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(Huffington Post)   So what happens now to those 1300 Atari E.T. games dug up in the New Mexico desert? THEY BELONG IN A MUSEUM (and that's where a lot of them are going)   (huffingtonpost.com) divider line 47
    More: Followup, Atari Games, Atari, Alamogordo  
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1780 clicks; posted to Geek » on 02 Jun 2014 at 8:19 PM (34 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



47 Comments   (+0 »)
   
View Voting Results: Smartest and Funniest
 
2014-06-02 07:09:18 PM  
ET was an ambitious game. You actually had to read the manual to understand it. Which is why so many people thought it sucked: they had no idea what they were doing and they insisted they could figure it out as they went.
 
2014-06-02 08:13:03 PM  

Saborlas: ET was an ambitious game. You actually had to read the manual to understand it. Which is why so many people thought it sucked: they had no idea what they were doing and they insisted they could figure it out as they went.


Hey I enjoyed it as a kid. I guess I was too dumb to know better. I could beat the damn thing in 5 minutes though.
 
2014-06-02 08:24:33 PM  

Saborlas: ET was an ambitious game. You actually had to read the manual to understand it. Which is why so many people thought it sucked: they had no idea what they were doing and they insisted they could figure it out as they went.


That, and the controls were buggy and confusing. Seems the game studios never quite learned their lesson on that one *cough* Watch_Dogs *cough*
 
2014-06-02 08:32:43 PM  
None of these articles mention if any of them still work. I'm sure it's possible.
 
2014-06-02 08:35:08 PM  

Confabulat: Saborlas: ET was an ambitious game. You actually had to read the manual to understand it. Which is why so many people thought it sucked: they had no idea what they were doing and they insisted they could figure it out as they went.

Hey I enjoyed it as a kid. I guess I was too dumb to know better. I could beat the damn thing in 5 minutes though.


I enjoyed it as well. Then again, I RTFM.
 
2014-06-02 08:39:26 PM  

MrEricSir: Saborlas: ET was an ambitious game. You actually had to read the manual to understand it. Which is why so many people thought it sucked: they had no idea what they were doing and they insisted they could figure it out as they went.

That, and the controls were buggy and confusing. Seems the game studios never quite learned their lesson on that one *cough* Watch_Dogs *cough*


Buggy? No. Confusing? A bit. A second button would've helped.
 
2014-06-02 08:41:36 PM  

MrEricSir: Seems the game studios never quite learned their lesson on that one


Personal hate

... games that come with preset button configs and don't let you change everything.

Seriously, this is 2014 damnit.

// spent shiatloads of time in my desktop gaming days tweaking my quake 2 autoexec.cfg
 
2014-06-02 09:01:16 PM  
The place all these games belong, is back in the hole from whence they came.

/they ended up there for a reason, and it's not because they are made of gold.
 
2014-06-02 09:07:06 PM  

fluffy2097: The place all these games belong, is back in the hole from whence they came.

/they ended up there for a reason, and it's not because they are made of gold.


But they are made WITH gold. E-waste recycling wasn't a thing back then, but they'd get run through a grinder and treated to recover the gold today.
 
2014-06-02 09:12:57 PM  
Is W.I.P.P. still shut down?
 
2014-06-02 09:13:55 PM  
1300? Why exactly half of 2600?
 
2014-06-02 09:14:26 PM  

wildcardjack: But they are made WITH gold. E-waste recycling wasn't a thing back then, but they'd get run through a grinder and treated to recover the gold today.


I'd bet money there is more lead in them than gold.

/have fun.
 
2014-06-02 09:15:01 PM  

Saborlas: ET was an ambitious game. You actually had to read the manual to understand it. Which is why so many people thought it sucked: they had no idea what they were doing and they insisted they could figure it out as they went.


Even if you read the instructions, it was still a shiat game.
 
2014-06-02 09:19:59 PM  
Two words for those who thought ET was tough:

Tsetse Fly.
 
2014-06-02 09:27:25 PM  

fluffy2097: wildcardjack: But they are made WITH gold. E-waste recycling wasn't a thing back then, but they'd get run through a grinder and treated to recover the gold today.

I'd bet money there is more lead in them than gold.

/have fun.


Even more copper. But e-waste assumes lead-tin solder.
 
2014-06-02 10:11:17 PM  
1300 unsold cartridges of a terrible game brought down an entire entertainment industry.  Put that in your portfolio and smoke it.
 
