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(City of Tiatns)   Pull your capes out of the closet and send the super-suit to the cleaners: City of Heroes might yet return   (cohtitan.com) divider line 102
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2344 clicks; posted to Geek » on 02 Sep 2014 at 2:00 PM (2 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-09-02 12:20:41 PM
do I have to start over?
 
2014-09-02 12:47:56 PM
My char was MeccaCastro: Horribly disabled by a fiendish CIA assassination attempt involving an exploding cigar, he was rebuilt using soviet super-science and made into a powerful paragon of Marxist superiority!
 
2014-09-02 02:07:51 PM
img.fark.net
 
2014-09-02 02:10:16 PM

Cheron: [img.fark.net image 500x209]


Goddamitsomuch beat to the punch
 
2014-09-02 02:10:25 PM
I need to change my pants now.  I'm stuck at work for 9 more hours.  Thanks subby.
 
2014-09-02 02:17:41 PM
I've got your hero- GI Joe, Adventure Team Commander and true American hero. Go Joe!

scontent-a-ord.xx.fbcdn.net

Pic from his recent play; "GI Joe and the Technicolor Dreamcoat"
 
2014-09-02 02:25:17 PM

Bung_Howdy: I've got your hero- GI Joe, Adventure Team Commander and true American hero. Go Joe!

[scontent-a-ord.xx.fbcdn.net image 480x720]

Pic from his recent play; "GI Joe and the Technicolor Dreamcoat"


Farking joes, always skipping leg day
 
2014-09-02 02:36:23 PM
Okay, so I'm a CoH'er and all that and I skimmed through the long post but basically all I got from it was:  "it could happen..."

Not going to get my hopes up yet.


/plus from what I remember reading, no user data is coming over most likely :(
//would still play though...maybe...
///should work on certifications or...something though...
 
2014-09-02 02:40:53 PM
members.iglou.com

Just in time for his parole hearing...
 
2014-09-02 02:42:01 PM
City Of Heros sucked.  I mean making characters was fun, but the actual mechanics of the game and world design bit the big one.
 
2014-09-02 02:43:47 PM

lewismarktwo: City Of Heros sucked.  I mean making characters was fun, but the actual mechanics of the game and world design bit the big one.


I agree. I was so bored by the game that I only bothered to attain level 50 with ten* characters.

*That I remember right now.
 
2014-09-02 02:44:59 PM
I would really like to see it come back with a new engine.  I miss this game.
 
2014-09-02 02:45:41 PM

Dimensio: lewismarktwo: City Of Heros sucked.  I mean making characters was fun, but the actual mechanics of the game and world design bit the big one.

I agree. I was so bored by the game that I only bothered to attain level 50 with ten* characters.

*That I remember right now.


I've played a number of MMOs since City of Heroes and I have to say they've all been inferior to it. Nothing has offered the same flexibility and fun as City of Heroes.
 
2014-09-02 02:46:24 PM
Honestly, I could spend hours just making new heroes.
 
2014-09-02 02:53:10 PM

lewismarktwo: City Of Heros sucked.  I mean making characters was fun, but the actual mechanics of the game and world design bit the big one.


It was much better than DC Universe online. The variety of powers you could choose from was fantastic.  Dungeons did get old and repetitive very fast though.

I tried DCUO recently, and I've learned that I no longer have the patience for standard MMO grinding.  "Go to [location] and kill X baddies" just doesn't cut it for me as a real mission any more.
 
2014-09-02 03:02:44 PM
DCUO also made me mad from the component upgrades. I spent an hour making a Captain Hammer character. Got real close, actually. Then I picked up a drop and it was pretty nice, so I put on the cape and now my Captain Hammer now had a cape. Find a new hat, new gloves, etc. Next thing you know, my character is no longer the character I created. He looks like a reject from the Island of Misfit Superheroes. After that, I stopped playing.
 
2014-09-02 03:05:20 PM
I really, *really* like DCUO's gameplay.  I think a lot of its appeal is that I can plug in a controller, which always seems more immersive to me than mouse/keyboard controls.  to me, the gameplay kicks so much butt that I'm okay with the simplified power-role choices, and the very limited body/size choices.

I've heard so much about CoH/CoV that I'm wondering what I missed.  but when people talk about it, it's all about power choices, role choices, customization, origin, secret identity, stuff like that.  its actual gameplay is never mentioned ...

so, I guess my question is, did CoH/CoV play like a standard MMO like WoW?  or was it active gameplay, like TERA or Wildstar (or DCUO)?
 
