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(Fox News)   Sony to stop selling PSP. Tens of gamers inconsolable   (foxnews.com) divider line 42
    More: Interesting, PSP, Sony, PlayStation Vita, Sony Computer Entertainment, Ten Days, handheld games  
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1269 clicks; posted to Geek » on 04 Jun 2014 at 12:02 PM (12 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



42 Comments   (+0 »)
   
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2014-06-04 10:15:48 AM
Sony sold 80 million PSPs. Nothing to sneeze at.
 
2014-06-04 10:51:07 AM
they were still selling PSPs
 
2014-06-04 12:10:29 PM
Whelp. That was a dumb headline. Congrats on the green anyway I guess.
 
2014-06-04 12:11:33 PM
I wonder if subby sees what he did there....
 
2014-06-04 12:15:29 PM
Did Atari finally discontinue the Lynx?
 
2014-06-04 12:15:41 PM
I think subby is high on PSP with that "tens of users" claim.
 
2014-06-04 12:18:12 PM

RexTalionis: Sony sold 80 million PSPs. Nothing to sneeze at.


Meanwhile, according to Wikipedia, the Vita's sold 4 million so far, on par with the Wii U's best selling game.
 
2014-06-04 12:19:13 PM
It was an interesting, if flawed, little portable.  Was basically RPG heaven though, with a ton of titles in that genre available.  Can't say I played my psp too much though.  Mainly became a SOTN and Lumines machine.

Sadly, the memory card issue son the vita will keep it from ever being the same sort of success.  Outside the slew of indie games and niche japanese games, it doesn't offer much.  Great for what it is, but a hard sale.
 
2014-06-04 12:23:58 PM
I thought the PSP was a great piece of equipment... for use as an emulator.  Seriously, once you've hacked any of the early PSPs they're some of the best pieces of emulation hardware out there, at least for anything from the Sega Saturn and before, plus it was relatively easy to get PS1 games working on it as well.  When I went on long trips I'd make sure to take my PSP and a few memory sticks worth of ROMs.  Never got bored.

Of course, now that my phone is a droid I'm pretty well covered on emulation, as well as damn near everything else.  Movies, music, games, you name it.  I'm not even missing out on physical controls thanks to one of these:

static.bdasites.com

Anyway, I shall miss thee, PSP.  You were a good handheld, even not hacked.
 
2014-06-04 12:25:35 PM
I have 2 PSPs and a Vita. Both platforms are excellent portable gaming devices. People who diss either should try playing them before dismissing them.

The PSP is particularly great if you install custom firmware and emulators. And the Vita is wonderful if you buy the biggest memory card available and subscibe to PS+.

Those who say either platform is lacking in content don't know what they are talking about. The only thing the Vita is lacking is a large library of AAA games... But since you can stream those from your PS4, that is really a non issue.
 
2014-06-04 12:31:10 PM

Obbi: RexTalionis: Sony sold 80 million PSPs. Nothing to sneeze at.

Meanwhile, according to Wikipedia, the Vita's sold 4 million so far, on par with the Wii U's best selling game.


[nerd cap]

Comparing a hand held to a consoles is apples to oranges. Stop it.

[/nerd cap]

The point is the Vita has sold very poorly, I know, I know.
 
2014-06-04 12:33:44 PM

Antimatter: It was an interesting, if flawed, little portable.  Was basically RPG heaven though, with a ton of titles in that genre available.  Can't say I played my psp too much though.  Mainly became a SOTN and Lumines machine.

Sadly, the memory card issue son the vita will keep it from ever being the same sort of success.  Outside the slew of indie games and niche japanese games, it doesn't offer much.  Great for what it is, but a hard sale.


Sony's always... okay, really the only way to describe it "smelling their own farts" when it comes to their special types of memory cards.  They insist that their special card format is totally superior than the memory card format almost literally everyone else uses, and try to force the issue by making their equipment require it.  Then they also limit who is allowed to produce said memory and keep the prices high.

This is the exact same thing they did with Betamax, and it's what lost them the format war.  They haven't learned.
 
2014-06-04 12:35:08 PM
If they stopped selling the PS3, they would be un-console-able.
 
2014-06-04 12:42:30 PM
Sony is all about pushing "portable gaming perfection" these days.
 
2014-06-04 01:12:19 PM

yukichigai: This is the exact same thing they did with Betamax, and it's what lost them the format war. They haven't learned.


Maybe they would've if HD-DVD won out last time. Probably not.
 
2014-06-04 01:14:11 PM

RexTalionis: Sony sold 80 million PSPs. Nothing to sneeze at.


