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(USA Today)   New Call of Duty game boasts 'game changer tech features', presumably four or five new weapons that you can sight down while playing yet another shooter on rails   (usatoday.com) divider line 61
    More: Sad, Call of Duty, Modern Warfare 3, Wedbush Securities, Michael Pachter, Infinity Ward, Sledgehammer Games, private military, video games  
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1778 clicks; posted to Geek » on 26 May 2014 at 12:25 PM (47 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-05-26 09:02:10 AM  
...........yet another shooter on rails ............. Hardly Far Cry 3 are they?  And I blame consoles and lazy imagination --- shame
 
2014-05-26 09:26:12 AM  

colinspooky: ...........yet another shooter on rails ............. Hardly Far Cry 3 are they?  And I blame consoles and lazy imagination --- shame


I used to be a PC gamer, but I became tired of the upgrade rat race. The console, specifically the Xbox brand, is the only way I game these days. Lazy? No. Practical? Yes.
 
2014-05-26 09:32:41 AM  
I want to see a shooter that's realistic. Meaning if you catch a bullet, it deletes your save and then shuts down the computer.
 
2014-05-26 10:00:06 AM  

clancifer: colinspooky: ...........yet another shooter on rails ............. Hardly Far Cry 3 are they?  And I blame consoles and lazy imagination --- shame

I used to be a PC gamer, but I became tired of the upgrade rat race. The console, specifically the Xbox brand, is the only way I game these days. Lazy? No. Practical? Yes.


Build your own - only way. If you are in the Uk and I can do it for you
 
2014-05-26 11:48:39 AM  
If they want to make it revolutionary, fix the sights to work like real world ones. Have wind drift, distance, and parallax affect zeroing. Shooting someone at a distance is a lot harder than "put crosshairs on target and fire". Having to pick your cartridge for specific tasks changes things a bit. It'd be a lot of coding though for something that would aggravate the user base who's used to being a bunch of virtual Billy Badasses.
 
2014-05-26 11:56:02 AM  

colinspooky: clancifer: colinspooky: ...........yet another shooter on rails ............. Hardly Far Cry 3 are they?  And I blame consoles and lazy imagination --- shame

I used to be a PC gamer, but I became tired of the upgrade rat race. The console, specifically the Xbox brand, is the only way I game these days. Lazy? No. Practical? Yes.

Build your own - only way. If you are in the Uk and I can do it for you


I've built my own.  Several times now.  But with the convenience of a console, I don't plan on doing it again.  Besides, for a PC, I only use laptops now.
 
2014-05-26 12:33:51 PM  
Even in video games this stuff isn't new. Pretty much every triple A title this year is launching with hover bikes and power armor.

I'd be less annoyed by the shooter-on-rails thing if the story wasn't outright predictable from the start.
Maybe they'll do something to shake things up, but I ain't seeing it yet.
 
2014-05-26 12:35:39 PM  
I think the last shooter on rails I played was one of the games in Raving Rabids on the Wii.

CoD is a FPS, not a shooter on rails.
 
2014-05-26 12:35:58 PM  

colinspooky: ...........yet another shooter on rails ............. Hardly Far Cry 3 are they?  And I blame consoles and lazy imagination --- shame


Then you're stupid.  The reason for the stagnation of games like CoD is because they crank a new one out every year instead of taking their time and actually developing a complete game.  But feel free to spam this thread with PC smugness anyway.
 
2014-05-26 12:46:50 PM  
call of duty: crysis was pretty cool
 
2014-05-26 12:47:46 PM  

doglover: I want to see a shooter that's realistic. Meaning if you catch a bullet, it deletes your save and then shuts down the computer.


Rainbow 6 was like that back in 1998. Get shot and you would often be incapacitated or killed.
 
2014-05-26 12:52:52 PM  
i.imgur.com


static.giantbomb.com
 
2014-05-26 12:55:58 PM  
Flying? Really? You know what they'll call a flying soldier? Skeet.
 
2014-05-26 12:56:23 PM  

Mrbogey: If they want to make it revolutionary, fix the sights to work like real world ones. Have wind drift, distance, and parallax affect zeroing. Shooting someone at a distance is a lot harder than "put crosshairs on target and fire". Having to pick your cartridge for specific tasks changes things a bit. It'd be a lot of coding though for something that would aggravate the user base who's used to being a bunch of virtual Billy Badasses.


