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(The Wrap)   There is a new entry coming to the console wars: Intellivision. Hopefully you won't have to grab your RF adapter, drag ol' sparky out of the basement and hunt for the number pad overlays   (thewrap.com) divider line
    More: Spiffy, Video game console, Video game, Intellivision Entertainment, Chuck LaBella, vice president, video gaming pioneer company, video games, business development  
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994 clicks; posted to Fandom » on 10 Jun 2021 at 6:50 PM (3 days ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



72 Comments     (+0 »)
View Voting Results: Smartest and Funniest


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3 days ago  
Friend had intellivision, we had the colecovision. Having the expansion module to play atari games was a plus.
 
3 days ago  
That controller was like using a telephone keypad to play?  Who thought it was a good idea to play games on a phone?
 
3 days ago  
Will Zombie George Plimpton be doing the commercials?

George Plimpton for Mattel Intellivision
Youtube aYLly625cXE
 
3 days ago  
Still more playable than the Playdate
 
3 days ago  

foo monkey: That controller was like using a telephone keypad to play?  Who thought it was a good idea to play games on a phone?


There were action buttons on the sides and the disc was the d-pad. The numbers were actually useful in that in different games you could: pick plays, change the player you controlled, pick which ship to go hunt other ships with, etc. It seems weird now and it was weird then but it worked. Not as well as ColecoVision's take on it with the "joystick" at the top and the number pad below it on the controller.
 
3 days ago  

isamudyson: foo monkey: That controller was like using a telephone keypad to play?  Who thought it was a good idea to play games on a phone?

There were action buttons on the sides and the disc was the d-pad. The numbers were actually useful in that in different games you could: pick plays, change the player you controlled, pick which ship to go hunt other ships with, etc. It seems weird now and it was weird then but it worked. Not as well as ColecoVision's take on it with the "joystick" at the top and the number pad below it on the controller.


A phone with buttons on the side?  That's just crazy talk.
 
3 days ago  
Intellevision and Colecovision had the worst video game controllers. I even preferred the Atari dial controller.
 
3 days ago  
Nice story, but my main question for them would have been "but what have you been doing for the last 40 years?"
 
3 days ago  
I had one and I thought the directional disc was good but only for slower paced games. Most fast action arcade games worked better with a joystick. I think that one of the overall problems Intellivision had was that back then all most people wanted was to have the arcade games on their home system. Intellivision needed games developed specifically to take advantage of the system's capabilities. But if you were a game developer and did that then your game wouldn't work well on the Atari. So there weren't that many top games on Intellivision.
 
3 days ago  

isamudyson: foo monkey: That controller was like using a telephone keypad to play?  Who thought it was a good idea to play games on a phone?

There were action buttons on the sides and the disc was the d-pad. The numbers were actually useful in that in different games you could: pick plays, change the player you controlled, pick which ship to go hunt other ships with, etc. It seems weird now and it was weird then but it worked. Not as well as ColecoVision's take on it with the "joystick" at the top and the number pad below it on the controller.


I owned the original Intellivision.  The keypad wasn't that bad at first...you had game-specific templates that slide over the pad.  It seemed that the games had more thought put into them than other systems of the time...the physics of the Car Racing and Flying games was a lot more realistic than other consoles.

My main complaint was that in the first generation, the controllers were hard-wired into the console and when the membrane-based contacts started to wear out, trying to play a game just got frustrating with no easy way to replace the controllers.
 
3 days ago  
SHARK SHARK!
 
3 days ago  
 He previously served as the vice president of talent development at NBCUniversal, helping with the development of many of the network's unscripted programming. LaBella has developed talent for "The Apprentice," "Celebrity Apprentice,"

i.pinimg.comView Full Size
 
3 days ago  
OMG, I'd kill for a grimdark gritty reboot of SHARK SHARK! in which you're forced to play with a touchpad...
 
3 days ago  

Kris_Romm: Nice story, but my main question for them would have been "but what have you been doing for the last 40 years?"


Lurking, eating whatever fishies it could catch, hating those nasty consoleses, remembering the sun...
 
3 days ago  

Ragin' Asian: Intellevision and Colecovision had the worst video game controllers. I even preferred the Atari dial controller.


I liked the versatility of the Int controller, but the cords were hard to manage. I eventually used them sideways to D-pad with my right hand and button with my left. Still my favorite system till NES.
 
