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7416 clicks; posted to Geek » on 09 May 2014 at 12:06 PM (11 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



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2014-05-09 11:08:36 AM
I remember the first really gory game I played (that didn't look like pixels ala Doom) was Soldier of Fortune II. I think they had some new software or engine that rendered injuries as they happened. I shot a guy in the face with a sniper rifle, went over there, and half of his head was missing.

And then there was Fallout 3 with the Bloody Mess perk. The first time I shot a super mutant and his entire body exploded (with brain and eyes flying in different directions) I was pretty shocked.

I probably won't get tired of virtually shooting things in the face as long as there's justification for shooting things in the face. It doesn't even have to be deep or meaningful justification (like Borderlands), just give me a good enough reason.
 
2014-05-09 11:21:31 AM

scottydoesntknow: And then there was Fallout 3 with the Bloody Mess perk. The first time I shot a super mutant and his entire body exploded (with brain and eyes flying in different directions) I was pretty shocked.


Same here. I think it was then and there that I decided I wouldn't be able to put the game down. Shooters like that, with RPG elements included, have a way of immersing players in that virtual world, and they'll be around for a long time.

I'm looking forward to Fallout 4, and as far as straight shooters go, I really hope they come out with a Left 4 Dead 3 some time.
 
2014-05-09 11:31:54 AM
Personally, I always shoot at the crotch.
 
2014-05-09 11:32:33 AM

The Goddamn Batman: I'm looking forward to Fallout 4, and as far as straight shooters go, I really hope they come out with a Left 4 Dead 3 some time.

After

they finish Half-Life.
 
2014-05-09 11:42:29 AM

Lando Lincoln: Personally, I always shoot at the crotch.


i1.ytimg.com

"It doesn't matter, Butters! You never shoot a guy in the dick. Everyone knows that! Shooting a guy in the dick? That's just, that's just weak. I can't believe you, Butters."

/Also never fart on another man's balls
 
2014-05-09 11:44:19 AM

Lando Lincoln: The Goddamn Batman: I'm looking forward to Fallout 4, and as far as straight shooters go, I really hope they come out with a Left 4 Dead 3 some time.

After they finish Half-Life.


Half-Life 3 is the new Duke Nukem Forever.
 
2014-05-09 12:10:07 PM
So manshoot games are kinda dull.  But there's plenty of everything else if you're not stuck in over-marketed bullshiatland.
 
2014-05-09 12:14:38 PM

Xaxor: Lando Lincoln: The Goddamn Batman: I'm looking forward to Fallout 4, and as far as straight shooters go, I really hope they come out with a Left 4 Dead 3 some time.

After they finish Half-Life.

Half-Life 3 is the new Duke Nukem Forever.


This
 
2014-05-09 12:15:10 PM
Anyone remember this ? Really hot back in the day !
media.tumblr.com
 
Skr
2014-05-09 12:15:49 PM
Hey, a few games like Resident Evils and Dead Spaces have ways of punishing players that shoot shiat in the face. Oops, you just pissed that bastard off.
 
2014-05-09 12:18:44 PM

Lando Lincoln: Personally, I always shoot at the crotch.


That's not what your wife said
 
2014-05-09 12:19:29 PM
Borderlands seems to increase hitpoints to near headshot levels if you shoot them in the balls.
 
2014-05-09 12:19:32 PM
I can't play them all the time, but there are days where shooting digital people in the face is where it's at.
 
2014-05-09 12:19:41 PM

Lando Lincoln: The Goddamn Batman: I'm looking forward to Fallout 4, and as far as straight shooters go, I really hope they come out with a Left 4 Dead 3 some time.

After they finish Half-Life.


Internal leaks from Valve seem to show both are actively being developed, but L4D3 is further on in development and probably will be released before Half Life 3.  Both will be based on an entirely new version of the Source engine.
 
2014-05-09 12:21:37 PM

ToastTheRabbit: Borderlands seems to increase hitpoints to near headshot levels if you shoot them in the balls.


Both Borderlands games don't have location based damage at all.
 
2014-05-09 12:22:46 PM
Call of Duty style FPS are deader than dead. Boring! Plus the single player is atrocious. Why wouldn't I just watch a war movie or something if the player is given absolutely no choice anyway?

For my money, I think Skyrim's success has changed the direction of modern gaming. Everything is going to have to be open world and exploration based with at least some progression elements if it wants to succeed.
 
2014-05-09 12:26:03 PM

Geotpf: ToastTheRabbit: Borderlands seems to increase hitpoints to near headshot levels if you shoot them in the balls.

Both Borderlands games don't have location based damage at all.


Que?

All enemies have critical spots.
 
2014-05-09 12:26:11 PM
Well when you're 32 and your whole career has been nothing but publishing articles to gaming magazines and websites, I can see how shooters would get boring.
 
2014-05-09 12:28:19 PM
Can't I explore and kill things? Isn't that the basis of every turn-based strategy game ever?
 
2014-05-09 12:37:56 PM

Geotpf: ToastTheRabbit: Borderlands seems to increase hitpoints to near headshot levels if you shoot them in the balls.

Both Borderlands games don't have location based damage at all.