You just described Battlefield, although it's a more of a arcade simulation to put fun over realism. Unfortunately BF still has aim assist, at least on consoles.  ARMA 3 is more tuned into simulation.
 
2014-05-26 12:59:43 PM  

TyrantII: [i.imgur.com image 850x571]


[static.giantbomb.com image 850x314]


Blame the lovers of eye candy over everything else, aka if the graphics dun blow me away the game sucks crowd.


Seriously  i believe game developers simplified map designs  to beable to make the graphics to catch the eyes of those who just can't seem to see past them .
 
2014-05-26 01:02:18 PM  
This thread:

img.4plebs.org
 
2014-05-26 01:07:38 PM  
They already came out with a Call of Duty with game changing things. It's called Titanfall.

In FPS news I care about, Far Cry 4 has been announced and takes place in the Himalayas.
 
2014-05-26 01:13:11 PM  

colinspooky: ...........yet another shooter on rails ............. Hardly Far Cry 3 are they?  And I blame consoles and lazy imagination --- shame


Each time a developer releases a new Gears of Halofield VIII  hundreds of thousands of copies are sold. Why would they stop?
 
2014-05-26 01:13:49 PM  

TyrantII: [i.imgur.com image 850x571]


[static.giantbomb.com image 850x314]


Maybe they realized that complex maps don't add significantly to the gameplay? A game isn't fun if you keep getting lost.
 
2014-05-26 01:35:24 PM  

Tobin_Lam: TyrantII: [i.imgur.com image 850x571]


[static.giantbomb.com image 850x314]

Maybe they realized that complex maps don't add significantly to the gameplay? A game isn't fun if you keep getting lost.


I kind of agree, but I think a better solution would have been to make those complex maps a little more cohesive and pack content into all those little corners and pathways. Those complex old maps sometimes sucked because you'd get lost and had killed everything already, so you're wandering an empty map and start noticing how lifeless it is. Now, we have the means to make that complex map not so lifeless, plus the ability to implement many other avenues of exploration and depth. The way I see it, those images should show similar layouts for the levels between then and now, except the newer levels should be full of more things to do. Instead, the long corridor with set pieces model has taken over. It's not great.
 
2014-05-26 01:35:30 PM  

doglover: I want to see a shooter that's realistic. Meaning if you catch a bullet, it deletes your save and then shuts down the computer.


Receiver on PC is like that (to a degree).  No, it won't turn the computer off, but there aren't saves, and 1 bullet (or too far a drop, or getting tazed) and you're done.  It's an entertaining time killer, and it doesn't cost much ($3 or so when I grabbed it)
 
2014-05-26 01:39:47 PM  

Tobin_Lam: TyrantII: [i.imgur.com image 850x571]


[static.giantbomb.com image 850x314]

Maybe they realized that complex maps don't add significantly to the gameplay? A game isn't fun if you keep getting lost.


I did large, complex maps. OTOH, I generally only play single player campaigns also, so a lot of shooters like COD don't appeal to me... the universe isn't engaging/rich and often lacks a complex story that I like.
 
2014-05-26 01:45:38 PM  
This is why I prefer sandbox games. It's a lot more fun exploring in Red Dead Redemption, GTA III - V, Saint's Row I - IV, Elder Scrolls III - V, Fallout III and Fallout: New Vegas, among others (Even Bully, which was surprisingly great).

I HATE being on rails. It's like being on an amusement park tunnel ride, or one of those "old tyme train rides" that inevitably has a scheduled hold-up by plastic outlaws and stops along the way to see the animatronic prospectors and townsfolk on the sides of the tracks.
 
2014-05-26 01:46:41 PM  

Flappyhead: colinspooky: ...........yet another shooter on rails ............. Hardly Far Cry 3 are they?  And I blame consoles and lazy imagination --- shame

Then you're stupid.  The reason for the stagnation of games like CoD is because they crank a new one out every year instead of taking their time and actually developing a complete game.  But feel free to spam this thread with PC smugness anyway.


It's both. There's also hardware limitations to think about when you're making a game which is expected from inception to be ported to PlayStation and Xbox.

