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(Kotaku)   Flappy Bird creator realizes that he misses getting $50k/day in revenues   (kotaku.com) divider line 56
    More: Interesting, Flappy Bird, bandwagon effects  
•       •       •

9554 clicks; posted to Main » on 15 May 2014 at 11:12 AM (1 year ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



56 Comments   (+0 »)
   
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2014-05-15 11:13:30 AM  
Way to strike while the iron is cold.
 
2014-05-15 11:14:29 AM  
dakiniland.files.wordpress.com
 
2014-05-15 11:14:40 AM  
I would definitely not rely on that guy for stock market advice.
 
2014-05-15 11:17:21 AM  
I wonder if he wears Bad Idea jeans.

Normally I wear protection, but then I thought, when am I going to make it back to Haiti??
 
2014-05-15 11:17:23 AM  
Nooooo shiat.
 
2014-05-15 11:18:44 AM  
Unfortunately for him, the roughly 10,000 Flappy Bird clone apps that came out will probably cut into that 50k a day.
 
2014-05-15 11:19:16 AM  
It's really not that hard of a game once you get the rhythm down.

My high score was 120 before I realized that's nothing to brag about
 
2014-05-15 11:19:22 AM  
And here I thought he was pulling his game out because he feared a MASSIVE copyright infringement lawsuit from Nintendo.
 
2014-05-15 11:20:06 AM  
Will it also have fewer plagiarized sprites?
 
2014-05-15 11:20:32 AM  
How is he going to make it less addicting. Some of the people at work would have glazed over eyes playing it for hours.
 
2014-05-15 11:21:09 AM  
Speaking of clone apps...
i.imgur.com
 
2014-05-15 11:23:42 AM  
Oh, screw him!

I'll tell you what really pissed me off about that whole situation.  It was the first glaring example of how I completely missed the train on Mobile App Development.
See...  I spent about 10 years as a game developer.  Wrote something like ~75 games in the first 4 years.  But they were all in Director, and then Flash.  Platforms that are literally no longer in use - certainly not on mobile devices.  I even wrote that exact game model, except mine was a helicopter running through a randomly generated cave.

My wife and kids both said to me, "Why the hell didn't YOU develop that game?"

Good question.  So it prompted me to actually get started in Android Develpment.

I am no master by a long shot.  But I've come a long way in the past few months.  I don't know that I will be writing the next Flappy Birds anytime soon.  But at least I've gotten on the train finally.
 
2014-05-15 11:24:33 AM  
He still earned ad revenue every day from the people who already had downloaded it.

Taking it off the app stores stopped revenue growth. Not revenue.
 
2014-05-15 11:25:32 AM  

durbnpoisn: Oh, screw him!

I'll tell you what really pissed me off about that whole situation.  It was the first glaring example of how I completely missed the train on Mobile App Development.
See...  I spent about 10 years as a game developer.  Wrote something like ~75 games in the first 4 years.  But they were all in Director, and then Flash.  Platforms that are literally no longer in use - certainly not on mobile devices.  I even wrote that exact game model, except mine was a helicopter running through a randomly generated cave.

My wife and kids both said to me, "Why the hell didn't YOU develop that game?"

Good question.  So it prompted me to actually get started in Android Develpment.

I am no master by a long shot.  But I've come a long way in the past few months.  I don't know that I will be writing the next Flappy Birds anytime soon.  But at least I've gotten on the train finally.


That flash copter game was yours?  I loved that game.
 
2014-05-15 11:26:18 AM  

js34603: Unfortunately for him, the roughly 10,000 Flappy Bird clone apps that came out will probably cut into that 50k a day.


Fappy Bird. ...makes generous use of the accelerometer...
 
2014-05-15 11:28:28 AM  
promising that the new version will have multiplayer

twitch plays flappy bird?
 
2014-05-15 11:29:35 AM  

PluckYew: durbnpoisn: Oh, screw him!

I'll tell you what really pissed me off about that whole situation.  It was the first glaring example of how I completely missed the train on Mobile App Development.
See...  I spent about 10 years as a game developer.  Wrote something like ~75 games in the first 4 years.  But they were all in Director, and then Flash.  Platforms that are literally no longer in use - certainly not on mobile devices.  I even wrote that exact game model, except mine was a helicopter running through a randomly generated cave.

