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(Joystiq)   After kicking Garrosh Hellscream's butt, he goes back in time to get his dad to beat you up as the final boss of the next World of Warcraft expansion pack. In other news, World of Warcraft has run out of ideas   (wow.joystiq.com) divider line 52
    More: Obvious, Warlords of Draenor, Tom Chilton, gamescom  
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2208 clicks; posted to Geek » on 15 Aug 2014 at 12:02 PM (37 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



52 Comments   (+0 »)
   
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2014-08-15 11:13:10 AM  
They ran out of Ideas when Cataclysm came out.
 
2014-08-15 12:13:50 PM  
certainly the best expansion since BC
no wait, it is pre-BC

actually, Nagrand is quite beautiful ... again
 
2014-08-15 12:16:15 PM  

RedPhoenix122: They ran out of Ideas when Cataclysm came out.


But they gotta keep milking that cash cow by exploiting the cloistered Asperger patients.
 
2014-08-15 12:23:15 PM  
Why is this news? As soon as they announced the Xpac we all saw it coming: Garrosh has a moment of pathos where he sees his time clone daddy as evil, falls to his knees crying "POR QUEEEE! MY HUBRIS!" and gets killed in cut scene.  And now we're shocked to "learn" the details about this? Nuh uh. Gotta do better at your trolling.
 
2014-08-15 12:27:34 PM  
surprised to see it's not kael'thas
 
2014-08-15 12:28:18 PM  
Not a panda in sight. At least they got one thing right.
 
2014-08-15 12:30:34 PM  
Meh.  Let me know when they get to this guy.

img.fark.net
 
2014-08-15 12:32:29 PM  
If I was them I'd have a small team making these one-off expansions and a big one developing the next big thing, because WoW is slowly dying. It's not going to keel over any day now, but it's over the hill and can see the end approaching.
 
2014-08-15 12:32:44 PM  

CPennypacker: Not a panda in sight. At least they got one thing right.


i really don't understand the panda hate

lazy, shiatty content has been part of the game since day 1
 
2014-08-15 12:35:59 PM  

sprawl15: CPennypacker: Not a panda in sight. At least they got one thing right.

i really don't understand the panda hate

lazy, shiatty content has been part of the game since day 1



Just takes me right out of the game to see a big fat panda run by with big glowing shoulders. Yes I know we have goat and cow people, no its not the same, no I can't explain why, it just is.
 
2014-08-15 12:42:30 PM  
Plenty of other MMOs out there if you're not into WoW.  I'm not into PC gaming much these days, but EQ2 is my guilty pleasure (mostly because I have a lot of in-game friends).  I've also heard good things about Dragon's Prophet.
 
2014-08-15 12:43:24 PM  

cgraves67: If I was them I'd have a small team making these one-off expansions and a big one developing the next big thing, because WoW is slowly dying. It's not going to keel over any day now, but it's over the hill and can see the end approaching.


Titan is a thing you know, just one that seems to be in dev hell.  The folks I know who have seen/played it thought it was really quite cool, but sadly, they fear the NDA to this day and won't talk more about it beyond that.
 
2014-08-15 12:43:29 PM  
Have they ever brought Sargeras out as a raid boss?
 
2014-08-15 12:44:51 PM  

tillerman35: Plenty of other MMOs out there if you're not into WoW.  I'm not into PC gaming much these days, but EQ2 is my guilty pleasure (mostly because I have a lot of in-game friends).  I've also heard good things about Dragon's Prophet.


I'm pretty thoroughly enjoying Wildstar at the moment.
 
2014-08-15 12:46:49 PM  

CPennypacker: sprawl15: CPennypacker: Not a panda in sight. At least they got one thing right.

i really don't understand the panda hate

lazy, shiatty content has been part of the game since day 1


Just takes me right out of the game to see a big fat panda run by with big glowing shoulders. Yes I know we have goat and cow people, no its not the same, no I can't explain why, it just is.


You can't blame them, they thought that ridiculous Chinese stereotypes were the key to the Chinese market.
 
2014-08-15 12:47:43 PM  
I enjoyed the hell out of levelling in Pandas, but didn't feel the need to get in to the endgame grind. Figure I'll re-up for this, level through the content, and hang 'em back up. Seemed to work well last time.
 
2014-08-15 12:47:50 PM  
WoW?  Is that that thing that Hearthstone's based off of?
 
2014-08-15 12:49:30 PM  

CPennypacker: Just takes me right out of the game to see a big fat panda run by with big glowing shoulders. Yes I know we have goat and cow people, no its not the same, no I can't explain why, it just is.


