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(Escapist Magazine)   What World of Warcraft could have taught the world about pandemics. Trolls still want Orgrimmar open for business (NSFW language)   (escapistmagazine.com) divider line
    More: Amusing, World of Warcraft, Massively multiplayer online role-playing game, business people, Blizzard's innovative spirit, Corrupted Blood incident, constant mass player genocide, Blizzard offices, real person  
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705 clicks; posted to Geek » on 21 May 2020 at 9:56 PM (10 days ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



12 Comments     (+0 »)
 
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2020-05-21 10:12:01 PM  
TFA is incorrect. It describes WOW in it's heyday as a second job that you pay to access. While partially correct, that moniker is a better fit to EVE.
 
2020-05-21 10:29:06 PM  
Be sure to pay to subscribe to his newsletter.
 
2020-05-21 10:47:26 PM  
Hey, it's Yahtzee.  Guess I should plug his games.

http://www.fullyramblomatic.com/games​.​htm

He's made some pretty nice point and click adventure games with The John Defoe Quadrilogy, starting with 5 Days a Stranger, then 7 Days a Skeptic, then Trilby's Notes, and finally 6 Days a Sacrifice.  These are right up there with any of the old Sierra games I'd say.

Other games on there that are pretty good: Adventures in the Galaxy of Fantabulous Wonderment, 1213, and Trilby: The Art of Theft.

Haven't tried any of the newer games, probably should.
 
2020-05-21 11:13:21 PM  
Fascinating, no wait, wrong word. How do you describe a horrid way to troll in a game?
 
2020-05-22 12:23:10 AM  
I thought croshaw was dead...

Or was that another reviewer
 
2020-05-22 1:13:30 AM  

baron von doodle: TFA is incorrect. It describes WOW in it's heyday as a second job that you pay to access. While partially correct, that moniker is a better fit to EVE.


Yeah, WoW was like paying to be a intern that just does the filling.
 
2020-05-22 1:36:36 AM  
Ummm...the Corrupted Blood Incident *did* help scientists with modern pandemic modeling. Like, actual peer-reviewed journal articles and academic thesis were written on the subject.

The problem is, as usual, that nobody outside of academia paid attention to the lessons and ridiculed the 'nerds' instead. Because as Asimov pointed out, American Democracy means to the masses that their ignorance is equal to your knowledge.
 
2020-05-22 3:27:39 AM  

LrdPhoenix: Hey, it's Yahtzee.  Guess I should plug his games.

http://www.fullyramblomatic.com/games.​htm

He's made some pretty nice point and click adventure games with The John Defoe Quadrilogy, starting with 5 Days a Stranger, then 7 Days a Skeptic, then Trilby's Notes, and finally 6 Days a Sacrifice.  These are right up there with any of the old Sierra games I'd say.

Other games on there that are pretty good: Adventures in the Galaxy of Fantabulous Wonderment, 1213, and Trilby: The Art of Theft.

Haven't tried any of the newer games, probably should.


He just completed a fun challenge to create 12 games in 12 months called "dev diary" where he showed his process of creating  new games. It is on escapist /YouTube and is fascinating. You can download and play the games as well.
 
2020-05-22 6:52:05 AM  

baron von doodle: TFA is incorrect. It describes WOW in it's heyday as a second job that you pay to access. While partially correct, that moniker is a better fit to EVE.


Eve never had daily quest or daily logon crap in general, and 99.99% of the content did not involve a reputation grind or group-specific unlocks.

WoW has historically been much, much worse with the "second job" shiat, Eve is actually friendlier than most MMOs in that respect.  Even the stuff that does require group work to maintain only requires logging on like once a month as far as compelling specific people to log in; people are generally playing it because they actually enjoy it rather than being obligated.

... do you just kind of not understand what the complaint is here?  It's not that it's a waste of time.  Video games are all a waste of time, 100% of them 100% of the time, that's the point of a game.  The complaint is that you're strong-armed into doing shiat you don't want to do by various bullshiat.  Eve actually has... none of that whatsoever.  The only thing required to unlock or maintain access to a given activity is to do the activity itself.
 
2020-05-22 7:26:13 AM  

RoyFokker'sGhost: Ummm...the Corrupted Blood Incident *did* help scientists with modern pandemic modeling. Like, actual peer-reviewed journal articles and academic thesis were written on the subject.

The problem is, as usual, that nobody outside of academia paid attention to the lessons and ridiculed the 'nerds' instead. Because as Asimov pointed out, American Democracy means to the masses that their ignorance is equal to your knowledge.


That's what Yahtzee mentions in the video. :)
 
2020-05-22 10:27:41 AM  
 
2020-05-22 3:28:46 PM  

Jim_Callahan: Eve never had daily quest or daily logon crap in general, and 99.99% of the content did not involve a reputation grind or group-specific unlocks.

WoW has historically been much, much worse with the "second job" shiat, Eve is actually friendlier than most MMOs in that respect.  Even the stuff that does require group work to maintain only requires logging on like once a month as far as compelling specific people to log in; people are generally playing it because they actually enjoy it rather than being obligated.

... do you just kind of not understand what the complaint is here?  It's not that it's a waste of time.  Video games are all a waste of time, 100% of them 100% of the time, that's the point of a game.  The complaint is that you're strong-armed into doing shiat you don't want to do by various bullshiat.  Eve actually has... none of that whatsoever.  The only thing required to unlock or maintain access to a given activity is to do the activity itself.


Except that to do any activity you really need ISK.  And unless you're only flying around in a cheap frigate with cheap modules, which can be destroyed almost instantly, you need a lot of it.  Which means spending hours and hours either mining or ratting.  Then when you make enough to get a reasonably good ship with good equipment, if you get destroyed, it's all gone, and you have to go back to mining or ratting for hours and hours.
 
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