3 days ago  
We had an intellivision back in the early 80s and the local cable company offered like 25 games a month (kept the popular ones, rotated the less so) as an optional service

/csb
 
3 days ago  

petec: We had an intellivision back in the early 80s and the local cable company offered like 25 games a month (kept the popular ones, rotated the less so) as an optional service

/csb


Ah, I *KNEW* that was a thing. I have a memory of cousins who had that service way back then.
 
3 days ago  
I have the classic Intelevision collection for the Xbox 360.

Nostalgia made me buy it.

The games themselves made me try each one once and never touch it again.
 
3 days ago  
what other fun stuff do you have in your basement subby?

https://en.m.wikipedia.org/wiki/Old_S​p​arky
 
3 days ago  

RedVentrue: Ragin' Asian: Intellevision and Colecovision had the worst video game controllers. I even preferred the Atari dial controller.

I liked the versatility of the Int controller, but the cords were hard to manage. I eventually used them sideways to D-pad with my right hand and button with my left. Still my favorite system till NES.


It was versatile but not ergonomic. They even had a plastic insert to make the thing more interpretable for certain games, but it also made the buttons not pushable which rendered those games unplayable.
 
3 days ago  
My brother had an Intellivision. I never, not even once, got to play with it. But I can remember some of the games: Swords and Serpents was a legit dungeon crawl that used the number pad to use a bunch of different spells. My brother got to the dragon a bunch of times but couldn't find a way to kill it. Turned out that was by design. As an adult I found out they ran out of money to finish the game.

I used to email back and forth with Keith Robinson, one of the original Intellivision game programmers, albeit more because he was a successful cartoonist than his days making games.
 
3 days ago  

Ragin' Asian: RedVentrue: Ragin' Asian: Intellevision and Colecovision had the worst video game controllers. I even preferred the Atari dial controller.

I liked the versatility of the Int controller, but the cords were hard to manage. I eventually used them sideways to D-pad with my right hand and button with my left. Still my favorite system till NES.

It was versatile but not ergonomic. They even had a plastic insert to make the thing more interpretable for certain games, but it also made the buttons not pushable which rendered those games unplayable.


One little crease or wrinkle in the insert and it's screwed as well. Had to draw my own inserts after a while.
 
3 days ago  
I loved Utpoia, AD&D, Night Stalker. Sea battle Tower of Doom. A few others I can't remember the name of rn.
 
3 days ago  

likefunbutnot: My brother had an Intellivision. I never, not even once, got to play with it. But I can remember some of the games: Swords and Serpents was a legit dungeon crawl that used the number pad to use a bunch of different spells. My brother got to the dragon a bunch of times but couldn't find a way to kill it. Turned out that was by design. As an adult I found out they ran out of money to finish the game.

I used to email back and forth with Keith Robinson, one of the original Intellivision game programmers, albeit more because he was a successful cartoonist than his days making games.


Nice! I had that game and loved just playing it. I'd hear that music in my sleep.
 
3 days ago  
Fark user imageView Full Size
Atari VCS is supposed to be finally shipping out to Best Buy in the next month or so. Not cheap, but it's got a Ryzen APU so you could install Windows or Linux for productivity.

Intellivision Amico is $250+ for family friendly games, not much cheaper than an Xbox One S. Not sure if there's much of a market for either retro gaming box at these prices.
 
3 days ago  

buntz: I have the classic Intelevision collection for the Xbox 360.

Nostalgia made me buy it.

The games themselves made me try each one once and never touch it again.


Most of those kind of games feel like a tedious chore now. I got the Atari arcade two volume set and none of them hold my attention for ten seconds.

I think the achievement system broke me.
 
3 days ago  

centrifugal bumblepuppy: [Fark user image image 800x191]Atari VCS is supposed to be finally shipping out to Best Buy in the next month or so. Not cheap, but it's got a Ryzen APU so you could install Windows or Linux for productivity.

Intellivision Amico is $250+ for family friendly games, not much cheaper than an Xbox One S. Not sure if there's much of a market for either retro gaming box at these prices.


Those prices are a little steep.
 
3 days ago  

Bslim: centrifugal bumblepuppy: [Fark user image image 800x191]Atari VCS is supposed to be finally shipping out to Best Buy in the next month or so. Not cheap, but it's got a Ryzen APU so you could install Windows or Linux for productivity.

Intellivision Amico is $250+ for family friendly games, not much cheaper than an Xbox One S. Not sure if there's much of a market for either retro gaming box at these prices.

Those prices are a little steep.


Twenty bucks would be awfully steep.
 
3 days ago  
I had an Intellivision as a kid.