2014-06-02 10:13:39 PM  

Precision Boobery: 1300 unsold cartridges of a terrible game brought down an entire entertainment industry.  Put that in your portfolio and smoke it.


I don't think so.

FTFA:

"If we run out, there are 790,000 more in that hole out there now that we know where they are at"
 
2014-06-02 10:18:12 PM  

Znuh: Two words for those who thought ET was tough:

Tsetse Fly.


FARKING THIS!!!

img.fark.net
 
2014-06-02 10:38:37 PM  

Saborlas: MrEricSir: Saborlas: ET was an ambitious game. You actually had to read the manual to understand it. Which is why so many people thought it sucked: they had no idea what they were doing and they insisted they could figure it out as they went.

That, and the controls were buggy and confusing. Seems the game studios never quite learned their lesson on that one *cough* Watch_Dogs *cough*

Buggy? No. Confusing? A bit. A second button would've helped.


No, it was buggy. There is actually a fixed version of the game online where they to in and fix some bugs and bad design decisions. The game to make it more enjoyable, such as changing the hit box for ET so that he only falls into the wells if his feet are touching, which makes the Zelda-like perspective actually work.

http://www.neocomputer.org/projects/et/
 
2014-06-02 10:39:40 PM  
Dammit, iPad. Your predictive text is so bad. Can't wait for better keyboard options soon.
 
2014-06-02 10:50:32 PM  
Oh, I thought this was the museum they were heading for:

http://www.vghmuseum.org/
 
2014-06-02 11:37:06 PM  

Znuh: Two words for those who thought ET was tough:

Tsetse Fly.


I hate you for dredging up that memory.

/how about a "trigger warning" or something next time
 
2014-06-02 11:43:42 PM  

Mad_Radhu: No, it was buggy. There is actually a fixed version of the game online where they to in and fix some bugs and bad design decisions. The game to make it more enjoyable, such as changing the hit box for ET so that he only falls into the wells if his feet are touching, which makes the Zelda-like perspective actually work.

http://www.neocomputer.org/projects/et/


Will this work with a CuttleCart or other type multi-cart?
 
2014-06-03 12:14:30 AM  

ArcadianRefugee: Znuh: Two words for those who thought ET was tough:

Tsetse Fly.

I hate you for dredging up that memory.


Yar's Revenge had a fly-like component to it.  That's one of my favorite Atari games ever.

I never actually played ET, but there was some game that was like a search for elements around that timeframe that was just as bad.  You had to search for clues to win a sweepstake and for the life of me it seemed like going into and out pointless rooms.  I have the song "Asia - Heat of the Moment" linked with that game in my brain so it must have been around that timeframe.

(google google) Swordquest: Earthworld.
http://www.ign.com/articles/2008/04/04/screw-this-game-swordquest-ea rt hworld

Screw this game, indeed.
 
2014-06-03 12:16:16 AM  

Znuh: Two words for those who thought ET was tough:

Tsetse Fly.


Screw you.  I blocked out all memory of that game until you said that.  Not cool, man.  I want to remember Indiana from the movies, not that shiat.
 
2014-06-03 12:23:35 AM  

Confabulat: Precision Boobery: 1300 unsold cartridges of a terrible game brought down an entire entertainment industry.  Put that in your portfolio and smoke it.

I don't think so.

FTFA:

"If we run out, there are 790,000 more in that hole out there now that we know where they are at"


So they know the number w/o digging them up?  That's like when the govn't says, "14% of the pop. didn't fill out the census".
 
2014-06-03 12:23:53 AM  

Znuh: Two words for those who thought ET was tough:

Tsetse Fly.


I feel better now, cuz that game kicked me and my best friend's butt for quite a while.
And GOD was it awesome.  What I wouldn't give for that beautiful 8-bit, fuzzy TV, 3AM game-fest when I was a kid.

That and that stupid Journey game.  How come THAT isn't in museums?   :D
 
2014-06-03 12:26:50 AM  

syrynxx: ArcadianRefugee: Znuh: Two words for those who thought ET was tough:

Tsetse Fly.

I hate you for dredging up that memory.

Yar's Revenge had a fly-like component to it.  That's one of my favorite Atari games ever.