I owned one, no one made games for it.  It was great for a plane ride.
 
2014-06-04 01:18:24 PM

yukichigai: I thought the PSP was a great piece of equipment... for use as an emulator.  Seriously, once you've hacked any of the early PSPs they're some of the best pieces of emulation hardware out there, at least for anything from the Sega Saturn and before, plus it was relatively easy to get PS1 games working on it as well.  When I went on long trips I'd make sure to take my PSP and a few memory sticks worth of ROMs.  Never got bored.

Of course, now that my phone is a droid I'm pretty well covered on emulation, as well as damn near everything else.  Movies, music, games, you name it.  I'm not even missing out on physical controls thanks to one of these:

[static.bdasites.com image 500x350]

Anyway, I shall miss thee, PSP.  You were a good handheld, even not hacked.


This.

I loved my hacked psp, still have all my favorite ps1 games and snes games on there.... now I just carry around an S4 so it isn't needed.
 
2014-06-04 01:23:42 PM

Obbi: yukichigai: This is the exact same thing they did with Betamax, and it's what lost them the format war. They haven't learned.

Maybe they would've if HD-DVD won out last time. Probably not.


Yeah, especially because BluRay won since they didn't make all of those mistakes.  Same price point, no manufacturer exclusivity, and consumer-relevant advantages over the competing format (mostly the superior size), all atop a built-in consumer base from the PS3.  They did an almost complete 180 from the mistakes they made with Betamax.

...and then promptly ignored everything they'd learned when it came to literally everything else they've produced since.  Idiots.
 
2014-06-04 01:37:23 PM

yukichigai: Antimatter: It was an interesting, if flawed, little portable.  Was basically RPG heaven though, with a ton of titles in that genre available.  Can't say I played my psp too much though.  Mainly became a SOTN and Lumines machine.

Sadly, the memory card issue son the vita will keep it from ever being the same sort of success.  Outside the slew of indie games and niche japanese games, it doesn't offer much.  Great for what it is, but a hard sale.

Sony's always... okay, really the only way to describe it "smelling their own farts" when it comes to their special types of memory cards.  They insist that their special card format is totally superior than the memory card format almost literally everyone else uses, and try to force the issue by making their equipment require it.  Then they also limit who is allowed to produce said memory and keep the prices high.

This is the exact same thing they did with Betamax, and it's what lost them the format war.  They haven't learned.


The weird thing is, they consoles are the opposite.  They were very open with memory there, allowing user swappable hdds and usb thumbdrive saving.  They also allowed the use of a lot of common headsets, mice, keyboards, etc.

But both handhelds were crippled by it.  If the vita had used SD cards for saving/storage, it could have been a pretty big hit I think.

I have a vita and rather love it, but holy crap did they shoot themselves in the foot with the card thing.
 
2014-06-04 02:09:17 PM
Inhandheldable, not inconsolable.
 
2014-06-04 02:12:15 PM

yukichigai: This is the exact same thing they did with Betamax, and it's what lost them the format war.  They haven't learned.


There has been at least a dozen format wars since the fark'n 70s.  Sony won some and they lost some (they definitely won the last one).
 
2014-06-04 02:34:57 PM

stuhayes2010: RexTalionis: Sony sold 80 million PSPs. Nothing to sneeze at.

I owned one, no one made games for it.  It was great for a plane ride.


You'd have a point if all portables didn't have the same issue. Nintendo's portables are for Nintendo games and... nothing else. Nintendo's best feature for their consoles is why no one else wants to develop for them.

Sony just doesn't have 25+ years of fan loyalty. Whatever they had at one point was partially lost by PS3's rocky start. Sony fans expect more, Nintendo fans just need the next Mario Kart.
 
2014-06-04 03:22:40 PM

quiotu: stuhayes2010: RexTalionis: Sony sold 80 million PSPs. Nothing to sneeze at.

I owned one, no one made games for it.  It was great for a plane ride.

You'd have a point if all portables didn't have the same issue. Nintendo's portables are for Nintendo games and... nothing else. Nintendo's best feature for their consoles is why no one else wants to develop for them.

Sony just doesn't have 25+ years of fan loyalty. Whatever they had at one point was partially lost by PS3's rocky start. Sony fans expect more, Nintendo fans just need the next Mario Kart.


Ayup.  And now there's a far better portable console that almost everyone has: a phone. Most iOS and Android devices are quite powerful, particularly Android powerhouses like the Galaxy line, so mobile games no longer have to be limited in complexity or features compared to portable games, other than different control schemes.  Not only that, in general a game you purchase for an iOS or Android device will work on the next generate of the device.  You know, backwards compatibility.  Amazing concept, right?

