and design choices that aggressively take you out of the game instead of immerse you. Like having to teleport to move. Elite: Dangerous is the only game I ever played that felt like it was improved by the VR experience, but then you still have to play Elite: Dangerous. So it's a wash.

The tech just isn't there yet. And it's way too expensive to support just in the hopes it maybe will get there someday.


I question whether you like Skyrim or played vr if you did not enjoy playing Skyrim VR.

I wish I'd never played it non-vr after trying the VR. But 200+ hours of Skyrim already meant I could only play so much SVR.

You don't ever have to teleport to move, so I don't know wtf you are on about there. Going through inventory is less than optimal though.

Astrobot, beatsaber, psychonauts, and a handful of others absolutely  made the psvr worth it. The roller coaster zombie shooter was a blast.
 
2021-07-13 8:13:52 AM  

Esroc: SomeAmerican: Most (but not all) VR games are crappy games.

They rely on you being too distracted by the technology to notice.

This. This is the reason why I refuse to drop the insane money required for a real VR setup. It's bad enough that to get any kind of decent viewing experience you have to drop thousands on a third party chinese headset to get actually usable resolution and viewing angles. But on top of that most of the games are glorified tech demos, and the ones that aren't are not fun to play. Even Fallout VR and Skyrim VR are married by terrible controls and design choices that aggressively take you out of the game instead of immerse you. Like having to teleport to move. Elite: Dangerous is the only game I ever played that felt like it was improved by the VR experience, but then you still have to play Elite: Dangerous. So it's a wash.

The tech just isn't there yet. And it's way too expensive to support just in the hopes it maybe will get there someday.


An Oculus Quest 2 is $300, and now can play PCVR games wirelessly (you still need a decent GPU to run them on the PC side, but you'd need that anyway for a desktop) in addition to the standalone Quest games.

VR is not expensive.

I prefer VR games to desktop... when I had time, I was playing through Borderlands 2 again, the VR experience is incredibly immersive, and not shooting at people with a chin gun (i.e. the ability to free gun) is liberating.

I guess if you like chin gunning, desktop games will continue to be your thing. If you like the freedom of using your hands to point a gun like a real person might, then VR is the only way to go.
 
2021-07-13 8:24:14 AM  

Esroc: SomeAmerican: Most (but not all) VR games are crappy games.

They rely on you being too distracted by the technology to notice.

This. This is the reason why I refuse to drop the insane money required for a real VR setup. It's bad enough that to get any kind of decent viewing experience you have to drop thousands on a third party chinese headset to get actually usable resolution and viewing angles. But on top of that most of the games are glorified tech demos, and the ones that aren't are not fun to play. Even Fallout VR and Skyrim VR are married by terrible controls and design choices that aggressively take you out of the game instead of immerse you. Like having to teleport to move. Elite: Dangerous is the only game I ever played that felt like it was improved by the VR experience, but then you still have to play Elite: Dangerous. So it's a wash.

The tech just isn't there yet. And it's way too expensive to support just in the hopes it maybe will get there someday.


In 1995 on a school trip, I tried a VR headset. It was of sharks swimming around me, from a static POV. I could look around in all directions but not move.

I've tried the current generations, and while the ability to move around obviously improves  the experience, I can't say that the pace of improvement of VR has even almost kept pace with the rest of computer tech

1996 bleeding edge games do not look like 2021 games. But 2021 VR isn't that far removed from 1996 - nowhere near the same iterative improvement
 
2021-07-13 9:16:34 AM  

kyleaugustus: UberDave: Ghastly: I don't really like VR. I find that it oddly breaks my immersion. It doesn't make me feel like I'm, "really there". It makes me feel like I've got a shoe box taped to my face with a tiny little diorama inside it. I'll keep using a monitor until we got direct visual cortex stimulation.


What VR have you tried?  Though it was neat, the Oculus GO or Gear VR or similar (that basically uses a phone or phone-like screen and lenses) is about half-way "there" and nearer to what you describe.  If you have something with better than HD in both eyes and 90Hz refresh, it is *much* more immersive.

Mind you, it's not the holodeck but it is still pretty wild.

I would question if you had it strapped onto your head properly.  My HTC Vive works pretty well and while I can't forget that it's there, it does stop being uncomfortable with enough use to get accustomed to it.

UberDave, have you sought out the (now discontinued) "Stage 9"?  It was a walking sim of STTNG's Enterprise-D and one of the later versions before they got Cease and Desisted included a VR version.  All of its versions are super janky, but for a free walking sim it can be amazing.


I haven't tried that but it sounds cool.  But a few months ago, someone uploaded the Enterprise D's bridge to the Environments and that was pretty neat.

I have a Vive Pro with the wireless module and that makes a huge difference - not being tethered to wires.