2014-09-02 03:06:10 PM

FunkyBlue: DCUO also made me mad from the component upgrades. I spent an hour making a Captain Hammer character. Got real close, actually. Then I picked up a drop and it was pretty nice, so I put on the cape and now my Captain Hammer now had a cape. Find a new hat, new gloves, etc. Next thing you know, my character is no longer the character I created. He looks like a reject from the Island of Misfit Superheroes. After that, I stopped playing.


there's a setting to "lock current look", so that the styles you show aren't the styles you're wearing.
 
2014-09-02 03:06:26 PM

FunkyBlue: DCUO also made me mad from the component upgrades. I spent an hour making a Captain Hammer character. Got real close, actually. Then I picked up a drop and it was pretty nice, so I put on the cape and now my Captain Hammer now had a cape. Find a new hat, new gloves, etc. Next thing you know, my character is no longer the character I created. He looks like a reject from the Island of Misfit Superheroes. After that, I stopped playing.


In DCUO's defense, you can go to your character inventory screen and lock all of the costume elements that you always want to display.  Then you can "wear" new gear as you go and get the upgrade benefits but it won't be displayed on your character.
 
2014-09-02 03:10:33 PM

skyotter: I really, *really* like DCUO's gameplay.  I think a lot of its appeal is that I can plug in a controller, which always seems more immersive to me than mouse/keyboard controls.  to me, the gameplay kicks so much butt that I'm okay with the simplified power-role choices, and the very limited body/size choices.

I've heard so much about CoH/CoV that I'm wondering what I missed.  but when people talk about it, it's all about power choices, role choices, customization, origin, secret identity, stuff like that.  its actual gameplay is never mentioned ...

so, I guess my question is, did CoH/CoV play like a standard MMO like WoW?  or was it active gameplay, like TERA or Wildstar (or DCUO)?


City of Heroes borrowed elements from MMORPGs contemporary to its creation, though it played at a much faster pace than most of them.

At the time, City of Heroes was somewhat unusual in that it did not feature "standard" attacks (technically "Brawl" could qualify as the "standard attack", but it was itself technically a power and many players removed it from their power bar entirely). Instead, a typical attack pattern was a cycling through rapidly recharging powers.
 
2014-09-02 03:17:01 PM

ColSanders: FunkyBlue: DCUO also made me mad from the component upgrades. I spent an hour making a Captain Hammer character. Got real close, actually. Then I picked up a drop and it was pretty nice, so I put on the cape and now my Captain Hammer now had a cape. Find a new hat, new gloves, etc. Next thing you know, my character is no longer the character I created. He looks like a reject from the Island of Misfit Superheroes. After that, I stopped playing.

In DCUO's defense, you can go to your character inventory screen and lock all of the costume elements that you always want to display.  Then you can "wear" new gear as you go and get the upgrade benefits but it won't be displayed on your character.


THIS

Also, I love that I can re-calibrate my powers and skills during the game in the Watchtower (or Legion of Doom, as the case may be!). I've only had one issue with DCUO that led to me taking a break, and that was when I booted up my level 25 Iron Man ripoff and he was stuck in the sky. No amount of reloading, changing costumes, teleporting, etc. could get me unstuck, so I had to re-create him and start over at Level1...other than that, it's good fun and fits my '15 minutes before bedtime' gaming schedule.
 
2014-09-02 03:19:14 PM
It's kind of a shame they won't be able to get a hold of all the cool stuff that was on the Beta Server when the game started to shut down. (Tons of new powersets and costume options were in the works).

But no other MMO nailed down the grouping dynamics and level of player power like CoH did. You FELT powerful playing the game, and any group composition could do nearly anything in the game.

SWTOR and GW2 just don't fill the niche. And no, Wildstar is terrible NCSoft, you can't fool me.
 
2014-09-02 03:21:52 PM
Why did City of Heroes have to die? Why!?!?

img.fark.net

This was one of the last screenshots I took in the game before the servers went down.

I really miss it. And I hope this plan works out.
 
2014-09-02 03:22:39 PM

lewismarktwo: City Of Heros sucked.  I mean making characters was fun, but the actual mechanics of the game and world design bit the big one.