Despite the corniness of the characters, I enjoyed the actual content of MoP for the two months I played. Cataclysm was so bad that it turned me off the game for a year when the first content patch dropped at the end of Wrath, then I only played it for a month when it dropped in price before quitting for another two years because it was still such and complete crap.

Sort of disappointed I missed out on MoP, as a result.

It's sort of hard to justify paying a monthly fee for a "massively multiplayer" game, however, when I'm lucky if I see a dozen other people in an hour of play that includes 20 minutes running around a capital city... especially when half of them are zoned in from another realm.
 
2014-08-15 12:51:45 PM  

Priapetic: Meh.  Let me know when they get to this guy.

[img.fark.net image 500x723]


Holy shiat, I just noticed he looks like he is wearing Capaldi's outfit.

images.dailystar-uk.co.uk

Is he the 13th Doctor, right after the regeneration?
 
2014-08-15 12:58:47 PM  

zarberg: Have they ever brought Sargeras out as a raid boss?


Negatory.
 
2014-08-15 01:17:12 PM  
Space Goats.

At least Pandas don't bring sci-fi BS into WoW.
 
2014-08-15 01:24:59 PM  

CPennypacker: Not a panda in sight. At least they got one thing right.


There are a few pandas scattered through, but not many. Horde garrison's first aid vendor is a Pandaren, and a few in the Alliance quest chain in Nagrand. You can choose to have Pandaren guard your garrison. That's about it off the top of my head.
 
2014-08-15 01:31:41 PM  

zarberg: Have they ever brought Sargeras out as a raid boss?


No, but I came here to say that this is all probably leading up to a resurrected Sargeras as the "Final Boss" of the entire Warcraft franchise (You can't top, err, toppling a Titan)
 
2014-08-15 01:37:15 PM  
The pandas weren't the problem, the problem was sitting on a single major patch (Siege) for over a year gearing up for the expansion. Sunwell to Lich King was about 6-8 months, Icecrown to Cataclysm was about 10 months. I think Deathwing to Pandas was also pretty damn long, as well. Also, there was a "filler" raid (Ruby Sanctum) to bide the time before Cataclysm released, as well. They didn't even try anything like that.

The main problems w/ this new expansion is the same crap that plagues Diablo 3; promises they just can't or won't keep. Updated Blood Elves' models is a pretty small oversight, but an entire zone isn't going to be ready at launch, and another may or may not make the chopping block altogether. The "when it's ready" mantra is dying. They are releasing unfinished work, and hoping to patch it in later (like Diablo 3 PvP, which is still non-existent, or the Starcraft 2 paid map exchange). Also, if their interviews are to be believed (which isn't much), they started working on Warlords well before Siege, and yet it is still taking them forever and a day to get it together. So, taking too long, to deliver less than you claimed earlier, that's just not what we remember from Blizzard. We always remember them taking too damn long, but when it finally came out, it was incredible and had tons of stuff. And each new release this gets worse. Rob Pardo left for a reason...
 
2014-08-15 01:46:53 PM  

Trocadero: ...not what we remember from Blizzard.


Like people pining for a Leave It To Beaver yesteryear that never actually existed, I think you're deluding yourself. Blizzard has ALWAYS had piss-poor follow-through and customer focus. Pretty much the only thing they've ever been consistent on is the fact that "soon", in their world, means "any point in time from now to never".
 
2014-08-15 01:47:54 PM  

Trocadero: The pandas weren't the problem, the problem was sitting on a single major patch (Siege) for over a year gearing up for the expansion. Sunwell to Lich King was about 6-8 months, Icecrown to Cataclysm was about 10 months. I think Deathwing to Pandas was also pretty damn long, as well. Also, there was a "filler" raid (Ruby Sanctum) to bide the time before Cataclysm released, as well. They didn't even try anything like that.

The main problems w/ this new expansion is the same crap that plagues Diablo 3; promises they just can't or won't keep. Updated Blood Elves' models is a pretty small oversight, but an entire zone isn't going to be ready at launch, and another may or may not make the chopping block altogether. The "when it's ready" mantra is dying. They are releasing unfinished work, and hoping to patch it in later (like Diablo 3 PvP, which is still non-existent, or the Starcraft 2 paid map exchange). Also, if their interviews are to be believed (which isn't much), they started working on Warlords well before Siege, and yet it is still taking them forever and a day to get it together. So, taking too long, to deliver less than you claimed earlier, that's just not what we remember from Blizzard. We always remember them taking too damn long, but when it finally came out, it was incredible and had tons of stuff. And each new release this gets worse. Rob Pardo left for a reason...


If it gives you any hope, Heroes of the Storm in  incredible.
 
