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(PC Gamer)   Online card games: ragequitting and serious business   (pcgamer.com) divider line
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1196 clicks; posted to Fandom » on 07 Jun 2021 at 5:50 PM (2 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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View Voting Results: Smartest and Funniest
 
2021-06-07 5:53:31 PM  
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2021-06-07 6:02:59 PM  
I don't like electronic card games. Not even gwent.

I don't trust the "random" element.
 
2021-06-07 6:58:53 PM  
I understood absolutely nothing about what was going on in that video. The "sports announcers" might as have been speaking Estonian.
 
2021-06-07 7:01:37 PM  

leeksfromchichis: I don't trust the "random" element.


I love this statement! It is a work of art.

If it's random; there's nothing to trust except it's random.

It isn't random.
 
2021-06-07 7:03:54 PM  
It's hard to flip a virtual table.
 
2021-06-07 7:09:16 PM  
Can someone explain online card games to me? You buy a pack of cards at a comic shop and you can get something rare and advantageous. What's to stop some kid counterfeiting a card online?
 
2021-06-07 7:16:59 PM  

Destructor: leeksfromchichis: I don't trust the "random" element.

I love this statement! It is a work of art.

If it's random; there's nothing to trust except it's random.

It isn't random.


Hence the quotation marks.
 
2021-06-07 7:19:51 PM  

leeksfromchichis: Destructor: leeksfromchichis: I don't trust the "random" element.

I love this statement! It is a work of art.

If it's random; there's nothing to trust except it's random.

It isn't random.

Hence the quotation marks.


Genius!
 
2021-06-07 7:25:03 PM  

Ragin' Asian: Can someone explain online card games to me? You buy a pack of cards at a comic shop and you can get something rare and advantageous. What's to stop some kid counterfeiting a card online?


The fact that the "card" in question is a digital item, stored in a database owned by the company, so you can't counterfeit it?

You can still get rare and advantageous cards per purchase...
 
2021-06-07 7:31:12 PM  

Deathbymeteor: Ragin' Asian: Can someone explain online card games to me? You buy a pack of cards at a comic shop and you can get something rare and advantageous. What's to stop some kid counterfeiting a card online?

The fact that the "card" in question is a digital item, stored in a database owned by the company, so you can't counterfeit it?

You can still get rare and advantageous cards per purchase...


Alleged, in the "random" loot crates. Again the quotations mean it's rigged like a carnie game.
 
2021-06-07 7:41:08 PM  

leeksfromchichis: Deathbymeteor: Ragin' Asian: Can someone explain online card games to me? You buy a pack of cards at a comic shop and you can get something rare and advantageous. What's to stop some kid counterfeiting a card online?

The fact that the "card" in question is a digital item, stored in a database owned by the company, so you can't counterfeit it?

You can still get rare and advantageous cards per purchase...

Alleged, in the "random" loot crates. Again the quotations mean it's rigged like a carnie game.


ok, but that's not a relevant part of the answer to the question that was asked, so, thanks, I guess?

/what, you want to audit digital CCG's for their distribution algorithms?
 
2021-06-07 7:47:52 PM  

Ragin' Asian: Can someone explain online card games to me? You buy a pack of cards at a comic shop and you can get something rare and advantageous. What's to stop some kid counterfeiting a card online?


Short answer, the cards you "own" are attached to your user account on the game's servers. One could theoretically create their own server where they have any card they want, but then could only play games on that server.

I actually play the game in this article, but no other online card game, so I don't know if this is specific or general. In Hearthstone, you buy card packs in game with real money or gold generated by playing the game. Cards you don't want you can turn into a different game currency (dust), then spend that dust creating any specific card you want. Dust prices are fixed based on the rarity of the card you're creating. I've been playing this game for about 5 years and have not spent any actual money on it, but have a near-complete card collection. It's actually a much fairer way to get just the cards you want, compared to a real-life card game like MTG.
 
2021-06-07 8:00:02 PM  

leeksfromchichis: I don't like electronic card games. Not even gwent.

I don't trust the "random" element.


I farking loved Gwent in Witcher 3. But I also had a Northern Realms deck that could never lose.

When I tried out their standalone, everything was changed & nerfed. I didn't like the idea of them being able to change/nerf a card on the fly because you as a developer didn't think of a combo or effect. You never feel like you actually "own" the card.
 
