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524 clicks; posted to Fandom » on 14 Jun 2021 at 1:05 PM (7 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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2021-06-14 12:59:40 PM  
Fark Microsoft for keeping it off the PS.
 
2021-06-14 1:16:10 PM  

Garza and the Supermutants: Fark Microsoft for keeping it off the PS.


C'mon. You guys have so, so, so many amazing exclusives on various PS systems.

Let the Xbox have one.
 
2021-06-14 1:22:41 PM  

Shostie: Garza and the Supermutants: Fark Microsoft for keeping it off the PS.

C'mon. You guys have so, so, so many amazing exclusives on various PS systems.

Let the Xbox have one.


Nah.

Microsoft is admitting they cannot compete with the studios they own and develop their own franchises, nor on the merits of their own console. As a result they just buy out developers that make popular multiplatform games and force them into being console exclusives essentially emotionally blackmailing some customers into buying a console they didn't want or need.

And it will work, to some degree, but that is absolutely not a pass. Fark Microsoft indeed.
 
2021-06-14 1:23:13 PM  
For the original Outer Worlds:

Pros:

- Good world-building
- Good character writing
- Memorable art design
- Reasonably fun gameplay loop
- There's at least a reasonable plot explanation for location-gating.

Cons:
- Plot is almost entirely linear, no reason to revisit old outdoor areas, you can finish the whole thing in a weekend binge and have no reason to replay it.
- The logistics of the enemies make no sense: If marauders were the result of a drug experiment, how did so many of them they survive for so long? Why does janky terraforming create monsters? How does the food web support that?
- Difficulty scaling is accomplished primarily by re-skinning enemies and making them bullet sponges

(The last two are accepted tropes of the genre, of course, but TOW was particularly bad about explaining why there were monsters and crazy people every-freaking where.)

For that reason The Outer Worlds was ...okay...but 2 could be great if they added some nonlinearity and replayability, rather than making it a linear sequence of shooting gallery levels.
 
2021-06-14 1:31:53 PM  
WOOHOO! Huge fan of the first one, gimme MORE!
 
2021-06-14 1:32:34 PM  

Shostie: Garza and the Supermutants: Fark Microsoft for keeping it off the PS.

C'mon. You guys have so, so, so many amazing exclusives on various PS systems.

Let the Xbox have one.


Eh, Fark Sony for their exclusives as well. Two wrongs don't make a right.

My issue is that I like the Bethesda titles, and I don't want to buy an X-box or a PC gaming rig to continue to enjoy them. So fark me, I guess.

/Sounds like a 'me' problem, I know.
 
2021-06-14 1:45:49 PM  
When they premiered this trailer on the announcement stream they had an ASL interpreter for the whole show. He lost it on this one and couldn't keep from smiling and laughing while signing it.
 
2021-06-14 1:57:02 PM  
I liked Outer Worlds. Well made game. Kinda short. Ran well, looked beautiful.
 
2021-06-14 2:05:26 PM  
I quite enjoyed OW1, looking forward to this.
But remember - no pre-orders.
 
2021-06-14 2:28:42 PM  
It's not the best choice ...
 
2021-06-14 2:54:57 PM  

Garza and the Supermutants: Shostie: Garza and the Supermutants: Fark Microsoft for keeping it off the PS.

C'mon. You guys have so, so, so many amazing exclusives on various PS systems.

Let the Xbox have one.

Eh, Fark Sony for their exclusives as well. Two wrongs don't make a right.

My issue is that I like the Bethesda titles, and I don't want to buy an X-box or a PC gaming rig to continue to enjoy them. So fark me, I guess.

/Sounds like a 'me' problem, I know.


And I don't want to buy a PS5 just to play Horizon Zero Dawn 2.
And I didn't want to buy a Switch just for Legend of Zelda (though I did).

Console exclusives are something that literally goes all the way back to the first consoles. It makes sense for the company to want a reason for people to buy their console to get games that they can't get on other ones. I'd rather be able to play HZD:2, but I understand why they do it.
 
2021-06-14 2:59:43 PM  

Martian_Astronomer: For the original Outer Worlds:

Pros:

- Good world-building
- Good character writing
- Memorable art design
- Reasonably fun gameplay loop
- There's at least a reasonable plot explanation for location-gating.