2014-08-15 01:54:29 PM  
I still enjoy WoW, though I joined at the tail end of BC because I chose EQII over it at launch.
However, go check out Archeage, I enjoyed the betas, and they just started another beta weekend. Sadly my powerjack just burned up on my laptop, so I can't play it.
 
2014-08-15 01:58:37 PM  
It's too bad, since both Grom and Garrosh were pretty badass in the expansion trailer.  Though why Garrosh was dressed like a Franciscan monk is beyond me.
 
2014-08-15 02:08:08 PM  

Trocadero: The "when it's ready" mantra is dying.


they should just call it early access
 
2014-08-15 02:08:20 PM  

RedPhoenix122: They ran out of Ideas when Cataclysm came out.


They ran out of ideas after the base release. The game was sort of fun when it was about exploration and discovery and, you know...kind of an actual RPG. Now it's just a game for kids with severe OCD issues.
 
2014-08-15 02:09:11 PM  
People still play WoW? Wasn't that over like 5 years ago?
 
2014-08-15 02:15:36 PM  

SacriliciousBeerSwiller: RedPhoenix122: They ran out of Ideas when Cataclysm came out.

They ran out of ideas after the base release. The game was sort of fun when it was about exploration and discovery and, you know...kind of an actual RPG. Now it's just a game for kids with severe OCD issues.


I dunno about that, the idea aspect at least. BC and Wrath had their lore firmly rooted in the earlier Warcraft games. Sure, they fleshed it out a bit, but the core conflicts were already in place.

I do think you're right about exploration and discovery; at least, that's what got me hooked when I first started playing.
 
2014-08-15 02:34:56 PM  

flagnut: Trocadero: The pandas weren't the problem, the problem was sitting on a single major patch (Siege) for over a year gearing up for the expansion. Sunwell to Lich King was about 6-8 months, Icecrown to Cataclysm was about 10 months. I think Deathwing to Pandas was also pretty damn long, as well. Also, there was a "filler" raid (Ruby Sanctum) to bide the time before Cataclysm released, as well. They didn't even try anything like that.

The main problems w/ this new expansion is the same crap that plagues Diablo 3; promises they just can't or won't keep. Updated Blood Elves' models is a pretty small oversight, but an entire zone isn't going to be ready at launch, and another may or may not make the chopping block altogether. The "when it's ready" mantra is dying. They are releasing unfinished work, and hoping to patch it in later (like Diablo 3 PvP, which is still non-existent, or the Starcraft 2 paid map exchange). Also, if their interviews are to be believed (which isn't much), they started working on Warlords well before Siege, and yet it is still taking them forever and a day to get it together. So, taking too long, to deliver less than you claimed earlier, that's just not what we remember from Blizzard. We always remember them taking too damn long, but when it finally came out, it was incredible and had tons of stuff. And each new release this gets worse. Rob Pardo left for a reason...

If it gives you any hope, Heroes of the Storm in  incredible.


Still haven't gotten my damn invite.
 
2014-08-15 02:38:48 PM  

qorkfiend: SacriliciousBeerSwiller: RedPhoenix122: They ran out of Ideas when Cataclysm came out.

They ran out of ideas after the base release. The game was sort of fun when it was about exploration and discovery and, you know...kind of an actual RPG. Now it's just a game for kids with severe OCD issues.

I dunno about that, the idea aspect at least. BC and Wrath had their lore firmly rooted in the earlier Warcraft games. Sure, they fleshed it out a bit, but the core conflicts were already in place.

I do think you're right about exploration and discovery; at least, that's what got me hooked when I first started playing.


I played fairly regularly from late 2004 through Lich King but bowed out until a couple of weeks ago.  Having resubbed after missing two expansions, catching up on the exploration and discovery is actually the most entertaining part of the game for me.  I have no interest in grouping or even interacting with people really anymore, but the seeing all the new zones and solo content is pretty neat.  I suspect that after I burn through the next expansion's areas and dabble in PvP a bit I'll cancel and wait another year or two to check back in.
 
2014-08-15 02:52:01 PM  

stovepipe: qorkfiend: SacriliciousBeerSwiller: RedPhoenix122: They ran out of Ideas when Cataclysm came out.

They ran out of ideas after the base release. The game was sort of fun when it was about exploration and discovery and, you know...kind of an actual RPG. Now it's just a game for kids with severe OCD issues.

I dunno about that, the idea aspect at least. BC and Wrath had their lore firmly rooted in the earlier Warcraft games. Sure, they fleshed it out a bit, but the core conflicts were already in place.

I do think you're right about exploration and discovery; at least, that's what got me hooked when I first started playing.

