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(Fark)   So I've been playing Civ VI a lot this year. What should changed, be eliminated, or be added in Civ VII?   (fark.com) divider line
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384 clicks; posted to Discussion » and Fandom » on 05 Dec 2020 at 10:45 AM (5 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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2020-12-05 8:05:51 AM  
I've given Old World a shot. It's OK. I'd like Civ to refrain from immortal rulers. Weird family members taking over the nation make things interesting.

/ Oh great, my new King thinks he's made of glass.
 
2020-12-05 8:24:52 AM  
A complete overhaul of their graphics. Make it feel more realistic.
 
2020-12-05 8:39:32 AM  
I always feel disjointed from the cities I'm building. I understand the concept of the game. You're supposed to snowball one of the victory conditions. But it never feels connected to the things your building. It's like you hit a point to where you go, oh I should be building a bunch of x. But to that point it always feels like your just building random things.

And I'm not a fan of AI that gets bonus resources as a way to increase difficulty.
 
2020-12-05 9:19:43 AM  
I don't mind the new graphics, I actually like the graphics. But CIV VI's AI just really sucks.
 
2020-12-05 9:20:15 AM  
I have not been able to play since the June 25th update. It always crashes to desktop after 50-100 turns. Never used any mods. Bought a new computer and reinstalled and still no. There are a lot of posts about this, but they don't seem interested in fixing it. Oh well.
 
2020-12-05 9:21:03 AM  

bikkurikun: CIV series AI just really sucks


FTFY

And the graphics? Come on, it's no longer 2003.
 
2020-12-05 9:50:59 AM  
To be completely honest, I think the Civ series made a mistake when they eliminated transport ships and just let land units "embark" magically. I understand that there was a desire to lessen the micromanagement and that with 1 unit-per-tile thing they started in - 4? 5? I forget - moving an army would've been a disaster in terms of getting transport ships past each other. But letting land units just stroll onto water whenever they feel like it removes a lot of interesting (and very historical) considerations for a military campaign.
 
2020-12-05 9:57:57 AM  

bikkurikun: CIV VI's AI just really sucks.


QFT.

I play Civ6 a lot as a way to relieve stress. But nothing is more frustrating than the absolutely random AI.

Turn 50: "Let's set up a nice new trading exchange"
Turn 51: "We declare war!"

You should also be able to kill or remove other players' religious units from around your cities without having to declare war.
 
vpb [TotalFark]
2020-12-05 10:14:58 AM  
Better AI.  I have Civ VI but I just can't get into it because the AI sucks compared to earlier versions.
 
2020-12-05 10:15:52 AM  

Martian_Astronomer: To be completely honest, I think the Civ series made a mistake when they eliminated transport ships and just let land units "embark" magically. I understand that there was a desire to lessen the micromanagement and that with 1 unit-per-tile thing they started in - 4? 5? I forget - moving an army would've been a disaster in terms of getting transport ships past each other. But letting land units just stroll onto water whenever they feel like it removes a lot of interesting (and very historical) considerations for a military campaign.


This. All of it.
 
2020-12-05 10:28:13 AM  
I'd like them to add a 'roll-back' feature in the menu, so you could just play 'Civ 1' or one of the other versions.
 
2020-12-05 10:32:37 AM  
Did Nuclear Gandhi ever really happen in Civilization?
Youtube Ur3SdgkW8W4
 
2020-12-05 10:33:28 AM  
LOL I'm playing Civ V as we speak. Just could never get into VI. Too many policy and other decision trees requiring constant attention. Sometimes I just like to build sh*t between wars, you know? And the maps and tile/building/unit graphics are just getting too cartoonish for my tastes.
 
2020-12-05 10:50:42 AM  
I feel like that's something you're more equipped to tell me rather than the other way around.
 
2020-12-05 11:00:13 AM  

CrazyCurt: I've given Old World a shot. It's OK. I'd like Civ to refrain from immortal rulers. Weird family members taking over the nation make things interesting.

/ Oh great, my new King thinks he's made of glass.


Yep, there are other good ideas to pick up from Europa Universalis series. Rulers can grant bonuses, and take them away when they die. Republics and Democracies leader bonuses should be in alignment with the culture and the chance of a truly awful ruler is reduced but you can back slide into a totalitarian government form.

Changing government types should have a higher cost and be difficult depending on support in the civ.
 
2020-12-05 11:00:29 AM  

cman: A complete overhaul of their graphics. Make it feel more realistic.


Or the opposite: bare-bones graphics (I'd be happy with Dwarf Fortress-level). This is not a game that needs high-level graphics (that's not to say that they can't be entertaining, or nice), and being able to play it more like a board game that does the underlying work for you would be great. I'd also enjoy a focus on game speed and the addition of the programmable control of units.
 
2020-12-05 11:00:55 AM  
Move away from the ridiculous micro-management.  Civ 5 is great because it's big picture...
 
2020-12-05 11:02:01 AM  
They should bring back Pirates! instead.
 
