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(Ars Technica)   Several ex-Blizzard employees start a new company to create RTS games   (arstechnica.com) divider line
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1210 clicks; posted to Fandom » on 20 Oct 2020 at 11:37 PM (5 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



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2020-10-20 11:49:04 PM  
"ex-blizzard employees" doesn't have the same credibility it used to have twenty years ago.
 
2020-10-20 11:50:26 PM  
Blizzard has abandonned all RTS games thanks to Activision.

This is what happens when you sell your soul for money/let the scumbags in suit take over, your company rots from the inside.

Activision deserves a gruesome death just like EA.
 
2020-10-20 11:58:43 PM  

Pop and Miracle Whip: "ex-blizzard employees" doesn't have the same credibility it used to have twenty years ago.


Looks like it's a chunk of the Starcraft team - which makes sense given recent events, and has a bit more cred than some departments would.
 
2020-10-21 1:03:27 AM  

lolmao500: Blizzard has abandonned all RTS games thanks to Activision.

This is what happens when you sell your soul for money/let the scumbags in suit take over, your company rots from the inside.

Activision deserves a gruesome death just like EA.


It still makes me sad to see what happened to Activision. The company was formed by Atari employees so they could make games for the 2600 and actually get credit for them, and they made many of the greatest games on that and many other classic systems. The name Activision should have been legendary, but now it's just synonymous with garbage.
 
2020-10-21 1:29:54 AM  

Some Junkie Cosmonaut: Pop and Miracle Whip: "ex-blizzard employees" doesn't have the same credibility it used to have twenty years ago.

Looks like it's a chunk of the Starcraft team - which makes sense given recent events, and has a bit more cred than some departments would.


Starcraft II and Warcraft III people. AKA crap, and worse crap.
 
2020-10-21 1:38:32 AM  
-RTS in a fantasy medieval crossover world
-Players play to dominate territories
-Campaign mode is a single player experience allowing you to acquire and level up units in the vein of Brigadine or Ogre Battle.
-Would settle for  Diablo Tactics game
 
2020-10-21 1:56:51 AM  

Boudyro: Some Junkie Cosmonaut: Pop and Miracle Whip: "ex-blizzard employees" doesn't have the same credibility it used to have twenty years ago.

Looks like it's a chunk of the Starcraft team - which makes sense given recent events, and has a bit more cred than some departments would.

Starcraft II and Warcraft III people. AKA crap, and worse crap.


Warcraft 3 was great.

Starcraft 2 was fun, but like all of Blizzard's attempts at lore it's story was campy and badly written.  Their failure to properly integrate Legacy of the Void into the set up for the first two campaigns was full on clown shoes though.
 
2020-10-21 3:37:49 AM  

Boudyro: Starcraft II and Warcraft III people. AKA crap, and worse crap.


Sounds like someone is salty from getting cheesed too much.
 
2020-10-21 3:52:30 AM  

Boudyro: Some Junkie Cosmonaut: Pop and Miracle Whip: "ex-blizzard employees" doesn't have the same credibility it used to have twenty years ago.

Looks like it's a chunk of the Starcraft team - which makes sense given recent events, and has a bit more cred than some departments would.

Starcraft II and Warcraft III people. AKA crap, and worse crap.


Found the bronze league scrub.

/Watch Vibe's Bronze to GM. Report back when you reach at least platinum.
 
2020-10-21 4:06:01 AM  
Interesting. Lets see what they can turn out without that giant pulsating tumor that is activision, sucking out all the life and creativity in exchange for another vampiric money-sucking life-service pile of predatory crap.
 
2020-10-21 6:50:46 AM  

lolmao500: Blizzard has abandonned all RTS games thanks to Activision.

This is what happens when you sell your soul for money/let the scumbags in suit take over, your company rots from the inside.

Activision deserves a gruesome death just like EA.


Pretty much all the big publishers deserve death. They all exploit their workers, at best. At worst they literally rape and beat them.
 
2020-10-21 8:04:42 AM  

Skyfrog: lolmao500: Blizzard has abandonned all RTS games thanks to Activision.

This is what happens when you sell your soul for money/let the scumbags in suit take over, your company rots from the inside.

Activision deserves a gruesome death just like EA.