I played fairly regularly from late 2004 through Lich King but bowed out until a couple of weeks ago.  Having resubbed after missing two expansions, catching up on the exploration and discovery is actually the most entertaining part of the game for me.  I have no interest in grouping or even interacting with people really anymore, but the seeing all the new zones and solo content is pretty neat.  I suspect that after I burn through the next expansion's areas and dabble in PvP a bit I'll cancel and wait another year or two to check back in.


Art thou me? I skipped Mists because I figured soloing Pandaland + old Outland once Warlords comes out would make for a few months of good, comfy gaming.  Getting shiny new models for my characters is a nice plus too.
 
2014-08-15 03:13:40 PM  

Tumbleweed Garden: stovepipe: qorkfiend: SacriliciousBeerSwiller: RedPhoenix122: They ran out of Ideas when Cataclysm came out.

They ran out of ideas after the base release. The game was sort of fun when it was about exploration and discovery and, you know...kind of an actual RPG. Now it's just a game for kids with severe OCD issues.

I dunno about that, the idea aspect at least. BC and Wrath had their lore firmly rooted in the earlier Warcraft games. Sure, they fleshed it out a bit, but the core conflicts were already in place.

I do think you're right about exploration and discovery; at least, that's what got me hooked when I first started playing.

I played fairly regularly from late 2004 through Lich King but bowed out until a couple of weeks ago.  Having resubbed after missing two expansions, catching up on the exploration and discovery is actually the most entertaining part of the game for me.  I have no interest in grouping or even interacting with people really anymore, but the seeing all the new zones and solo content is pretty neat.  I suspect that after I burn through the next expansion's areas and dabble in PvP a bit I'll cancel and wait another year or two to check back in.

Art thou me? I skipped Mists because I figured soloing Pandaland + old Outland once Warlords comes out would make for a few months of good, comfy gaming.  Getting shiny new models for my characters is a nice plus too.


I think you nailed it.  So far, nothing in the Cata or Mist zones is remotely challenging (except some of the Timeless Isle stuff) and the quest formula is rather redundant.  But, there is something soothing and comforting about exploring new areas in this game.  I read somewhere that flying will likely be disabled initially in old Outland.  For me, that would be a good thing as it'll be a chance to go slower and appreciate the details rather than just flying from point to point grinding quests.  I expect I'll get my money's worth for a few months.
 
2014-08-15 03:25:13 PM  
img.fark.net
 
2014-08-15 03:33:50 PM  

cgraves67: If I was them I'd have a small team making these one-off expansions and a big one developing the next big thing, because WoW is slowly dying. It's not going to keel over any day now, but it's over the hill and can see the end approaching.


I'd love to see a Starcraft MMO, but no idea how they'd actually go about breaking it down to playable classes... Baneling would be pretty lulz though.
 
2014-08-15 03:41:49 PM  

Semantic Warrior: I'd love to see a Starcraft MMO, but no idea how they'd actually go about breaking it down to playable classes.


Let's all of us pour out a little of our 40s for SC: Ghost.
 
kab
2014-08-15 03:53:45 PM  
It's a pity that they seem adamant about gutting most of the small details that made character management passably interesting (no hit, reforge, revamp of almost all gems, ability pruning), because this expansion seems like it could be... well, fairly decent.

Savage Belief: People still play WoW? Wasn't that over like 5 years ago?


Weird, I thought 'people still' questions were over 5 years ago.  But here we are.

/still waiting for an MMO to give me all the good stuff from older gen games like EQ / AC, while delivering even semi-modern graphics
//suppose I'll be waiting a while.
 
2014-08-15 04:04:10 PM  
Hey, Blizz, I've got a suggestion for an unexpected final boss, since you're just recycling them at this point:

Lord Jaraxxus, complete with original sound files.

Half the raid laughs their asses off and the other half screams and flips the table.

I can't think of anything better.

/Eredar lord of the trifling gnome!!!
 
2014-08-15 04:04:37 PM  

kab: It's a pity that they seem adamant about gutting most of the small details that made character management passably interesting (no hit, reforge, revamp of almost all gems, ability pruning), because this expansion seems like it could be... well, fairly decent.


almost none of that was interesting

hit was just an obnoxious numbers game made more obnoxious by gemming, reforging, etc. once people discovered that hit was generally the best stat until you've maxed it out, it actually removed decision making

reforges and gems were also not actual decision making elements since for most classes there were general stat weights of secondary stats (and you always wanted primary stats) that dictated how you 'should' play. the only decision you were actually given was the decision to inform yourself as to the optimal gearing and gear accordingly or to not do so and perform worse

tedious nonsense that functioned as nothing more than an obfuscated check box should go away. the only real issue is that they're not replacing those elements with something significantly more substantial
 
2014-08-15 04:20:05 PM  

kab: It's a pity that they seem adamant about gutting most of the small details that made character management passably interesting (no hit, reforge, revamp of almost all gems, ability pruning), because this expansion seems like it could be... well, fairly decent.


