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(Ars Technica)   With $100bil in revenues this year, mobile games are crushing consoles   (arstechnica.com) divider line
    More: Followup, IPhone, Mobile game, App Store, Handheld video game, N-Gage, video game makers, clutch of mobile gaming studios, Fortnite creator Epic Games  
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294 clicks; posted to Geek » on 03 Jul 2020 at 6:27 PM (5 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



26 Comments     (+0 »)
 
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2020-07-03 5:27:38 PM  
Seems a bit like saying "snickers bars are crushing lemon cheesecake." Not really substitute products.
 
2020-07-03 6:32:36 PM  
Fark user imageView Full Size

Tragically, it means that bullshiat ads like this work.
 
2020-07-03 6:37:20 PM  
maybe it's because of mi€rotran$a€tion$
 
2020-07-03 6:40:24 PM  
Yeah but mobile games are...lame and trash.
 
2020-07-03 6:42:22 PM  

MissedThePoint: maybe it's because of mi€rotran$a€tion$


Maybe? Find a top app that's paid that's a game. Every single one is God Damned  micro transactions. Bilking the masses with shiny useless button clicking and charging them for some of the shiny is hyper profitable. Digital Currency is hyper profitable. All because content creation is next to free since there really isn't any, and people are idiots throwing fark tons of money 1 dollar at a time because they are terrible at managing money. Only after they've wasted thousands do they realize...

It's a fairly distressing state of affairs.
 
2020-07-03 6:45:18 PM  
There was a fark link a while back about some indie devs who were frustrated by seeing their dreams fail and, for teh lulz, automated the process of creating different slot machine games (puffin slots! banana slots! Arbor Day slots! and putting them on Google Play. They made hundreds of thousands of dollars from the ads.

https://www.youtube.com/watch?v=E8Lhq​r​i8tZk
 
2020-07-03 7:24:25 PM  
You don't HAVE to have a console/PC to talk to friends, do work, etc. etc.  You do pretty much have to have a mobile - captive audience.
 
2020-07-03 7:30:29 PM  
So which one does the Switch count as?
 
2020-07-03 7:35:46 PM  

karl2025: So which one does the Switch count as?


console
 
2020-07-03 8:00:38 PM  
What's the distribution, though?

If you hit it big with a mobile or console game, which would have a higher return?

I mean, if you have 200,000 mobile games that get $10 each.

Or 5 console games that get $200,000 each, you're better off making a console game even though mobile games as an industry got double the revenue.
 
2020-07-03 8:04:32 PM  

dyhchong: What's the distribution, though?

If you hit it big with a mobile or console game, which would have a higher return?

I mean, if you have 200,000 mobile games that get $10 each.

Or 5 console games that get $200,000 each, you're better off making a console game even though mobile games as an industry got double the revenue.


Considering that the devs that make the kind of games where they release 200,000 are putting almost zero effort into development beyond the initial template and later asset switching...
 
2020-07-03 8:08:27 PM  
Just looked it up, GTA V, at number three in top 10 best-earning games of 2019, brought in $595 million in revenue.

The top mobile game was PUBG mobile, which brought in $148 million in 2019.

So the mobile game market has lower potential, but more revenue, meaning it's more likely just flooding the market.

I'd probably guess that console has a higher barrier to entry, but a higher entry level return with more potential, and less competition.

Whereas mobile has no barriers to entry, but no return til the mid level and massive competition in the entry level space and lower overall potential.

So if you're capable of making a console game, you'd be better off doing so and you should only really enter mobile if you can't afford to break the console barriers to entry, then just cross your fingers and hope for the best that you'll get lucky.
 
2020-07-03 8:14:06 PM  
People do not want quality games, they want the ease of access and something to do during boring meetings.
 
2020-07-03 8:53:26 PM  

kkinnison: People do not want quality games, they want the ease of access and something to do during boring meetings.


A principle than extends to food, drink, crafting hobbies, and pretty much everything else that I'm snobby about.
 
2020-07-03 8:55:57 PM  
Just noticed the N-Gage tag and lol'd hard.
 
2020-07-03 10:23:27 PM  

Insult Comic Bishounen: [Fark user image 346x750]
Tragically, it means that bullshiat ads like this work.


The worst part about these ads, is many different games use almost the exact same ones even with the exact same (and sometimes impossible) scenarios. The kicker? None of these games actually have anything even remotely like what you see in the ad in them> it's the very definition of false advertising.

But invariably, these ads tend to do one thing: show the "player" in the ad sucking and then slapping a big FAIL stamp on it. Why do these ads work? Is watching somebody suck at a game supposed to make me want to play it? Apparently this works on some people or they wouldn't be doing it... All I can figure is tehy think people will see the ad, and the viewer will react "Well that guy was dumb, I can do better than that!".

Sigh.

I enjoy a number of mobile games, but the overall quality of the experiences are nearly always inferior to what you can get on a PC or a console.
 
2020-07-03 10:37:31 PM  

Massively Multiplayer Addict: Insult Comic Bishounen: [Fark user image 346x750]
Tragically, it means that bullshiat ads like this work.

The worst part about these ads, is many different games use almost the exact same ones even with the exact same (and sometimes impossible) scenarios. The kicker? None of these games actually have anything even remotely like what you see in the ad in them> it's the very definition of false advertising.