My wife and kids both said to me, "Why the hell didn't YOU develop that game?"

Good question.  So it prompted me to actually get started in Android Develpment.

I am no master by a long shot.  But I've come a long way in the past few months.  I don't know that I will be writing the next Flappy Birds anytime soon.  But at least I've gotten on the train finally.

That flash copter game was yours?  I loved that game.


No unlike Flappy Birds, and every other game model just like it, there were a gazillion versions of it.  I doubt you saw mine.
Although, mine did have some spiffy features, like changing the power of the copter and the gravity.
 
2014-05-15 11:29:52 AM  

durbnpoisn: Oh, screw him!

I'll tell you what really pissed me off about that whole situation.  It was the first glaring example of how I completely missed the train on Mobile App Development.
See...  I spent about 10 years as a game developer.  Wrote something like ~75 games in the first 4 years.  But they were all in Director, and then Flash.  Platforms that are literally no longer in use - certainly not on mobile devices.  I even wrote that exact game model, except mine was a helicopter running through a randomly generated cave.

My wife and kids both said to me, "Why the hell didn't YOU develop that game?"

Good question.  So it prompted me to actually get started in Android Develpment.

I am no master by a long shot.  But I've come a long way in the past few months.  I don't know that I will be writing the next Flappy Birds anytime soon.  But at least I've gotten on the train finally.


Same here. I realize that the odds of developing a game with the success of Flappy Bird (or Angry Birds, or any of the other hugely successful mobile games) is pretty small, but hey, it's got to happen to someone.

And, worst case, there will be something up in Google Play or the Apple App Store that you can point to and say, "See that? I did that."
 
2014-05-15 11:31:04 AM  

durbnpoisn: Oh, screw him!

I'll tell you what really pissed me off about that whole situation.  It was the first glaring example of how I completely missed the train on Mobile App Development.
See...  I spent about 10 years as a game developer.  Wrote something like ~75 games in the first 4 years.  But they were all in Director, and then Flash.  Platforms that are literally no longer in use - certainly not on mobile devices.  I even wrote that exact game model, except mine was a helicopter running through a randomly generated cave.

My wife and kids both said to me, "Why the hell didn't YOU develop that game?"

Good question.  So it prompted me to actually get started in Android Develpment.

I am no master by a long shot.  But I've come a long way in the past few months.  I don't know that I will be writing the next Flappy Birds anytime soon.  But at least I've gotten on the train finally.


Wow, my company provided Trend Micro OfficeScan said your website is a "verified fraud page or threat source"

/thought you'd want to know
 
2014-05-15 11:33:03 AM  
Too late. I've moved on from flappy bird.

http://testsquadron.com/auroracrash/
 
2014-05-15 11:34:43 AM  

uber humper: js34603: Unfortunately for him, the roughly 10,000 Flappy Bird clone apps that came out will probably cut into that 50k a day.

Fappy Bird. ...makes generous use of the accelerometer...


fbcdn-profile-a.akamaihd.net
 
2014-05-15 11:39:12 AM  

Seat's Taken: durbnpoisn: Oh, screw him!

I'll tell you what really pissed me off about that whole situation.  It was the first glaring example of how I completely missed the train on Mobile App Development.
See...  I spent about 10 years as a game developer.  Wrote something like ~75 games in the first 4 years.  But they were all in Director, and then Flash.  Platforms that are literally no longer in use - certainly not on mobile devices.  I even wrote that exact game model, except mine was a helicopter running through a randomly generated cave.

My wife and kids both said to me, "Why the hell didn't YOU develop that game?"

Good question.  So it prompted me to actually get started in Android Develpment.

I am no master by a long shot.  But I've come a long way in the past few months.  I don't know that I will be writing the next Flappy Birds anytime soon.  But at least I've gotten on the train finally.

Wow, my company provided Trend Micro OfficeScan said your website is a "verified fraud page or threat source"

/thought you'd want to know


I don't know why that would be the case.  It's been verified by both Bing and Google.
It's probably because it's using a free generated domain name provided by 000Webhost.com.