Cons:
- Plot is almost entirely linear, no reason to revisit old outdoor areas, you can finish the whole thing in a weekend binge and have no reason to replay it.
- The logistics of the enemies make no sense: If marauders were the result of a drug experiment, how did so many of them they survive for so long? Why does janky terraforming create monsters? How does the food web support that?
- Difficulty scaling is accomplished primarily by re-skinning enemies and making them bullet sponges

(The last two are accepted tropes of the genre, of course, but TOW was particularly bad about explaining why there were monsters and crazy people every-freaking where.)

For that reason The Outer Worlds was ...okay...but 2 could be great if they added some nonlinearity and replayability, rather than making it a linear sequence of shooting gallery levels.


I agree with this pretty much completely. It was like a bargain basement Borderlands - normally I'd hate that, but I liked Outer Worlds. The writing was better than Borderlands. In Borderlands the plot is just a contrivance to drive spolsions. That works for that game, it's a looter shooter and fun for what it is - but I appreciated the better story of Outer Worlds.

One other thing that bugged me about OW (I got over it) was the ship which serves as your base, just like for Borderlands. The ship itself was pretty empty, but really it just seemed lame the whole static menu choice then BOOP guess you're there now! In Borderlands at least they make it look like the ship is travelling somewhere, shiat happens outside the window when you tell the ship to go somewhere else.

But overall, a fun little game, and I'd be interested in the sequel.
 
2021-06-14 3:32:18 PM  
I really enjoyed the first one, so I'm in as soon as I find time to play video games again, finish the ones I already have, and get to this one and any other games that have come out by then.

/still haven't finished the first one
 
2021-06-14 4:02:33 PM  
Yikes.  OW1 is still 60 bucks.
 
2021-06-14 4:19:01 PM  

Martian_Astronomer: - Good world-building
- Good character writing


What? The world made absolutely no sense and I wanted to just shoot every NPC that had a line of dialogue because they were universally annoying characters.
 
2021-06-14 4:35:49 PM  

t3knomanser: Martian_Astronomer: - Good world-building
- Good character writing

What? The world made absolutely no sense and I wanted to just shoot every NPC that had a line of dialogue because they were universally annoying characters.


There was a lot of noise made before it released about how it was a spiritual sequel to Fallout: New Vegas, by the same team that did the former.  How it was gonna be a "Fallout Killer".

And the setting made far less sense than Fallout's.  The game doesn't take its setting seriously; everything is a joke.  Fallout mixed the humour with legitimate pathos and horror.  The Outer Worlds didn't live up to New Vegas' standards in storytelling, and I'd argue it falls significantly short of Fallout 4's.  What improved was the graphics and gameplay, for sure, but those are similar to the improvements Fallout 4 made.  And some of the design choices are bafflingly bad.  The holo-stealth mechanic, for instance.

They went all-in on the comparison to Fallout, and as far as I'm concerned, they failed pretty damned hard in meeting that bar.  Meeting their own bar, even.  I've logged a couple hundred hours in each Fallout game, and I played through TOW one time and I got basically everything out of it in that 40 hours that I'd ever want.  About all I could go back and do is an "idiot" playthrough for the dialogues, and the gameplay loop just wasn't engaging enough to make me want to do that.

It isn't often a launch disappoints me as badly as TOW did.
 
2021-06-14 5:11:41 PM  

Endus: The game doesn't take its setting seriously; everything is a joke.


And they're not good jokes! Which, I have to say, Fallout in general is at its worst when it's trying too hard to be funny, and TOW is nothing but trying too hard to be funny. It feels like somebody endlessly trying to relate to the details of the Hitchhikers Guide, but they don't remember it that well and just remember some big set pieces and how funny they found it, and they'll just mis-remember the jokes at you, badly and out of order, louder and louder until you're laughing too.
 
2021-06-14 5:32:16 PM  

t3knomanser: Endus: The game doesn't take its setting seriously; everything is a joke.