But invariably, these ads tend to do one thing: show the "player" in the ad sucking and then slapping a big FAIL stamp on it. Why do these ads work? Is watching somebody suck at a game supposed to make me want to play it? Apparently this works on some people or they wouldn't be doing it... All I can figure is tehy think people will see the ad, and the viewer will react "Well that guy was dumb, I can do better than that!".

Sigh.

I enjoy a number of mobile games, but the overall quality of the experiences are nearly always inferior to what you can get on a PC or a console.


I know exactly what you're talking about.  I have a few mobile games I enjoy too:  Empires & Puzzles, Best Fiends, Battle Bouncers (an infinitely better take on the "Bricks Ball Crusher" or whatever concept).
 
2020-07-03 11:00:55 PM  
Soo.. free/freemium mobile games that don't completely suck, anyone?

I'll start with the JRPG Another Eden. Free to download, considered a spiritual successor to Chrono Trigger. Regular addition of new content. Has a storyline to progress through, no requirement to pay cash to progress or unlock special content.

Be advised that it is a big download. Like 10 gigs at this point. And it requires a relatively up to date phone. Still, recommended. It avoids so many sins freemium games make, and actually delivers the feel of a classic JRPG.
 
2020-07-03 11:30:49 PM  

Marksrevenge: Soo.. free/freemium mobile games that don't completely suck, anyone?

I'll start with the JRPG Another Eden. Free to download, considered a spiritual successor to Chrono Trigger. Regular addition of new content. Has a storyline to progress through, no requirement to pay cash to progress or unlock special content.

Be advised that it is a big download. Like 10 gigs at this point. And it requires a relatively up to date phone. Still, recommended. It avoids so many sins freemium games make, and actually delivers the feel of a classic JRPG.


Unciv for your Civ fix.
 
2020-07-04 1:07:10 AM  

Marksrevenge: Soo.. free/freemium mobile games that don't completely suck, anyone?

I'll start with the JRPG Another Eden. Free to download, considered a spiritual successor to Chrono Trigger. Regular addition of new content. Has a storyline to progress through, no requirement to pay cash to progress or unlock special content.

Be advised that it is a big download. Like 10 gigs at this point. And it requires a relatively up to date phone. Still, recommended. It avoids so many sins freemium games make, and actually delivers the feel of a classic JRPG.


Gonna give it a shot.
 
2020-07-04 7:13:42 AM  
I blame children emulation their mothers.  Those little brats should be coveting their father's consoles and PCs, growing frustrated and hateful because daddy won't let them near the happy boxes.  It should then one day explode in berserk flailing that leaves one dead and the other claiming the gaming platform.

/That's how I finally got to play the Atari 2600
 
2020-07-04 12:45:36 PM  

Marksrevenge: Soo.. free/freemium mobile games that don't completely suck, anyone?

I'll start with the JRPG Another Eden. Free to download, considered a spiritual successor to Chrono Trigger. Regular addition of new content. Has a storyline to progress through, no requirement to pay cash to progress or unlock special content.

Be advised that it is a big download. Like 10 gigs at this point. And it requires a relatively up to date phone. Still, recommended. It avoids so many sins freemium games make, and actually delivers the feel of a classic JRPG.


Lineage 2: Revolution and Perfect World Mobile.
 
2020-07-04 1:22:24 PM  
mobile games
console games
board games
pen and paper RPGs
PC games


these are more or less not reasonable to compare as "markets" in this competition way. It is a false perspective to imagine that someone who wants to play a basic time fill entertainment on the metro ride, has a meaningful market connection for comparison to someone that would play Dark Souls through many many times.


These are not markets competing like that. A historical drama movie is not really directly competing for audience against the boner-comedy watching crowd, which is not really competing for audience against the next Animated Children's TV IP The Movie.


Soccer burb moms playing candy crush are not really "gamers" taking market share away from RockStar, Blizzard and the like.

However all that potential for easier money earning does shrink the available market options for the actual gamers. As game makers are only in it for the profit margin so they will chase the perceived easiest / lowest risk money they can sniff out.


Interesting that in the real market 100% of everyone seeking their needs/wants in the market, is basically competing, as the consumers, with all the other consumers to get the market to do what they want/need it to do.

Rather than the market on the needing to react/respond to the demands of the consumers, it is in fact the consumers forced to bid to the market to hope for goods and services being made available to them.

Sense apparently anyone that can make games, could try to make the next big dark souls or Team Fortress, or they could just go for that lower hanging fruit of metro ride time fills that apparently can turn a vastly superior margin.
 
2020-07-04 4:24:32 PM  
but the question is, are they any good?  If they aren't, they aren't really video games are they?
 
2020-07-04 4:25:33 PM  

DrunkenBob: I blame children emulation their mothers.  Those little brats should be coveting their father's consoles and PCs, growing frustrated and hateful because daddy won't let them near the happy boxes.  It should then one day explode in berserk flailing that leaves one dead and the other claiming the gaming platform.

/That's how I finally got to play the Atari 2600


I miss my dad, and my Colecovision.
 
2020-07-04 11:47:06 PM  

DrunkenBob: I blame children emulation their mothers.  Those little brats should be coveting their father's consoles and PCs, growing frustrated and hateful because daddy won't let them near the happy boxes.  It should then one day explode in berserk flailing that leaves one dead and the other claiming the gaming platform.

/That's how I finally got to play the Atari 2600


Weird coincidence...there's an Atari 2600 up at my local auction site now.   With Defender.
 
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