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(IGN)   Why a smart gamer knows when to play on "Easy"   ( ign.com) divider line
    More: Obvious, BioShock Infinite, combat, whilst playing BioShock, difficulty, game, disparate parts, art direction, developer id Software  
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5719 clicks; posted to Geek » on 20 Nov 2017 at 8:20 AM (8 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2017-11-20 07:56:35 AM  
Six years later and we're still writing articles about how good BioShock Infinite is. It's that good.
 
2017-11-20 08:05:03 AM  

foo monkey: Six years later and we're still writing articles about how good BioShock Infinite is. It's that good.


It really is.  Same there won't be any more. :(

Also, without reading the article, playing on easy is a great way to learn the game mechanics without getting all frustrated by them.
 
2017-11-20 08:09:44 AM  
Filthy casual.
 
2017-11-20 08:24:32 AM  

Ambivalence: foo monkey: Six years later and we're still writing articles about how good BioShock Infinite is. It's that good.

It really is.  Same there won't be any more. :(

Also, without reading the article, playing on easy is a great way to learn the game mechanics without getting all frustrated by them.


Unless we're talking KSP...in which case you can throw the difficulty setting out the window.  You're either smart enough to figure out orbital mechanics or you cheat and turn on infinite fuel...and even then if you're a moron you still won't actually succeed in making orbit let alone do anything interesting.
 
2017-11-20 08:26:14 AM  
I used to be a purist who would never play on easy. These days with a full time job, a house to take care of, and two kids each in multiple activities, I find with some games it is the only way to have the time to come close to finishing it.
 
2017-11-20 08:28:49 AM  

foo monkey: Six years later and we're still writing articles about how good BioShock Infinite is. It's that good.


I found the game really really easy up until the scene on the barge where people are dropped onto the barge. Just could not get past that.

I have found out since, that is really close to the end.

The severe jump in difficulty at that stage put me off playing.
 
2017-11-20 08:31:48 AM  

Copperbelly watersnake: I used to be a purist who would never play on easy. These days with a full time job, a house to take care of, and two kids each in multiple activities, I find with some games it is the only way to have the time to come close to finishing it.


Preach.
 
2017-11-20 08:32:45 AM  

hashtag.acronym: Ambivalence: foo monkey: Six years later and we're still writing articles about how good BioShock Infinite is. It's that good.

It really is.  Same there won't be any more. :(

Also, without reading the article, playing on easy is a great way to learn the game mechanics without getting all frustrated by them.

Unless we're talking KSP...in which case you can throw the difficulty setting out the window.  You're either smart enough to figure out orbital mechanics or you cheat and turn on infinite fuel...and even then if you're a moron you still won't actually succeed in making orbit let alone do anything interesting.


Stock KSP is far far too easy. Especially if you already have an interest in space flight. I was in orbit within the hour and had landed on every body in the system within a month. If I knew that was all there was to do I would have paced myself. It's just too easy to make a craft with 20KDv+ in LKO.

These days I play RSS/RO/RP-0 with Principia. Makes things interesting again.
 
2017-11-20 08:42:06 AM  

foo monkey: Six years later and we're still writing articles about how good BioShock Infinite is. It's that good.


Bioshock Infinite was crap, and an insult to the previous Shock games.
 
2017-11-20 08:42:18 AM  
Obvious tag is correct.
 
2017-11-20 08:42:31 AM  

dready zim: hashtag.acronym: Ambivalence: foo monkey: Six years later and we're still writing articles about how good BioShock Infinite is. It's that good.

It really is.  Same there won't be any more. :(

Also, without reading the article, playing on easy is a great way to learn the game mechanics without getting all frustrated by them.

Unless we're talking KSP...in which case you can throw the difficulty setting out the window.  You're either smart enough to figure out orbital mechanics or you cheat and turn on infinite fuel...and even then if you're a moron you still won't actually succeed in making orbit let alone do anything interesting.

Stock KSP is far far too easy. Especially if you already have an interest in space flight. I was in orbit within the hour and had landed on every body in the system within a month. If I knew that was all there was to do I would have paced myself. It's just too easy to make a craft with 20KDv+ in LKO.

These days I play RSS/RO/RP-0 with Principia. Makes things interesting again.


This is Fark so I just assume I'm speaking with people smart enough to get LKO within the first hour.  This isn't the Reddit KSP threads...

