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(Short List)   30 years later, someone completes Super Mario Bros. in under 5 minutes   (shortlist.com) divider line 31
    More: Cool  
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3340 clicks; posted to Geek » on 27 Jun 2014 at 2:42 PM (4 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-06-27 12:24:03 PM
Pretty cool, but entirely dumb luck. The position of the Hammer Bros in Stage 8-3 is entirely random, he was lucky that they were positioned on the top and middle of the screen instead of the bottom. He was also lucky that the other Hammer Bros in 8-3 and the one in 8-4 were not approached mid-throw which they can potentially be, both of those circumstances would add a few extra seconds to the timer.
 
2014-06-27 02:56:24 PM
WAITWAITWAIT.

So if you hit the vine block in 4-2, you can go down the third pipe and it's like you went up the vine?

Huh. Never heard of that.
 
2014-06-27 02:56:26 PM

spman: Pretty cool, but entirely dumb luck. The position of the Hammer Bros in Stage 8-3 is entirely random, he was lucky that they were positioned on the top and middle of the screen instead of the bottom. He was also lucky that the other Hammer Bros in 8-3 and the one in 8-4 were not approached mid-throw which they can potentially be, both of those circumstances would add a few extra seconds to the timer.


Unless it's a TAS, in which case, of course, they can look into the elements that feed the pseudorandom number generator, and control it exactly.

Actually, if you're reliable enough in your playtime, that element will be entirely predictable under normalish play too.
 
2014-06-27 02:59:54 PM
Not sure if TAS.

That's why I only watch speedruns from AGDQ, where you can see split-screen the guy actually playing the game in the original format (ie: console)
 
2014-06-27 03:00:10 PM

Jim from Saint Paul: WAITWAITWAIT.

So if you hit the vine block in 4-2, you can go down the third pipe and it's like you went up the vine?

Huh. Never heard of that.


Sorta.  Essentially are transitions for vines are hardcoded to be tripped when the vine grows.  If you can manage to kill yourself quickly before the vine finishes growing, it can affect area transitions when you respawn.
 
2014-06-27 03:00:16 PM
I really like the ones that show a side-by-side with an actual guy playing (I say guy because I've never seen a chick do these things) and an audience watching..  Then you can at least see it was recorded in real time.

When it's just a recording, I just assume it's someone using an emulator saving/reloading/replaying each section, in slow motion, until it's perfect.
 
2014-06-27 03:02:07 PM
Oh yea, another TAS.
 
2014-06-27 03:07:25 PM
This was pretty common back in the day if you didn't waste time going to do the extra lives glitch on 3-1.
 
2014-06-27 03:18:02 PM
Is the damn princess still in another castle?
 
2014-06-27 03:19:53 PM

Ishkur: Not sure if TAS.

That's why I only watch speedruns from AGDQ, where you can see split-screen the guy actually playing the game in the original format (ie: console)


TAS can be entertaining too.  And AGDQ did have a super mario world TAS last time.  They hooked up a controller simulator to the console.  Then they did a buffer overflow and reprogrammed it into pong.
 
2014-06-27 03:30:18 PM

Zombie Eater: Oh yea, another TAS.


I'm thinking the same thing. Several things are just a bit *too* perfect.
 
2014-06-27 03:38:21 PM

ikanreed: Ishkur: Not sure if TAS.

That's why I only watch speedruns from AGDQ, where you can see split-screen the guy actually playing the game in the original format (ie: console)

TAS can be entertaining too.  And AGDQ did have a super mario world TAS last time.  They hooked up a controller simulator to the console.  Then they did a buffer overflow and reprogrammed it into pong.


I saw that. Anybody who is remotely serious about computer security should see that.

They reprogrammed a SNES to execute arbitrary code  with the game controller. They didn't need to write a virus and load it on a USB stick and do something funny, they wrote their own code entirely with the game controller and a knowledgeable understanding of the underlying game state.

It was frankly amazing and absurd.
 
2014-06-27 03:41:20 PM
It's an emulator, so SpeedDemosArchive would reject it.
 
2014-06-27 03:53:09 PM

NeverDrunk23: Is the damn princess still in another castle?


The princess is a strong confident woman who does not need a man like yourself to come to her rescue.
 
2014-06-27 03:59:50 PM

Dwedit: It's an emulator, so SpeedDemosArchive would reject it.


What's their policy on officially branded emulators, like Virtual Console?
 
2014-06-27 04:00:03 PM
That sadistic biatch is just going to kidnap herself again and make you save her.  Press B.
 