It still makes me sad to see what happened to Activision. The company was formed by Atari employees so they could make games for the 2600 and actually get credit for them, and they made many of the greatest games on that and many other classic systems. The name Activision should have been legendary, but now it's just synonymous with garbage.


Atari begat Activision, which begat Acclaim.

Maybe these new guys can call themselves Aardvark, as seen here.


Acclaim Entertainment 'Hall of Shame' (Zero Punctuation)
Youtube cPAOCnRiyOE
 
2020-10-21 8:19:16 AM  
Wow I'd give a shiat if it was 1998
 
2020-10-21 8:58:42 AM  
I'm still salty that I got banned from Diablo III when I hadn't played the game in nearly a year.  (and the game was uninstalled from my PC) But they did complete a "thorough investigation" which included not admitting my account was hacked.  Screw Blizzard and everything it represents.
 
2020-10-21 8:58:49 AM  
Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.
 
2020-10-21 9:25:09 AM  

lolmao500: Blizzard has abandonned all RTS games thanks to Activision.

This is what happens when you sell your soul for money/let the scumbags in suit take over, your company rots from the inside.

Activision deserves a gruesome death just like EA.


And you can tell this in the quality of the games.  Aw, the times in which game companies use to listen to their fan base...

And to make games fun, not suck.
 
2020-10-21 9:39:03 AM  
I don't give two shiats about a new RTS that doesn't have the gameplay of Age of Empires or Supreme Commander.  I was never a fan of Starcraft or any of the other Blizzard RTSs.

I want an RTS that's fun to play by yourself....the way YOU want to play it.  If they make it fun to play with others then that's just added excitement on top.

Make sure it has good coop play.
 
2020-10-21 9:47:52 AM  

NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.


Blizzard characters were a lot better before the introduction of Thrall and Illidan. The Mary Sue and the walking Hot Topic.
 
2020-10-21 9:53:58 AM  

lolmao500: Blizzard has abandonned all RTS games thanks to a market that wildly shifted away from the notion RTS games can double as content platforms and game engines, on the path to catering towards the e-Sports types whose manic insistence on standardizing the genre around the "real" game modes turned the genre off from anyone who doesn't think it is a drag race


I'd write further on this topic but I have to go lift weights, so that I can be in the physical shape necessary to play Dota 2.
 
2020-10-21 9:59:02 AM  

Explodo: I don't give two shiats about a new RTS that doesn't have the gameplay of Age of Empires or Supreme Commander.  I was never a fan of Starcraft or any of the other Blizzard RTSs.

I want an RTS that's fun to play by yourself....the way YOU want to play it.  If they make it fun to play with others then that's just added excitement on top.

Make sure it has good coop play.


Blizzard RTS games are designed with Esports in mind:  quick rounds and focus on build order rather then in depth tactics.

Total Annihilation/SupCom are just way too slow to be tournymentable.  Which is a shame as they are stellar games and the matches are a riot to play.

Still love the City maps from TA: CC.  Such an awesome experience having to tear down/reclaim a city to build up your war machine.
 
2020-10-21 10:49:54 AM  

Explodo: I don't give two shiats about a new RTS that doesn't have the gameplay of Age of Empires or Supreme Commander.  I was never a fan of Starcraft or any of the other Blizzard RTSs.

I want an RTS that's fun to play by yourself....the way YOU want to play it.  If they make it fun to play with others then that's just added excitement on top.

Make sure it has good coop play.


An RTS that isn't dependent on clicks per minute or build orders would be nice.

Stellaris was pretty good, although not strictly an RTS game. But then they went and buggered everything to promote multiplayer and turn it into Europa Universalis in space.
 
2020-10-21 11:15:49 AM  

Riothamus: NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.

Blizzard characters were a lot better before the introduction of Thrall and Illidan. The Mary Sue and the walking Hot Topic.


Everything was better before the stupid heroes they introduced in III. I wanted an RTS, not an RPG.
 
2020-10-21 11:36:29 AM  

NuclearPenguins: Riothamus: NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.

Blizzard characters were a lot better before the introduction of Thrall and Illidan. The Mary Sue and the walking Hot Topic.

Everything was better before the stupid heroes they introduced in III. I wanted an RTS, not an RPG.