I never actually played ET, but there was some game that was like a search for elements around that timeframe that was just as bad.  You had to search for clues to win a sweepstake and for the life of me it seemed like going into and out pointless rooms.  I have the song "Asia - Heat of the Moment" linked with that game in my brain so it must have been around that timeframe.

(google google) Swordquest: Earthworld.
http://www.ign.com/articles/2008/04/04/screw-this-game-swordquest-ea rt hworld

Screw this game, indeed.


Hated the games, loved the comic books.
 
2014-06-03 01:40:27 AM  

fastfxr: That and that stupid Journey game


I was amazingly good at the arcade version. I could run through three full levels of the entire 5-minigames and beat the concert at the end.

By the time you got to the fourth time, well, you're tearing me apart
 
2014-06-03 04:13:27 AM  

lordargent: MrEricSir: Seems the game studios never quite learned their lesson on that one

Personal hate

... games that come with preset button configs and don't let you change everything.

Seriously, this is 2014 damnit.


What I don't get is that console games don't come with the same graphics options and such that a PC game usually does.   I mean if someone wants to tank the frame rate by upping the quality from the preset, optimised, defaults... let them.

It's 2014, we should not be praising companies that put this sort of stuff in to a PC game.  I mean WOW the car came with seats and a steering wheel!
 
2014-06-03 05:30:12 AM  

Vaneshi: lordargent: MrEricSir: Seems the game studios never quite learned their lesson on that one

Personal hate

... games that come with preset button configs and don't let you change everything.

Seriously, this is 2014 damnit.

What I don't get is that console games don't come with the same graphics options and such that a PC game usually does.   I mean if someone wants to tank the frame rate by upping the quality from the preset, optimised, defaults... let them.

It's 2014, we should not be praising companies that put this sort of stuff in to a PC game.  I mean WOW the car came with seats and a steering wheel!


Console makers don't let publishers make their consoles run games like shiat, or they lose their rights to publish on the platform. There are strict guidelines regarding framerates and shiat on consoles to protect their image.
 
2014-06-03 07:15:26 AM  

Znuh: Two words for those who thought ET was tough:

Tsetse Fly.


The game was strange, but iirc, the tsetse flies in there did help me wow the elementary school biology teacher a bit.

Unfortunately she wasn't hot. Or young. Knees too sharp. Looked like Benny Hill.
 
2014-06-03 08:28:11 AM  

Hawnkee: Unfortunately she wasn't hot. Or young. Knees too sharp. Looked like Benny Hill.


Was there fast music playing constantly in the classroom?
 
2014-06-03 08:49:06 AM  

Precision Boobery: 1300 unsold cartridges of a terrible game brought down an entire entertainment industry.  Put that in your portfolio and smoke it.


ET had nothing to do with the video game crash, that's such a dumb legend. Do people really believe that a single bad game could bring down numerous companies and cause retailers to stop ordering all consoles and games? If that were even possible EA would have brought down the entire industry every time they release a new game. .
 
2014-06-03 08:58:58 AM  

HeartBurnKid: Saborlas: ET was an ambitious game. You actually had to read the manual to understand it. Which is why so many people thought it sucked: they had no idea what they were doing and they insisted they could figure it out as they went.

Even if you read the instructions, it was still a shiat game.


"Worst game" is wrong though. There were tons of shiat games for the 2600.

The one I think they truly farked up is Pacman.

https://www.youtube.com/watch?v=HL2p2ANFlQ4

I guess the Atari 2600 was kinda pathetic. So it could only draw one ghost at the time. With 4 ghosts, that's confusing.
 
2014-06-03 09:03:54 AM  

spawn73: HeartBurnKid: Saborlas: ET was an ambitious game. You actually had to read the manual to understand it. Which is why so many people thought it sucked: they had no idea what they were doing and they insisted they could figure it out as they went.

Even if you read the instructions, it was still a shiat game.

"Worst game" is wrong though. There were tons of shiat games for the 2600.

The one I think they truly farked up is Pacman.

https://www.youtube.com/watch?v=HL2p2ANFlQ4

I guess the Atari 2600 was kinda pathetic. So it could only draw one ghost at the time. With 4 ghosts, that's confusing.


That's fair enough.  There were so many truly wretched games for the 2600 that picking a "worst" is kind of difficult.  To be fair, there were a ton of classics too, but there's a reason the industry crashed.
 
