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(Kotaku)   30 years later, people are still finding glitches in Super Mario Bros. like this newly discovered infinite lives glitch (w/video)   (kotaku.com) divider line 29
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3607 clicks; posted to Geek » on 18 Jun 2014 at 3:27 PM (13 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-06-18 02:17:42 PM
That's a problem report with multiple pages in the Steps to Reproduce section. Those always lend themselves to short work days and happy thoughts.
 
2014-06-18 03:31:52 PM
Uh, why not just use the much easier infinite lives glitch before the flag at the end of that one level? It's true that getting the timing down initially is tricky, but once you've done it a few times, it isn't difficult.
 
2014-06-18 03:35:01 PM

untaken_name: Uh, why not just use the much easier infinite lives glitch before the flag at the end of that one level? It's true that getting the timing down initially is tricky, but once you've done it a few times, it isn't difficult.


3-1. It's really tough to get right and not really a glitch per se, like you said it's more about perfect timing than anything else. 

I don't even understand how they found this bug, maybe by accident but that'd be a pretty amazing set of circumstances to just happen upon.
 
2014-06-18 03:42:08 PM
Did someone file a bug report, yet?  I'd like to see this hotfixed and a new build put out before tomorrow.
 
2014-06-18 03:44:45 PM

phimuskapsi: untaken_name: Uh, why not just use the much easier infinite lives glitch before the flag at the end of that one level? It's true that getting the timing down initially is tricky, but once you've done it a few times, it isn't difficult.

3-1. It's really tough to get right and not really a glitch per se, like you said it's more about perfect timing than anything else. 

I don't even understand how they found this bug, maybe by accident but that'd be a pretty amazing set of circumstances to just happen upon.


I'm pretty sure it wasn't intentionally placed into the game as a way to get infinite lives. Thus, it's a glitch. :)
 
2014-06-18 03:49:22 PM
The Super Mario Bros. e-Sports scene doesn't have a chance until Nintendo fixes these things.  Stars pretty much beat everything except for pits, which are a guaranteed one-hit knockout if you fall into them.  And it's pretty obvious that the warp zones are by-far the best option in high-level play.  You can't run faster than a dude can warp past a world.  It's a joke.  The pros have pretty much agreed they're not going to buy Super Mario Bros. 2 unless Nintendo shows some diligence in dealing with these issues.
 
2014-06-18 03:52:11 PM

untaken_name: Uh, why not just use the much easier infinite lives glitch before the flag at the end of that one level? It's true that getting the timing down initially is tricky, but once you've done it a few times, it isn't difficult.


that was legitimately my first thought when reading of this.
 
2014-06-18 04:06:55 PM
At first glance, I'd say the bug resides in the "player died" code, or in the "get the next player ready" initialization code. There's probably a true/false flag for "was the player climbing on a vine" or some such thing and it probably doesn't get cleared to false like it should. And the "draw the next level" stuff probably checks that flag when it starts up and says "Ok, they were climbing on a vine, so I need to put a vine" because the next level is expected to be the cloud coin level (because who dies climbing a freakin vine?)

I'm guessing this will happen anywhere in a 2-player game where a player can die on a vine, so it doesn't HAVE to be Mario reaping the reward here. He'd just have to let Luigi get to 1-2 and sac himself before Mario dies on a vine on his next life.

Also, pretty sure this particular instance will only work in the second run-through of the game, when all the Goombas become Buzzy Beetles (and if you can beat the game already, you don't need infinite lives)
 
2014-06-18 04:07:01 PM
It's a 2 player glitch. I bet it's old stuff, but no one has notes from when it happened in 1986.
 
2014-06-18 04:17:50 PM
After reviewing the 3-1 shell stomp, couldn't you do the exact same thing elsewhere?
 
2014-06-18 04:21:22 PM
And it requires you beat the game first.  No thank you.  Send it back as "could not reproduce".
 
2014-06-18 04:24:33 PM
Headline is wrong. The glitch isn't the extra lives, the glitch is making the vine appear in 1-2.

It works anytime you fulfill the cause (dying while auto-climbing a vine) and the vine will appear at the start of your next life.

Its just only *useful* when you use it to get unlimited lives in 1-2 on a second playthrough.
 
2014-06-18 04:25:38 PM

phimuskapsi: I don't even understand how they found this bug, maybe by accident but that'd be a pretty amazing set of circumstances to just happen upon.


Same here. I have this visual of a few people sitting around going, "Up up down up left right right left b a select start. . . Nope, cross that one off the list. Up up down up left right left right b a select start. . . nope, next. . "

That said, I knew several beta testers (including my mom, back in the day). They do kinda have to go through the game like that. . .

/CSS: Mom beta-tested the original Wolfenstein game. I was 9-ish, and lied about having nightmares because I was tired the next morning having played the game all night.
//I didn't think my cunning plan through: Mom banned me from playing the game thinking it was what was giving me the nightmares. . . D'oh!
///slashies come in threes
 
2014-06-18 04:41:12 PM

wildcardjack: After reviewing the 3-1 shell stomp, couldn't you do the exact same thing elsewhere?


I think 8-1 or 8-2 the black-shell guys come down the final stairs to the flag and you can do it there.
 
2014-06-18 04:49:20 PM

Peki: //I didn't think my cunning plan through: Mom banned me from playing the game thinking it was what was giving me the nightmares. . . D'oh!


Or she knew you were lying and banned you for that.
 
2014-06-18 05:12:28 PM

The_Time_Master: Peki: //I didn't think my cunning plan through: Mom banned me from playing the game thinking it was what was giving me the nightmares. . . D'oh!