2014-06-27 04:10:42 PM
bro do u even optimize

Why does he hit the flagpole so high on 1-1?  Sliding down the the bottom is just wasted time.

Although if jumping earlier and landing nearer the bottom would have resulted in the timer ending in a 1, there would have been a firework, which would have wasted even more time.

Realtime speedrunners play more conservatively than TASsers, because the consequences of a bad mistake are so great. Which approach is more interesting to watch is a matter of personal taste.
 
2014-06-27 04:12:35 PM
I question every plant jump. He was clearly clipping right through a majority of them.
 
2014-06-27 04:16:18 PM

dangelder: NeverDrunk23: Is the damn princess still in another castle?

The princess is a strong confident woman who does not need a man like yourself to come to her rescue.


img.fark.net
 
2014-06-27 04:18:49 PM
I can't bring myself to be impressed by someone playing Mario one frame at a time and reverting if they make a mistake.
 
2014-06-27 04:21:47 PM

styckx: I question every plant jump. He was clearly clipping right through a majority of them.


The plants don't harm Mario, only the stems do.
 
2014-06-27 04:45:38 PM

styckx: I question every plant jump. He was clearly clipping right through a majority of them.


NES games typically employed bounding-box collision detection in software, which may or may not have had any relation to whether the graphics for two objects visibly overlap.

For piranha plants in SMB1, the round shape means the bounding box has to be smaller than the graphics are, or else touching the blank space in a corner would be incorrectly registered as a hit.
 
2014-06-27 04:52:22 PM
Disturbingly, Metal Gear Solid 5: Ground Zeroes, a recently released retail product (and still priced at more than $30 for current-generation consoles), has been finished in even less time.
 
2014-06-27 05:09:33 PM

ikanreed: TAS can be entertaining too. And AGDQ did have a super mario world TAS last time. They hooked up a controller simulator to the console. Then they did a buffer overflow and reprogrammed it into pong.


Pong AND Snake, plus a shortcut to the end screen with Mario, Luigi and the Princess accompanied by the logo of the TASer. Really fun to watch and hear the crowd's reaction. Sorta wish they did have enough room/exploiting time for their original plan of coding all of original Super Mario via the exploit though.

Fubini: They reprogrammed a SNES to execute arbitrary code with the game controller.


Technically it was the equivalent of 8 controllers plugged into 2 multitaps, but yeah definitely something you want to pay close attention to as a developer. Especially with more modern issues like flaws in save files for the PSP allowing users to execute homebrew code.
 
2014-06-27 05:41:09 PM
Old record: 4:58.09
New record: 4:57.69

So it's not some enormous jump forward because of cleverness (like a Fosbury flop), it's a grind that was one squintillionth more technically perfect than the billion grinds that preceded it. Like almost every other record, now that I think about it.

I mean, good for the guy, but I was expecting to be entertained, and now I'm not. This is basically the worst thing that's ever happened.
 
2014-06-27 05:56:21 PM
Nerds?
 
2014-06-27 06:08:20 PM
Not sure why everyone is screaming "TAS!" It's a known runner executing the same tricks that andrewg1990 does. He just did a little bit better and got a little bit luckier. Head over to  http://speedrunslive.com and watch an SMB1 stream some time
 
2014-06-27 06:52:25 PM

ReverendJynxed: This was pretty common back in the day if you didn't waste time going to do the extra lives glitch on 3-1.


i was gonna say, I was pretty sure you could beat it in less than 5 minutes with the warps. Off to my Nintendo power back issues to see how many 4 minute completions they had. Read the article? That's for Quakers
 
2014-06-27 07:08:09 PM

Dimensio: Disturbingly, Metal Gear Solid 5: Ground Zeroes, a recently released retail product (and still priced at more than $30 for current-generation consoles), has been finished in even less time.


well, twelve hours three minutes, and tjhirty seconds including the cut scenes and codec calls.
 
2014-06-27 08:38:02 PM

spman: Pretty cool, but entirely dumb luck. .


The hell it is.

My friend in college could do this same run. And he could do it on the alternate game, too.

If you pu pued his claim, he would sit down and beat both sides of the game over and over and over until you asked him to stop.
 
2014-06-28 02:29:17 AM
ikanreed: And AGDQ did have a super mario world TAS last time.  They hooked up a controller simulator to the console.  Then they did a buffer overflow and reprogrammed it into pong.

Couple years ago someone hacked Pokemon Yellow on GBC to execute arbitrary code and made it play the <SPOILER>.

https://www.youtube.com/watch?v=aYQpl8Jj6Yg
 
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