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(CBR)   EA: We are the greediest bastards in gaming today. Xavient: Hold this beer for $6 and you can take one free sip a day   (cbr.com) divider line
    More: Asinine, Video game, video game industry, Video game developer Xaviant, Video game industry, lot of sketchy business practices, Gaming, Video game fans, Video game culture  
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2009 clicks; posted to Geek » on 19 May 2020 at 12:53 AM (6 days ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook



37 Comments     (+0 »)
 
View Voting Results: Smartest and Funniest
 
6 days ago  
I'm just waiting for the day when they make the ability to save a DLC add-on...
 
6 days ago  
Don't some of those "free" online games do something simliar?
 
6 days ago  
Fark user imageView Full Size
 
6 days ago  
The same idiots who clamor about EA squeezing money from everyone are the viewers who buy bits, donate to their favorite twitch streamers, and subscribe for a single emote.
 
6 days ago  
Here's a thought.  Don't buy the game.
 
6 days ago  

OgreMagi: Here's a thought.  Don't buy the game.


Um, you not my real dad.
 
6 days ago  

OgreMagi: Here's a thought.  Don't buy the game.


Huh?
 
6 days ago  

almejita: OgreMagi: Here's a thought.  Don't buy the game.

Um, you not my real dad.


Well, I'm what you got since your real dad is in prison for buggering sheep.
 
6 days ago  

OgreMagi: almejita: OgreMagi: Here's a thought.  Don't buy the game.

Um, you not my real dad.

Well, I'm what you got since your real dad is in prison for buggering sheep.


That was a setup and you know it.
 
6 days ago  

almejita: OgreMagi: almejita: OgreMagi: Here's a thought.  Don't buy the game.

Um, you not my real dad.

Well, I'm what you got since your real dad is in prison for buggering sheep.

That was a setup and you know it.


Of course I knew it.  And there was no chance in hell I was going to pass up the opportunity.
 
6 days ago  

Somaticasual: I'm just waiting for the day when they make the ability to save a DLC add-on...


They've already done it. Though your first save slot is generously included with the base price.

This sort of thing is why 99% of the games I buy today are indie games.
 
6 days ago  
I live how Final Fantasy XIV does purchasable items.  Nothing you can purchase will actually give you an advantage in the game.  It's all vanity items, e.g. cute outfits, pets, and riding mounts.  You can't buy an uber weapon to own the n00bs.
 
6 days ago  
s/live/like/
 
6 days ago  

OgreMagi: almejita: OgreMagi: almejita: OgreMagi: Here's a thought.  Don't buy the game.

Um, you not my real dad.

Well, I'm what you got since your real dad is in prison for buggering sheep.

That was a setup and you know it.

Of course I knew it.  And there was no chance in hell I was going to pass up the opportunity.


How dare you sully the reputation of MacGregor the Bridge Builder?!
 
6 days ago  
Now the series is making a comeback with its absolutely horrid pay-to-play-to-pay-to-play business scheme.

Sounds like the author doesn't know what "making a comeback" means. Coming back isn't "making a comeback" and the model depends on people filling games, and a lot of players at that. No players => no games => no players.

It's dead in the water.
 
6 days ago  

ArkAngel: OgreMagi: almejita: OgreMagi: almejita: OgreMagi: Here's a thought.  Don't buy the game.

Um, you not my real dad.

Well, I'm what you got since your real dad is in prison for buggering sheep.

That was a setup and you know it.

Of course I knew it.  And there was no chance in hell I was going to pass up the opportunity.

How dare you sully the reputation of MacGregor the Bridge Builder?!


He may have been a great designer and builder of bridges, but you fark just one sheep ...
 
6 days ago  
Xavient sounds like an antidepressant from the Marvel universe. Something that was marketed as an antidepressant for teens but really was meant to hide teenage mutants from Cerebro.
 
6 days ago  

Gordon Bennett: Somaticasual: I'm just waiting for the day when they make the ability to save a DLC add-on...

They've already done it. Though your first save slot is generously included with the base price.

This sort of thing is why 99% of the games I buy today are indie games.


