If you can read this, either the style sheet didn't load or you have an older browser that doesn't support style sheets. Try clearing your browser cache and refreshing the page.

(The Raw Story)   "The moral panic du jour for my lifetime has been video games, and that panic has been just as stupid and fact-deprived as the rest of them. It started with pinball arcades and, boy, does it offer some perspective on the current panics"   (rawstory.com) divider line 18
    More: Interesting, moral panics, video arcades, video games, video game panics  
•       •       •

5361 clicks; posted to Main » on 10 May 2014 at 1:30 PM (19 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



Voting Results (Smartest)
View Voting Results: Smartest and Funniest

2014-05-10 01:38:16 PM
3 votes:
On a Saturday night and that's trouble,
Yes you got lots and lots of trouble.
I'm thinkin' of the kids in the knickerbockers, 
Shirt-tail young ones, peekin' in the pool 
Hall window after school, ya got trouble, folks! 
Right here in River City. 
Trouble with a capital "T"
And that rhymes with "P" and that stands for pool!

https://www.youtube.com/watch?v=LI_Oe-jtgdI
2014-05-10 10:42:23 PM
2 votes:

drwiki: There is good evidence that repeated exposure to an anxiety-provoking stimulus in a simulation leads to desensitization. Most of this evidence comes from the use of simulation in systematic desensitization for people with anxiety disorders or phobias. The same effect is seen with passive interaction (i.e. movies of the stimulus) but to a lesser degree.

There is NOT however any evidence (that I'm aware of) that this desensitization causes violent behavior. In viewers with a firm grasp on reality and no motivation to become violent, I doubt there's any real harm. In people who are motivated (or psychotic), aversion to the sight of blood probably isn't going to prevent violent behavior.

The question this leaves us with is whether emotional sensitivity to scenes of extreme violence is something we want to preserve in our population. In kids, before other safeguards for behavior such as understanding social norms, consequences, etc.) are in place: Probably. In most adults: That's really up to the adult.


I understand what you're saying.  But there is a huge chasm between desensitization to fictional portrayals of violence (movies, books, video games) via exposure to fictional portrayals of violence, and desensitization of real interpersonal violence via exposure to fictional portrayals of violence.  I won't argue at all with the first one.  Killing a dragon in Atari 2600's Adventure probably deadened me to killing "soldiers" in NES's Contra, probably deadened me all the way up to killing hundreds of thousands of pedestrians for fun in Saints Row The Third and the later GTA games.  I don't react at all to it at this stage.  Meanwhile, in real life, I'm still sensitized to people getting tense and angry at each other.  It doesn't even have to reach the level of minor violence before I'm on edge.  I've committed tens of thousands of vehicular manslaughters (probably murders, actually) in video games.  I saw the aftermath of a woman hit by a car the other day.  No blood, and she was able to stand after a while.  It still stuck with me for 20 minutes.

I realize that's an anecdote, but the point is, context matters.  (Actually, this matters just as much, and should be posted in any of these "video games/media/comic books cause violence debates).  Video games, generally speaking, still consist of a person (or more than one person), in a stationary position either standing or more likely sitting, manipulating the pixellated action on a video screen.  The body is largely stationary.  The head is stationary, eyes pointed straight ahead.  The hands manipulate the controllers, but that's about it.

Generally, there are no immersive visual depth cues, as one would see in real life.  There are no smells that key in to the on-screen action.  There's no physical exertion that matches the action.  There's no tactile sensation, beyond that of the vibration of the controller, which is a crude mechanism compared to what we experience in real life.  In a game like Grand Theft Auto, the physical body of the player reacts the same way, no matter if the on-screen character is walking, running, driving, going up stairs, swimming, is indoors, is outdoors, is fighting, is killing, is dying.  There may be a change in heart rate, or a change in emotional arousal (anger, happiness, frustration, etc), but nothing compared to what would happen in real life.

Everything is context.  You spend time at a shooting range, you'll get accustomed to hearing gunshots.  You live in a safe neighborhood and you hear one, you won't be desensitized to it.  The same way I'm desensitized to seeing squirrels on the trees outside my building, but I'd freak the fark out if one was sitting on my couch.

My point is, I don't see video game violence, even if it's extreme, desensitizing the population.  The contexts are different, and the experiences (real vs. fictional) are completely different.
2014-05-10 03:04:37 PM
2 votes:

Warthog: While I thought all these video game panics were nonsense at the time, the truth is games have gotten increasingly violent and realistic.  During the same period, school shootings and other kid on kid violence have grown more intense.  I'm not saying they've grown more prevalent -- kids have always been terrible to other kids -- but the level of violence we've seen has ratcheted up.

Do I have proof that this isn't a correlation without causation?  No.

Do I have statistics?  No.

Do I think it's possible that at least some of the moral failures that people thought would come about because of these violent games have now come about?  Yes, I do.


cdn.thedailybeast.com
2014-05-11 01:26:27 AM
1 votes:
When I see "AD&D" I think "Advanced Dungeons and Dragons". When an insurance salesman sees the same acronym, they think "accidental death and dismemberment", yet somehow *I'm* the weirdo... Uh huh.
2014-05-10 06:29:50 PM
1 votes:

Son of Thunder: I see TFAuthor is just ignoring the dozens of studies (correlational, experimental, and longitudinal) that have found playing violent video games to be associated with increases in aggressive behavior.

(On phone, so no links, but about ten seconds with http://scholar.google.com should get one going. Also try Craig Anderson, one of the top researchers in the field: http://www.psychology.iastate.edu/~caa / )


I realize going into this that your Ph.D. in psychology trumps my ABD in it.