Ditto on those mods...dammit...I feel a KSP binge coming on and that's not a good thing.
 
2017-11-20 08:44:38 AM  
Sometimes it's the gameplay that can negatively impact storytelling, pacing and atmosphere.

If you're playing video games for the story, you're doing it wrong
 
2017-11-20 08:45:03 AM  

Copperbelly watersnake: I used to be a purist who would never play on easy. These days with a full time job, a house to take care of, and two kids each in multiple activities, I find with some games it is the only way to have the time to come close to finishing it.


I like the difficulty settings on Nier Automata. Easy plays the game for you, and on hard you die in a couple of hits. Yoko Taro is a master troll.
 
2017-11-20 08:45:19 AM  

Frank N Stein: Sometimes it's the gameplay that can negatively impact storytelling, pacing and atmosphere.

If you're playing video games for the story, you're doing it wrong


That reminds me of a story I once read in Playboy.
 
2017-11-20 08:45:28 AM  
I'm not that good at video games and I didn't find Bioshock Infinite to be terribly challenging.
 
2017-11-20 08:48:13 AM  

Frank N Stein: Sometimes it's the gameplay that can negatively impact storytelling, pacing and atmosphere.

If you're playing video games for the story, you're doing it wrong


img.fark.netView Full Size
 
2017-11-20 08:50:27 AM  

Frank N Stein: Sometimes it's the gameplay that can negatively impact storytelling, pacing and atmosphere.

If you're playing video games for the story, you're doing it wrong


Depends on the series/game.  Final Fantasies are all about the cut scenes.  I just finished Metal Gear Solid V, and I skipped 80% of the cut scenes, because who care and could possibly follow that story line.
 
2017-11-20 08:56:02 AM  
I still haven't finished that game, mostly because the ramp in difficulty is pretty brutal.  That damn zombie mother thing.  After so many deaths you basically start with nothing while you are up against a horde of zombies and friggin Abe Lincoln, not to mention mother herself.
 
2017-11-20 08:56:12 AM  

Frank N Stein: Sometimes it's the gameplay that can negatively impact storytelling, pacing and atmosphere.

If you're playing video games for the story, you're doing it wrong


Huh...what do you know.  I've been doing it wrong for decades...
 
2017-11-20 08:56:43 AM  
It really depends.  Some games are notorious for raising diff simply by allowing the AI to cheat like a mofo.  That's just annoying, not challenging.

Super Mario Kart springs to mind.
 
2017-11-20 08:57:24 AM  

stuhayes2010: Frank N Stein: Sometimes it's the gameplay that can negatively impact storytelling, pacing and atmosphere.

If you're playing video games for the story, you're doing it wrong

Depends on the series/game.  Final Fantasies are all about the cut scenes.  I just finished Metal Gear Solid V, and I skipped 80% of the cut scenes, because who care and could possibly follow that story line.


I should qualify my previous statement by saying that a games story should never take precedence over gameplay.
 
2017-11-20 09:02:17 AM  

Copperbelly watersnake: I used to be a purist who would never play on easy. These days with a full time job, a house to take care of, and two kids each in multiple activities, I find with some games it is the only way to have the time to come close to finishing it.


Also consider that after a hard day of work and being daddy of the millennium (sorry guys, I've set the bar really high), sometimes all I want to do is blow shiat up. Bigger explosions make up for lessened challenge.
 
2017-11-20 09:05:50 AM  

Frank N Stein: I should qualify my previous statement by saying that a games story should never take precedence over gameplay.


Eh, you are basically right no matter how much hate you get.  Films, television, comics, books, and so on are a far superior medium for delivering a direct narrative.  If your "game" depends on stuffing an entirely different artistic medium into itself in order for the player to derive any value from it, you've failed as a game in my opinion.
 
2017-11-20 09:07:20 AM  

hashtag.acronym: Also, without reading the article, playing on easy is a great way to learn the game mechanics without getting all frustrated by them.

Unless we're talking KSP...in which case you can throw the difficulty setting out the window.  You're either smart enough to figure out orbital mechanics or you cheat and turn on infinite fuel...and even then if you're a moron you still won't actually succeed in making orbit let alone do anything interesting.


Or you eventually stumble across Scott Manley on youtube.