I think we're less than 5 years away from GEN-2 (or solid pnp Gen 1) VR.  The latest vid cards and graphics engines are amazing.  And 3D scanning is improving by the day - someone is going to write software to use a 4K 3D scanner in conjunction with a Lidar or something and we're going to start seeing bad-ass VR environments and/or snap-shots of real life locations.  I'm surprised that Google hasn't started doing something like this already (a la Google Earth VR).
 
2021-07-13 10:44:45 AM  

montreal_medic: 1996 bleeding edge games do not look like 2021 games. But 2021 VR isn't that far removed from 1996 - nowhere near the same iterative improvement


Please show me a 1996 game that looks like Skyrim, Astrobot, or Rush of Blood..

SMB64 came out that year.

You are comparing a game in 2021 to a movie in 1996. That would be the equivalent of comparing graphics in far cry to full motion video of the past.
 
2021-07-13 10:48:23 AM  

Smackledorfer: montreal_medic: 1996 bleeding edge games do not look like 2021 games. But 2021 VR isn't that far removed from 1996 - nowhere near the same iterative improvement

Please show me a 1996 game that looks like Skyrim, Astrobot, or Rush of Blood..

SMB64 came out that year.

You are comparing a game in 2021 to a movie in 1996. That would be the equivalent of comparing graphics in far cry to full motion video of the past.


Not exactly my point. More that "regular" tech has moved forward by an insane amount, so I'm disappointed by the less than fully immersive VR. It just didn't improve anywhere near as much.

Not that it didn't improve at all
 
2021-07-13 11:12:29 AM  

montreal_medic: Smackledorfer: montreal_medic: 1996 bleeding edge games do not look like 2021 games. But 2021 VR isn't that far removed from 1996 - nowhere near the same iterative improvement

Please show me a 1996 game that looks like Skyrim, Astrobot, or Rush of Blood..

SMB64 came out that year.

You are comparing a game in 2021 to a movie in 1996. That would be the equivalent of comparing graphics in far cry to full motion video of the past.

Not exactly my point. More that "regular" tech has moved forward by an insane amount, so I'm disappointed by the less than fully immersive VR. It just didn't improve anywhere near as much.

Not that it didn't improve at all


I heard you, and I'm saying you are comparing unlike things.

A VR game looks nothing like the vr games of 1996.

Compare wario on virtual boy to astrobots. That's every bit the jump of Quake to whatever the newest fps games are.

What you saw in 1996 was not a game.
 
2021-07-13 11:15:53 AM  

montreal_medic: Esroc: SomeAmerican: Most (but not all) VR games are crappy games.

They rely on you being too distracted by the technology to notice.

This. This is the reason why I refuse to drop the insane money required for a real VR setup. It's bad enough that to get any kind of decent viewing experience you have to drop thousands on a third party chinese headset to get actually usable resolution and viewing angles. But on top of that most of the games are glorified tech demos, and the ones that aren't are not fun to play. Even Fallout VR and Skyrim VR are married by terrible controls and design choices that aggressively take you out of the game instead of immerse you. Like having to teleport to move. Elite: Dangerous is the only game I ever played that felt like it was improved by the VR experience, but then you still have to play Elite: Dangerous. So it's a wash.

The tech just isn't there yet. And it's way too expensive to support just in the hopes it maybe will get there someday.

In 1995 on a school trip, I tried a VR headset. It was of sharks swimming around me, from a static POV. I could look around in all directions but not move.

I've tried the current generations, and while the ability to move around obviously improves  the experience, I can't say that the pace of improvement of VR has even almost kept pace with the rest of computer tech

1996 bleeding edge games do not look like 2021 games. But 2021 VR isn't that far removed from 1996 - nowhere near the same iterative improvement


WTF are you talking about?

cdn.vox-cdn.comView Full Size

PCVR games are the SAME graphics as desktop games. Same GPU, and even standalone, while optimized for mobile processors, are still amazing, running at up to 4k resolutions (from a pixel count) and 120hz.

In 1996, VR was lucky if it got to 30fps (with lots of suttering) and a polygon count in the thousands - and in most cases, forget simple textures, let alone the bump mapping and shader support we have today.

You really haven't tried a VR headset, have you?

The tech is growing exponentially, too... hand gesture recognition, foveated rendering (more detail where your eyes are looking), higher framerates, resolutions, haptic feedback... If you missed all this, you should probably not be speaking about it, honestly, because at that point, it becomes misinformation.

As a person who can only play FPS games for so long before feeling ill, I find immersion in VR actually helps keep me gaming for far longer stretches. Once galvanic stimulation becomes mainstream, even that will not be an issue.
 
2021-07-13 12:55:59 PM  

LesserEvil: montreal_medic: Esroc: SomeAmerican: Most (but not all) VR games are crappy games.

