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(Polygon)   EVE Online becomes a Warhammer 40K game showing how space hulks form in the warp, as 35,000 players log in for a battle and over 300 battleships get stuck together in the 18-year-old code   (polygon.com) divider line
    More: Amusing, CCP Games, Battle, Eve Online, Need to know, Massively multiplayer online game, Dust 514, Battle of M2, game map  
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1536 clicks; posted to Fandom » on 16 Jan 2021 at 8:55 PM (16 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



Voting Results (Funniest)
View Voting Results: Smartest and Funniest

 
2021-01-16 5:48:40 PM  
25 votes:

Gubbo: EVE always strikes me as being significantly more work than my job


EVE Online is the kind of game for the person who is smart enough to realize that games should be the cool parts of reality but too dumb to understand the psychological context.

There is a good reason that real-time strategy games are about signing executive orders from the comfort of your office space and patiently waiting to implement the plan, said no one ever.  They're about direct control of little digital humans, and we accept this level of abstraction so that we can derive power fantasy from furiously chopping and acquiring the wood.

That's because the cool part of a videogame is that you can frame and shape these things in ways where individuals feel as though they have actual and genuine agency, compare to post-industrial society, where individuals are non-essential flesh in a global and interconnected eight-billion-player videogame where no one person has anything that can even be conceived as real power.

Yes, even the people at the top of the system, who mostly perform their acts of power through boring-ass bureaucracies, instead of meeting in the Pit of Death and finding out who is the superior ape, as I rain elbows downward through what was formerly the remains of the other ape's corpse.

And what we've mostly figured out, through two decades of massively multiplayer online games, and Battle Royales, and my Warcraft III teammates furiously shouting racial epithets at each other, and Russians playing Counter-Strike in real-life, is that the sweet spot is somewhere around four to six, and there is probably a biological component to this.

Once you go higher than that number, the whole thing becomes stupid, because you're either at the mercy of others to get the job done, or contrary to the Poltab furiously screaming how we all need to band together and vote, because it's the only way to change the outcome, you have no real role in the outcome.

So Eve ends up with the same problem as every other goddamn game of this type, because you cannot frame every person as the central protagonist, and in which you play forty hours a week so that you can have less power and agency than someone who goes to a real-world job forty hours a week.

Nobody at the bottom is playing the "real game", because nobody with an actual spine plays videogames to be a bit player in someone else's story, and the "real game" is stupid, anyway, because you're relying on huge nets of players to act out your wishes in a boring and disconnected manner to begin with.

And that works for one kind of person, the sociopath types who derive all their imagined agency from controlling and dominating others.  Fortunate for all of us that Eve Online will continue to serve this purpose and act as the honeypot that prevents them from doing more harmful things, like arguing they are exempt from child support because they are a sovereign citizen.

Anyway, I think what I'm trying to say here is that I should start updating my blog again.
 
2021-01-16 9:34:05 PM  
9 votes:

Mike_LowELL: because nobody with an actual spine plays videogames to be a bit player in someone else's story

Fark user imageView Full Size

 
2021-01-16 6:23:02 PM  
5 votes:

GardenWeasel: I've been here too long because that was 90% accurate and 10% snark


I have been trying to tell Fark for years that everything I say is the truth, even the lies, they say they do not believe me, but I think they may be lying.  It's hard to say.
 
2021-01-17 5:21:52 AM  
4 votes:
Fark user imageView Full Size

Am I being dickish, I feel like am being dickish
 
2021-01-16 5:54:37 PM  
4 votes:

Mike_LowELL: Gubbo: EVE always strikes me as being significantly more work than my job

EVE Online is the kind of game for the person who is smart enough to realize that games should be the cool parts of reality but too dumb to understand the psychological context.

There is a good reason that real-time strategy games are about signing executive orders from the comfort of your office space and patiently waiting to implement the plan, said no one ever.  They're about direct control of little digital humans, and we accept this level of abstraction so that we can derive power fantasy from furiously chopping and acquiring the wood.

That's because the cool part of a videogame is that you can frame and shape these things in ways where individuals feel as though they have actual and genuine agency, compare to post-industrial society, where individuals are non-essential flesh in a global and interconnected eight-billion-player videogame where no one person has anything that can even be conceived as real power.