Or she knew you were lying and banned you for that.


Possible, but my mom would have said so if that were the case. You pretty much knew what you were getting punished for during my childhood.

/the "surprise! You're punished for not cleaning the windows when I told you to wash the dishes" didn't happen until my teen years
 
2014-06-18 05:26:22 PM
Why are the beetles in level 1?
 
2014-06-18 05:29:00 PM
I'm sure someone, somewhere will find a way to use it to steal your credit card number.
 
2014-06-18 05:31:11 PM
So the goombas turn into those shell creatures after you beat the game?
 
2014-06-18 05:39:30 PM
Buzzy Beetle is the name of the black shelled creatures. They replace all goombas once you finish the game once and start a second play through.
 
2014-06-18 06:29:50 PM
Does the vine glitch only occur when luigi is climbing in level 5-2?  Maybe it can be triggered easier if either mario or luigi is climbing during a 000 death, that way the timing can be perfect, and executed with any vine, rather than the 5-2 vine with the hammer bros right there.

//Someone check this

//I'm calling it the vonmatrices glitch
 
2014-06-18 06:56:56 PM

tricycleracer: Why are the beetles in level 1?


This.
 
2014-06-18 07:34:14 PM

alaric3: tricycleracer: Why are the beetles in level 1?

This.


 The game gets harder when you play it again after beating it.  The beetles are a part of that.
 
2014-06-18 08:29:05 PM

vonmatrices: Does the vine glitch only occur when luigi is climbing in level 5-2?  Maybe it can be triggered easier if either mario or luigi is climbing during a 000 death, that way the timing can be perfect, and executed with any vine, rather than the 5-2 vine with the hammer bros right there.

//Someone check this

//I'm calling it the vonmatrices glitch


When climbing a vine, there's a point of no return where the game takes over and makes you climb the rest of the way up.  The key to this trick is that you have to die during that period where the game is in control.  The timer freezes when you start to auto-climb so you can't die from time ending and there is no other vine in the game (to the best of my recollection) where any of the enemies can come in contact with you.  Best I can figure, the glitch occurs because normally on the very next screen that would load ("coin heaven") would start with the beanstalk animation which is apparently triggered before the cloud screen is displayed.  So as soon as Player 1 starts, the vine animation triggers.  It probably triggers on other levels as well, but this is the only place in the game where it would benefit the player.   (Most levels don't feature a wall nearby where the shell would come back AND a shelled enemy available before the vine scrolls off the screen.)  I wonder if this works the other way as well, with Mario dying on 5-2 and Luigi restarting 1-2.
 
2014-06-18 09:05:02 PM

phimuskapsi: I don't even understand how they found this bug, maybe by accident but that'd be a pretty amazing set of circumstances to just happen upon.


"Speed runs". There's two types, the raw runs where it's just a person with a controller and the assisted runs where people use features available in emulators to boost their times. I can't read Japanese but, in all likelihood, assuming it's real, the person who found it was trying out an assisted run with a set course and was, therefore, able to reproduce it after the first fortuitous incident because it was a predetermined path. I'd guess raw chance found it (and considering the billions of playthroughs that have likely occurred by now, the odds of this being discovered, even considering the very specific set of circumstances required,become somewhat negligible) and the preprogramming just happened to be available to confirm it through repeat testing.
 
2014-06-18 09:41:52 PM
I think I'll make a video of me playing World 9 in Super Mario Bros. sometime.

Yes, 9. There's two ways to get there: 1: (secret) and 2: Cart Swap with Tennis;however, the cart swap is complicated and resets after not too long unless the NES-10 lockout chip has been rendered inactive.
 
2014-06-19 08:08:19 AM

No Line For Beer: vonmatrices: Does the vine glitch only occur when luigi is climbing in level 5-2?  Maybe it can be triggered easier if either mario or luigi is climbing during a 000 death, that way the timing can be perfect, and executed with any vine, rather than the 5-2 vine with the hammer bros right there.

//Someone check this

//I'm calling it the vonmatrices glitch

When climbing a vine, there's a point of no return where the game takes over and makes you climb the rest of the way up.  The key to this trick is that you have to die during that period where the game is in control.  The timer freezes when you start to auto-climb so you can't die from time ending and there is no other vine in the game (to the best of my recollection) where any of the enemies can come in contact with you.  Best I can figure, the glitch occurs because normally on the very next screen that would load ("coin heaven") would start with the beanstalk animation which is apparently triggered before the cloud screen is displayed.  So as soon as Player 1 starts, the vine animation triggers.  It probably triggers on other levels as well, but this is the only place in the game where it would benefit the player.   (Most levels don't feature a wall nearby where the shell would come back AND a shelled enemy available before the vine scrolls off the screen.)  I wonder if this works the other way as well, with Mario dying on 5-2 and Luigi restarting 1-2.


Damn.  Didn't test it, so I forgot the timer stopped as the vine was climbed to coin heaven.

I'm sure for the next player the vine animation would trigger whereever, but yea, 1-2 is the best place for it.

I wonder if the vine glitch would also work in a one player game.  IE - mario dies in 5-2 at the vine due to a hammer, and when he restarts the vine keeps growing.  Not as useful, but still interesting.
 
2014-06-19 03:34:23 PM
you think it works on the 3DS Virtual Console version?
 
2014-06-19 05:50:06 PM

Optimal_Illusion: you think it works on the 3DS Virtual Console version?


It's been reported to work on various ports.
 
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