2021-06-07 8:32:27 PM  
Came to see if all the old farkers were commenting about the article or not understanding the concept of a 6+ year old digital card game... leaving not surprised. Be older people.
 
2021-06-07 8:38:23 PM  

scottydoesntknow: leeksfromchichis: I don't like electronic card games. Not even gwent.

I don't trust the "random" element.

I farking loved Gwent in Witcher 3. But I also had a Northern Realms deck that could never lose.

When I tried out their standalone, everything was changed & nerfed. I didn't like the idea of them being able to change/nerf a card on the fly because you as a developer didn't think of a combo or effect. You never feel like you actually "own" the card.


Once you get enough hero cards, it's pretty easy to beat anyone.
 
2021-06-07 11:20:48 PM  

Ecliptic: Came to see if all the old farkers were commenting about the article or not understanding the concept of a 6+ year old digital card game... leaving not surprised. Be older people.


Hey geez come on, maybe they're asking b/c they want to play. Don't be like that.
 
2021-06-08 2:13:24 AM  
Played Hearthstone daily from 2016 to about this time last year.

At first, fun, and easy on my healing elbows (surgeon flaked) and was good enough to run on an ancient laptop then tablet while I did without a gaming PC for a few years while caring for my dying dad.

But in 2018 it just got monotonous with aggressive decks constantly being used by opponents, then in 2019 with random generated refills for aggro -- causing control decks to lose ammunition instead of the other way around -- or combinations of cards you absolutely couldn't stop or counter unless enough people complained for it to be removed via a patch.

I check YouTube for a few highlights every now and then or priest deck builds (priest generally being the weakest deck but with great trolling potential to make opponents rage quit), but do not miss it at all. No more swearing at midnight during the daily quest at least.
 
2021-06-08 3:51:47 AM  

leeksfromchichis: Deathbymeteor: Ragin' Asian: Can someone explain online card games to me? You buy a pack of cards at a comic shop and you can get something rare and advantageous. What's to stop some kid counterfeiting a card online?

The fact that the "card" in question is a digital item, stored in a database owned by the company, so you can't counterfeit it?

You can still get rare and advantageous cards per purchase...

Alleged, in the "random" loot crates. Again the quotations mean it's rigged like a carnie game.


The chances are the same as if you bought a physical pack of cards. As someone who spent all of middle and high school playing MTG trust me, sometimes the online is nicer than the booster pack
 
2021-06-08 6:26:07 AM  

Barbeaubot: Ragin' Asian: Can someone explain online card games to me? You buy a pack of cards at a comic shop and you can get something rare and advantageous. What's to stop some kid counterfeiting a card online?

Short answer, the cards you "own" are attached to your user account on the game's servers. One could theoretically create their own server where they have any card they want, but then could only play games on that server.

I actually play the game in this article, but no other online card game, so I don't know if this is specific or general. In Hearthstone, you buy card packs in game with real money or gold generated by playing the game. Cards you don't want you can turn into a different game currency (dust), then spend that dust creating any specific card you want. Dust prices are fixed based on the rarity of the card you're creating. I've been playing this game for about 5 years and have not spent any actual money on it, but have a near-complete card collection. It's actually a much fairer way to get just the cards you want, compared to a real-life card game like MTG.


Thanks for the enlightenment, everyone. I used to play Magic, but I just don't like interacting with many people these days. When it comes to gaming, I'm content to replay SquEnix games or Wing Commander.
 
2021-06-08 8:37:56 AM  

Barbeaubot: Ragin' Asian: Can someone explain online card games to me? You buy a pack of cards at a comic shop and you can get something rare and advantageous. What's to stop some kid counterfeiting a card online?

Short answer, the cards you "own" are attached to your user account on the game's servers. One could theoretically create their own server where they have any card they want, but then could only play games on that server.

I actually play the game in this article, but no other online card game, so I don't know if this is specific or general. In Hearthstone, you buy card packs in game with real money or gold generated by playing the game. Cards you don't want you can turn into a different game currency (dust), then spend that dust creating any specific card you want. Dust prices are fixed based on the rarity of the card you're creating. I've been playing this game for about 5 years and have not spent any actual money on it, but have a near-complete card collection. It's actually a much fairer way to get just the cards you want, compared to a real-life card game like MTG.