2014-06-03 09:18:51 AM  

HeartBurnKid: spawn73: HeartBurnKid: Saborlas: ET was an ambitious game. You actually had to read the manual to understand it. Which is why so many people thought it sucked: they had no idea what they were doing and they insisted they could figure it out as they went.

Even if you read the instructions, it was still a shiat game.

"Worst game" is wrong though. There were tons of shiat games for the 2600.

The one I think they truly farked up is Pacman.

https://www.youtube.com/watch?v=HL2p2ANFlQ4

I guess the Atari 2600 was kinda pathetic. So it could only draw one ghost at the time. With 4 ghosts, that's confusing.

That's fair enough.  There were so many truly wretched games for the 2600 that picking a "worst" is kind of difficult.  To be fair, there were a ton of classics too, but there's a reason the industry crashed.


Which had nothing to do with bad games (E.T. and Pacman were both commercial successes with E.T. being one of the fastest selling games in history at the time). The crash was primarily caused by retailers ordering ridiculously excessive amounts of games and then returning the unsold inventory. At the time the game companies had to take the loss themselves and this drove most small companies like Imagic out of business.

It was actually the most popular games that hurt companies the most because the stores over ordered them like crazy. As for the console companies themselves, Coleco was driven to bankruptcy by their piece of shiat Adam computer, Atari was run into the ground by an idiot named Jack Tramiel who decided he didn't want to sell "toys", Mattel got out of the console business after the Intellivision flopped in the market.

The video game crash had absolutely nothing to do with bad games, just really bad management decisions and retail policies. It took companies like Nintendo and Sega to fix all these problems and make the industry what it is today; it really helps when your company is being run by clueless greedy morons.
 
2014-06-03 10:14:34 AM  

Precision Boobery: 1300 unsold cartridges of a terrible game brought down an entire entertainment industry.  Put that in your portfolio and smoke it.


it was more like millions of unsold cartridges, they only dug out 1300 because most of the cartridges were run over by bulldozers during the dumping process, and this was only one of many landfills - this one was considered special though because it had ET in it which was considered the last nail in the coffin of an already failed state-side console industry
 
2014-06-03 10:20:31 AM  

Skyfrog: HeartBurnKid: spawn73: HeartBurnKid: Saborlas: ET was an ambitious game. You actually had to read the manual to understand it. Which is why so many people thought it sucked: they had no idea what they were doing and they insisted they could figure it out as they went.

Even if you read the instructions, it was still a shiat game.

"Worst game" is wrong though. There were tons of shiat games for the 2600.

The one I think they truly farked up is Pacman.

https://www.youtube.com/watch?v=HL2p2ANFlQ4

I guess the Atari 2600 was kinda pathetic. So it could only draw one ghost at the time. With 4 ghosts, that's confusing.

That's fair enough.  There were so many truly wretched games for the 2600 that picking a "worst" is kind of difficult.  To be fair, there were a ton of classics too, but there's a reason the industry crashed.

Which had nothing to do with bad games (E.T. and Pacman were both commercial successes with E.T. being one of the fastest selling games in history at the time). The crash was primarily caused by retailers ordering ridiculously excessive amounts of games and then returning the unsold inventory. At the time the game companies had to take the loss themselves and this drove most small companies like Imagic out of business.

It was actually the most popular games that hurt companies the most because the stores over ordered them like crazy. As for the console companies themselves, Coleco was driven to bankruptcy by their piece of shiat Adam computer, Atari was run into the ground by an idiot named Jack Tramiel who decided he didn't want to sell "toys", Mattel got out of the console business after the Intellivision flopped in the market.

The video game crash had absolutely nothing to do with bad games, just really bad management decisions and retail policies. It took companies like Nintendo and Sega to fix all these problems and make the industry what it is today; it really helps when your company is being run by clueless greedy morons.


uh... maybe it wasn't just because of bad games, but bad games are definitely a huge reason why it crashed

i mean there was zero quality control, anybody could bootleg their way into the system and retailers didn't care and sold everybody's stuff... before you knew it, the price of more expensive stuff like the failed atari 5200 and the intellivision and so-on were undermined by an incredibly cheap already-existing atari 2600 market which just kept growing and growing until nobody knew what was good or bad anymore

enough people were burned that the fad completely died... home video games always had a future with enthusiasts, but yeah Nintendo saved the mainstream market by rebranding their stuff as premium quality-controlled products much like Apple and a cartoon character mascot
 
2014-06-03 11:00:01 AM  

ayrsayle: syrynxx: ArcadianRefugee: Znuh: Two words for those who thought ET was tough:

Tsetse Fly.