I downloaded an emulator awhile ago and played a few games on it for nostalgia factor. It was proof of my theory that the Intellivision's wonky controller made the games harder. They are stupidly easy on a mapped keyboard. I got further than I ever got on Burger Time on just my second try.
 
3 days ago  

RedVentrue: likefunbutnot: My brother had an Intellivision. I never, not even once, got to play with it. But I can remember some of the games: Swords and Serpents was a legit dungeon crawl that used the number pad to use a bunch of different spells. My brother got to the dragon a bunch of times but couldn't find a way to kill it. Turned out that was by design. As an adult I found out they ran out of money to finish the game.

I used to email back and forth with Keith Robinson, one of the original Intellivision game programmers, albeit more because he was a successful cartoonist than his days making games.

Nice! I had that game and loved just playing it. I'd hear that music in my sleep.


Music? I only remember footsteps and a noise from the wizards shooting fireball at you.

The system had two Dungeons and Dragons games. One of them was a full first person adventure. There were also two Tron games, an early Civilization-like game called Utopia and a complex for the era Surgery simulator.

The system also wound up with a voice module. It's an afterthought of a game system now but it's interesting that they really did try to do more with it than clone arcade games in the worst way possible.
 
3 days ago  
Discs of Tron, Sea Battle, and Utopia. I was a happy lad!

No idea what I was doing as a kid, but my buddies and I would turn B-17 Bomber off and on just to hear the intro voice.

B-17 Bomber Intellivision Intellivoice Game Gameplay
Youtube dM1EW-eQEIo
 
3 days ago  

Ragin' Asian: Intellevision and Colecovision had the worst video game controllers. I even preferred the Atari dial controller.


I want to say something like "There there, it's okay to be completely wrong" but that would be a real dick thing to do, so I won't.  Because it's not nice to make fun of people who are so far down into the wrongosphere that they can't comprehend their wrongness.
 
3 days ago  

Kris_Romm: Nice story, but my main question for them would have been "but what have you been doing for the last 40 years?"


Working on that damn Keyboard Component.
 
3 days ago  

Olympic Trolling Judge: Kris_Romm: Nice story, but my main question for them would have been "but what have you been doing for the last 40 years?"

Working on that damn Keyboard Component.


There's an interesting story behind that whole Keyboard Component mess. Mattel even got nailed for fraud by the FTC. Some apparently did reach consumers though.
 
3 days ago  
It's on my radar. The controllers look interesting, and I like that they are planning to keep game prices low with no microtransactions either.
 
3 days ago  

isamudyson: foo monkey: That controller was like using a telephone keypad to play?  Who thought it was a good idea to play games on a phone?

There were action buttons on the sides and the disc was the d-pad. The numbers were actually useful in that in different games you could: pick plays, change the player you controlled, pick which ship to go hunt other ships with, etc. It seems weird now and it was weird then but it worked. Not as well as ColecoVision's take on it with the "joystick" at the top and the number pad below it on the controller.


That ColecoVision joystick is to this day the most easy to use and responsive that I've encountered.  There are certainly more multiple-function capable ones now, but for hand feel and control precision while still accommodating someone that wasn't a e-sports twitch god - it wins.
 
3 days ago  
I was Team Atari back in the day, but I enjoyed each of the few times I was able to play on an Intellivision. The graphics were much better than the 2600 and the games seemed more complex and interesting. I remember Baseball being especially fun.
 
3 days ago  
We played SO much Hockey on the Intellivision - so much fun!
 
3 days ago  

Birnone: I had one and I thought the directional disc was good but only for slower paced games. Most fast action arcade games worked better with a joystick. I think that one of the overall problems Intellivision had was that back then all most people wanted was to have the arcade games on their home system. Intellivision needed games developed specifically to take advantage of the system's capabilities. But if you were a game developer and did that then your game wouldn't work well on the Atari. So there weren't that many top games on Intellivision.


My favorite controller of that era was the one that came with my Sears Video Arcade II (a rebranded version of the Japanese-market Atari 2800). It was a combo joystick and paddle controller with fire buttons on the side, and it was really comfortable to use.
 
3 days ago  
Fark user imageView Full Size


Forgot to add a picture of said controller.
 
3 days ago  

Mad_Radhu: [Fark user image image 425x312]

Forgot to add a picture of said controller.


That is such a sleek design. Still looks current
 
3 days ago  

Bslim: Mad_Radhu: [Fark user image image 425x312]

Forgot to add a picture of said controller.