Considering how little money I ever make from my site, and how little traffic it gets, I can't really justify buying a domain name again.  And I certainly don't want to pay for hosting when what I've got, I can use for free.

As traffic increases, though, I may have to rethink that position.
 
2014-05-15 11:42:12 AM  

Seat's Taken: durbnpoisn: Oh, screw him!

I'll tell you what really pissed me off about that whole situation.  It was the first glaring example of how I completely missed the train on Mobile App Development.
See...  I spent about 10 years as a game developer.  Wrote something like ~75 games in the first 4 years.  But they were all in Director, and then Flash.  Platforms that are literally no longer in use - certainly not on mobile devices.  I even wrote that exact game model, except mine was a helicopter running through a randomly generated cave.

My wife and kids both said to me, "Why the hell didn't YOU develop that game?"

Good question.  So it prompted me to actually get started in Android Develpment.

I am no master by a long shot.  But I've come a long way in the past few months.  I don't know that I will be writing the next Flappy Birds anytime soon.  But at least I've gotten on the train finally.

Wow, my company provided Trend Micro OfficeScan said your website is a "verified fraud page or threat source"

/thought you'd want to know


Just to make myself feel better, I just ran THIS site, to see if there are any issues:  urlVoid.com

It says I'm clean.  I dunno...  In this day of people constantly having hack bullshiat on their sites, it's no wonder certain scanners will flag it simply because of the oddball domain name.
 
2014-05-15 11:45:34 AM  

js34603: Unfortunately for him, the roughly 10,000 Flappy Bird clone apps that came out will probably cut into that 50k a day.


I know right? Everybody and their mother cloned that game. And most of them involved penor, Dragonball Z, Obama, or some combination thereof.
 
2014-05-15 11:49:16 AM  
Nintendo lawsuit pending. I'd be shocked if it doesn't come out with new art and sounds.
 
2014-05-15 11:53:08 AM  

FatherChaos: uber humper: js34603: Unfortunately for him, the roughly 10,000 Flappy Bird clone apps that came out will probably cut into that 50k a day.

Fappy Bird. ...makes generous use of the accelerometer...

[fbcdn-profile-a.akamaihd.net image 160x160]


damn it to hell. I should of realized it was too obvious
 
2014-05-15 12:02:18 PM  
It was my understanding that the money he earned was from the ads that the game displayed.

People play game, ad gets displayed, money gets paid, no? That has nothing to do with downloads, right?
 
2014-05-15 12:06:53 PM  

Mangoose: It was my understanding that the money he earned was from the ads that the game displayed.

People play game, ad gets displayed, money gets paid, no? That has nothing to do with downloads, right?


but if people have moved on to other games - they're not playing his which means the ads aren't getting seen to get paid. No?
 
2014-05-15 12:07:54 PM  

Mangoose: It was my understanding that the money he earned was from the ads that the game displayed.

People play game, ad gets displayed, money gets paid, no? That has nothing to do with downloads, right?


It does in an inderect way.  Because raw views account for some of the add revenue, even if no one clicks the ads.
 
2014-05-15 12:18:31 PM  
The ONLY reason it got popular in the first place was become some big website tech blogger wrote an article about being addicted to it. Suddenly it went BOOM and everyone who read that article had to download the stupid game.

And it is stupid. I played for like 40 seconds and realized that, and then deleted it.

/Never even downloaded Candy Crush Saga.
//Never played Farmville, either.
 
2014-05-15 12:20:23 PM  
But on the good news side of things, I finally got the 2048 tile.
 
2014-05-15 12:29:55 PM  

Cybernetic: Same here. I realize that the odds of developing a game with the success of Flappy Bird (or Angry Birds, or any of the other hugely successful mobile games) is pretty small, but hey, it's got to happen to someone.


Hey, I don't need 'farking rich' money, I would be happy with 'quit your job' money, or even just 'decent supplemental income' money.

I mean, who among us would balk at an extra $5000, or hell, even an extra $1000 a month.
 
2014-05-15 12:31:12 PM  
Why do people think that if you're making ridiculous money you want to continue indefinitely? At $50K/day, I'd probably sit back after a few weeks, deposit the money in the bank and live off of the interest. Hell, get an actual job that I could enjoy, even if it didn't pay that well. I don't need a mansion and a fleet of high end sports cars. I'd be happy with $2-$3 million in the bank, so I don't consider him 'dumb' for pulling it. I can just imagine how many farking emails he had to slog through in a day.
 