(I'll admit I always turn down re-entry heating to 50% because.... Eve)
 
2017-11-20 09:10:04 AM  

rummonkey: Copperbelly watersnake: I used to be a purist who would never play on easy. These days with a full time job, a house to take care of, and two kids each in multiple activities, I find with some games it is the only way to have the time to come close to finishing it.

Also consider that after a hard day of work and being daddy of the millennium (sorry guys, I've set the bar really high), sometimes all I want to do is blow shiat up. Bigger explosions make up for lessened challenge.


I've been replaying Red Faction 3 lately bc after dealing with a horrible commute every day there is just something immensely gratifying about driving a dump truck through a building.
 
2017-11-20 09:12:08 AM  

Frank N Stein: stuhayes2010: Frank N Stein: Sometimes it's the gameplay that can negatively impact storytelling, pacing and atmosphere.

If you're playing video games for the story, you're doing it wrong

Depends on the series/game.  Final Fantasies are all about the cut scenes.  I just finished Metal Gear Solid V, and I skipped 80% of the cut scenes, because who care and could possibly follow that story line.

I should qualify my previous statement by saying that a games story should never take precedence over gameplay.


That's true too.
 
2017-11-20 09:12:14 AM  

Copperbelly watersnake: I used to be a purist who would never play on easy. These days with a full time job, a house to take care of, and two kids each in multiple activities, I find with some games it is the only way to have the time to come close to finishing it.


Testify.
 
2017-11-20 09:13:46 AM  

Copperbelly watersnake: Red Faction 3


Ahh, Red Faction. Give a man a hammer and amusing rag doll physics and I will be giggling for hours. This is my "go-to for easy mode blowing shiat up" game. I'm just sad that the things stay broken after I move on.
 
2017-11-20 09:24:03 AM  

dready zim: foo monkey: Six years later and we're still writing articles about how good BioShock Infinite is. It's that good.

I found the game really really easy up until the scene on the barge where people are dropped onto the barge. Just could not get past that.

I have found out since, that is really close to the end.

The severe jump in difficulty at that stage put me off playing.


The key to that part for me was to possess the shiat out of the robot George Washingtons and turrets and let them even the odds a bit.

It was similar with Bioshock 2 where you really had to make sure you hacked everything you could before you took on the Big Sisters later in the game.
 
2017-11-20 09:24:29 AM  
Man, I know everyone missed out on the game when it came out, due to being an obscure indie darling, but BioShock Infinite really is that good, and it's only better, now that I know to play it on the easiest difficulty level.

Instead of wondering why a game would be so mechanically farked that the author of the article could only stomach playing it on easy, I'll instead wonder how Elizabeth transported herself into a videogame and then out of my television.

I know I have mentioned this before, but she is like one of my realdolls.  She laughs, she sings, she has consensual sex in the missionary position with me.  Last week, my parents told me that I need to move out of the house within the next forty-eight hours, but I did not care, because me and Elizabeth are going to be together, forever.

But back to the point, which is that videogames are not electronic sports, or e-Sports, for short, and if you pride yourself on "beating a videogame" or "not watching others play games on YouTube", then you are a casual, plain and simple.  The lower the difficulty, he better.

Now let us please use the rest of this thread to post pictures of Elizabeth, showering in the pit of gravy.  NO NUDITY IS ALLOWED.  Elizabeth is too pure for that.  She would never take off her clothes for anyone but me.
 
2017-11-20 09:25:26 AM  

dready zim: foo monkey: Six years later and we're still writing articles about how good BioShock Infinite is. It's that good.

I found the game really really easy up until the scene on the barge where people are dropped onto the barge. Just could not get past that.

I have found out since, that is really close to the end.

The severe jump in difficulty at that stage put me off playing.


The key is to keep enemies away from the power source, near the center of the airship.

That part of the game gave me fits on my first playthrough of the game, because I never noticed exactly what everyone was targeting. On my 1999 playthrough, however, I noticed the big glowing thing and laid down traps near it and stayed close by to keep blasting anything that got too close, moving away only to take out rocket troops or to send Songbird against enemy ships, and I cleared it on my first try.

/The Siren fight in 1999 mode was not as bad as I expected, either.
//Even got Scavenger Hunt on the run.
 
2017-11-20 09:26:57 AM  
The Cuphead Elitists Episode (Commentocracy)
Youtube QidBCKYVCMA


Also, this seems appropriate.
 