Sony is in a rough spot.  Phones now do most of what their portable does, except there's no additional hardware investment cost.  Oh, and games are generally a fifth the price.  How can they compete with that?
 
2014-06-04 04:07:56 PM

yukichigai: quiotu: stuhayes2010: RexTalionis: Sony sold 80 million PSPs. Nothing to sneeze at.

I owned one, no one made games for it.  It was great for a plane ride.

You'd have a point if all portables didn't have the same issue. Nintendo's portables are for Nintendo games and... nothing else. Nintendo's best feature for their consoles is why no one else wants to develop for them.

Sony just doesn't have 25+ years of fan loyalty. Whatever they had at one point was partially lost by PS3's rocky start. Sony fans expect more, Nintendo fans just need the next Mario Kart.

Ayup.  And now there's a far better portable console that almost everyone has: a phone. Most iOS and Android devices are quite powerful, particularly Android powerhouses like the Galaxy line, so mobile games no longer have to be limited in complexity or features compared to portable games, other than different control schemes.  Not only that, in general a game you purchase for an iOS or Android device will work on the next generate of the device.  You know, backwards compatibility.  Amazing concept, right?

Sony is in a rough spot.  Phones now do most of what their portable does, except there's no additional hardware investment cost.  Oh, and games are generally a fifth the price.  How can they compete with that?


Generally speaking, it's clear Sony is still supporting the Vita, but it's doing it from an obvious niche standpoint.  Whether this is Sony throwing its hands up and going 'well, we tried' or them shrugging and going 'eh, we're okay with it being niche', Sony seems content about where the Vita is.  And BTW, all PSP games are backwards compatible on the Vita, it just doesn't use the failed UMD format.  The games have to be digital, meaning some are simply not availble, but that's on the publishers' shoulders to rectify and not Sony.

I was on a recent flight when someone tapped my shoulder behind me and asked "Hey, what IS that you're holding?"  Most people haven't a clue what the Vita is, because it's just not marketed.  On the other hand, if I was holding a DS, the same person would probably go "Oh, it's one of Nintendo's things".  Nintendo wins due to marketing, but the marketing works because of their strong first party support and large fan base.  Without the first party support, Nintendo hardware-wise would cease to exist.
 
2014-06-04 05:29:45 PM
Bluray isn't a Sony exclusive format.  It was a multiorganization effort.
 
2014-06-04 06:13:05 PM
I didn't even know Sony made Paint Shop Pro.
 
2014-06-04 06:21:15 PM
I see it's been pretty well covered that the psp makes a good portable emulator.  Yep I use it for that too.  I've got quite a few old ps1 games not available on the psn store.  Now if only the ps2 could be so easily emulated on the vita.  I  might actually buy one.  But it's a pipe dream.
 
2014-06-04 06:37:59 PM
the problem with the PSP is that most of its defining forward-thinking features were only good by 2005 standards, i think most everybody used it for emulating - the games just weren't there

the DS hardware wise felt like a toy but the games were always there and in huge numbers - not to mention it was cheap and more durable

the 3DS vs. Vita is really no different, once again the Nintendo handheld has the big selection of games you actually want to play with inferior hardware - only this time the Vita doesn't have emulating to fall back on and the market for PSN indie games isn't enough to carry the water for that platform

of course everything eventually sells units as long as it stays supported, but i don't think the Vita will be remembered as a success story by anybody

there are of course things for Nintendo to copy from Sony - but that was true of the PSP as well, so the more things change the more they stay the same - only i don't know if another Sony portable will happen
 
2014-06-04 07:33:29 PM

yukichigai: quiotu: stuhayes2010: RexTalionis: Sony sold 80 million PSPs. Nothing to sneeze at.

I owned one, no one made games for it.  It was great for a plane ride.

You'd have a point if all portables didn't have the same issue. Nintendo's portables are for Nintendo games and... nothing else. Nintendo's best feature for their consoles is why no one else wants to develop for them.

Sony just doesn't have 25+ years of fan loyalty. Whatever they had at one point was partially lost by PS3's rocky start. Sony fans expect more, Nintendo fans just need the next Mario Kart.

Ayup.  And now there's a far better portable console that almost everyone has: a phone. Most iOS and Android devices are quite powerful, particularly Android powerhouses like the Galaxy line, so mobile games no longer have to be limited in complexity or features compared to portable games, other than different control schemes.  Not only that, in general a game you purchase for an iOS or Android device will work on the next generate of the device.  You know, backwards compatibility.  Amazing concept, right?