I have heard that the heroes, besides being a storytelling device, were to liven up multiplayer to keep people from turtling the whole game. You had to take your hero out to level, or the enemy would and wreck your shiat with their powers. You know, strategy.
 
2020-10-21 11:42:39 AM  

Sophont: NuclearPenguins: Riothamus: NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.

Blizzard characters were a lot better before the introduction of Thrall and Illidan. The Mary Sue and the walking Hot Topic.

Everything was better before the stupid heroes they introduced in III. I wanted an RTS, not an RPG.

I have heard that the heroes, besides being a storytelling device, were to liven up multiplayer to keep people from turtling the whole game. You had to take your hero out to level, or the enemy would and wreck your shiat with their powers. You know, strategy.


I wish they didn't, because it made III so much less fun.
 
2020-10-21 11:56:15 AM  

NuclearPenguins: Sophont: NuclearPenguins: Riothamus: NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.

Blizzard characters were a lot better before the introduction of Thrall and Illidan. The Mary Sue and the walking Hot Topic.

Everything was better before the stupid heroes they introduced in III. I wanted an RTS, not an RPG.

I have heard that the heroes, besides being a storytelling device, were to liven up multiplayer to keep people from turtling the whole game. You had to take your hero out to level, or the enemy would and wreck your shiat with their powers. You know, strategy.

I wish they didn't, because it made III so much less fun.


There we are in agreement.

You might try "Ashes of the Singularity" if you haven't already.
It's decently fun, and cheap on Steam, though the campaign gets a little bogged down with "BUILD A BASE AND KILL THIS THING IN 10 MINUTES OR YOU LOSE." bullshiat.
 
2020-10-21 12:19:43 PM  

Sophont: NuclearPenguins: Sophont: NuclearPenguins: Riothamus: NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.

Blizzard characters were a lot better before the introduction of Thrall and Illidan. The Mary Sue and the walking Hot Topic.

Everything was better before the stupid heroes they introduced in III. I wanted an RTS, not an RPG.

I have heard that the heroes, besides being a storytelling device, were to liven up multiplayer to keep people from turtling the whole game. You had to take your hero out to level, or the enemy would and wreck your shiat with their powers. You know, strategy.

I wish they didn't, because it made III so much less fun.

There we are in agreement.

You might try "Ashes of the Singularity" if you haven't already.
It's decently fun, and cheap on Steam, though the campaign gets a little bogged down with "BUILD A BASE AND KILL THIS THING IN 10 MINUTES OR YOU LOSE." bullshiat.


I got that game for free, and I don't even remember how it happened. Someday I may even install it!
 
2020-10-21 12:20:35 PM  

NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.


I will defend you on that hill until I die as well.
 
2020-10-21 12:23:02 PM  

Marcos P: NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.

I will defend you on that hill until I die as well.


It's nice to not be alone on this hill. Now lets build 900 cannon towers to defend it!
 
2020-10-21 12:49:48 PM  
I can't name a single good game made by a group of ex-Blizzard staff.  The most successful seems to be the Torchlight series, and they're terrible.
 
2020-10-21 12:51:09 PM  

Handsome B. Wonderful: I can't name a single good game made by a group of ex-Blizzard staff.  The most successful seems to be the Torchlight series, and they're terrible.


...And from what I hear Torchlight III is the worst of all....
 
2020-10-21 12:54:06 PM  

Marcos P: NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.

I will defend you on that hill until I die as well.


To be totally honest Bloodlust and Healing needed a *massive* rebalance. 3x damage for 50 mana was as absurdly broken as healing 1 HP for 6 mana. Fireball also sucked or maybe I just sucked at using it.
 
2020-10-21 1:01:50 PM  
You are all incredibly lucky I am preparing to meet a female human in physical space.  This slander of Warcraft III will not stand.
 
2020-10-21 1:04:22 PM  
I've got a quarter with a little hole drilled in it. You bring the thread. Meet me at the arcade.
 
2020-10-21 1:24:26 PM  

Mike_LowELL: You are all incredibly lucky I am preparing to meet a female human in physical space.  This slander of Warcraft III will not stand.


The only good thing about III was that it allowed for all sorts of cool maps/game modes during online play. The base game was meh.
 