2017-11-20 09:28:20 AM  

Copperbelly watersnake: rummonkey: Copperbelly watersnake: I used to be a purist who would never play on easy. These days with a full time job, a house to take care of, and two kids each in multiple activities, I find with some games it is the only way to have the time to come close to finishing it.

Also consider that after a hard day of work and being daddy of the millennium (sorry guys, I've set the bar really high), sometimes all I want to do is blow shiat up. Bigger explosions make up for lessened challenge.

I've been replaying Red Faction 3 lately bc after dealing with a horrible commute every day there is just something immensely gratifying about driving a dump truck through a building.


I have fond memories of playing the shiat out of Red Faction Guerilla while listening to ZZT. In keeping with TFA, I had to lower the difficulty right at the end because it was kicking my arse.
ZZT - The Worm (Original Munich Version)
Youtube UKEDSYo_HMg
 
2017-11-20 09:35:01 AM  
In the 80's I grew up in a Macintosh household.  We had a TI-99/4A before the 512k Mac, and a Zenith Heathkit before that but this is a story about the Macintosh.

There was a game, Dark Castle (and later, Beoynd Dark Castle) on the Macintosh that was great.  If you started in Easy mode and beat the game, it would just keep you playing and bump you up to Medium mode, then Hard Mode.  Many people think of the really crappy ports of the game, but the B&W Macintosh version, the original version, was tight.  The controls were quick and responsive, the sounds were top notch and the graphics were great for the day.

When I think of a game with an "Easy" mode, that is the first game I think of.  I played many games before then and after with multiple modes of difficulty (Tetris, Car Wars for TI-99, etc)
 
2017-11-20 09:35:54 AM  

snoproblem: It really depends.  Some games are notorious for raising diff simply by allowing the AI to cheat like a mofo.  That's just annoying, not challenging.

Super Mario Kart springs to mind.


My biggest beef about difficulty: when the AI gets to play by different rules to up the difficulty, i'm out.
 
2017-11-20 09:36:07 AM  

Mike_LowELL: Man, I know everyone missed out on the game when it came out, due to being an obscure indie darling, but BioShock Infinite really is that good, and it's only better, now that I know to play it on the easiest difficulty level.

Instead of wondering why a game would be so mechanically farked that the author of the article could only stomach playing it on easy, I'll instead wonder how Elizabeth transported herself into a videogame and then out of my television.

I know I have mentioned this before, but she is like one of my realdolls.  She laughs, she sings, she has consensual sex in the missionary position with me.  Last week, my parents told me that I need to move out of the house within the next forty-eight hours, but I did not care, because me and Elizabeth are going to be together, forever.

But back to the point, which is that videogames are not electronic sports, or e-Sports, for short, and if you pride yourself on "beating a videogame" or "not watching others play games on YouTube", then you are a casual, plain and simple.  The lower the difficulty, he better.

Now let us please use the rest of this thread to post pictures of Elizabeth, showering in the pit of gravy.  NO NUDITY IS ALLOWED.  Elizabeth is too pure for that.  She would never take off her clothes for anyone but me.


img.fark.netView Full Size
 
kab
2017-11-20 09:36:19 AM  
That article reads like it was written by your typical risk-averse WoW player.
 
2017-11-20 09:42:14 AM  
Gaming is all about the story. I just want to Press X To Continue. Go back to Tetris, scrub
 
2017-11-20 09:43:52 AM  

RyansPrivates: snoproblem: It really depends.  Some games are notorious for raising diff simply by allowing the AI to cheat like a mofo.  That's just annoying, not challenging.

Super Mario Kart springs to mind.

My biggest beef about difficulty: when the AI gets to play by different rules to up the difficulty, i'm out.


It can work with some games. With racing you are as much racing yourself as anything else, so a mild amount of cheating doesn't bug me.

My beef with racing difficulty in Mario party is lack of a good multiplayer handicap. There should be stat buffs available so I can play with my friends who like the game but, well, suck.
 
2017-11-20 09:45:45 AM  

tdyak: In the 80's I grew up in a Macintosh household.  We had a TI-99/4A before the 512k Mac, and a Zenith Heathkit before that but this is a story about the Macintosh.

There was a game, Dark Castle (and later, Beoynd Dark Castle) on the Macintosh that was great.  If you started in Easy mode and beat the game, it would just keep you playing and bump you up to Medium mode, then Hard Mode.  Many people think of the really crappy ports of the game, but the B&W Macintosh version, the original version, was tight.  The controls were quick and responsive, the sounds were top notch and the graphics were great for the day.