Agreed. I wanted to like it so bad, and I did have a blast at first... But it got really old really fast. It was just so goddamn repetitive. Same quests to kill X number of Y bad guys. Same handful of dungeons, maybe just with a new hallway or two sometimes.

Character creation was just fanastic though. That was almost a game unto itself.
 
2014-09-02 03:24:04 PM
FTFA: "We're still not there, may never make it there, but we are not even close to giving up."


ts1.mm.bing.net
 
2014-09-02 03:24:27 PM
I don't know why, but I'm kinda surprised to see DCUO players on Fark. USPC Villain side, here. Been there since beta, still playing.
 
2014-09-02 03:25:23 PM

Hunter4242: It's kind of a shame they won't be able to get a hold of all the cool stuff that was on the Beta Server when the game started to shut down. (Tons of new powersets and costume options were in the works).

But no other MMO nailed down the grouping dynamics and level of player power like CoH did. You FELT powerful playing the game, and any group composition could do nearly anything in the game.

SWTOR and GW2 just don't fill the niche. And no, Wildstar is terrible NCSoft, you can't fool me.


Played several MMOs since CoH and none of them have grouping like it did.  Seems like you solo until you are forced to team then back to soloing again.  In CoH you could team for every mission or none(except for the task forces).

What about the issue that some/all of the IP rights were supposed to revert to Cryptic?
 
2014-09-02 03:26:22 PM

RoxtarRyan: FTFA: "We're still not there, may never make it there, but we are not even close to giving up."


[ts1.mm.bing.net image 480x320]


REPORTED!
 
2014-09-02 03:30:29 PM

JTtheCajun: I don't know why, but I'm kinda surprised to see DCUO players on Fark. USPC Villain side, here. Been there since beta, still playing.


USPC villain-side, also.  heck, our endgame population's so small that we've very likely run stuff together.   :)
 
2014-09-02 03:31:41 PM

Lonestar: REPORTED!


:)
 
2014-09-02 03:40:20 PM
Wow I did NOT expect this to get greenlit.

.. I also cannot believe I mispelled 'Titan'.

And aye, while this is a "It's a maybe!", it's still an *INTERESTING* Maybe. That they've even gotten *this* far is kind of insane.

And it's stupid, but I will hold out hope that it happens, even if I have to start over.

/PINNACLE FOREVER.
 
2014-09-02 03:41:33 PM

JTtheCajun: I don't know why, but I'm kinda surprised to see DCUO players on Fark. USPC Villain side, here. Been there since beta, still playing.


USPC, villain, CR 103. Still wishing I'd bought lifetime access back when they ran the $200 special.
 
2014-09-02 03:43:53 PM

skyotter: I really, *really* like DCUO's gameplay.  I think a lot of its appeal is that I can plug in a controller, which always seems more immersive to me than mouse/keyboard controls.  to me, the gameplay kicks so much butt that I'm okay with the simplified power-role choices, and the very limited body/size choices.

I've heard so much about CoH/CoV that I'm wondering what I missed.  but when people talk about it, it's all about power choices, role choices, customization, origin, secret identity, stuff like that.  its actual gameplay is never mentioned ...

so, I guess my question is, did CoH/CoV play like a standard MMO like WoW?  or was it active gameplay, like TERA or Wildstar (or DCUO)?


I haven't played DCUO. In some ways the gameplay is slightly like Wildstar (I think?), but imagine no 'basic' attacks: *All* of your attacks are powers with a cooldown.

One of the things I loved about CoH was the community was just... *really* goddamn friendly. New to your role and not sure how to play it? Folks would help. Screwed up in a raid/mission and wiped? Eh it happens.

It made Pick-up-groups *not* nightmares. And the game was balanced such that pretty much any grouping could do most anything if you worked together well. (I still fondly remember an all-blaster Taskforce...)
 
2014-09-02 03:45:17 PM

skyotter: JTtheCajun: I don't know why, but I'm kinda surprised to see DCUO players on Fark. USPC Villain side, here. Been there since beta, still playing.

USPC villain-side, also.  heck, our endgame population's so small that we've very likely run stuff together.   :)


I'm a filthy console gamer, so I'm on the PS3 servers. DCUO stays fresh for me because I mostly play as a lone wolf. I'll team up if I have to for the quest, but otherwise I'm flying solo; this is better for everyone involved because otherwise, I'm the asshole who's character is just standing there the whole time because IRL I'm dealing with a babby, or have passed out from a day of working and babby time. So, I don't team up much, even if that means I have to figure out a way to take on Solomon Grundy when he punches me halfway across the city...

