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(Ars Technica)   Subby would give a kidney to get Zelda like this   (arstechnica.com) divider line
    More: Cool, Sonic the Hedgehog 2, Doctor Ivo Robotnik, Sonic & Knuckles, Sonic the Hedgehog, Game, Source code, versions of the early '90s Genesis games, new platforms  
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1850 clicks; posted to Fandom » on 21 Jan 2021 at 8:43 PM (6 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



28 Comments     (+0 »)
 
View Voting Results: Smartest and Funniest
 
2021-01-21 9:06:31 PM  
Sega should make Sonic Mania 2 because it's a good idea so they won't.
 
2021-01-21 9:13:34 PM  

max_rebo_groupie: Sega should make Sonic Mania 2 because it's a good idea so they won't.


Sonic Mania wasn't made -by- Sega to begin with, just published by them
 
2021-01-21 10:01:48 PM  
encrypted-tbn0.gstatic.comView Full Size
 
2021-01-21 10:07:35 PM  
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I was expecting something more like these...
 
2021-01-21 11:01:06 PM  
encrypted-tbn0.gstatic.comView Full Size


Link doesn't get enough credit for his restraint.
 
2021-01-21 11:47:03 PM  
Fark user imageView Full Size


It's honestly not a very big area when you see it like this.
 
2021-01-22 12:36:50 AM  

FatherChaos: [Fark user image image 850x292]

It's honestly not a very big area when you see it like this.


i.stack.imgur.comView Full Size

It will really bake your noodle when you realize they made all the dungeons fit together to save space.
 
2021-01-22 12:44:13 AM  
Warcraft 3.  How damned annoying.  I have such nostalgia for that game back in the day, but I can barely make it past the first level or two because it does not hold up for me controls-wise.
 
2021-01-22 12:48:29 AM  

FigPucker: FatherChaos: [Fark user image image 850x292]

It's honestly not a very big area when you see it like this.

[i.stack.imgur.com image 850x584]
It will really bake your noodle when you realize they made all the dungeons fit together to save space.


I did not know that, but knowing how the level data is stored in ROM I am not completely surprised. It does make me wonder what would happen if someone could glitch through rooms from one dungeon to another. Would they end up in a different dungeon with the wrong tileset and enemy roster loaded?
 
2021-01-22 6:38:26 AM  
Sonic games are weird. The whole point is to be able to move fast, but they constantly have sections where you have to slow down and move carefully.
 
2021-01-22 7:12:57 AM  

FigPucker: FatherChaos: [Fark user image image 850x292]

It's honestly not a very big area when you see it like this.

[i.stack.imgur.com image 850x584]
It will really bake your noodle when you realize they made all the dungeons fit together to save space.


You'd think someone at Nintendo of America's family friendly quality control would have said, "Hey, let's not have a dungeon shaped like the Nazi symbol?"
 
2021-01-22 8:10:57 AM  
Fark user imageView Full Size
 
2021-01-22 8:40:16 AM  
I dnrtfa, but since subby is considering donating organs, I assume this Zelda is about 5'5" tall (roughly) with thicc thighs and an allergy to clothes that fit properly?
 
2021-01-22 8:41:49 AM  
Dr. Nick Riviera:

You'd think someone at Nintendo of America's family friendly quality control would have said, "Hey, let's not have a dungeon shaped like the Nazi symbol?"

That symbol (Japanese call it a manji) is facing left. The swastika the Nazis used faces right.

I'm also surprised that the NoA people didn't do anything about it, though.
 
2021-01-22 8:44:34 AM  

Tyrone Slothrop: Sonic games are weird. The whole point is to be able to move fast, but they constantly have sections where you have to slow down and move carefully.


They're just not very good.
 
2021-01-22 9:14:36 AM  

I'm just asking questions: Dr. Nick Riviera:

You'd think someone at Nintendo of America's family friendly quality control would have said, "Hey, let's not have a dungeon shaped like the Nazi symbol?"

That symbol (Japanese call it a manji) is facing left. The swastika the Nazis used faces right.

I'm also surprised that the NoA people didn't do anything about it, though.


It's also known as a Double Seigel, which is a sign for peace. It dates back to Norse runes at least, so hundreds, if not thousands, of years before the Nazis used a flipped version. People should know the difference, but I guess subtle details like orientation aren't things people notice.
 
2021-01-22 10:04:46 AM  

FatherChaos: [Fark user image image 850x292]

It's honestly not a very big area when you see it like this.


It's a vast area when you have to bomb every rock and burn every bush with a "one fire per time on screen."
 
2021-01-22 10:34:14 AM  
Check out "Nes Atlas" for similar videos. You cant play them but its pretty neat.

NES Atlas: Metroid (Any% TAS)
Youtube 9CoQ-wXR_iw
 
2021-01-22 10:35:56 AM  

Tyrone Slothrop: Sonic games are weird. The whole point is to be able to move fast, but they constantly have sections where you have to slow down and move carefully.