That said, so many of those studies, especially the experimental ones, use the shiattiest of methodology.  "Aggressive behavior" being operationalized as blowing an air horn or blasting white noise at a typically unseen (and in truth, usually non-existent) opponent, and comparing "violent game" players to "non-violent game" players.

And the controls for confounds for the non-experimental studies tend to suck the meaning out of the results.

Beyond that, I'd trust Craig Anderson's video game research about as far as I'd trust the research on pornography coming from anyone who is proud to be associated with the Meese Commission.  The conclusions are pretty much written before the first data point is collected.
2014-05-10 03:43:09 PM
1 votes:

Son of Thunder: I see TFAuthor is just ignoring the dozens of studies (correlational, experimental, and longitudinal) that have found playing violent video games to be associated with increases in aggressive behavior.

(On phone, so no links, but about ten seconds with http://scholar.google.com should get one going. Also try Craig Anderson, one of the top researchers in the field: http://www.psychology.iastate.edu/~caa / )


I see you are just ignoring the dozens of studies that have found playing violent video games has absolutely no correlation with aggressive behaviour.
2014-05-10 03:21:16 PM
1 votes:

stonelotus: "du jour for my lifetime"?


He's lived a very short life.

/+1 funny from me, very subtle. :)
2014-05-10 03:15:35 PM
1 votes:

DubtodaIll: gnosis301: DubtodaIll: If all the hours spent by competent people playing video games in the past 20 years had spent spent in endeavors beneficial to humanity we would have 90% less problems we have today, would have people on Mars, people on the Moon, and advancements beyond our comprehension. The amount of progress we lose in the name of fun is incalculable and apparently completely acceptable.

Pffff AH HA HA HA HA HA!!!

The voracity of anti-opinion to my positions leads me to believe that I am completely correct. Fishing or shooting pool or bowling simply does not attract the level of intelligence that video games do.


What exactly do you think pushes the development of faster/smarter/smaller computers, or 3D modeling/CGI?
2014-05-10 03:06:00 PM
1 votes:

DubtodaIll: If all the hours spent by competent people playing video games in the past 20 years had spent spent in endeavors beneficial to humanity we would have 90% less problems we have today, would have people on Mars, people on the Moon, and advancements beyond our comprehension. The amount of progress we lose in the name of fun is incalculable and apparently completely acceptable.


It's acceptable because it's necessary for our sanity.

A constantly wound spring will break from the strain. You have to let it loose occasionally to get any work out of it.

What I don't get is wasting huge amounts of resources on "professional" sports and athletes. We'd all be better off if we spent those resources to play sports instead of watch them. And no professional athlete is more valuable or should be celebrated more than the multitudes of professions that make society work, like teachers, soldiers, doctors, firemen, etc. Hell, even a garbage collector is more valuable to society than a professional athlete.
2014-05-10 02:54:13 PM
1 votes:

Warthog: Do I think it's possible that at least some of the moral failures that people thought would come about because of these violent games have now come about? Yes, I do.


you are wrong.  school shootings happen because of the "fame", and it has NOTHING to do with video games.

The colombine kids didn't really even PLAY the damn things.  They just tried to use Doom (and then Marilyn Manson) as scapegoats.

Troubled people do troubled things. Overall, violence is DOWN.
2014-05-10 02:47:19 PM
1 votes:

frepnog: Dafatone: frepnog: Don't Troll Me Bro!: That used to crack me up so bad

as a die hard metal head and child of the 80's it didn't crack me up.  It pissed me off, to the point that to this day I can't bring myself to vote for a democrat.

Well, that's dumb.

nope.  it's always the same shiat from them, and fark the government.


Vote for who you want.  But don't point to something from 30 years ago as if it's relevant today.

20 years ago, Republicans pushed the healthcare plan that they're currently up in arms about.  By your logic, none of their supporters from 20 years ago should vote for them.

/which is actually pretty solid logic, but...
2014-05-10 02:18:44 PM
1 votes:
The only people video games might make into killers were already predisposed to be killers. Some damaged people can't separate their fantasy world from reality.

We should be using video games as a one of several tools to identify people with this issue before they harm someone.

If anything for me, they prevented my from murdering the fark out of some people.
2014-05-10 02:16:50 PM
1 votes:
Eighty years ago it was Reefer Madness.
Sixty years ago it was comic books (cf. Seduction of the Innocent) and pinball
Thirty years ago it was Dungeons and Dragons
Today it's video games.

There's always a moral panic
2014-05-10 02:15:58 PM
1 votes:
"du jour for my lifetime"?
2014-05-10 01:58:26 PM
1 votes:
Is this another one of those shiatty sites Fark loves so much, the ones that like to only write a single paragraph and then re-link to the actual article?

Or is one of my AdBlockers killing the article body?
2014-05-10 01:49:04 PM
1 votes:
"Folks, we got trouble; right here in River City!  With a capital T and that rhymes with P and that stands for pool!"
2014-05-10 01:37:29 PM
1 votes:

JasonOfOrillia: I played D&D as a kid.  I've murdered hardly anyone.


The great 1980s Dungeons & Dragons panic
2014-05-10 01:33:22 PM
1 votes:
I was always thankful that video games took away from my time to murder people...
 
Displayed 18 of 18 comments

View Voting Results: Smartest and Funniest


This thread is closed to new comments.

Continue Farking
Submit a Link »






Report