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(Guardian)   "Hundreds of comments vociferously argued why axis inversion was the only way to navigate a game world." And they were wrong   (theguardian.com) divider line
    More: Silly, Perception, Psychology, Sense, Video game, Sensory system, Gamer, Visual perception, Visual system  
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840 clicks; posted to Fandom » on 03 Dec 2020 at 10:36 AM (19 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



Voting Results (Funniest)
View Voting Results: Smartest and Funniest

 
2020-12-03 4:22:19 PM  
4 votes:
BlackBeard The Pirate:Someone pushes the top of your head forward, what do you see?  (This exercize is left to the class...)

I see a big hairy ball of fat.  What do you see?
 
2020-12-03 5:30:30 PM  
3 votes:
This topic is a perfect example of why you do not allow 4chan to discuss videogames.
 
2020-12-03 4:36:57 PM  
3 votes:

Snotnose: BlackBeard The Pirate:Someone pushes the top of your head forward, what do you see?  (This exercize is left to the class...)

I see a big hairy ball of fat.  What do you see?


I actually see two of them.
 
2020-12-03 10:39:22 AM  
3 votes:
Inverting the mouse is like controlling your character's vision by placing your hand on top of their head, so if you push "foward" they are going to look down.

Playing a fps with a controller is just silly so I can't comment on that.
 
2020-12-03 10:25:54 AM  
3 votes:
When the Guardian ran an article asking why a large minority of game players invert the Y axis on their controls - meaning that they push their joypad's thumb stick down to move upwards on the screen - the response was huge.

Should be the z-axis anyway you dolts.
 
2020-12-03 11:07:27 AM  
2 votes:

OldJames: On a controller with an analog stick, I invert. Pull back on the stick to look up, just like I tilt my head back to look up. On a computer I don't, because I think of the mouse pointer not the point of view. (even though the pointer is invisible)


I will say most games require you to use the free camera with your mouse and that makes sense, but as far as movement goes, if you're using the mouse to move, you likely haven't mastered keybinding.  When moving with the keyboard direction binds, the above key is always down and the below key is always down.  Heathens :D
 
2020-12-03 3:57:29 PM  
1 vote:
Count me in the inverted crowd. I've likened it to controlling a camera on a tripod. A helpful illustration:
Fark user imageView Full Size
 
2020-12-03 11:34:38 AM  
1 vote:

FormlessOne: BlackBeard The Pirate: FormlessOne: Huh. For me, it depends on the game, but I'm not typically an inverter.

CSB: I play MMOs & simulation games on PC, typically, and when I do so I use a game controller like the Nostromo or, right now, the Tartarus Pro.

Because it's a thumbstick, and because I typically have to hold it in position for long stretches to move forward, I don't use the normal or inverted layout - I instead rotate it 90 degrees counter-clockwise, so that I'm essentially "closing" my thumb to move forward, "opening" my thumb to move backward, and "pushing" or "pulling" my thumb to move right & left, respectively. I do this because it eases the stress on the proximal interphalangeal joint of my left thumb (read "my hand gets less sore when I play for hours") when I'm holding that button down to move forward while I use the same hand to press other buttons on the gamepad.

That's an interesting viewpoint.  For PC gaming, I always set all motion on the mouse (a three main button, preferably).  Run forward is the middle, back is the right, and the main fire is the left.  Y axis is "inverted" (I dislike this misnomer!), so push forward on the mouse acts just like a flight sim...

The main two reasons for this was to give me the ability to run and gun in first person shooters without fatigue, and to keep my left hand free to swig my beer whilst on a "KILLING SPREE!".

It's specific to third-person, "camera-over-shoulder" MMOs, at least for me. I use the mouse to adjust camera facing, toggle autorun & cursor mode, and the gamepad to run combat commands (action bars, basic UI interaction, etc.), keeping the keyboard free primarily for text chatting if & when necessary.

Typically, left hand's always on the Tartarus, right hand's on the G700, and the keyboard's a social device, so it doesn't get used as much.


I have to admit that after 30+ years in IT, and even more time spent on gaming, I have a seriously overdeveloped right trapezius (which my spouse refers to as my "mouse muscle").  It's roughly the size of a large avocado half, and it does get undue attention from health care professionals.
 
2020-12-03 11:19:04 AM  
1 vote:

FormlessOne: Huh. For me, it depends on the game, but I'm not typically an inverter.

CSB: I play MMOs & simulation games on PC, typically, and when I do so I use a game controller like the Nostromo or, right now, the Tartarus Pro.

Because it's a thumbstick, and because I typically have to hold it in position for long stretches to move forward, I don't use the normal or inverted layout - I instead rotate it 90 degrees counter-clockwise, so that I'm essentially "closing" my thumb to move forward, "opening" my thumb to move backward, and "pushing" or "pulling" my thumb to move right & left, respectively. I do this because it eases the stress on the proximal interphalangeal joint of my left thumb (read "my hand gets less sore when I play for hours") when I'm holding that button down to move forward while I use the same hand to press other buttons on the gamepad.


That's an interesting viewpoint.  For PC gaming, I always set all motion on the mouse (a three main button, preferably).  Run forward is the middle, back is the right, and the main fire is the left.  Y axis is "inverted" (I dislike this misnomer!), so push forward on the mouse acts just like a flight sim...

The main two reasons for this was to give me the ability to run and gun in first person shooters without fatigue, and to keep my left hand free to swig my beer whilst on a "KILLING SPREE!".
 
2020-12-03 11:10:57 AM  
1 vote:
Huh. For me, it depends on the game, but I'm not typically an inverter.

CSB: I play MMOs & simulation games on PC, typically, and when I do so I use a game controller like the Nostromo or, right now, the Tartarus Pro.

Because it's a thumbstick, and because I typically have to hold it in position for long stretches to move forward, I don't use the normal or inverted layout - I instead rotate it 90 degrees counter-clockwise, so that I'm essentially "closing" my thumb to move forward, "opening" my thumb to move backward, and "pushing" or "pulling" my thumb to move right & left, respectively. I do this because it eases the stress on the proximal interphalangeal joint of my left thumb (read "my hand gets less sore when I play for hours") when I'm holding that button down to move forward while I use the same hand to press other buttons on the gamepad.
 
2020-12-03 10:46:38 AM  
1 vote:
Flight/space sims ingrained the controls into my brain.  I invert my controller so i don't have to think about moving and/or looking around.

/also pisses the kids off when they play after me
//bonus
 
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