Yes, even the people at the top of the system, who mostly perform their acts of power through boring-ass bureaucracies, instead of meeting in the Pit of Death and finding out who is the superior ape, as I rain elbows downward through what was formerly the remains of the other ape's corpse.

And what we've mostly figured out, through two decades of massively multiplayer online games, and Battle Royales, and my Warcraft III teammates furiously shouting racial epithets at each other, and Russians playing Counter-Strike in real-life, is that the sweet spot is somewhere around four to six, and there is probably a biological component to this.

Once you go higher than that number, the whole thing becomes stupid, because you're either at the mercy of others to get the job done, or contrary to the Poltab furiously screaming how we all need to band together and vote, because it's the only way to change the outcome, you have no real role in the outcome.

So Eve ends up with the same probl ...


I've been here too long because that was 90% accurate and 10% snark
 
2021-01-17 9:29:57 AM  
2 votes:

ReaverZ: [Fark user image 320x233]
Am I being dickish, I feel like am being dickish


This.
Are we assholes for thinking this is funny?
 
2021-01-17 6:14:43 AM  
1 vote:

Mike_LowELL: Gubbo: EVE always strikes me as being significantly more work than my job

EVE Online is the kind of game for the person who is smart enough to realize that games should be the cool parts of reality but too dumb to understand the psychological context.

There is a good reason that real-time strategy games are about signing executive orders from the comfort of your office space and patiently waiting to implement the plan, said no one ever.  They're about direct control of little digital humans, and we accept this level of abstraction so that we can derive power fantasy from furiously chopping and acquiring the wood.

That's because the cool part of a videogame is that you can frame and shape these things in ways where individuals feel as though they have actual and genuine agency, compare to post-industrial society, where individuals are non-essential flesh in a global and interconnected eight-billion-player videogame where no one person has anything that can even be conceived as real power.

Yes, even the people at the top of the system, who mostly perform their acts of power through boring-ass bureaucracies, instead of meeting in the Pit of Death and finding out who is the superior ape, as I rain elbows downward through what was formerly the remains of the other ape's corpse.

And what we've mostly figured out, through two decades of massively multiplayer online games, and Battle Royales, and my Warcraft III teammates furiously shouting racial epithets at each other, and Russians playing Counter-Strike in real-life, is that the sweet spot is somewhere around four to six, and there is probably a biological component to this.

Once you go higher than that number, the whole thing becomes stupid, because you're either at the mercy of others to get the job done, or contrary to the Poltab furiously screaming how we all need to band together and vote, because it's the only way to change the outcome, you have no real role in the outcome.

So Eve ends up with the same problem as every other goddamn game of this type, because you cannot frame every person as the central protagonist, and in which you play forty hours a week so that you can have less power and agency than someone who goes to a real-world job forty hours a week.

Nobody at the bottom is playing the "real game", because nobody with an actual spine plays videogames to be a bit player in someone else's story, and the "real game" is stupid, anyway, because you're relying on huge nets of players to act out your wishes in a boring and disconnected manner to begin with.

And that works for one kind of person, the sociopath types who derive all their imagined agency from controlling and dominating others.  Fortunate for all of us that Eve Online will continue to serve this purpose and act as the honeypot that prevents them from doing more harmful things, like arguing they are exempt from child support because they are a sovereign citizen.

Anyway, I think what I'm trying to say here is that I should start updating my blog again.


I think what you're saying is that we should introduce Trump & Co, as well as QAnon believers to MMO games and let them set up their "guilds" and trap them in imaginary fights there.
 
2021-01-16 11:00:26 PM  
1 vote:
Meanwhile, I'm logging hours in Elite: Dangerous, because space trucking with lasers
 
2021-01-16 10:48:57 PM  
1 vote:
The future of the war hinges on CCP being able to guarantee a reliable playing field and the conditions to fight

Yeah,,, good luck with that, pal.  What you're suggesting would be the death of Goonswarm, and Pétursson has Mitten's tiny, syphilitic little weiner wedged too tightly between his front teeth to ever let that happen.
 
2021-01-16 4:31:27 PM  
1 vote:
EVE always strikes me as being significantly more work than my job
 
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