Sonic 2 on game gear is all slow stuff like that. Probably the worst sonic game ever.
 
2021-01-22 11:21:39 AM  

Quantumbunny: I'm just asking questions: Dr. Nick Riviera:

You'd think someone at Nintendo of America's family friendly quality control would have said, "Hey, let's not have a dungeon shaped like the Nazi symbol?"

That symbol (Japanese call it a manji) is facing left. The swastika the Nazis used faces right.

I'm also surprised that the NoA people didn't do anything about it, though.

It's also known as a Double Seigel, which is a sign for peace. It dates back to Norse runes at least, so hundreds, if not thousands, of years before the Nazis used a flipped version. People should know the difference, but I guess subtle details like orientation aren't things people notice.


The original NES game manual identified the dungeon shape as "Manji". I actually remember that from my youth, sadly. I really am that pathetic.

Fark user imageView Full Size
 
2021-01-22 11:51:05 AM  

I'm just asking questions: I'm also surprised that the NoA people didn't do anything about it, though.


Considering how the dungeon maps fit together, I would be surprised if they did. That isn't an easy change.
 
2021-01-22 12:01:40 PM  
Apparently nobody here has played Castlevania: Harmony of Despair.

Castlevania: Harmony of Despair [Xbox 360, 2010]
Youtube BmOv4FufpSw
 
2021-01-22 12:17:59 PM  

Dimensio: Quantumbunny: I'm just asking questions: Dr. Nick Riviera:

You'd think someone at Nintendo of America's family friendly quality control would have said, "Hey, let's not have a dungeon shaped like the Nazi symbol?"

That symbol (Japanese call it a manji) is facing left. The swastika the Nazis used faces right.

I'm also surprised that the NoA people didn't do anything about it, though.

It's also known as a Double Seigel, which is a sign for peace. It dates back to Norse runes at least, so hundreds, if not thousands, of years before the Nazis used a flipped version. People should know the difference, but I guess subtle details like orientation aren't things people notice.

The original NES game manual identified the dungeon shape as "Manji". I actually remember that from my youth, sadly. I really am that pathetic.

[Fark user image image 850x645]


When I was a kid and I first played Legend of Zelda and the scrolling into got to the "Look up the manual for more details" I looked up at the ceiling...
 
2021-01-22 12:47:54 PM  

DerAppie: I'm just asking questions: I'm also surprised that the NoA people didn't do anything about it, though.

Considering how the dungeon maps fit together, I would be surprised if they did. That isn't an easy change.


I think you can get rid of two rooms and it goes from "Manji" to "Cactus."
 
2021-01-22 1:55:28 PM  

Everything is Awful: Tyrone Slothrop: Sonic games are weird. The whole point is to be able to move fast, but they constantly have sections where you have to slow down and move carefully.

They're just not very good.


This. You're either doing a speed-run where you're barely even controlling the character, or you're not and you're having no fun at all. They're gimmicky, broken games, for the most part.

/ I kinda like them, but admit it's pure nostalgia, plus the fact that I never had them as a kid so only briefly played them at friends' and relatives' houses.
// They are kinda bad though.
 
2021-01-22 3:50:57 PM  

Dr. Nick Riviera: FigPucker: FatherChaos: [Fark user image image 850x292]

It's honestly not a very big area when you see it like this.

[i.stack.imgur.com image 850x584]
It will really bake your noodle when you realize they made all the dungeons fit together to save space.

You'd think someone at Nintendo of America's family friendly quality control would have said, "Hey, let's not have a dungeon shaped like the Nazi symbol?"


It's actually used on Japanese maps to indicate a shrine or temple.

Fark user imageView Full Size
 
2021-01-22 4:14:22 PM  

fallingcow: Everything is Awful: Tyrone Slothrop: Sonic games are weird. The whole point is to be able to move fast, but they constantly have sections where you have to slow down and move carefully.

They're just not very good.

This. You're either doing a speed-run where you're barely even controlling the character, or you're not and you're having no fun at all. They're gimmicky, broken games, for the most part.

/ I kinda like them, but admit it's pure nostalgia, plus the fact that I never had them as a kid so only briefly played them at friends' and relatives' houses.
// They are kinda bad though.


Same. I had fun playing them as a kid at a friend's house, but not for very long.
 
2021-01-22 9:28:38 PM  

Dimensio: FigPucker: FatherChaos: [Fark user image image 850x292]

It's honestly not a very big area when you see it like this.

[i.stack.imgur.com image 850x584]
It will really bake your noodle when you realize they made all the dungeons fit together to save space.

I did not know that, but knowing how the level data is stored in ROM I am not completely surprised. It does make me wonder what would happen if someone could glitch through rooms from one dungeon to another. Would they end up in a different dungeon with the wrong tileset and enemy roster loaded?


You would basically get Link's awakening.  One of the things RTA and TAS speedrunners do involves glitches through indoors areas to get to the end within a few minutes - there are a lot of tile and sprite corruption glitches in the process.
 
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