Ouch. 
At least it's not a microtransaction system...
 
6 days ago  

OgreMagi: I live how Final Fantasy XIV does purchasable items.  Nothing you can purchase will actually give you an advantage in the game.  It's all vanity items, e.g. cute outfits, pets, and riding mounts.  You can't buy an uber weapon to own the n00bs.


I liked it a lot better when you unlocked those by playing the game instead.
 
6 days ago  

OgreMagi: I live how Final Fantasy XIV does purchasable items.  Nothing you can purchase will actually give you an advantage in the game.  It's all vanity items, e.g. cute outfits, pets, and riding mounts.  You can't buy an uber weapon to own the n00bs.


What I don't understand is how they make enough money to run a game by selling only cosmetic items. Path of Exile seems to work the same way. The whole thing is basically free unless you want your character to have wings or something. I'm not complaining, but I'm amazed that it's a sustainable model.
 
6 days ago  

Gordon Bennett: OgreMagi: I live how Final Fantasy XIV does purchasable items.  Nothing you can purchase will actually give you an advantage in the game.  It's all vanity items, e.g. cute outfits, pets, and riding mounts.  You can't buy an uber weapon to own the n00bs.

I liked it a lot better when you unlocked those by playing the game instead.


Many of the items started as time limited unlocks from events or bonuses for regional sales.  Given the choice of having them recycle the old stuff or selling the old stuff and making new stuff, the latter works for me.
Of course none of it matters to the game itself so you're paying for vanity items. This only works as a business model because they keep adding content and making players want to spend time on the service.

I think others wanted to copy that without understanding that you first need a game to keep people involved before you start putting price tags on all the virtual property. EA would sell skins but then forget to add maps or gameplay. These guys are selling rounds for a game people don't care to play due to far better options.

The secrets to the model are "you can buy more but you don't have to" and "constant development, constant additions".
 
6 days ago  
Luckily for EA and other predatory game companies, people are growing up where having to pay for things that used to just be part of the game is considered normal.
Beg Like Dogs For Electronic Arts! (The Jimquisition)
Youtube 3jvCQvIbd20
 
6 days ago  
Lessee....

"This practice is extremely greedy and insulting to the gaming community."

"having to pay to play a game someone already purchased is borderline insulting."

"Expecting them to buy another match when they didn't even have the chance to fire their weapon is exceptionally greedy."

"Some fans will go as far as labeling Xaviant as a greedy, repugnant company that takes advantage of gamers."

"Xaviant's pay-to-play-to-pay-to-play policy shows just how greedy video game companies can be."

uh huh...

Who believes this person is capable of writing an article?
Who believes he stopped learning to write when he was tasked with a book report in 5th grade?
 
6 days ago  

CrazyGerbilLady: What I don't understand is how they make enough money to run a game by selling only cosmetic items. Path of Exile seems to work the same way. The whole thing is basically free unless you want your character to have wings or something. I'm not complaining, but I'm amazed that it's a sustainable model.


Due to the fact, younger folk are financially stupid.  "Hey this is only a dollar".  Then they do it hundreds of times a month.  Gave my neighbor's kid a $25 gift card for his birthday.  Within a few hours it was gone on $1 game items and $1 apps (shake the phone and it makes a fart noise).
 
6 days ago  

perigee: Lessee....

"This practice is extremely greedy and insulting to the gaming community."

"having to pay to play a game someone already purchased is borderline insulting."

"Expecting them to buy another match when they didn't even have the chance to fire their weapon is exceptionally greedy."

"Some fans will go as far as labeling Xaviant as a greedy, repugnant company that takes advantage of gamers."

"Xaviant's pay-to-play-to-pay-to-play policy shows just how greedy video game companies can be."

uh huh...

Who believes this person is capable of writing an article?
Who believes he stopped learning to write when he was tasked with a book report in 5th grade?



He obviously had to hit a word count.
 
6 days ago  

CrazyGerbilLady: What I don't understand is how they make enough money to run a game by selling only cosmetic items.