It limits what you can do, because consoles are on much longer development cycles. The new Xbox and PlayStation are both no match for the PC I built relatively recently - and they're pretty new.

So between those two forces console gaming - and so many titles being ported to/from PC and them - has slowed further complexity in the games market. There are and handful of PC-only titles coming out though, and some of them are pushing things again.
 
2014-05-26 01:52:39 PM  

Tobin_Lam: Maybe they realized that complex maps don't add significantly to the gameplay? A game isn't fun if you keep getting lost.


depends heavily on the game

like ss2 did need the larger maps, as getting lost or a lifeless feeling was desired for part of the atmosphere. and you backtracked quite a bit, and there were steady respawns, and keeping alert through a familiar environment was a desired challenge

bioshock infinite shoveled all its combat into various battle arena, with the rest of the game acting as narrative hallways between those arenas. in that case, more complicated map design would have only thrown into relief the shallowness of the gamepaly
 
2014-05-26 01:53:34 PM  
This is now a KSP thread.

KSP has the biggest map I've ever seen. It is practically the size of the solar system. You can take off from one planet and land on another with no loading screens in between and cover millions of kilometers.
 
2014-05-26 02:10:47 PM  

Tobin_Lam: TyrantII: [i.imgur.com image 850x571]


[static.giantbomb.com image 850x314]

Maybe they realized that complex maps don't add significantly to the gameplay? A game isn't fun if you keep getting lost.


People complained about Killzone Shadowfall's semi-open forest level, saying they didn't know where to go or what to do.  A whole generation as been conditioned on maps where you press up on the analogue stick and mow down bullet sponge AI popup targets.

I don't think it's that it doesn't add anything to gameplay, more that it's less cost effective and more difficult to do right.  It's why good FPS are few and far between, and some of the best come from a private company that adheres to it's own schedules, fans be damned (valve).  It's also shown up in terrible map construction and layout in FPS MP.

But the industry does know what it's doing.  Everyone is creaming their pants at a CGI video of Kevin Spacey, forgetting once again the next COD will be just another $60 ($120 collectors edition) expansion pack.
 
2014-05-26 02:11:52 PM  

White on Rice: doglover: I want to see a shooter that's realistic. Meaning if you catch a bullet, it deletes your save and then shuts down the computer.

Receiver on PC is like that (to a degree).  No, it won't turn the computer off, but there aren't saves, and 1 bullet (or too far a drop, or getting tazed) and you're done.  It's an entertaining time killer, and it doesn't cost much ($3 or so when I grabbed it)


I remember some sort of SWAT game for Genesis, perhaps, that was like that.  You had a hostage situation in a building, and you had to direct your team while also trying to keep yourself and the hostages alive.  If any of the hostages died, you lost the level.  If you got shot, you lost the level.  I think you could only lose one or two of your team, too.
 
2014-05-26 02:22:48 PM  

TyrantII: Mrbogey: If they want to make it revolutionary, fix the sights to work like real world ones. Have wind drift, distance, and parallax affect zeroing. Shooting someone at a distance is a lot harder than "put crosshairs on target and fire". Having to pick your cartridge for specific tasks changes things a bit. It'd be a lot of coding though for something that would aggravate the user base who's used to being a bunch of virtual Billy Badasses.

You just described Battlefield, although it's a more of a arcade simulation to put fun over realism. Unfortunately BF still has aim assist, at least on consoles.  ARMA 3 is more tuned into simulation.


ARMA III ballistics are garbage compared to ARMA II with ACE.
 
2014-05-26 02:31:15 PM  

whizbangthedirtfarmer: White on Rice: doglover: I want to see a shooter that's realistic. Meaning if you catch a bullet, it deletes your save and then shuts down the computer.

Receiver on PC is like that (to a degree).  No, it won't turn the computer off, but there aren't saves, and 1 bullet (or too far a drop, or getting tazed) and you're done.  It's an entertaining time killer, and it doesn't cost much ($3 or so when I grabbed it)

I remember some sort of SWAT game for Genesis, perhaps, that was like that.  You had a hostage situation in a building, and you had to direct your team while also trying to keep yourself and the hostages alive.  If any of the hostages died, you lost the level.  If you got shot, you lost the level.  I think you could only lose one or two of your team, too.