Sony is in a rough spot.  Phones now do most of what their portable does, except there's no additional hardware investment cost.  Oh, and games are generally a fifth the price.  How can they compete with that?


Playing anything other than Angry Birds on a phone just sucks. Even 8-bit RPGs are annoying because using the touch screen for a controler is awful.
 
2014-06-04 08:26:03 PM

Nemo's Brother: yukichigai: quiotu: stuhayes2010: RexTalionis: Sony sold 80 million PSPs. Nothing to sneeze at.

I owned one, no one made games for it.  It was great for a plane ride.

You'd have a point if all portables didn't have the same issue. Nintendo's portables are for Nintendo games and... nothing else. Nintendo's best feature for their consoles is why no one else wants to develop for them.

Sony just doesn't have 25+ years of fan loyalty. Whatever they had at one point was partially lost by PS3's rocky start. Sony fans expect more, Nintendo fans just need the next Mario Kart.

Ayup.  And now there's a far better portable console that almost everyone has: a phone. Most iOS and Android devices are quite powerful, particularly Android powerhouses like the Galaxy line, so mobile games no longer have to be limited in complexity or features compared to portable games, other than different control schemes.  Not only that, in general a game you purchase for an iOS or Android device will work on the next generate of the device.  You know, backwards compatibility.  Amazing concept, right?

Sony is in a rough spot.  Phones now do most of what their portable does, except there's no additional hardware investment cost.  Oh, and games are generally a fifth the price.  How can they compete with that?

Playing anything other than Angry Birds on a phone just sucks. Even 8-bit RPGs are annoying because using the touch screen for a controler is awful.


Amen. I have pretty large hands, so having my thumbs cover half the screen doesn't make for a good experience. My 3DS-XL has received a LOT of use. Some great titles for it, including a remake of Ovarian of Time. Would love to see a new Metroid title for it, though.

I haven't powered up my hacked PSP in ages, though.
 
2014-06-04 08:27:04 PM
That should read remake of Ocarnia of Time. Damn autocorrect.
 
2014-06-04 09:51:57 PM
my OG PSP is hacked with emulation galore and my Vita has FFIV-X/X-2 and tactics.  Also the Vita can play Watch_Dogs at work, which is fun to do the little stuff during lunch.

Sony treated me right (and in turn, I supported them)
 
2014-06-04 10:37:27 PM

RoxtarRyan: That should read remake of Ocarnia of Time. Damn autocorrect.


I loved Ovarian of Time.
 
2014-06-04 10:40:33 PM
Part of the issue with the Vita is that every game on it is either available on PSN or is a portable version of a console game.   There really isn't a franchise or game that makes the Vita a "must have", one that you can't play a better version of on the PS3/PS4.
 
2014-06-05 12:09:18 AM
Does that mean I can hope for a port of Crisis Core?
 
2014-06-05 12:14:41 AM

No Line For Beer: Part of the issue with the Vita is that every game on it is either available on PSN or is a portable version of a console game.   There really isn't a franchise or game that makes the Vita a "must have", one that you can't play a better version of on the PS3/PS4.


My friends would say Danganronpa fills that role, but so far, I've been resisting.
 
2014-06-05 02:12:04 AM

secularsage: I have 2 PSPs and a Vita. Both platforms are excellent portable gaming devices. People who diss either should try playing them before dismissing them.

The PSP is particularly great if you install custom firmware and emulators. And the Vita is wonderful if you buy the biggest memory card available and subscibe to PS+.

Those who say either platform is lacking in content don't know what they are talking about. The only thing the Vita is lacking is a large library of AAA games... But since you can stream those from your PS4, that is really a non issue.


I did.  Since I hate RPGs, there wasn't much for me on the PSP.  Except Mega Man Powered Up.  That game is fantastic.
 
2014-06-05 03:44:23 AM

Nemo's Brother: Playing anything other than Angry Birds on a phone just sucks. Even 8-bit RPGs are annoying because using the touch screen for a controler is awful.


I find that while it depends strongly on the game, there is quite a lot more out there that works well with touchscreen. Lately I've been playing through various games from Kairosoft (lightweight sim/strategy games ported over from pre-touchscreen mobiles) which work very well for me. I've found that I have certainly had to pass on a number of games that use onscreen virtual sticks as they don't work for me at all. YMMV may vary. My nephew has no problems playing GTA on his iphone, which does rather boggle my mind. I did pick up an inexpensive Android tablet with hardware gaming controls which makes a huge difference for me and IMO was £80 well spent despite already owning a PSP with custom firmware and a DS phat with a flashcart for emulation.