2014-05-15 12:33:05 PM  

Nix Nightbird: The ONLY reason it got popular in the first place was become some big website tech blogger wrote an article about being addicted to it. Suddenly it went BOOM and everyone who read that article had to download the stupid game.

And it is stupid. I played for like 40 seconds and realized that, and then deleted it.

/Never even downloaded Candy Crush Saga.
//Never played Farmville, either.


I played it a total of 15 times.  Then deleted it.  I grabbed it because both of my kids were playing it, and I wanted to see what it was about.  I thought it was a rather useless game.  I've seen that model 1000's of times, and that was one of the worst versions of it.  This all happened before it turned into the internet sensation it became.

Now, Candy Crush...  I have to defend them.  That may be an old, overused model too.  But they did a GREAT job of it.  Mostly because they expanded on the idea with such variety.  I was always a fan of Bejeweled (the grandfather of the model - the great, great grandfather being Tetris), and this one is simply better and more fun to play.
 
2014-05-15 12:40:56 PM  
You mean he bowed to the roughly 50,000 cease and desist orders he got for outright copying other games and passing them off as his own work.
 
2014-05-15 12:44:20 PM  

durbnpoisn: I played it a total of 15 times.  Then deleted it.  I grabbed it because both of my kids were playing it, and I wanted to see what it was about.  I thought it was a rather useless game.  I've seen that model 1000's of times, and that was one of the worst versions of it.  This all happened before it turned into the internet sensation it became.



This is an example of how the general populace can hype things into existence and do a much better snow job on themselves than any government or commercial agency could hope for.  This wasn't an internet sensation, there were only enough mouth pieces on the internet blowing hot air into this to give it life for a moment.  The creation of artificial scarcity allowed it to extend it's 15 minutes of fame to 16.

i141.photobucket.com
 
2014-05-15 12:55:01 PM  

lordargent: Cybernetic: Same here. I realize that the odds of developing a game with the success of Flappy Bird (or Angry Birds, or any of the other hugely successful mobile games) is pretty small, but hey, it's got to happen to someone.

Hey, I don't need 'farking rich' money, I would be happy with 'quit your job' money, or even just 'decent supplemental income' money.

I mean, who among us would balk at an extra $5000, or hell, even an extra $1000 a month.


Yeah, you and everyone else trying to brute force the population space of possible app designs.

Innovation is building a road, not taking one.
 
2014-05-15 12:59:09 PM  

durbnpoisn: PluckYew: durbnpoisn: Oh, screw him!

I'll tell you what really pissed me off about that whole situation.  It was the first glaring example of how I completely missed the train on Mobile App Development.
See...  I spent about 10 years as a game developer.  Wrote something like ~75 games in the first 4 years.  But they were all in Director, and then Flash.  Platforms that are literally no longer in use - certainly not on mobile devices.  I even wrote that exact game model, except mine was a helicopter running through a randomly generated cave.

My wife and kids both said to me, "Why the hell didn't YOU develop that game?"

Good question.  So it prompted me to actually get started in Android Develpment.

I am no master by a long shot.  But I've come a long way in the past few months.  I don't know that I will be writing the next Flappy Birds anytime soon.  But at least I've gotten on the train finally.

That flash copter game was yours?  I loved that game.

No unlike Flappy Birds, and every other game model just like it, there were a gazillion versions of it.  I doubt you saw mine.
Although, mine did have some spiffy features, like changing the power of the copter and the gravity.


Christ I must be living in a cave. Never heard of it.

The linked page had an ever so brief video of the game play before the interview started.... and I immediately thought of Joust. A cross between Joust and Scrambler. Both arcade games from the early 1980s.

Lucky man.
 
2014-05-15 01:01:37 PM  

wildcardjack: lordargent: Cybernetic: Same here. I realize that the odds of developing a game with the success of Flappy Bird (or Angry Birds, or any of the other hugely successful mobile games) is pretty small, but hey, it's got to happen to someone.

Hey, I don't need 'farking rich' money, I would be happy with 'quit your job' money, or even just 'decent supplemental income' money.