And they're not good jokes! Which, I have to say, Fallout in general is at its worst when it's trying too hard to be funny, and TOW is nothing but trying too hard to be funny. It feels like somebody endlessly trying to relate to the details of the Hitchhikers Guide, but they don't remember it that well and just remember some big set pieces and how funny they found it, and they'll just mis-remember the jokes at you, badly and out of order, louder and louder until you're laughing too.


I bet you are a blast off at space parties
 
2021-06-14 5:49:19 PM  
I loved the humor and was happy to wallow in the cheese.  I've also thoroughly enjoyed every Fallout since the first in 1997 and everything from Infocom in the years before that.  I enjoyed Cyberpunk despite the bugs and Goat Simulator (and now Just Die Already) because of the bugs.
 
2021-06-14 6:00:45 PM  
I wanted to like it, but I never finished it. I got my mechanic and her SO together and then completely lost interest.
 
2021-06-14 6:06:58 PM  
Finally just watched the trailer. I don't think they're getting enough credit for that trailer in this thread. Funny!
 
2021-06-14 6:20:05 PM  

mongbiohazard: Garza and the Supermutants: Shostie: Garza and the Supermutants: Fark Microsoft for keeping it off the PS.

C'mon. You guys have so, so, so many amazing exclusives on various PS systems.

Let the Xbox have one.

Eh, Fark Sony for their exclusives as well. Two wrongs don't make a right.

My issue is that I like the Bethesda titles, and I don't want to buy an X-box or a PC gaming rig to continue to enjoy them. So fark me, I guess.

/Sounds like a 'me' problem, I know.

And I don't want to buy a PS5 just to play Horizon Zero Dawn 2.
And I didn't want to buy a Switch just for Legend of Zelda (though I did).

Console exclusives are something that literally goes all the way back to the first consoles. It makes sense for the company to want a reason for people to buy their console to get games that they can't get on other ones. I'd rather be able to play HZD:2, but I understand why they do it.


Honestly, my biggest problem with console exclusives right now is they know no one can find the new systems so these exclusives only support scalpers.

Best news about elden ring is that its coming to pc.  Can't find a graphics card to make it look the best, but at least people can buy a freaking PC.
 
2021-06-14 6:25:55 PM  
Things that would make the sequel a bit more interesting:

-Dual wielding pistols/sawed off shotguns/melee weapons and combat skills.

-Doing things in space for money. Actually, money was quite easy to come by. ESPECIALLY FOR MY THIEF CHARACTER.

-More custom crafting that made sense.

-Funky weapons that made sense. Yeah, those special science guns were eye-catching, but none of them ever really came into play.

-A better robot sidekick

-Dealing more with the religious order (I thought the priest guy was one of the few characters with meat to his story)

-ADDICTS, since corporates and health/welfare of folks have gone sideways
 
2021-06-14 6:50:58 PM  

Ed Grubermann: I wanted to like it, but I never finished it. I got my mechanic and her SO together and then completely lost interest.


I'm in the same boat. I really wanted to like it, completely lost interest after completing the 1st zone.
 
2021-06-14 6:55:45 PM  

we_want_a_shrubbery: Ed Grubermann: I wanted to like it, but I never finished it. I got my mechanic and her SO together and then completely lost interest.

I'm in the same boat. I really wanted to like it, completely lost interest after completing the 1st zone.


THIS.

"Jeez, these planets are all the same story."
 
2021-06-14 7:13:16 PM  
The final DLC is a murder mystery, I had fun with it and it was worth getting there.
 
2021-06-14 8:29:56 PM  

Martian_Astronomer: For the original Outer Worlds:

Pros:

- Good world-building
- Good character writing
- Memorable art design
- Reasonably fun gameplay loop
- There's at least a reasonable plot explanation for location-gating.

Cons:
- Plot is almost entirely linear, no reason to revisit old outdoor areas, you can finish the whole thing in a weekend binge and have no reason to replay it.
- The logistics of the enemies make no sense: If marauders were the result of a drug experiment, how did so many of them they survive for so long? Why does janky terraforming create monsters? How does the food web support that?
- Difficulty scaling is accomplished primarily by re-skinning enemies and making them bullet sponges

(The last two are accepted tropes of the genre, of course, but TOW was particularly bad about explaining why there were monsters and crazy people every-freaking where.)