/good times
 
2014-09-02 03:46:10 PM

skyotter: JTtheCajun: I don't know why, but I'm kinda surprised to see DCUO players on Fark. USPC Villain side, here. Been there since beta, still playing.

USPC villain-side, also.  heck, our endgame population's so small that we've very likely run stuff together.   :)


That wouldn't surprise me at all. I don't PUG so much these days, mostly keep it in League with The Offenders.

untaken_name: JTtheCajun: I don't know why, but I'm kinda surprised to see DCUO players on Fark. USPC Villain side, here. Been there since beta, still playing.

USPC, villain, CR 103. Still wishing I'd bought lifetime access back when they ran the $200 special.


People called me stupid when I grabbed mine. Who's laughing now? I am, that's who.
 
2014-09-02 03:51:09 PM
media.tumblr.com
 
2014-09-02 03:53:14 PM

Farking Canuck: [media.tumblr.com image 500x217]


Why do you need to know?
 
2014-09-02 03:54:04 PM

Dimensio: lewismarktwo: City Of Heros sucked.  I mean making characters was fun, but the actual mechanics of the game and world design bit the big one.

I agree. I was so bored by the game that I only bothered to attain level 50 with ten* characters.

*That I remember right now.


I played the newer one, I forget the name, but yeah, it was a lot of fun making up new (usually hilariously racist) characters but I had a lot of issues actually sticking with any of them because the combat wasn't very interesting.
 
2014-09-02 03:54:39 PM

Dimensio: [members.iglou.com image 737x548]

Just in time for his parole hearing...


HAHAHAHA!
 
2014-09-02 03:57:04 PM

JTtheCajun: skyotter: JTtheCajun: I don't know why, but I'm kinda surprised to see DCUO players on Fark. USPC Villain side, here. Been there since beta, still playing.

USPC villain-side, also.  heck, our endgame population's so small that we've very likely run stuff together.   :)

That wouldn't surprise me at all. I don't PUG so much these days, mostly keep it in League with The Offenders.

untaken_name: JTtheCajun: I don't know why, but I'm kinda surprised to see DCUO players on Fark. USPC Villain side, here. Been there since beta, still playing.

USPC, villain, CR 103. Still wishing I'd bought lifetime access back when they ran the $200 special.

People called me stupid when I grabbed mine. Who's laughing now? I am, that's who.


I also play DCUO, only recently got my first lvl 30 character (USPC pvp server, Hero side ;) ) But I play as a "silver" member so I don't have to pay for crap unless I want to. Which makes getting my CR up kind of hard but, eh. The game is all kinds of fun.

I am also surprised that so many of these people who are saying "COH this!" and "COV that!" haven't played Champions online. It is just as repetitive, with essentially the same customization options since Cryptic made both. They are the same game, actually, just Champions looks a little more cartoony.
 
2014-09-02 04:01:06 PM
It's called Marvel Heroes 2015.
 
2014-09-02 04:04:51 PM
*sniff* I flipping loved that game ...that is, until they went all freemium and shiatty. Played that game on day one... so fun.
 
2014-09-02 04:19:38 PM

ShadowLAnCeR: JTtheCajun: skyotter: JTtheCajun: I don't know why, but I'm kinda surprised to see DCUO players on Fark. USPC Villain side, here. Been there since beta, still playing.

USPC villain-side, also.  heck, our endgame population's so small that we've very likely run stuff together.   :)

That wouldn't surprise me at all. I don't PUG so much these days, mostly keep it in League with The Offenders.

untaken_name: JTtheCajun: I don't know why, but I'm kinda surprised to see DCUO players on Fark. USPC Villain side, here. Been there since beta, still playing.

USPC, villain, CR 103. Still wishing I'd bought lifetime access back when they ran the $200 special.

People called me stupid when I grabbed mine. Who's laughing now? I am, that's who.

I also play DCUO, only recently got my first lvl 30 character (USPC pvp server, Hero side ;) ) But I play as a "silver" member so I don't have to pay for crap unless I want to. Which makes getting my CR up kind of hard but, eh. The game is all kinds of fun.

I am also surprised that so many of these people who are saying "COH this!" and "COV that!" haven't played Champions online. It is just as repetitive, with essentially the same customization options since Cryptic made both. They are the same game, actually, just Champions looks a little more cartoony.


