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(Ars Technica)   That's not a bug, it's a secret time warp feature. Game developer reveals how he got around Sega's bug validation process   ( arstechnica.com) divider line
    More: Amusing, Sonic 3D Blast, Traveller's Tales, level select, Easter egg, Sonic the Hedgehog, Easter, founder Jon Burt, first-ever Easter egg  
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3140 clicks; posted to Geek » on 04 Oct 2017 at 8:50 PM (9 weeks ago)   |   Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2017-10-05 12:39:10 AM  
4 votes:

veale728: That entire "article" can be boiled down to "any errors get thrown to the level select screen, including those that come from smacking the cartridge."


Which is being presented as "got around Sega's bug validation process" but is actually the perfect result for Sega.  The point being the USER never sees a crash, they just see the 'easter egg'.
2017-10-04 09:11:16 PM  
4 votes:
That entire "article" can be boiled down to "any errors get thrown to the level select screen, including those that come from smacking the cartridge."
2017-10-05 12:55:56 AM  
3 votes:

lindseyp: The point being the USER never sees a crash, they just see the 'easter egg'.


Which sucks if you're actually trying to play the game and get through levels.

Basically, these guys didn't want to/have time to fix bugs in their game to get it through the validation process properly, so they made a catchall. Crashing to a level select screen is almost as bad as crashing to a title screen.
2017-10-05 04:51:53 AM  
2 votes:
img.fark.netView Full Size

It used the Wolfenstein 3D engine. lol
2017-10-04 01:42:18 PM  
2 votes:
Why is it that every person clever enough to get around Sega/Nintendo's publishing process couldn't make a game worth a shiat?  Asking for a friend whose mom invented Bible Adventures.
2017-10-05 01:39:21 AM  
1 vote:
Was just telling the story last night about how I found a repeatable 'A' level crash- a hard crash requiring reset every time-  in Joe Montana SportsTalk Football 93 the night it was to go to gold master. SEGA policy was no games with hard crash bugs would be released, but this was a flagship title and the first ever game to offer play-by-play announcing. My understanding is that the executive team had a very tense international conference call that evening...

The game shipped, bug intact. To this day, I'm the only one that knows about it,
 
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