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(Wired)   Games Isn't Really Cheating ...Time Travel in Video   (wired.com) divider line
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933 clicks; posted to Fandom » on 21 Apr 2021 at 12:29 PM (2 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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2021-04-21 12:56:46 PM  
I don't think I would have played through ChronoTrigger if it weren't for emulator instant save. When it came out, I just started dating and I didn't have time to play for hours until reaching a save point.
 
2021-04-21 1:39:27 PM  
Animal Crossing is a game that is supposed to be played over time - for a little bit each day.  If someone wants to time travel they can so because it is their game...but...I prefer to playing it slowly over time to better appreciate all the little moments.

Speaking of time travel in games Titanfall 2 had some neat sections for that.
 
2021-04-21 1:45:20 PM  

TheJadedJester: Animal Crossing is a game that is supposed to be played over time - for a little bit each day.  If someone wants to time travel they can so because it is their game...but...I prefer to playing it slowly over time to better appreciate all the little moments.

Speaking of time travel in games Titanfall 2 had some neat sections for that.


Shadow of Destiny had the best time travel plot that remained consistent in making all the story's endings happen at the same time.
 
2021-04-21 2:04:14 PM  
Games like Animal Crossing and Cozy Grove are meant to be played every day, but who's got that kind of time?

I don't know anything about Cozy Grove, but the people that have that kind of time for Animal Crossing are the six year olds it was made for.
 
2021-04-21 2:07:01 PM  
You know they have games that can be played in one sitting, right?  It's called "most of them."
 
2021-04-21 2:08:24 PM  
In the early 2000's my Sega Dreamcast's internal clock died pretty much immediately (I think you were supposed to replace a watch battery in the VMU or something but I never bothered). I bought the legendary/notorious game Seaman and figured out pretty quickly that if your internal clock is screwed, you basically can't play the game as it relies on that to simulate the organism's environment and state of well being. So I had to keep a log whenever I played and make sure to set the clock to the following day in the same year at an appropriate time or else it would take me to a previous day in time or far in the future when all the animals were dead. I wuickly realized that I could time jump and did so liberally. It was a pain but looking back on it I think it improved the experience of the game.
 
2021-04-21 2:27:52 PM  
I did this with Tamagotchis in the 1990s.  Could easily raise a "perfect" pet to adulthood in like an hour.
 
2021-04-21 3:28:27 PM  
I'm really not a fan of the real-time daily stuff in games.

I know it's key to the "games as a service" model, but it makes the game stop being fun and start being work.

Even stuff like the daily casino wheel spin in GTA online becomes a drag when you sign in and the game goes "Oh no, it's only been 23 hours and 3 minutes since your last spin, you have to wait 57 minutes"  - and the thing is I could easy play the game for that amount of time, but I'm more likely to sign out and not play again for a while.

As to single player games, do whatever the hell you want with the clock.  It's your play experience.
 
2021-04-21 3:28:54 PM  
People should be able to enjoy media in the way they desire. I think trying to tell them otherwise is a pointless argument. Plus people enjoying things in different ways can spur new cultural developments as people discover new ways of enjoying media.

I do however question why people choose to engage with media they state they 'don't have the time for' like this article. In Animal Crossing, yes you can time travel but obviously that's against the spirit and theme of the game. And if you don't care for the spirit and theme of the game because you don't have time for it, then why are you playing it? There are probably other games that suit you.

It's like I see on Netflix (and I'm assume the other streaming services have this now) the fast forward settings. If you don't have time to watch a show, then just don't watch it? Fast forwarding a show completely destroys the pacing and momentum of it. If you're that indifferent to how the creators made a show, then why do you watch it in the first place? Just read a Wikipedia summary because that'll be an even more concise usage of your time.
 
2021-04-21 4:26:12 PM  
I lost interest in Animal Crossing after I realized it was that kind of game. Spent a good couple hours wandering around doing fetch quests wondering when the map would open up. Haven't touched it since.
 
2021-04-21 5:13:31 PM  

Foxxinnia: People should be able to enjoy media in the way they desire. I think trying to tell them otherwise is a pointless argument. Plus people enjoying things in different ways can spur new cultural developments as people discover new ways of enjoying media.

I do however question why people choose to engage with media they state they 'don't have the time for' like this article. In Animal Crossing, yes you can time travel but obviously that's against the spirit and theme of the game. And if you don't care for the spirit and theme of the game because you don't have time for it, then why are you playing it? There are probably other games that suit you.