I reinstalled that game recently...I almost let myself get sucked back in because I enjoyed how the Hard Light construct powers worked (like an arcade game combo system).  But then I realized that I would be limited because I only did the subscription way back when and didn't want to start a subscription game again right before the baby gets here (and I barely play any games other than IC these days).
 
2014-09-02 04:59:59 PM
I'm not convinced that this isn't a Nemesis plot.

/I was so sad when it shut down
//Started playing again when it went F2P after playing for a while when it opened
 
2014-09-02 05:00:41 PM

PIP_the_TROLL: Dimensio: lewismarktwo: City Of Heros sucked.  I mean making characters was fun, but the actual mechanics of the game and world design bit the big one.

I agree. I was so bored by the game that I only bothered to attain level 50 with ten* characters.

*That I remember right now.

I've played a number of MMOs since City of Heroes and I have to say they've all been inferior to it. Nothing has offered the same flexibility and fun as City of Heroes.


I really miss playing my Warshade.  Multiforming was a blast.
 
2014-09-02 05:03:21 PM

ColSanders: FunkyBlue: DCUO also made me mad from the component upgrades. I spent an hour making a Captain Hammer character. Got real close, actually. Then I picked up a drop and it was pretty nice, so I put on the cape and now my Captain Hammer now had a cape. Find a new hat, new gloves, etc. Next thing you know, my character is no longer the character I created. He looks like a reject from the Island of Misfit Superheroes. After that, I stopped playing.

In DCUO's defense, you can go to your character inventory screen and lock all of the costume elements that you always want to display.  Then you can "wear" new gear as you go and get the upgrade benefits but it won't be displayed on your character.


This.
 
2014-09-02 05:05:13 PM
DCUO Fark party?

Redshirt, <UnusualSuspects>
"USPC's most expendable villain"
 
2014-09-02 05:13:17 PM

skyotter: I really, *really* like DCUO's gameplay.  I think a lot of its appeal is that I can plug in a controller, which always seems more immersive to me than mouse/keyboard controls.  to me, the gameplay kicks so much butt that I'm okay with the simplified power-role choices, and the very limited body/size choices.

I've heard so much about CoH/CoV that I'm wondering what I missed.  but when people talk about it, it's all about power choices, role choices, customization, origin, secret identity, stuff like that.  its actual gameplay is never mentioned ...

so, I guess my question is, did CoH/CoV play like a standard MMO like WoW?  or was it active gameplay, like TERA or Wildstar (or DCUO)?


As others have said already, the gameplay was just like every other MMO at its time (and still now from what I've seen). The difference being that CoH was faster paced and that if you were in a group (or even solo) that you could do almost everything without having to worry about "oh noes, we need a healzor or a meat sack/tank."

Obviously CoH can't be for everyone and yes thee were very limited variety of maps (all "dungeons" were instanced) especially early on, but it did get better throughout the years it was alive.

After CoH died, I looked at other MMOs and they all seem the same...same "go here and kill 10 of x" or whatever.

/miss CoH a lot
//not sure how much I would play knowing that there won't be an "issue 24"....
///shrugs
 
2014-09-02 05:33:16 PM
City was an outstanding MMO.  I'd play again in a heartbeat if it were possible, although my enthusiasm would be a little dampened if I had to start over.

/had lots of stuff
 
2014-09-02 05:40:52 PM

Felgraf: One of the things I loved about CoH was the community was just... *really* goddamn friendly. New to your role and not sure how to play it? Folks would help. Screwed up in a raid/mission and wiped? Eh it happens.


All of this. I can't speak for any other server, but people on Liberty were just great.  Someone would shout out a newbie question in Atlas, and veterans in the zone would rush to be the first provide the answer.  You could solo just about anything if that's your preference, or take advantage of the incredibly inclusive team dynamics, where everyone's level scales to that of the mission owner.

City wasn't perfect by any means (missions and maps for the first few years really were very repetitive, owing to a relatively small developer group), but in every other MMO where I've spent time (Aion, Wildstar, others), I find myself missing so many things that City did well ... completely decoupling appearance from performance, practically infinite customization of costume and powers, PVP on a strictly opt-in basis, really fast movement with no timer limitation, really potent player abilities, large mob groups, an outstanding community, and much more.
 
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