I mean, who among us would balk at an extra $5000, or hell, even an extra $1000 a month.

Yeah, you and everyone else trying to brute force the population space of possible app designs.

Innovation is building a road, not taking one.


Seriously, this.  I used to never have enough space on my phone because there were so many good apps to play.  Now, everything is just a farking clone of the most recent big thing.  Everything is either a flappy bird, or a knock off of angry birds, or the million "energy" games to milk every last cent from you.

Now a days you can't even buy a game without it having in-app purchases.
 
2014-05-15 01:23:17 PM  
The kid who ripped off "Threes" to make 2048 didn't charge for it, but accepts bitcoin donations at his website.

No tellling how rich that kid is getting.

s.m.r.t
 
2014-05-15 01:26:47 PM  
"creator"
 
2014-05-15 01:28:34 PM  
Call me back when it's making $2 million plus per day.

/supercell - Clash of Clans
//addict.
///playing CoC while I type
 
2014-05-15 01:32:12 PM  

Dave and the Mission: Call me back when it's making $2 million plus per day.

/supercell - Clash of Clans
//addict.
///playing CoC while I type


"I WILL NOT DONATE A DRAGON TO YOU UNTIL YOU HAVE *ROOM* FOR A DRAGON, DAMMIT!"

Also, stop asking to be an elder five seconds after you enter a clan. What are you? Nine?
 
2014-05-15 01:41:11 PM  

rjakobi: Dave and the Mission: Call me back when it's making $2 million plus per day.

/supercell - Clash of Clans
//addict.
///playing CoC while I type

"I WILL NOT DONATE A DRAGON TO YOU UNTIL YOU HAVE *ROOM* FOR A DRAGON, DAMMIT!"

Also, stop asking to be an elder five seconds after you enter a clan. What are you? Nine?


rjakobi: Dave and the Mission: Call me back when it's making $2 million plus per day.

/supercell - Clash of Clans
//addict.
///playing CoC while I type

"I WILL NOT DONATE A DRAGON TO YOU UNTIL YOU HAVE *ROOM* FOR A DRAGON, DAMMIT!"

Also, stop asking to be an elder five seconds after you enter a clan. What are you? Nine?


The people on global who say "JOIN - Free Co-Leader"
Then someone goes in and boots everyone else in the clan.

Also, don't ask for a dragon every 20 minutes.  They don't grow on trees, sheesh.
I've got guys in my clan from all over Europe and Australia, The guys from Ukraine say it's straight up war over there.
 
2014-05-15 01:48:21 PM  
I'm an iOS developer. Unfortunately never built anything that was bringing in the numbers homeslice claimed but regardless ... here's the thing about games and the like.

They peak and then decline quickly when people get bored and move on. The whole reason for its success is proof positive. There may be a download spike when/if it comes back simply because of media attention; but it won't enjoy the same success. People have already moved on.

And yes, he's likely been seeing ad revenues declining. People just DON'T have the attention span; nor was this game immersive enough to keep anyone around for too long.

Basically ... make a new game, bro. No one cares  anymore.
 
2014-05-15 01:53:48 PM  
a1.mzstatic.com

I like Lightspeed Hero.

/hot
 
2014-05-15 02:30:07 PM  

Big Ramifications: durbnpoisn: PluckYew: durbnpoisn: Oh, screw him!

I'll tell you what really pissed me off about that whole situation.  It was the first glaring example of how I completely missed the train on Mobile App Development.
See...  I spent about 10 years as a game developer.  Wrote something like ~75 games in the first 4 years.  But they were all in Director, and then Flash.  Platforms that are literally no longer in use - certainly not on mobile devices.  I even wrote that exact game model, except mine was a helicopter running through a randomly generated cave.

My wife and kids both said to me, "Why the hell didn't YOU develop that game?"

Good question.  So it prompted me to actually get started in Android Develpment.

I am no master by a long shot.  But I've come a long way in the past few months.  I don't know that I will be writing the next Flappy Birds anytime soon.  But at least I've gotten on the train finally.

That flash copter game was yours?  I loved that game.