SWAT was originally made for PC. It was exactly like that. You had to cuff terrorists when they surrendered. You couldn't just cap them and keep going
 
2014-05-26 02:38:38 PM  

veale728: This thread:

[img.4plebs.org image 350x377]


Hey look!  It's one of those guys who thinks that because it's his "personal preference", he's entitled to hold the dumbest opinion he can possibly hold!

Tobin_Lam: Maybe they realized that complex maps don't add significantly to the gameplay? A game isn't fun if you keep getting lost.


It is when you have movement mechanics which are unto themselves a joy to use, another casualty of "GOTTA MAEK AN FPS THAT CAN WURK ON A CONTROLLERED".
 
2014-05-26 02:44:54 PM  
Now is truly the greatest time to be a gamer
 
2014-05-26 02:49:41 PM  

Knarf: Now is truly the greatest time to be a gamer


Now learned men as use the pen
Have writ' the praises high
Of the sweet poteen from Ireland green
That's made from wheat and rye
Away with your pills, it'll cure all ills
Be ye pagan, Christian, or Jew
So take off your coat and grease your throat
With a bucket of the mountain dew.
 
2014-05-26 02:59:41 PM  
Remember when Call of Duty had interesting stories? Has anyone ever asked for changes to the gameplay mechanics? Would the D-day landing have been improved with contextual lean? Or modable weapons?
 
2014-05-26 03:07:06 PM  

clancifer: I used to be a PC gamer, but I became tired of the aimbot and cheat upgrade rat race.


fixed for the pc gamers
 
2014-05-26 03:10:52 PM  

Tobin_Lam: TyrantII: [i.imgur.com image 850x571]


[static.giantbomb.com image 850x314]

Maybe they realized that complex maps don't add significantly to the gameplay? A game isn't fun if you keep getting lost.


farking Metroid Prime. Could barely read the goddamn 3D map and once you get to the other side of it, you hit a dead end and a message pops up telling you that you should've stayed where you were.
 
2014-05-26 03:14:37 PM  

White on Rice: doglover: I want to see a shooter that's realistic. Meaning if you catch a bullet, it deletes your save and then shuts down the computer.

Receiver on PC is like that (to a degree).  No, it won't turn the computer off, but there aren't saves, and 1 bullet (or too far a drop, or getting tazed) and you're done.  It's an entertaining time killer, and it doesn't cost much ($3 or so when I grabbed it)


That's just Ghosts & Goblins with a gun
 
2014-05-26 03:21:12 PM  

grimlock1972: TyrantII: [i.imgur.com image 850x571]


[static.giantbomb.com image 850x314]

Blame the lovers of eye candy over everything else, aka if the graphics dun blow me away the game sucks crowd.


Seriously  i believe game developers simplified map designs  to beable to make the graphics to catch the eyes of those who just can't seem to see past them .


developer priorities nowadays are out-of-whack, seems like the game design is rushed out the door so artists can fill it full of shiat nobody cares about, and then a few months of crunch time so the programmers can make the damn thing work... there's very little room for redesign because of the money already pumped into existing assets so what was mediocre game design before stays mediocre because they have to QA everything and focus on the worst parts
 
2014-05-26 03:23:27 PM  
COD and BF4 could be awesome if they would simply disable the 'kill any and all while sprinting' option.
that would take the 8 year olds out of the game.

it amazes me that the developers allowed that to happen.
if you are running... you can't aim a weapon.   and yet ...  cautious players (using cover, etc) get merk'd by sprinters in all the big titles.  and everyone succumbs to the 'cant beat em join em' mentality.. which kills any squad teamwork there would have been.
 
2014-05-26 03:25:13 PM  

moothemagiccow: Tobin_Lam: TyrantII: [i.imgur.com image 850x571]


[static.giantbomb.com image 850x314]

Maybe they realized that complex maps don't add significantly to the gameplay? A game isn't fun if you keep getting lost.

farking Metroid Prime. Could barely read the goddamn 3D map and once you get to the other side of it, you hit a dead end and a message pops up telling you that you should've stayed where you were.


the biggest problem with metroid prime was the slow traversal

in previous metroid games a lot of the suit upgrades were for faster traversal, that was something they simply didn't focus on, maybe it wasn't feasible because of engine issues, or the gamecube was limited, or they had already made the maps and hadn't balanced the design for faster traversal
 
2014-05-26 03:51:34 PM  

Mrbogey: If they want to make it revolutionary, fix the sights to work like real world ones. Have wind drift, distance, and parallax affect zeroing. Shooting someone at a distance is a lot harder than "put crosshairs on target and fire". Having to pick your cartridge for specific tasks changes things a bit. It'd be a lot of coding though for something that would aggravate the user base who's used to being a bunch of virtual Billy Badasses.