For that reason The Outer Worlds was ...okay...but 2 could be great if they added some nonlinearity and replayability, rather than making it a linear sequence of shooting gallery levels.


Generally agree, but... somewhat disagree with "...have no reason to replay it." Outer Worlds supports two complete play-throughs, one time for the corporate ending, one time for the other one. Those endings are different enough, and the plot arcs that get there are different enough, and the characters and dialogue options are different enough, that it is like two pretty different games with different big reveals and stuff. Otherwise agree.
 
2021-06-14 9:14:08 PM  

endosymbiont: Outer Worlds supports two complete play-throughs


That would involve playing through the game twice, which is two times too many.

endosymbiont: are different enough


But are any of them good?
 
2021-06-14 9:29:15 PM  

t3knomanser: endosymbiont: Outer Worlds supports two complete play-throughs

That would involve playing through the game twice, which is two times too many.

endosymbiont: are different enough

But are any of them good?


Not much point in answering your question, because you've clearly set out your opinion on playing the game. That's fine. It's not for you. There are plenty of games that just aren't for me. However, I did enjoy Outer Worlds through two complete play-throughs, about a year apart. It's a short game, but it had stuff that I liked. But, it sounds like it's just not for you.
 
2021-06-14 10:01:19 PM  

Garza and the Supermutants: Fark Microsoft for keeping it off the PS.


Wait Microsoft owns Obsidian and Bethesda now?  That means all the New Vegas stuff is available for the next fallout game.  Which is hood because vanilla Fallout 4 weapons sucked.
 
2021-06-15 1:13:58 AM  
It looks interesting. As others noted, it isn't really open world. It is a linear series of large maps. I'm not sure if that is a good thing or bad thing. Doing so keeps the narrative tighter. ME: Andromeda was a farking grind in going back and forth between planets. Playing it twice for the two endings is kind of pointless. The differences are minor and technically you only need to reload a save from about 3/4 through to try the other side.
 
2021-06-15 11:03:03 AM  
I'm a little worried because I played through the first game but the humor was painfully bad and it looks like they're leaning heavily into that now.

TOW had basically one joke and they spend eight hours elbowing you in the ribs saying "get it?"
 
2021-06-15 2:40:24 PM  

hammer85: mongbiohazard: Garza and the Supermutants: Shostie: Garza and the Supermutants: Fark Microsoft for keeping it off the PS.

C'mon. You guys have so, so, so many amazing exclusives on various PS systems.

Let the Xbox have one.

Eh, Fark Sony for their exclusives as well. Two wrongs don't make a right.

My issue is that I like the Bethesda titles, and I don't want to buy an X-box or a PC gaming rig to continue to enjoy them. So fark me, I guess.

/Sounds like a 'me' problem, I know.

And I don't want to buy a PS5 just to play Horizon Zero Dawn 2.
And I didn't want to buy a Switch just for Legend of Zelda (though I did).

Console exclusives are something that literally goes all the way back to the first consoles. It makes sense for the company to want a reason for people to buy their console to get games that they can't get on other ones. I'd rather be able to play HZD:2, but I understand why they do it.

Honestly, my biggest problem with console exclusives right now is they know no one can find the new systems so these exclusives only support scalpers.

Best news about elden ring is that its coming to pc.  Can't find a graphics card to make it look the best, but at least people can buy a freaking PC.


By that reasoning, releasing it on PC also only supports scalpers too. PC hardware is in about as bad shape as consoles. There's not much realistic chance of getting a GPU at anything close to MSRP, and the only way to really get a GPU other than scalpers is in pre-builts - and then you have the choice of paying out the nose to one of the system integrators that have access to some current gen cards... or a pre-built with a GPU that's at least one if not two generations old.

I just don't see how the current hardware shortage has anything to do with exclusive titles. For one thing, the hardware shortages are not Bethesda or MS's fault, nor is there anything either one can do to make it worse or better. For another, exclusive titles are a thing just about as old as gaming itself - I didn't get to play Super Mario World on my PS1, after all. And considering MS competes against Sony, it doesn't make sense for them to offer titles on their competitor's console. But neither Sony nor MSS have anything to do with the hardware shortage.
 
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