I hate you for dredging up that memory.

Yar's Revenge had a fly-like component to it.  That's one of my favorite Atari games ever.

I never actually played ET, but there was some game that was like a search for elements around that timeframe that was just as bad.  You had to search for clues to win a sweepstake and for the life of me it seemed like going into and out pointless rooms.  I have the song "Asia - Heat of the Moment" linked with that game in my brain so it must have been around that timeframe.

(google google) Swordquest: Earthworld.
http://www.ign.com/articles/2008/04/04/screw-this-game-swordquest-ea rt hworld

Screw this game, indeed.

Hated the games, loved the comic books.


I bought the Atari games collection for my iPad, and it included the Swordquest games plus a digital version of the comics.
 
2014-06-03 11:29:38 AM  

syrynxx: ArcadianRefugee: Znuh: Two words for those who thought ET was tough:

Tsetse Fly.

I hate you for dredging up that memory.

Yar's Revenge had a fly-like component to it.  That's one of my favorite Atari games ever.

I never actually played ET, but there was some game that was like a search for elements around that timeframe that was just as bad.  You had to search for clues to win a sweepstake and for the life of me it seemed like going into and out pointless rooms.  I have the song "Asia - Heat of the Moment" linked with that game in my brain so it must have been around that timeframe.

(google google) Swordquest: Earthworld.
http://www.ign.com/articles/2008/04/04/screw-this-game-swordquest-ea rt hworld

Screw this game, indeed.


I seem to remember that people who found all of the items and sent Atari proof (e.g. a photo of their TV with the end screen) would be eligible to participate in a big tournament at Atari headquarters.  The winner would receive a fancy sword, from which the Swordquest series got its name.

As it turned out, however, Atari went bankrupt about halfway through the contest, and the sword was sold off as part of the liquidation process.
 
2014-06-03 11:50:01 AM  

anfrind: The winner would receive a fancy sword, from which the Swordquest series got its name.


It was a long time ago, but that seems right.  I still have my silver Atari jacket somewhere from some other product reward scheme.
 
2014-06-03 12:25:22 PM  

anfrind: I seem to remember that people who found all of the items and sent Atari proof (e.g. a photo of their TV with the end screen) would be eligible to participate in a big tournament at Atari headquarters.  The winner would receive a fancy sword, from which the Swordquest series got its name.

As it turned out, however, Atari went bankrupt about halfway through the contest, and the sword was sold off as part of the liquidation process.


No one really knows where the sword ended up. Rumor has it that Jack Tramiel kept the sword and had it hanging up in his home. Here's an interview with one of the winners, who had his talisman melted down to pay for his college.
 
2014-06-03 12:27:24 PM  

Mad_Radhu: anfrind: I seem to remember that people who found all of the items and sent Atari proof (e.g. a photo of their TV with the end screen) would be eligible to participate in a big tournament at Atari headquarters.  The winner would receive a fancy sword, from which the Swordquest series got its name.

As it turned out, however, Atari went bankrupt about halfway through the contest, and the sword was sold off as part of the liquidation process.

No one really knows where the sword ended up. Rumor has it that Jack Tramiel kept the sword and had it hanging up in his home. Here's an interview with one of the winners, who had his talisman melted down to pay for his college.


Actually the interview was with the winner who won the Chalice. The Talisman was another winner.
 
2014-06-03 12:35:28 PM  
 
2014-06-03 03:09:26 PM  
No wonder the game sucked. Everyone was trying to play it on the Atari 2600 and not the 1300.

http://uncyclopedia.wikia.com/wiki/Atari_1300
 
2014-06-03 03:52:55 PM  

Vaneshi: What I don't get is that console games don't come with the same graphics options and such that a PC game usually does. I mean if someone wants to tank the frame rate by upping the quality from the preset, optimised, defaults... let them.


Consoles were all about equivalency ... there's more to test and all so most devs just never bother.

Titanfall did come with the option to lock the framerate to 30 fps.

The default framerate is 60 fps ... but the 360 doesn't have enough horsepower to maintain a stable 60. So you will get tears during really high action sequences (you know, when you need smooth frames the most).

// I played Q2 for quite some time, and was able to run it at ridiculous (for the time) resolutions. Newer video cards ate older games for breakfast.
 
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