Now that sounds like an FPS I'd like.
 
2014-05-26 04:03:13 PM  

abhorrent1: clancifer: I used to be a PC gamer, but I became tired of the aimbot and cheat upgrade rat race.

fixed for the pc gamers


I've been playing PC games since Doom was new. The actual number of aimbot'rs I've come across I bet I could count on one hand. Now, wallhacks in, say old CS, that's a different story. Course, it became hard to tell when everyone and their mother was using Vent and TS while someone was dead
 
2014-05-26 04:13:26 PM  

jayphat: ourse, it became hard to tell when everyone and their mother was using Vent


Duke Nukem trolled that mother a few years ago, to the delight of many
 
2014-05-26 04:17:50 PM  

RoxtarRyan: jayphat: ourse, it became hard to tell when everyone and their mother was using Vent

Duke Nukem trolled that mother a few years ago, to the delight of many


When I typed that, I had exactly that in mind.
 
2014-05-26 04:32:31 PM  

hermitage_deux: COD and BF4 could be awesome if they would simply disable the 'kill any and all while sprinting' option.
that would take the 8 year olds out of the game.

it amazes me that the developers allowed that to happen.
if you are running... you can't aim a weapon.   and yet ...  cautious players (using cover, etc) get merk'd by sprinters in all the big titles.  and everyone succumbs to the 'cant beat em join em' mentality.. which kills any squad teamwork there would have been.


This, so much this. The Ghost Recon titles on the 360 had a team deathmatch with one life setting that encouraged tactical movements and use of the recon drone etc. even that got turned into run and gun too. I used to mplay COD multiplayer and I could hold my own on most nights so I'm really now whining when I say it got tiring to play twitch gaming in a 'tactical' game.

I want a good solid FPS experience that makes players fear death enough to move like real soldiers on the battlefield instead of running in with an rpg to get a hit on a tank or enemy because what the hell I'll respawn with full ammo and health!  Since fear of death isn't working somebody needs to find a way to make the tactic just as stupid in the game as it is in real combat.
 
2014-05-26 04:34:21 PM  

Egoy3k: I could hold my own on most nights so I'm really now whining when I say it got tiring to play twitch gaming in a 'tactical' game.



Er not whining...
 
2014-05-26 04:54:04 PM  

Egoy3k: hermitage_deux: COD and BF4 could be awesome if they would simply disable the 'kill any and all while sprinting' option.
that would take the 8 year olds out of the game.

it amazes me that the developers allowed that to happen.
if you are running... you can't aim a weapon.   and yet ...  cautious players (using cover, etc) get merk'd by sprinters in all the big titles.  and everyone succumbs to the 'cant beat em join em' mentality.. which kills any squad teamwork there would have been.

This, so much this. The Ghost Recon titles on the 360 had a team deathmatch with one life setting that encouraged tactical movements and use of the recon drone etc. even that got turned into run and gun too. I used to mplay COD multiplayer and I could hold my own on most nights so I'm really now whining when I say it got tiring to play twitch gaming in a 'tactical' game.

I want a good solid FPS experience that makes players fear death enough to move like real soldiers on the battlefield instead of running in with an rpg to get a hit on a tank or enemy because what the hell I'll respawn with full ammo and health!  Since fear of death isn't working somebody needs to find a way to make the tactic just as stupid in the game as it is in real combat.


The problem is, how do you instill the fear of death in someone that is playing a video game and is very conscious of that fact? Even a life limit doesn't work. Maybe something spans multiple sessions might work to a degree. Die in the game and you're done for this round and the next, perhaps, or you simply can't play for the next 5-10 minutes but can at most spectate. The consequences of actual death are very grave, but if the consequences in-game are too great people will be turned off from playing. It could be neat if a game implemented pairs of matches with each teams' dead coming back as ghosts that are randomly visible for periods of time for random players of that team. That way, you can still watch and serve as a visible reminder of the consequences of death.
 