I would think it's vanity, social pressure, and raw numbers.  It's the kind of psychology that drives people to build virtual homes and stock them full of otherwise useless display items. Building a house to impress their guests or scratch their nesting instinct has no impact on the game but consumes much of the player base's resources.

What MMO's do is give a place for a community to congregate around. It's a habituation mechanism that keeps you coming for the free rewards and gameplay. The longer you're there, the more likely your social instincts will kick in, which make a glamour item seem like a justified expense.

It seems strange because many companies don't understand the part about building a community. They give you 40 hours of gameplay and expect that you'll buy skins or weapons as you rush through it, then they drop the community after a few months.  They make a little extra change but they aren't really leveraging their stores. It makes it seem like there's no cash to be made in glamour.

...But if you set out from the start to build a massive community you can create that social pressure and sell alot more glowing axes and fancy mounts. People will pay as much for glamour as they pay for whole games in the discount bin.
It's a sweet deal if the developer can make it work.
 
6 days ago  

CrazyGerbilLady: OgreMagi: I live how Final Fantasy XIV does purchasable items.  Nothing you can purchase will actually give you an advantage in the game.  It's all vanity items, e.g. cute outfits, pets, and riding mounts.  You can't buy an uber weapon to own the n00bs.

What I don't understand is how they make enough money to run a game by selling only cosmetic items. Path of Exile seems to work the same way. The whole thing is basically free unless you want your character to have wings or something. I'm not complaining, but I'm amazed that it's a sustainable model.


It's a sustainable  business model to sell people BMW emblems to glue onto their 1993 Pontiac Whatthefark. Hell, it's also a sustainable business model to take that Whatthefark, add a couple extra bends to the steel and redo the interior a little and sell it as a Holyfark at twice the price.

Basically, once you create a visual divide in a community based on how much money each has spent, as long as the community is sustainable so is your business model.
 
6 days ago  
Sounds like the "energy" system used in countless free-to-play games. The difference is it's not free and you only get one energy bar a day.
 
6 days ago  

toetag: CrazyGerbilLady: What I don't understand is how they make enough money to run a game by selling only cosmetic items. Path of Exile seems to work the same way. The whole thing is basically free unless you want your character to have wings or something. I'm not complaining, but I'm amazed that it's a sustainable model.

Due to the fact, younger folk are financially stupid.  "Hey this is only a dollar".  Then they do it hundreds of times a month.  Gave my neighbor's kid a $25 gift card for his birthday.  Within a few hours it was gone on $1 game items and $1 apps (shake the phone and it makes a fart noise).


Nobody was any better as a kid.  That $25 was probably about the same as $10 to $15 when I was a kid.  Spent on some crap.
 
6 days ago  
If a "sip" of beer is about a shot, then... (here comes math)
12 sips per beer
12 beers a day sounds good
144 sips
$6 x 144 sips = $864

$864 for a 12 pack a day

At $16/12 pack (just as example, prices vary), after 54 days you would be drinking at a discount

Unless it is $6 for one beers worth at a sip a day, then this all doesn't matter.
 
6 days ago  

CrazyGerbilLady: OgreMagi: I live how Final Fantasy XIV does purchasable items.  Nothing you can purchase will actually give you an advantage in the game.  It's all vanity items, e.g. cute outfits, pets, and riding mounts.  You can't buy an uber weapon to own the n00bs.

What I don't understand is how they make enough money to run a game by selling only cosmetic items. Path of Exile seems to work the same way. The whole thing is basically free unless you want your character to have wings or something. I'm not complaining, but I'm amazed that it's a sustainable model.


It's a subscription game.  You pay monthly.
 
6 days ago  
FTA:
~
This is after gamers buy the game for $5.99. Players will have to either buy token packs or weekly/monthly passes just to play a game they already bought. The only way to get around the match fee is to place first in the game.

Video game fans are up in arms about Xaviant's new business model and for good reason. This practice is extremely greedy and insulting to the gaming community.
~

ok, but how much is the pay to play fee? the whole article is bemoaning the method, without telling us the average total cost to play.