They rely on you being too distracted by the technology to notice.

This. This is the reason why I refuse to drop the insane money required for a real VR setup. It's bad enough that to get any kind of decent viewing experience you have to drop thousands on a third party chinese headset to get actually usable resolution and viewing angles. But on top of that most of the games are glorified tech demos, and the ones that aren't are not fun to play. Even Fallout VR and Skyrim VR are married by terrible controls and design choices that aggressively take you out of the game instead of immerse you. Like having to teleport to move. Elite: Dangerous is the only game I ever played that felt like it was improved by the VR experience, but then you still have to play Elite: Dangerous. So it's a wash.

The tech just isn't there yet. And it's way too expensive to support just in the hopes it maybe will get there someday.

In 1995 on a school trip, I tried a VR headset. It was of sharks swimming around me, from a static POV. I could look around in all directions but not move.

I've tried the current generations, and while the ability to move around obviously improves  the experience, I can't say that the pace of improvement of VR has even almost kept pace with the rest of computer tech

1996 bleeding edge games do not look like 2021 games. But 2021 VR isn't that far removed from 1996 - nowhere near the same iterative improvement

WTF are you talking about?

[cdn.vox-cdn.com image 850x478]
PCVR games are the SAME graphics as desktop games. Same GPU, and even standalone, while optimized for mobile processors, are still amazing, running at up to 4k resolutions (from a pixel count) and 120hz.

In 1996, VR was lucky if it got to 30fps (with lots of suttering) and a polygon count in the thousands - and in most cases, forget simple textures, let alone the bump mapping and shader support we have today.

You really haven't tried a VR headset, have you?

The tech is growing exponentially, too... hand gesture recognition, foveated rendering (more detail where your eyes are looking), higher framerates, resolutions, haptic feedback... If you missed all this, you should probably not be speaking about it, honestly, because at that point, it becomes misinformation.

As a person who can only play FPS games for so long before feeling ill, I find immersion in VR actually helps keep me gaming for far longer stretches. Once galvanic stimulation becomes mainstream, even that will not be an issue.


It's really weird the lies people tell to bash VR.

I mean, it's perfectly reasonable for them to just say "no sir, I don't like it".

I listened to those lies and then my friend made me try his. I ordered the psvr the very next day. Granted, some people have money issues and I get that (though the quest is quite reasonable I think. At the time I got the psvr since I already had a PS4 it wasn't unreasonable).
 
2021-07-13 12:57:08 PM  
Side note: I'm holding off on playing any new Borderlands games until one comes out for VR. I've played too much bl2 to play it on VR
 
2021-07-13 1:14:52 PM  
People here are rejecting my earlier post because I said VR is too expensive, by listing the cheapest headsets and not acknowledging that doing so is the same as recommending a random HP Laptop to someone for PC Gaming. Like yeah, sure, it'll play some games. Really crappily, but it'll play'em. So you're technically correct.

But nevermind that a headset that is actually capable of giving an even baseline mediocre experience starts at a grand, minimum. And that's without even getting into the cost of the PC needed to run anything at a decent frame rate. But sure, you can technically just strap your smartphone to your face so VR totally isn't stupid expensive!
 
2021-07-13 1:33:04 PM  

Esroc: People here are rejecting my earlier post because I said VR is too expensive, by listing the cheapest headsets and not acknowledging that doing so is the same as recommending a random HP Laptop to someone for PC Gaming. Like yeah, sure, it'll play some games. Really crappily, but it'll play'em. So you're technically correct.

But nevermind that a headset that is actually capable of giving an even baseline mediocre experience starts at a grand, minimum. And that's without even getting into the cost of the PC needed to run anything at a decent frame rate. But sure, you can technically just strap your smartphone to your face so VR totally isn't stupid expensive!


Respond to the individuals "rejecting you" with specifics, or stfu.

The Oculus Quest is pretty affordable, around the cost of last year's consoles. Psvr is affordable if one already has a PS4, obviously not so much if you don't.

You have no idea what you are talking about. I don't know if you are grinning trollingly behind your monitor, or really just that ignorant.

All of that said, and as much as I enjoy VR, everyone's pocketbook is their own. If your choice is a Switch or a Quest and you pick Switch, that's perfectly fine. But claiming decent VR costs 1k+?  That's pure fiction.
 
2021-07-13 1:41:52 PM  

Esroc: People here are rejecting my earlier post because I said VR is too expensive, by listing the cheapest headsets and not acknowledging that doing so is the same as recommending a random HP Laptop to someone for PC Gaming. Like yeah, sure, it'll play some games. Really crappily, but it'll play'em. So you're technically correct.

But nevermind that a headset that is actually capable of giving an even baseline mediocre experience starts at a grand, minimum. And that's without even getting into the cost of the PC needed to run anything at a decent frame rate. But sure, you can technically just strap your smartphone to your face so VR totally isn't stupid expensive!