I do think TFA has it wrong. It seems to me to blame the discontinuation of the PSP on less than stellar sales and competition from mobile phones. Now I may be wrong what with my formative years having been spent in a children's home and my rudimentary education having been neglected, but I suspect that it being a decade old platform that has been replaced with a newer model is the more likely culprit.
 
2014-06-05 04:02:33 AM

quiotu: And BTW, all PSP games are backwards compatible on the Vita, it just doesn't use the failed UMD format. The games have to be digital, meaning some are simply not availble, but that's on the publishers' shoulders to rectify and not Sony.


My point was more about the failed UMD format itself, which Sony pushed pretty damn hard and then abruptly dropped like a bad habit.  Nintendo at least kept a GBA port in their first- and second-gen DS systems, so even though the format was all but dead you could still play those games well past the lifecycle of the GBA itself.

I'm not saying I don't understand why they dropped it, but it's still a set of games, many that weren't offered digital at all, which aren't available on the new console.  Since they started all-digital, Droid and iOS games largely don't have that problem and likely won't until either OS goes through a truly dramatic update, and even then Droid users will probably have a workaround within the first month.

Nemo's Brother: Playing anything other than Angry Birds on a phone just sucks. Even 8-bit RPGs are annoying because using the touch screen for a controler is awful.


Having just played through the Carmageddon droid port, I have to disagree.  Touch controls can work great if you properly manage your visual real estate.  The Worms 2 port isn't bad either.

Also, you forgot about this thing:

img.fark.net

...and others like it.  The nice thing about modern phones is that they support all manner of peripherals, and a surprising amount of games released for mobile platforms (at least Droid) have support for external controllers.

Strix occidentalis: Does that mean I can hope for a port of Crisis Core?


That's dependent on Square Enix, and sadly at this point they're going the EA route in terms of long term support for their non-subscription games.  If they did port it the result would probably be half-assed and disastrous.  Take a look at the job they did on the PC port of Deus Ex: The Fall: no optimization, horrible responsiveness issues with menus sometimes ignoring button clicks, fixed, non-remappable controls, and generally an air of doing the absolute bare minimum to get it on PC.  Oh, and they charged more for the PC copy than the original mobile version, despite having zero new features and performing worse in many areas.  They're not racing EA to the bottom, but they're not trailing that far behind either.

Nintenfreak: I did. Since I hate RPGs, there wasn't much for me on the PSP. Except Mega Man Powered Up. That game is fantastic.


You should check some of the titles that came out for the PSP in the early days.  There's quite a bit of non-RPG content that was quite good.  The Metal Slug Anthology was great, for one, as was Daxter.
 
2014-06-05 04:55:26 AM
A modded PSP takes the cake for the best portable system ever if you include emulator potential. That is why I still say that a modded original xbox is the best console ever. Of course, using my argument, a PC would probably be the best console ever.
 
2014-06-05 07:41:17 AM

yukichigai: My point was more about the failed UMD format itself, which Sony pushed pretty damn hard and then abruptly dropped like a bad habit. Nintendo at least kept a GBA port in their first- and second-gen DS systems, so even though the format was all but dead you could still play those games well past the lifecycle of the GBA itself.


I got a DS Lite specifically because of the GBA port. I have a pretty good sized collection of GBA games and the DS became my preferred platform for them because Nintendo never got the GBA hardware right. That's probably why they just decided to go straight to the DS after only a few years with the GBA. (Only having two buttons for the GBA and not having a backlight in the first generation was a terrible design choice.)
 
2014-06-05 01:57:16 PM

soporific: yukichigai: My point was more about the failed UMD format itself, which Sony pushed pretty damn hard and then abruptly dropped like a bad habit. Nintendo at least kept a GBA port in their first- and second-gen DS systems, so even though the format was all but dead you could still play those games well past the lifecycle of the GBA itself.

I got a DS Lite specifically because of the GBA port. I have a pretty good sized collection of GBA games and the DS became my preferred platform for them because Nintendo never got the GBA hardware right. That's probably why they just decided to go straight to the DS after only a few years with the GBA. (Only having two buttons for the GBA and not having a backlight in the first generation was a terrible design choice.)


I so badly want a GBA Flash Cart so I can play translated Mother 3 and similar games on my GBMicro, aka the best, least necessary, system ever made.
 
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