No unlike Flappy Birds, and every other game model just like it, there were a gazillion versions of it.  I doubt you saw mine.
Although, mine did have some spiffy features, like changing the power of the copter and the gravity.

Christ I must be living in a cave. Never heard of it.

The linked page had an ever so brief video of the game play before the interview started.... and I immediately thought of Joust. A cross between Joust and Scrambler. Both arcade games from the early 1980s.

Lucky man.


Scramble, perhaps, only because of the sidescrolling nature.  Joust, perhaps, because you're on a bird.  Both, perhaps, because they incorporate basic 2D physics with gravity.

In any case, as has been pointed out, the game model was done to death YEARS before Flappy Birds even came out.  And it was far from the best implementation.  The author hit the internet jackpot, pure and simple.  Nothing but luck.

That's why I immediately had no sympathy for his troubles after the game became so popular.  BooFrakingHoo, jerkoff!
 
2014-05-15 02:41:00 PM  
The state of mobile gaming is sad. You can pry iOS Carcassonne from my cold, dead, hands.
 
2014-05-15 03:20:23 PM  

durbnpoisn: Seat's Taken: durbnpoisn: Oh, screw him!

I'll tell you what really pissed me off about that whole situation.  It was the first glaring example of how I completely missed the train on Mobile App Development.
See...  I spent about 10 years as a game developer.  Wrote something like ~75 games in the first 4 years.  But they were all in Director, and then Flash.  Platforms that are literally no longer in use - certainly not on mobile devices.  I even wrote that exact game model, except mine was a helicopter running through a randomly generated cave.

My wife and kids both said to me, "Why the hell didn't YOU develop that game?"

Good question.  So it prompted me to actually get started in Android Develpment.

I am no master by a long shot.  But I've come a long way in the past few months.  I don't know that I will be writing the next Flappy Birds anytime soon.  But at least I've gotten on the train finally.

Wow, my company provided Trend Micro OfficeScan said your website is a "verified fraud page or threat source"

/thought you'd want to know

Just to make myself feel better, I just ran THIS site, to see if there are any issues:  urlVoid.com

It says I'm clean.  I dunno...  In this day of people constantly having hack bullshiat on their sites, it's no wonder certain scanners will flag it simply because of the oddball domain name.


It's probably this craptastic computer which my work has a put a billion "protection" services on.  It's a real craptastrophy.  Glad it checked out ok, just wanted to make sure you hadn't unknowingly got hacked or anything.
 
2014-05-15 03:30:39 PM  

Seat's Taken: durbnpoisn: Seat's Taken: durbnpoisn: Oh, screw him!

I'll tell you what really pissed me off about that whole situation.  It was the first glaring example of how I completely missed the train on Mobile App Development.
See...  I spent about 10 years as a game developer.  Wrote something like ~75 games in the first 4 years.  But they were all in Director, and then Flash.  Platforms that are literally no longer in use - certainly not on mobile devices.  I even wrote that exact game model, except mine was a helicopter running through a randomly generated cave.

My wife and kids both said to me, "Why the hell didn't YOU develop that game?"

Good question.  So it prompted me to actually get started in Android Develpment.

I am no master by a long shot.  But I've come a long way in the past few months.  I don't know that I will be writing the next Flappy Birds anytime soon.  But at least I've gotten on the train finally.

Wow, my company provided Trend Micro OfficeScan said your website is a "verified fraud page or threat source"

/thought you'd want to know

Just to make myself feel better, I just ran THIS site, to see if there are any issues:  urlVoid.com

It says I'm clean.  I dunno...  In this day of people constantly having hack bullshiat on their sites, it's no wonder certain scanners will flag it simply because of the oddball domain name.

It's probably this craptastic computer which my work has a put a billion "protection" services on.  It's a real craptastrophy.  Glad it checked out ok, just wanted to make sure you hadn't unknowingly got hacked or anything.


Never appologize for drawing attention to a potential catastrophy.
I apprecaite you letting me know.

I actually ran a site once that was the victim of that friggin JS injection hack.  The whole site was DB driven, and the data got totally hosed.  It destroyed the site.  From that time forward, I make sure that I am ALWAYS very careful with my code.  And I check on all my sites daily.  I also don't leave free-entry fields open for anything that might get interpreted and sent to the DB.
 
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