2014-05-26 05:04:41 PM  

Nix Nightbird: This is why I prefer sandbox games. It's a lot more fun exploring in Red Dead Redemption, GTA III - V, Saint's Row I - IV, Elder Scrolls III - V, Fallout III and Fallout: New Vegas, among others (Even Bully, which was surprisingly great).

I HATE being on rails. It's like being on an amusement park tunnel ride, or one of those "old tyme train rides" that inevitably has a scheduled hold-up by plastic outlaws and stops along the way to see the animatronic prospectors and townsfolk on the sides of the tracks.


Metro 2033 and Metro: Last Light are both highly linear shooters with fixed content stories to tell, and yet I quite like both of them, mostly because the stories they have to tell are really good.  Also, there is a little bit of at least playstyle choice in certain missions though not most of them, e.g. go one of three ways, stealth vs. all-out combat, kill everything vs. kill nothing, so long as you get to the end of the level or the next fixed checkpoint.

TyrantII: People complained about Killzone Shadowfall's semi-open forest level, saying they didn't know where to go or what to do. A whole generation as been conditioned on maps where you press up on the analogue stick and mow down bullet sponge AI popup targets.


Ayup, agreed.  What happened to encouraging the instinct to explore everything, look in every corner, poke every wall?

My guess is they want to minimize how long people look at the supposedly amazingly detailed environments so they don't realize that all they've done is copy-paste the same texture everywhere, just made sure it was a VERY HIGH RES texture.
 
2014-05-26 05:26:40 PM  

mongbiohazard: Flappyhead: colinspooky: ...........yet another shooter on rails ............. Hardly Far Cry 3 are they?  And I blame consoles and lazy imagination --- shame

Then you're stupid.  The reason for the stagnation of games like CoD is because they crank a new one out every year instead of taking their time and actually developing a complete game.  But feel free to spam this thread with PC smugness anyway.

It's both. There's also hardware limitations to think about when you're making a game which is expected from inception to be ported to PlayStation and Xbox.

It limits what you can do, because consoles are on much longer development cycles. The new Xbox and PlayStation are both no match for the PC I built relatively recently - and they're pretty new.

So between those two forces console gaming - and so many titles being ported to/from PC and them - has slowed further complexity in the games market. There are and handful of PC-only titles coming out though, and some of them are pushing things again.


Bullshiat.  If we can have Elder Scrolls and Dues Ex HR on consoles then there is no excuse.
 
2014-05-26 05:54:07 PM  

Mentalpatient87: Tobin_Lam: TyrantII: [i.imgur.com image 850x571]


[static.giantbomb.com image 850x314]

Maybe they realized that complex maps don't add significantly to the gameplay? A game isn't fun if you keep getting lost.

I kind of agree, but I think a better solution would have been to make those complex maps a little more cohesive and pack content into all those little corners and pathways. Those complex old maps sometimes sucked because you'd get lost and had killed everything already, so you're wandering an empty map and start noticing how lifeless it is. Now, we have the means to make that complex map not so lifeless, plus the ability to implement many other avenues of exploration and depth. The way I see it, those images should show similar layouts for the levels between then and now, except the newer levels should be full of more things to do. Instead, the long corridor with set pieces model has taken over. It's not great.


It's also possible to have a linear map that doesn't feel linear, at least not the first time you play it. My first time through the Left 4 Dead maps, I felt like I was exploring. There are a lot of areas you can see but not go to, and they are very good at sort of subliminally leading you in the direction you can actually go (they talk a little about this in the dev commentary), and you think it's your decision.

Complex and linear maps also each have their place. In System Shock 2, you are running around a ship and trying to get various things done. Backtracking through winding corridors makes sense.

In a lot of games, you are more on a journey or trying to get from point A to point B. Go find Elizabeth, go get some weapons for Daisy Fitzroy, etc. That's also true in games like Deus Ex: Human Revolution, which has more complex maps, but there is a good reason for it: Your character may have special skills that enable you to take those alternate routes. More than likely you have all the skills to take all of the routes, but that's more of a balance and leveling issue...

The point is a simple game like COD has really no reason to have complex maps. Do I think it's a bad game? Absolutely. But more complex maps wouldn't really add anything to it.
 
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