2020-10-21 1:28:55 PM  

Antimatter: Explodo: I don't give two shiats about a new RTS that doesn't have the gameplay of Age of Empires or Supreme Commander.  I was never a fan of Starcraft or any of the other Blizzard RTSs.

I want an RTS that's fun to play by yourself....the way YOU want to play it.  If they make it fun to play with others then that's just added excitement on top.

Make sure it has good coop play.

Blizzard RTS games are designed with Esports in mind:  quick rounds and focus on build order rather then in depth tactics.

Total Annihilation/SupCom are just way too slow to be tournymentable.  Which is a shame as they are stellar games and the matches are a riot to play.

Still love the City maps from TA: CC.  Such an awesome experience having to tear down/reclaim a city to build up your war machine.


Maybe im the only one but I watched a lot of SupCom matches...  and they are pretty cool.

Thing is, they almost always are over 1h15-1h30 while starcraft matches are like 20-30 min max.
 
2020-10-21 2:00:43 PM  

NuclearPenguins: Mike_LowELL: You are all incredibly lucky I am preparing to meet a female human in physical space.  This slander of Warcraft III will not stand.

The only good thing about III was that it allowed for all sorts of cool maps/game modes during online play. The base game was meh.


Eh, the Undead campaign from Frozen Throne was pretty awesome.
Fark user imageView Full Size

It felt great to finally kill that whiny edgelord.

/no, WoW isn't canon. Illidan's dead. fark off.
 
2020-10-21 2:11:09 PM  

Sophont: NuclearPenguins: Riothamus: NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.

Blizzard characters were a lot better before the introduction of Thrall and Illidan. The Mary Sue and the walking Hot Topic.

Everything was better before the stupid heroes they introduced in III. I wanted an RTS, not an RPG.

I have heard that the heroes, besides being a storytelling device, were to liven up multiplayer to keep people from turtling the whole game. You had to take your hero out to level, or the enemy would and wreck your shiat with their powers. You know, strategy.


The problem with that "strategy" should be evident. Basing the outcome of RTS matches around how well the players do with a single particular unit is crap gameplay.
 
2020-10-21 2:17:42 PM  

NuclearPenguins: Marcos P: NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.

I will defend you on that hill until I die as well.

It's nice to not be alone on this hill. Now lets build 900 cannon towers to defend it!


WoW was fun mostly because of it's connections to what came before in the lore up through WCIII. You'll notice it started getting really crappy when the originality died  (*cough* Activision) when they tried to forge new paths. So crappy they dedicated an entire expac to going back to what came before to try and milk that cow a little more.
 
2020-10-21 2:31:22 PM  

NuclearPenguins: Mike_LowELL: You are all incredibly lucky I am preparing to meet a female human in physical space.  This slander of Warcraft III will not stand.

The only good thing about III was that it allowed for all sorts of cool maps/game modes during online play. The base game was meh.


Footman wars baby wooohoo
 
2020-10-21 3:22:26 PM  
> Frost Giant Studios made its formal debut on Monday, and it's composed of serious names from the original StarCraft II team: its production director, lead artist, lead designer, and lead co-op designer. Those staffers are joined by the lead campaign designer of WarCraft III's expansion pack The Frozen Throne, along with a former Blizzard senior writer, a former Blizzard engineer, and a former Blizzard program manager.

In other words these people have never worked on a good RTS game, and probably have never even played one.
 
2020-10-21 4:12:53 PM  
The folks who worked on Blizzard's earlier RTS games are probably not even working anymore. Maybe these people know what they are doing because they saw what didn't work and why and are freed to build their own legacy of greatness coontil they are bought out by EA after two successful launches).

I'm willing to see them try for however long they can remain independent.
 
2020-10-21 4:14:44 PM  

Boudyro: Sophont: NuclearPenguins: Riothamus: NuclearPenguins: Blizzard peaked with Warcraft II. Everything after has been meh. This is a hill I am willing to die upon.

Blizzard characters were a lot better before the introduction of Thrall and Illidan. The Mary Sue and the walking Hot Topic.

Everything was better before the stupid heroes they introduced in III. I wanted an RTS, not an RPG.

I have heard that the heroes, besides being a storytelling device, were to liven up multiplayer to keep people from turtling the whole game. You had to take your hero out to level, or the enemy would and wreck your shiat with their powers. You know, strategy.