It's like I see on Netflix (and I'm assume the other streaming services have this now) the fast forward settings. If you don't have time to watch a show, then just don't watch it? Fast forwarding a show completely destroys the pacing and momentum of it. If you're that indifferent to how the creators made a show, then why do you watch it in the first place? Just read a Wikipedia summary because that'll be an even more concise usage of your time.


But you just answered it, they know they can circumvent the built in day/night/season cycle easily so they are engaging in the media in the way they desire. Might be a different story if Nintendo was banning people or if "time travelling" was a real pain in the ass to do.
 
2021-04-21 9:22:28 PM  
I really enjoyed the first Animal Crossing, and did play it almost every day. I did do the time travel cheat for some specific events. For example, I'm NOT going to be playing it at midnight of New Year's eve. I wanted to see how the game played the countdown. I'd be enjoying the "real world" Halloween and Christmas and so on to play the actual events. I wouldn't change the times for the lead up to the event, but if I was going to miss the event itself, I'd either play it before or after the holiday.

I also have Animal Crossing: New Leaf on 3ds, and that game is on a permanent 6 hour time shift. I work third shift, and there's really nothing to do in the game in the overnights because everything is "closed". If they kept all the "stores" open all the time, I wouldn't have to change the clock.
 
2021-04-21 9:36:21 PM  
darkmayo:
But you just answered it, they know they can circumvent the built in day/night/season cycle easily so they are engaging in the media in the way they desire. Might be a different story if Nintendo was banning people or if "time travelling" was a real pain in the ass to do.

Right. I'll rephrase that as why do people want to engage with media for which a significant aspect or quality of it is something they 'don't have the time for.' With Super Mario 64 there's a huge fanbase of the game constantly exploring it, pushing the games limits, speed running it. But that exists because they like the game and it's aspects. Speedrunning didn't come about because players didn't have time to play the game (which is sort of humorous).
 
2021-04-21 11:19:48 PM  

PlaidJaguar: I'm really not a fan of the real-time daily stuff in games.

I know it's key to the "games as a service" model, but it makes the game stop being fun and start being work.

Even stuff like the daily casino wheel spin in GTA online becomes a drag when you sign in and the game goes "Oh no, it's only been 23 hours and 3 minutes since your last spin, you have to wait 57 minutes"  - and the thing is I could easy play the game for that amount of time, but I'm more likely to sign out and not play again for a while.

As to single player games, do whatever the hell you want with the clock.  It's your play experience.


The fleet bulls hit  in AC Pirate Ahoy was annoying for that, waiting for the next time you could send out ships
 
2021-04-22 9:12:31 AM  

PlaidJaguar: I'm really not a fan of the real-time daily stuff in games.

I know it's key to the "games as a service" model, but it makes the game stop being fun and start being work.

Even stuff like the daily casino wheel spin in GTA online becomes a drag when you sign in and the game goes "Oh no, it's only been 23 hours and 3 minutes since your last spin, you have to wait 57 minutes"  - and the thing is I could easy play the game for that amount of time, but I'm more likely to sign out and not play again for a while.

As to single player games, do whatever the hell you want with the clock.  It's your play experience.


Can you still alt-f4 if you don't get the prize you want?
 
2021-04-22 3:21:51 PM  
altering any of the "rules" for out comes in any  game is cheating the designed game system.
However a game you play alone is really just your toy to do with as you find most fun.
When it's not a compeditive or cooperative game that involved other people, no one is getting cheated out of anything.
When you are solo alone, blowing up your own actions figures with your own fireworks that's totes legit normal toy play.

So, i';d say you are not technically cheating, as to my eye you can only be "cheating" when you are cheating SOMEONE ELSE out of something. Like you are cheating someone out of their desired use of their free time, when you ruin a game for them in some way, regardless of you trying to "cheat" win or just grief on them openly.

And then lastly let me be clear, what kind of stupid self absorbed importance can any game designer assign their fooking frivolous pass time entertainment to activity.
In this relationship you are the whore that gets paid to entertain me. know your place, you are available and i dictate the terms of when we will spend time together to you.

You are the one that wanted the money to entertain me, that means you are the whore in this relationship and get told when and where your services will be desired. not the other way round.
 
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