While i am always ready to assume most people will  be as greedy as they can be, it is bs to tell me it is unfair and bad, while not giving the real key data about total cost of sue here. Go eat your own  a hole turd whiff.here's the deal'o yall, that game server you play on costs money per CPU cycel, amount of RAM used, and bandwidth.So as long as the server is provided FRO YOU, then the provider is always paying for it, and a business model of, pay once use forever, is not reasonable to assume is sustainable in the long run.If we expect the end users to ALSO be the server providers and administrators, then sure all the people that want to foot the bill and volunteer the time for all the other players to get servers to play on, can do so all they want.But as long as we are expecting the game maker to also provider the servers, and ALSO provide all the time and effort of administration and cheater policing.Then the fook that's going to require us as the players to be ready to pay for that in an ongoing manor.Yes some schemas of it can be total manipulative BS.but "pay to play" is not intrinsically underhanded repetitive to sub fees.Sub fees are also pay to play, you just pay a flat rate no matter how much or how little you play.i should imagine that a well crafted pay to play system would not be more costly to the average player than sub fees for such provided service tend to be.The difference could be that those who do play a lot would pay more, while those that play less would pay less, but the average player is still paying about the average sub fee in pay to play fees.But seriously whoever wrote this article is themselves attempting to manipulate opinion b withhold key data about costs, and leaving that to assumption about costing way way too much to be even remotely reasonable.While they also take the approach of assuming to get in perpetuity free service from a game company, simply because they hand over all  of 6 dollars USD.6 bucks buddy, you're lucky if you can go fook yourself for just 6 bucks, let alone expect service from anyone else.
 
6 days ago  
FTA:
~
This is after gamers buy the game for $5.99. Players will have to either buy token packs or weekly/monthly passes just to play a game they already bought. The only way to get around the match fee is to place first in the game.

Video game fans are up in arms about Xaviant's new business model and for good reason. This practice is extremely greedy and insulting to the gaming community.
~

ok, but how much is the pay to play fee? the whole article is bemoaning the method, without telling us the average total cost to play.

While i am always ready to assume most people will  be as greedy as they can be, it is bs to tell me it is unfair and bad, while not giving the real key data about total cost of sue here.
Go eat your own a hole turd whiff.

Here's the deal'o yall, that game server you play on costs money per CPU cycel, amount of RAM used, and bandwidth.So as long as the server is provided FOR YOU, then the provider is always paying for it, and a business model of, pay once use forever, is not reasonable to assume is sustainable in the long run.

If we expect the end users to ALSO be the server providers and administrators, then sure all the people that want to foot the bill and volunteer the time for all the other players to get servers to play on, can do so all they want. But as long as we are expecting the game maker to also provider the servers, and ALSO provide all the time and effort of administration and cheater policing. Then the fook that's going to require us as the players to be ready to pay for that in an ongoing manor.

Yes some schemas of it can be total manipulative BS., but "pay to play" is not intrinsically underhanded relative to sub fees.
Sub fees are also pay to play, you just pay a flat rate no matter how much or how little you play. I should imagine that a well crafted pay to play system would not be more costly to the average player than sub fees for such provided service tend to be.

The difference could be that those who do play a lot would pay more, while those that play less would pay less, but the average player is still paying about the average sub fee in pay to play fees over time.

But seriously whoever wrote this article is themselves attempting to manipulate opinion by withhold key data about costs, and leaving that to assumption about costing way way too much to be even remotely reasonable.

While they also take the approach of assuming to get in perpetuity free service from a game company, simply because they hand over all  of 6 dollars USD.

6 bucks buddy, you're lucky if you can go fook yourself for just 6 bucks, let alone expect service from anyone else.
 
6 days ago  

OgreMagi: CrazyGerbilLady: OgreMagi: Final Fantasy XIV
Path of Exile

It's a subscription game.  You pay monthly.


Sorry, I misunderstood. I don't play Final Fantasy. Path of Exile is completely free.
 
6 days ago  
Seems like a handy way to use a video game to launder money.
 
6 days ago  
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6 days ago  
cig laughs at these amateurs
 
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