It seems to me that the ability pairing down would be similar to what they did with 4.0?(.3?) when they essentiay cut the talent trees in 1/2 then added differnt talents over time.  They are doing away with a lot of the maintenance keys (slice-dice/inq etc).

The shift in stats im not a big fan of outside of dual specing while using same gear.

Along with the ability cut reforging seems like they are just going for more mass market or 'sit down and play' type of thing.  As it stands your average char needs 7.shiat(or 15 on caster) 7.5 or maybe 15 exp  30275 haste this much mastery and so on.  Then if you change spec or hit a relative gear level all of that changes. Anyone with google and the ability to read forums can handle this and hit the required values etc.  All this is fine for someone who has a few months of experience but somewhat difficult for someone new to the game. I dont like it but i can see why.
 
2014-08-15 04:45:08 PM  
itsamaddoworld.files.wordpress.com
 
2014-08-15 05:03:08 PM  

sprawl15: kab: It's a pity that they seem adamant about gutting most of the small details that made character management passably interesting (no hit, reforge, revamp of almost all gems, ability pruning), because this expansion seems like it could be... well, fairly decent.

almost none of that was interesting

hit was just an obnoxious numbers game made more obnoxious by gemming, reforging, etc. once people discovered that hit was generally the best stat until you've maxed it out, it actually removed decision making

reforges and gems were also not actual decision making elements since for most classes there were general stat weights of secondary stats (and you always wanted primary stats) that dictated how you 'should' play. the only decision you were actually given was the decision to inform yourself as to the optimal gearing and gear accordingly or to not do so and perform worse

tedious nonsense that functioned as nothing more than an obfuscated check box should go away. the only real issue is that they're not replacing those elements with something significantly more substantial


I'm not sure there is anything more substantial. Theorycrafters are always going to calculate the optimal spec and gearing for a given fight, and then everyone else will do their best to copy that. The obfuscated checkbox is the kinda nature of the mathematical aspects of the game, in that most players will attempt to maximize the aspects of their characters that you can maximize, especially when that maximization is an expected part of end-game raiding. Blizzard's not going to be able to prevent raid leaders and guildmasters from asking "Is this character properly configured for maximum performance on end-game content?" when it comes to evaluating potential raid members.
 
2014-08-15 05:29:27 PM  

dualplains: [itsamaddoworld.files.wordpress.com image 500x386]


Now is not the time to discuss TF2
 
2014-08-15 05:40:43 PM  

dragyne: dualplains: [itsamaddoworld.files.wordpress.com image 500x386]

Now is not the time to discuss TF2


Haha... buutt.. but... HATS!
 
2014-08-15 07:03:53 PM  

dragyne: dualplains: [itsamaddoworld.files.wordpress.com image 500x386]

Now is not the time to discuss TF2


Hahah nice.
 
kab
2014-08-15 11:42:07 PM  

sprawl15: reforges and gems were also not actual decision making elements since for most classes there were general stat weights of secondary stats (and you always wanted primary stats) that dictated how you 'should' play. the only decision you were actually given was the decision to inform yourself as to the optimal gearing and gear accordingly or to not do so and perform worse


While this certainly is true for PvE, I certainly remember when this wasn't the case as far as PvP went, and you had neat little things like offensive holy-spec paladins, hunters who gemmed for spell damage, and other specs that could be tailored depending on who else they might be playing with or against.

Optimally there shouldn't be just 1 way to skin a cat, so to speak.   Other MMO's certainly have pulled this off to varying degrees, but WoW never really seems to even come close, partially because the options available to a player are quite limited to begin with (wait, I can't alter point distribution into my primary stats at all as I level?), and partially because so much of the 'math' of the game is available to players via addons.  Each successive expansion seems to take strides towards further per-class homogenization, along with a mantra of zero risk, zero setback gaming.  It's flat out b.o.r.i.n.g.
 
2014-08-15 11:44:45 PM  
Haven't played since Cataclysm, but damn, do they love to kill Horde hero characters. I am still pissed about Illidan and Kael'thas. Now they have to go back in time and change Grom? His badassery is what won the orcs their freedom in the first place in WC3. Great way to kill all that important backstory, Blizzard. Sylvanas is the only WC character they still let the Horde have, and they've been implying she's on thin ice already being all evil and undead. Only a matter of time before she's a raid boss and killed off, too.
 
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