2020-12-05 11:04:42 AM  

CrazyCurt: I've given Old World a shot. It's OK. I'd like Civ to refrain from immortal rulers. Weird family members taking over the nation make things interesting.

/ Oh great, my new King thinks he's made of glass.


Sounds like Crusader Kings would be your style.  I've only played 2 but trying to maintain a kingdom whilst trying to produce heirs and anyone including you can die at any time for any number of reasons makes it interesting to say the least.
 
2020-12-05 11:11:59 AM  
Get rid of the culture "research" tree.
 
2020-12-05 11:18:19 AM  
I want to be able to buy a unit while a unit is still in a city.  No I really don't want to move my ranged unit out of the walls to buy a pikeman.
 
2020-12-05 11:22:08 AM  
I never updated to VI from V

Is it worth it?
 
2020-12-05 11:24:26 AM  

freddyV: I never updated to VI from V

Is it worth it?


Nope, 5 is superior for a large number of reasons.
 
2020-12-05 11:25:07 AM  
1. Whoever researches Flight and can build bombers first will win the game -- even if the other civilizations are further ahead in science. You can destroy their cities easily. It's too easy to win once you understand this. (Spoilers?)

2. Civ VI's design looks like it's a freaking cartoon. Civ IV and V were nicer to look at.

3. I kinda miss the United Nations diplomacy stuff.

4. To make it more difficult and more historically accurate, troops and vehicles must be loaded onto group transports when crossing oceans. Otherwise, oceans are no different from land.

5. Take out the religion bit. I don't think anyone cares about it. You can buy what you want with gold rather than religious points.

6. Corporations in Civ V were interesting. Perhaps bring those back.

7. But getting rid of the Stack of Death made a lot of sense. It makes battle more interesting.

/ subby
// can you tell?
/// three
 
2020-12-05 11:27:19 AM  
Changed - More tech

Eliminated - Hexes

Added - Fun would be nice

I have a PhD in the Civ 1 thru 4. Minored in 5, and took an annex course in 6.

Somewhere it stopped being a joy. I never felt the "one more turn" need in 5 & 6. More like, "why bother".

/ lot of good ideas in Call to Power
// space. Underwater. Mechs.
/// public works for the win!
 
2020-12-05 11:28:03 AM  

Tarl3k: freddyV: I never updated to VI from V

Is it worth it?

Nope, 5 is superior for a large number of reasons.


I will wait for the next one then.
 
2020-12-05 11:35:16 AM  
Remove Religion as a victory condition.  Allow religion to influence international relations and wars via various bonuses, allow religious schisms as an event.

Disagree on returning to the era of Transport Ships, but do think there needs to be a per-unit cost for embarkment.  Or return Transport ships back to late industrial era units, and permit all military ships to embark one unit until the era the Transport ships return, but penalize units disembarking for a turn somehow.

Add corporations back, treating them as religion above.

Open the government types up.  Bring diplomacy back ala UN resolutions and strengthen that whole aspect.
 
2020-12-05 11:36:04 AM  
Mrs. aaronx plays VI over and over again. I don't care much for the Civs. I'd prefer them if they were focused more on being actual simulations rather than games, but they aren't that and don't need to change on my account. I can do other things with my time.
 
2020-12-05 11:40:15 AM  
Civ6 seems to collapse under its own weight at some point....Civ5 seems like a good starting point for evolving it further.
 
2020-12-05 11:47:27 AM  
Maybe it's just system mastery bis, but I haven't been as interested in later Civs as I was with 3.
 
2020-12-05 11:47:42 AM  
*system mastery bias
 
2020-12-05 11:47:46 AM  
Bring back Master of Magic.
 
2020-12-05 11:50:12 AM  
Remove Social Justice and silly leaders.
 
2020-12-05 11:51:16 AM  
Hookers and/or blackjack. And if it already has that, more of it.
 
2020-12-05 11:52:46 AM  

Tarl3k: freddyV: I never updated to VI from V

Is it worth it?

Nope, 5 is superior for a large number of reasons.


I hated the space one.
Is 6 as bad as that one?
 
2020-12-05 11:57:05 AM  

Deathbymeteor: Remove Religion as a victory condition.


You can do that now, in setting up the game.

The biggest failing is that the winner of the game is usually determined by the medieval era, if not earlier, and there's no real winning strategy apart from "expand as rapidly as possible" because just about every winning condition requires a lot of cities because of the way science/religion/whatever is accumulated.
 
2020-12-05 12:00:20 PM  
1 TURN SCIENCE VICTORY! Civ 6 Is A Perfectly Balanced Game With No Exploits - Infinite Science!!!
Youtube 2Sf2FZCkFVs
 
2020-12-05 12:05:56 PM  
Fark user imageView Full Size


/wrong game, I know.
//it was fun though
///I think it had laser tanks too, maybe?
 