The problem with that "strategy" should be evident. Basing the outcome of RTS matches around how well the players do with a single particular unit is crap gameplay.


I don't disagree. Just that was the thinking. I was perhaps a bit too snarky.
I generally hate anything e-sports related that tries to liven up a match, but then the only truly multiplayer game I still play is Hell Let Loose.
 
2020-10-21 5:12:52 PM  

Boudyro: The problem with that "strategy" should be evident. Basing the outcome of RTS matches around how well the players do with a single particular unit is crap gameplay.


What I wish is that you could select a unit, right-click on its ability, and the game engine would use that power at its discretion instead of relying on the player to do everything.

1st example:
Dawn of War - unit is Eldar Farseer, they are supposed to have several centuries of experience, but you had to tell them to use their Psionic Storm
This is why when I played Imperial Guard I would go with Ogryn over Cadians.  Cadians had the grenade special ability but you have to manually trigger it.  Ogryn are just hit points and shooting.  Tell them to attack-move so they attacked anything on the way to the destination.

2nd example:
Sins of  Solar Empire - capital ships.  The capital ships have special abilities you can choose to trigger manually, or by right-clicking on the ability the game will use it at the right time.  This let me focus on the rest of my empire instead of needing to micromanage my ships.  If I didn't want a ship to use one of its special abilities, I would right-click the ability to deselect it.

3rd example
Dawn of War 2: Retribution - Tyranid Hive Tyrant.  You only really have to care about one unit, every other unit else is just hit points and shooting.  You might edit one of the squads to have a different weapon setup, but that is handled when the squad is created and you ignore that afterwards.  Instead of needing to manually reinforce a squad, you just move it near a reinforcement location and it happened automatically.To me the passive abilities were better as I didn't have to keep track of them, so I could actually focus on strategy.  Reinforcements automatically went to the Hive Tyrant, and then I only had to worry about the Tyrant's special abilities (and even then I only really cared about the Bio-plasma attack).
 
2020-10-21 6:56:34 PM  

the money is in the banana stand: Would settle for Diablo Tactics game


- Your squad consists of 7 hammerdins and an orb sorc.
- They can only walk run 4 squares per turn.
- Instead of "action points", all progression is measured in "hours of your life points".
- All character abilities are limited to "Click mob", "Shift-click mob" and "blame lag for death".
- There are only 2 map zones, and the campaign consists of running them 4820 times, hoping to get gear to make the next run 0.3sec faster.
- Mission objectives are rewarded with gold, but the gold doesn't do anything.
 
2020-10-21 8:18:26 PM  
RTS games ... hmm... It's probably been over 20 years since I've played one of those.  Are they still popular?
 
2020-10-21 8:25:34 PM  

Tom Marvolo Bombadil: Boudyro: Starcraft II and Warcraft III people. AKA crap, and worse crap.

Sounds like someone is salty from getting cheesed too much.


Hero's really broke the fun of RTS in Warcraft 3.

/For an RTS it's more fun to have a scrappy band on no name badassess than some big name OP doing everything and tearing around like it's their personal action movie.

//That's fine for a game but it's not an RTS
 
2020-10-21 10:22:01 PM  

AlgaeRancher: Hero's really broke the fun of RTS in Warcraft 3.

/For an RTS it's more fun to have a scrappy band on no name badassess than some big name OP doing everything and tearing around like it's their personal action movie.


That could be a fun idea

You start off as a regular RTS for the first mission, but the surviving members of the first mission get XP during that game, and during the second mission they are among the first characters you summon/build/etc.

If they survive the second mission they get more XP and are even better in the 3rd mission, aso.  After 2-3 missions you can rename them.And when you lose them in combat, you will miss them both as individuals, and for their toughness/firepower.Another option might have a 'command unit' that grants construction and accuracy bonuses to units around it.  But if that command unit is killed the mission ends (it is effectively your character).  This command unit would be optional to bring along
 
2020-10-22 11:40:15 AM  

Cthushi: And when you lose them in combat, you will miss them both as individuals, and for their toughness/firepower.


No, that's when you save scum because the game is farking impossible if you lose too much experience and my brain cannot register how 99% accuracy seems to result in a miss far more than 1% of the time.
 
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