When I think of a game with an "Easy" mode, that is the first game I think of.  I played many games before then and after with multiple modes of difficulty (Tetris, Car Wars for TI-99, etc)


I can't remember which game I last played with that auto-adjusting, but I hated it. If you get your streak on you get punished (and some of these games ramp up but not down; a major flaw) while in others I want to fight that boss a third time without ez-mode turning on, tyvm.
 
2017-11-20 09:47:41 AM  

Smackledorfer: auto-adjusting


Aka "rubberbanding".
 
2017-11-20 09:52:39 AM  

Beta Tested: Frank N Stein: I should qualify my previous statement by saying that a games story should never take precedence over gameplay.

Eh, you are basically right no matter how much hate you get.  Films, television, comics, books, and so on are a far superior medium for delivering a direct narrative.  If your "game" depends on stuffing an entirely different artistic medium into itself in order for the player to derive any value from it, you've failed as a game in my opinion.


There are some stories that can only be told in the medium of games. For instance Nier Automata, or What Remains of Edith Finch wouldn't work in a non-interactive medium.
 
2017-11-20 09:54:24 AM  

6nome: Smackledorfer: auto-adjusting

Aka "rubberbanding".


Yeah I don't really enjoy the challenge remaining constant, it's more discouraging for me if it never gets easier or there's never a taste of power, just endless toil and getting your asskicked.

I mean to say that backtracking in Metroidvanias feels good when you can cornhole enemies and obstacles that were formerly grave challenges and then go back the increasing difficulty.

Look, I really don't have a lot of time to waste perfecting a hard game, I earned my rest from playing 80s/90s Nintendo Hard Bullet Hell games that were designed as quarter gobblers where there was no consideration for "Fair." All the non action games ran on moon logic and pixel hunts, with bad interfaces that prevented you from doing what you wanted to do even if you guessed what it was.
 
2017-11-20 09:54:24 AM  
If you care what difficulty other people play games on, you need counseling.
 
2017-11-20 09:57:30 AM  

Me_Too_I_Ate_One_Too: [img.fark.net image 850x478]


oh my godd its like shes looking right at meee
 
2017-11-20 09:58:04 AM  

Tyrone Slothrop: There are some stories that can only be told in the medium of games. For instance Nier Automata, or What Remains of Edith Finch wouldn't work in a non-interactive medium.


I specifically used the words "direct narrative" instead of story :)  Games can tell all kinds of stories, but the best ones use the medium of gameplay to do so.  The new XComs are some of the better examples I like to cite, but there are others.  I haven't played either of the games you referenced, so I can't comment about them.
 
2017-11-20 10:01:16 AM  

Teufelaffe: If you care what difficulty other people play games on, you need counseling.


Confirmed for playing games on the hardest difficulty level.

Enjoy your "fun", loserd.
 
2017-11-20 10:03:38 AM  
When I was a kid in the 90's I hated difficulty, I just wanted to have fun. When I became an adult I loved difficulty, it gave me a false sense of accomplishment. When I got older I became ambivalent to difficulty because I barely have time for games anymore and a lot of games nowadays are too long at any setting.
 
2017-11-20 10:04:13 AM  

Fano: 6nome: Smackledorfer: auto-adjusting

Aka "rubberbanding".

Yeah I don't really enjoy the challenge remaining constant, it's more discouraging for me if it never gets easier or there's never a taste of power, just endless toil and getting your asskicked.

I mean to say that backtracking in Metroidvanias feels good when you can cornhole enemies and obstacles that were formerly grave challenges and then go back the increasing difficulty.

Look, I really don't have a lot of time to waste perfecting a hard game, I earned my rest from playing 80s/90s Nintendo Hard Bullet Hell games that were designed as quarter gobblers where there was no consideration for "Fair." All the non action games ran on moon logic and pixel hunts, with bad interfaces that prevented you from doing what you wanted to do even if you guessed what it was.


One of the few games where I legitimately "saw the 1's and 0's" for was Pro Evolution Soccer. The rubberbanding did make the difficulty more fluid.
 
2017-11-20 10:04:29 AM  
...when it's not relevant to trophies?

/DNRTFA
 
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