2020-12-05 12:09:35 PM  

GRCooper: The biggest failing is that the winner of the game is usually determined by the medieval era, if not earlier, and there's no real winning strategy apart from "expand as rapidly as possible" because just about every winning condition requires a lot of cities because of the way science/religion/whatever is accumulated.


Exactly, it's like why I hate RISK. You know halfway through at most who is going to win. The rest of the game is drawing it out for hours.

/ Like World War II?
 
2020-12-05 12:35:35 PM  

GRCooper: Deathbymeteor: Remove Religion as a victory condition.

You can do that now, in setting up the game.

The biggest failing is that the winner of the game is usually determined by the medieval era, if not earlier, and there's no real winning strategy apart from "expand as rapidly as possible" because just about every winning condition requires a lot of cities because of the way science/religion/whatever is accumulated.


I know it's a setting, but designing the religion system differently so it's not a victory condition would let it exist with less "oh dear god here comes the apostle spam", plus, you could then use it as a base for a corporation system, which might help with issues related to "oh, this civ is ahead at medieval era, they win"

Also, definitely need to improve the systems for building tall civs instead of wide only strategies being viable.  Wide should sill be an "easier" way, because traditionally expanding territories is what make your nation improve, but small area, resource rich civs still succeed.
 
2020-12-05 12:41:02 PM  

Deathbymeteor: Wide should sill be an "easier" way, because traditionally expanding territories is what make your nation improve, but small area, resource rich civs still succeed.


Yeah. The Dutch have a tiny, tiny country but were once the rulers of much of the world through their navy.

In an earlier version of Civ, I got science victories with Sumeria with only one city.
 
2020-12-05 12:41:44 PM  

nanim: I'd like them to add a 'roll-back' feature in the menu, so you could just play 'Civ 1' or one of the other versions.


Christ, I can't even tell you how much time I pissed away on Civ I. "Just one more turn."
 
2020-12-05 1:00:03 PM  
Plague Arrows
 
2020-12-05 1:03:49 PM  
But one thing I miss the most is from all the way back in Civilization 3. I miss being able to build Forward Air bases with which to unleash my stacks of Airborne death on anyone within a 20 square radius.
 
2020-12-05 1:05:39 PM  

Winterlight: I play Civ6 a lot as a way to relieve stress. But nothing is more frustrating than the absolutely random AI.

Turn 50: "Let's set up a nice new trading exchange"
Turn 51: "We declare war!"


Had that happen exactly like that in one game. I made an alliance, and the very next move, they declared war on me.

Also, when I have "troops near the border", they need to SHOW ME where these troops are. Fark, that particular needle can be hard to find in the haystack of a late-aged game.
 
2020-12-05 1:12:24 PM  

CrazyCurt: I've given Old World a shot. It's OK. I'd like Civ to refrain from immortal rulers. Weird family members taking over the nation make things interesting.

/ Oh great, my new King thinks he's made of glass.


I'd be entirely willing to bet that Civ6 had something similar planned at some point in development, but it was scrapped for reasons. The game's weird "base civ perks + leader perks" system that sees almost no use by the developers screams that it was originally intended to be a much bigger part of the game.
 
2020-12-05 1:12:59 PM  

Martian_Astronomer: To be completely honest, I think the Civ series made a mistake when they eliminated transport ships and just let land units "embark" magically. I understand that there was a desire to lessen the micromanagement and that with 1 unit-per-tile thing they started in - 4? 5? I forget - moving an army would've been a disaster in terms of getting transport ships past each other. But letting land units just stroll onto water whenever they feel like it removes a lot of interesting (and very historical) considerations for a military campaign.


The computer AI sucks, sucks even more for sea battles. So if they fix this troop transport thing-which should be fixed-they need to also do an overall fix of AI with an even stronger focus on sea capabilities.

They also need better maps. The early maps sucked. Now they have a 'continents and islands' one that is decent. Tend to play the large map, huge gets too slow. Tends to end up with two large landmasses with subcontinents and islands. But would prefer a better mix of small:large continents and islands.
 
2020-12-05 1:15:08 PM  

Zulu_as_Kono: LOL I'm playing Civ V as we speak. Just could never get into VI. Too many policy and other decision trees requiring constant attention. Sometimes I just like to build sh*t between wars, you know? And the maps and tile/building/unit graphics are just getting too cartoonish for my tastes.


Graphics become irrelevant to me in the latests civ games. I mostly stay in strategic view.
 
2020-12-05 1:17:44 PM  

Mikey1969: Also, when I have "troops near the border", they need to SHOW ME where these troops are. Fark, that particular needle can be hard to find in the haystack of a late-aged game.


Even early, when it's "you have troops near the border!" and it's one city's garrison unit, and one unit escorting a settler.  I mean, I've gotten that with a civ I just discovered who it turned out had conquered that area just a couple turns earlier, so it's not like they're a bunch of pacifists...
 
2020-12-05 1:43:58 PM  
Get rid of city-states. Larger maps.
 
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