$300 is too expensive for a 120hz headset that works standalone or wirelessly with a PC? It comes with the controllers (which some games do not need with hand gesture recognition), does not need "lighthouse" sensor pods, is a quad-core processor with 6gb of RAM, 1832x1920 resolution per eye, and 64gb of storage.

Seriously, this costs less than a PS5 or an Xbox Series S, and those still require a TV and sound system.

VR is not expensive.
 
2021-07-13 1:49:13 PM  

LesserEvil: Esroc: People here are rejecting my earlier post because I said VR is too expensive, by listing the cheapest headsets and not acknowledging that doing so is the same as recommending a random HP Laptop to someone for PC Gaming. Like yeah, sure, it'll play some games. Really crappily, but it'll play'em. So you're technically correct.

But nevermind that a headset that is actually capable of giving an even baseline mediocre experience starts at a grand, minimum. And that's without even getting into the cost of the PC needed to run anything at a decent frame rate. But sure, you can technically just strap your smartphone to your face so VR totally isn't stupid expensive!

$300 is too expensive for a 120hz headset that works standalone or wirelessly with a PC? It comes with the controllers (which some games do not need with hand gesture recognition), does not need "lighthouse" sensor pods, is a quad-core processor with 6gb of RAM, 1832x1920 resolution per eye, and 64gb of storage.

Seriously, this costs less than a PS5 or an Xbox Series S, and those still require a TV and sound system.

VR is not expensive.


Next he'll claim he cannot afford the games, which cost less than smb2 without adjusting for inflation.
 
2021-07-13 2:26:45 PM  

Smackledorfer: LesserEvil: Esroc: People here are rejecting my earlier post because I said VR is too expensive, by listing the cheapest headsets and not acknowledging that doing so is the same as recommending a random HP Laptop to someone for PC Gaming. Like yeah, sure, it'll play some games. Really crappily, but it'll play'em. So you're technically correct.

But nevermind that a headset that is actually capable of giving an even baseline mediocre experience starts at a grand, minimum. And that's without even getting into the cost of the PC needed to run anything at a decent frame rate. But sure, you can technically just strap your smartphone to your face so VR totally isn't stupid expensive!

$300 is too expensive for a 120hz headset that works standalone or wirelessly with a PC? It comes with the controllers (which some games do not need with hand gesture recognition), does not need "lighthouse" sensor pods, is a quad-core processor with 6gb of RAM, 1832x1920 resolution per eye, and 64gb of storage.

Seriously, this costs less than a PS5 or an Xbox Series S, and those still require a TV and sound system.

VR is not expensive.

Next he'll claim he cannot afford the games, which cost less than smb2 without adjusting for inflation.


He seems to think "cheapest headsets" are those phone on your face things you can get for $10. Even so, you CAN pickup MR headsets (Microsoft's standard) for less than $100 used, sometimes new, if you have a decent gaming PC to drive them. My Oculus Quest 2 is my 4th personal headset.

My 6yo grandson uses my original Quest headset on his gaming PC (2700X w/ GTX 970) to play PCVR and standalone games. Both of my boys have upgraded to the Quest 2 for their own setups. I spent like $8 for Dragonrider VR, for my grandson, a game that lets him play a beat saber clone while riding dragons. My own library has grown, and I am pretty selective, since I don't get a lot of time to play. Oculus has regular sales... I have a 30% off code on my account for the next purchase.

My Steam library of VR games... 142. I have a handful on Epic, and a dozen or so on Oculus - not to mention access to lots of free games on Sidequest/AppLab.

(I'll add that I was having a blast replaying BL2 on VR, free gunning is alone worth the playthrough)
 
2021-07-13 8:50:37 PM  

kyleaugustus: I would question if you had it strapped onto your head properly. My HTC Vive works pretty well and while I can't forget that it's there, it does stop being uncomfortable with enough use to get accustomed to it.


No matter how comfortable it gets it never stops feeling like I'm looking at a little tiny diorama that's inside a tissue box I'm looking at through the slit. It never feels like "Oh wow! I'm right there in that world!" it always feels like "Why did someone build a little tiny animatronic world inside my submarine periscope view finder". It never feels real and it always feels like I'm obviously looking at two tiny TV screens inside of a clunky, vision restricting mask. It's like wearing a diving mask everywhere. I'm never able to immerse myself into the experience because I can quite obviously feel I'm wearing a diving mask, and I can quite clearly see the insides of my diving mask and I am well and fully aware of the walls of this diving mask cutting off all my peripheral vision.

You could make the lightest, most comfortable VR headset ever and I will never not be aware that I am looking at two tiny LCD screens inside of a diving mask.
 
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