Most people who play meatspace magic at anything other than a knockabout level just buy the cards they want. There is an entire economy of places that open up boxes of card packs and then sells the cards based on demand. For the super common no body wants cards (like lands) you can get them for basically postage while the in demand cards go for a fare amount.

It does help people manage the costs and makes it easier to budget for effective decks. Some people do just like the the randomness of it but it may be a random pack or two for fun.

/Co worker plays
 
2021-06-08 9:32:31 AM  

Practical_Draconian: Played Hearthstone daily from 2016 to about this time last year.

At first, fun, and easy on my healing elbows (surgeon flaked) and was good enough to run on an ancient laptop then tablet while I did without a gaming PC for a few years while caring for my dying dad.

But in 2018 it just got monotonous with aggressive decks constantly being used by opponents, then in 2019 with random generated refills for aggro -- causing control decks to lose ammunition instead of the other way around -- or combinations of cards you absolutely couldn't stop or counter unless enough people complained for it to be removed via a patch.

I check YouTube for a few highlights every now and then or priest deck builds (priest generally being the weakest deck but with great trolling potential to make opponents rage quit), but do not miss it at all. No more swearing at midnight during the daily quest at least.


This seems to be how a lot of these "eternal" MMO's work. They start with a basic formula, start tweaking it, then as they start to get it down they start adding stuff, and as time goes on they add more and  more stuff without really much long term consideration, or purely just to drive short term sales for a quarterly goal or something, and several years later its mutated into a different vibe.
 
2021-06-08 9:43:32 AM  
Y'all are slacking....

media4.giphy.comView Full Size
 
2021-06-08 10:08:53 AM  
 
2021-06-08 11:36:26 AM  

Norfolking Chance: Barbeaubot: Ragin' Asian: Can someone explain online card games to me? You buy a pack of cards at a comic shop and you can get something rare and advantageous. What's to stop some kid counterfeiting a card online?

Short answer, the cards you "own" are attached to your user account on the game's servers. One could theoretically create their own server where they have any card they want, but then could only play games on that server.

I actually play the game in this article, but no other online card game, so I don't know if this is specific or general. In Hearthstone, you buy card packs in game with real money or gold generated by playing the game. Cards you don't want you can turn into a different game currency (dust), then spend that dust creating any specific card you want. Dust prices are fixed based on the rarity of the card you're creating. I've been playing this game for about 5 years and have not spent any actual money on it, but have a near-complete card collection. It's actually a much fairer way to get just the cards you want, compared to a real-life card game like MTG.

Most people who play meatspace magic at anything other than a knockabout level just buy the cards they want. There is an entire economy of places that open up boxes of card packs and then sells the cards based on demand. For the super common no body wants cards (like lands) you can get them for basically postage while the in demand cards go for a fare amount.

It does help people manage the costs and makes it easier to budget for effective decks. Some people do just like the the randomness of it but it may be a random pack or two for fun.

/Co worker plays


I played MTG many moons ago. The difference in card purchase is that a legendary card (rarest one in Hearthstone) always costs 1600 dust to create, while the rarest cards in MTG don't have an upper limit on cost. Plus, you know, you have to spend actual dollars to buy MTG cards but you can get a full Hearthstone collection just by spending your time.

Somewhere in my parents' garage hides my MTG card collection, probably worth a damn fortune today.
 
2021-06-08 12:04:14 PM  

Barbeaubot: Somewhere in my parents' garage hides my MTG card collection, probably worth a damn fortune today.


Depending on what era you were playing in, this is almost certainly the case. There has been a hugespike in demand for certain older cards over the last few years.

MTG Arena (the latest attempt at an online iteration of Magic) is like the worst of both worlds. You get to pay basically retail for packs of cards, you can't sell them for money, AND you can't dust cards to craft others. Instead you just get random wildcards out of packs, as well as automatically getting one for every X packs you open. There's no "economy" to speak of, on the level of Hearthstone where you know you can at least easily convert chaff into cards you need.
 
2021-06-08 12:04:17 PM  
I hope they ban him, the world really needs to start enforcing good sportsmanship standards again.
 