That is such a sleek design. Still looks current


It was a nice design. Atari actually recycled the case for the 7800.
 
3 days ago  

Some Junkie Cosmonaut: That ColecoVision joystick is to this day the most easy to use and responsive that I've encountered.


My friend had a Coleco and can confirm. In fact, one day we brought his Coleco controllers to my house to see if they would work on my Intellivision (obviously not, as they were incompatible). The side action buttons on the Intellivision were impossible to press, it just made Donkey Kong that much harder. But the side buttons on the Coleco were excellent.
 
3 days ago  

foo monkey: That controller was like using a telephone keypad to play?  Who thought it was a good idea to play games on a phone?


someone who can appreciate the great design features of one of these?

/s

Fark user imageView Full Size
 
3 days ago  

likefunbutnot: RedVentrue: likefunbutnot: My brother had an Intellivision. I never, not even once, got to play with it. But I can remember some of the games: Swords and Serpents was a legit dungeon crawl that used the number pad to use a bunch of different spells. My brother got to the dragon a bunch of times but couldn't find a way to kill it. Turned out that was by design. As an adult I found out they ran out of money to finish the game.

I used to email back and forth with Keith Robinson, one of the original Intellivision game programmers, albeit more because he was a successful cartoonist than his days making games.

Nice! I had that game and loved just playing it. I'd hear that music in my sleep.

Music? I only remember footsteps and a noise from the wizards shooting fireball at you.

The system had two Dungeons and Dragons games. One of them was a full first person adventure. There were also two Tron games, an early Civilization-like game called Utopia and a complex for the era Surgery simulator.

The system also wound up with a voice module. It's an afterthought of a game system now but it's interesting that they really did try to do more with it than clone arcade games in the worst way possible.


Not the game I was thinking of. The one I was thinking of was a bit like Ghosts & Goblins. Can't remember the name.
 
3 days ago  
4.bp.blogspot.comView Full Size
 
3 days ago  
I loved that controller once I owned an Intellivision and spent some time with it. By rotating the disc under my thumb or sliding my thumb across it I could quickly, easily and smoothly shift directions. The buttons on the side, however, were crap. Those just took getting used to.
 
3 days ago  

likefunbutnot: RedVentrue: likefunbutnot: My brother had an Intellivision. I never, not even once, got to play with it. But I can remember some of the games: Swords and Serpents was a legit dungeon crawl that used the number pad to use a bunch of different spells. My brother got to the dragon a bunch of times but couldn't find a way to kill it. Turned out that was by design. As an adult I found out they ran out of money to finish the game.

I used to email back and forth with Keith Robinson, one of the original Intellivision game programmers, albeit more because he was a successful cartoonist than his days making games.

Nice! I had that game and loved just playing it. I'd hear that music in my sleep.

Music? I only remember footsteps and a noise from the wizards shooting fireball at you.

The system had two Dungeons and Dragons games. One of them was a full first person adventure. There were also two Tron games, an early Civilization-like game called Utopia and a complex for the era Surgery simulator.

The system also wound up with a voice module. It's an afterthought of a game system now but it's interesting that they really did try to do more with it than clone arcade games in the worst way possible.


Thunder Castle

Fark user imageView Full Size
 
3 days ago  

RedVentrue: likefunbutnot: RedVentrue: likefunbutnot:

Thunder Castle

[Fark user image 559x339]


Looks like a re-skin of Night Stalker, where you were hunted by robots on a maze-like screen.  There was a safe zone in the middle, a spider web in the corner and the robots got more and more dangerous the later in the game. Does that sound close?

American Decency Association: someone who can appreciate the great design features of one of these?


The alternative at the time was an Atari joystick with one button. Some INTV games actually used the 12 buttons on the pad AND the disc AND the side buttons. I don't like any gamepads and I never have but there is something to be said for the 12 button keypad and the controller overlay they used. They could make their games do a crap ton of things that would just never work on the other consoles. Give them some credit. Also, almost every INTV game was made so that both gamepads would work at the same time even in single player mode, which sometimes meant that you could get a friend to get through the hard parts as one team.
 
3 days ago  

likefunbutnot: Looks like a re-skin of Night Stalker, where you were hunted by robots on a maze-like screen.


Night Stalker was another one of those games made harder by a shiatty controller.

When I played it on a keyboard I made it to the "invisible" robot on the first try.

Of course it helps to remember all the tricks and robot tendencies, of course.

/one game that's still hard is Lock n Chase. Damn cops will not leave the last coin alone.
 
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