2021-06-08 12:27:27 PM  

JayCab: Barbeaubot: Somewhere in my parents' garage hides my MTG card collection, probably worth a damn fortune today.

Depending on what era you were playing in, this is almost certainly the case. There has been a hugespike in demand for certain older cards over the last few years.


Late 3rd through 5th edition. I remember seeing dual lands were in high demand a couple years ago and I had tons and tons of them, somewhere. Gotta search that garage one of these days...
 
2021-06-08 12:41:39 PM  
uhh yeah "grand masters" at RNG vs RNG, a real hard worked and difficult to hone skill.

Duh when nothing you personally do matters, it's just in the cards or not. That we even wait to see the outcomes is a time sink, the deck order is already fixed once the shuffling is done. Little to nothing the players do personally matters. Their actions are equivalent to the game players itself, and you do what your cards can do, there is too little to the player agency in these deck draw games to significantly alter outcomes from what we can just see comes up in the stack order if we start flipping cards face up.
there is not real agency in the deck 'builds' cause all data is public and the min/max knowledge is public, decks are named. Anyone imagining they go the next new better build out of the same chit everyone else also has, is huffing their own fumes too much.and the only ??? to outcomes is: did anyone use a deck explicitly weak to the other deck?And if not then simply, what order do the cards come up in is better than 90%+ of what will influence the outcomes. Players are negligible to the outcomes, their main job is to make the drawing of the carfd take more time and appear to have some kind of human drama and skill to behold When for all the skill on display they could just be two fools seeing who wins more at a slot machine in the next 30 min.
 
2021-06-08 12:54:14 PM  

Ecliptic: Came to see if all the old farkers were commenting about the article or not understanding the concept of a 6+ year old digital card game... leaving not surprised. Be older people.


Some of us are too busy liberating Europe from the Nazis in other games and would have no reason to have  a 6+ year old card game on our radar.
/you're welcome.
 
2021-06-08 4:01:59 PM  

Barbeaubot: JayCab: Barbeaubot: Somewhere in my parents' garage hides my MTG card collection, probably worth a damn fortune today.

Depending on what era you were playing in, this is almost certainly the case. There has been a hugespike in demand for certain older cards over the last few years.

Late 3rd through 5th edition. I remember seeing dual lands were in high demand a couple years ago and I had tons and tons of them, somewhere. Gotta search that garage one of these days...


Just checked out a pricing guide (TCGPlayer) and a revised Underground Sea is listed close to $674 for the marketplace buylist. That's about 2X what it was when i checked last year around this time.
 
2021-06-08 4:40:55 PM  

Night Night Cream Puff: Barbeaubot: JayCab: Barbeaubot: Somewhere in my parents' garage hides my MTG card collection, probably worth a damn fortune today.

Depending on what era you were playing in, this is almost certainly the case. There has been a hugespike in demand for certain older cards over the last few years.

Late 3rd through 5th edition. I remember seeing dual lands were in high demand a couple years ago and I had tons and tons of them, somewhere. Gotta search that garage one of these days...

Just checked out a pricing guide (TCGPlayer) and a revised Underground Sea is listed close to $674 for the marketplace buylist. That's about 2X what it was when i checked last year around this time.


Well, I'm off to my parents' house...
 
2021-06-08 4:59:17 PM  

Barbeaubot: Night Night Cream Puff: Barbeaubot: JayCab: Barbeaubot: Somewhere in my parents' garage hides my MTG card collection, probably worth a damn fortune today.

Depending on what era you were playing in, this is almost certainly the case. There has been a hugespike in demand for certain older cards over the last few years.

Late 3rd through 5th edition. I remember seeing dual lands were in high demand a couple years ago and I had tons and tons of them, somewhere. Gotta search that garage one of these days...

Just checked out a pricing guide (TCGPlayer) and a revised Underground Sea is listed close to $674 for the marketplace buylist. That's about 2X what it was when i checked last year around this time.

Well, I'm off to my parents' house...


Yeah... I just refreshed the whole list of revised in my spreadsheet. Total buylist value of my cards is 3X what it was compared to when I first catalogued everything last year at the beginning of shutdown (yes, it's mostly from dual lands too). Guess I should update the other sets to see what kind difference a year has made for things like Legends and the few Antiquities I have.
 
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