Uhh, shoot most humanoids in the head and you get crits. Shoots Skags in the mouth and they crit. Those are just two examples off the top of my head...
 
2014-05-09 12:42:29 PM

cig-mkr: Anyone remember this ? Really hot back in the day !
[media.tumblr.com image 250x200]


They're just dancing...
 
2014-05-09 12:43:37 PM
"Don't scan my testicles, ever again."
 
2014-05-09 12:44:34 PM

Charletron: For my money, I think Skyrim's success


One day, I was trying to decide if I should play Skyrim or Fallout 3 or Fallout NV, so I turned on my xbox ... and saw a demo vid for a new fable game on the dashboard.

In this day and age of large open world games ... who the fark still buys fable? How do they get away with that boxed in shiat?
 
Skr
2014-05-09 12:47:35 PM

Need a Dispenser Here: Geotpf: ToastTheRabbit: Borderlands seems to increase hitpoints to near headshot levels if you shoot them in the balls.

Both Borderlands games don't have location based damage at all.

Uhh, shoot most humanoids in the head and you get crits. Shoots Skags in the mouth and they crit. Those are just two examples off the top of my head...


Psychos will clutch their nuts when shot there. Might even be a nutcracker achievement to go with it.
 
2014-05-09 12:49:49 PM

meat0918: Geotpf: ToastTheRabbit: Borderlands seems to increase hitpoints to near headshot levels if you shoot them in the balls.

Both Borderlands games don't have location based damage at all.

Que?

All enemies have critical spots.


You're right.  Massive brain fart on my part.
 
2014-05-09 01:16:08 PM
Platformers and street fighter clones didn't disappear (mostly, some are still being created) because people got tired of them, they disappeared because gaming hardware finally became powerful enough to make 3D games.
 
2014-05-09 01:18:27 PM

Charletron: For my money, I think Skyrim's success has changed the direction of modern gaming.


from boring, story driven first person snoozefests to boring, story driven first person snoozefests?

skyrim had some stunningly bad design yet made a small mountain of money. not much different from call of manshoots
 
2014-05-09 01:20:58 PM
It's pretty sad that so many years after the advent of mass online play most of the multiplayer modes in console games are still just deathmatch.

I remember playing Fat Princess, a game somewhere between RTS & CTF, but gave it up because everyone wanted to play deathmatch. Six classes and it's the warrior every time.
 
2014-05-09 01:29:51 PM
"Case in point: In the early 90s you couldn't move. Literally, gamers were sandwiched between two types of game: platformers and Street Fighter clones. "

*sigh*
 
2014-05-09 01:31:21 PM

moothemagiccow: It's pretty sad that so many years after the advent of mass online play most of the multiplayer modes in console games are still just deathmatch.


a lack of new game modes isn't really that big of an issue, it's the lack of interesting mechanics beyond the basic manshoots + each game's particular quirks that's pathetic

were a game as interesting to play as the original starsiege tribes, i could care less if it only shipped with deathmatch
 
2014-05-09 01:41:54 PM

Lando Lincoln: Personally, I always shoot at the crotch.


Which results in a insta-kill (announced by "NUTSHOT!") in Combat Arms. Personally I love shooters, and I don't hate on CoD because it is something that I am usually good at. I am also loving Titanfall, but given a choice in a shooter I always prefer a good single player game instead of focus being only on multi. To that end, I have pre-ordered the new wolfenstein title in hopes that it will scratch my single-player shooter itch.
 
2014-05-09 01:45:11 PM

Sanguine Dawn: "Case in point: In the early 90s you couldn't move. Literally FIGURATIVELY!!11!!, gamers were sandwiched between two types of game: platformers and Street Fighter clones. "

*sigh*


FTFY    *sigh*
 
2014-05-09 01:45:28 PM

Geotpf: ToastTheRabbit: Borderlands seems to increase hitpoints to near headshot levels if you shoot them in the balls.

Both Borderlands games don't have location based damage at all.


i1.ytimg.com
 
2014-05-09 01:46:54 PM
Oh...

Farcry 3 made me like shooters again.

There is something about that game, so fun.
 
2014-05-09 01:50:34 PM

scottydoesntknow: I remember the first really gory game I played (that didn't look like pixels ala Doom) was Soldier of Fortune II. I think they had some new software or engine that rendered injuries as they happened. I shot a guy in the face with a sniper rifle, went over there, and half of his head was missing.

And then there was Fallout 3 with the Bloody Mess perk. The first time I shot a super mutant and his entire body exploded (with brain and eyes flying in different directions) I was pretty shocked.

I probably won't get tired of virtually shooting things in the face as long as there's justification for shooting things in the face. It doesn't even have to be deep or meaningful justification (like Borderlands), just give me a good enough reason.


RoTT with Ludicrous Gibs mode is still one of the greatest timewasters ever invented.
 
2014-05-09 01:59:03 PM
Ron Jeremy made a career of shooting people in the face.
 
2014-05-09 02:00:00 PM

2chris2: Platformers and street fighter clones didn't disappear (mostly, some are still being created) because people got tired of them, they disappeared because gaming hardware finally became powerful enough to make 3D games.


Very much THIS.

I'm waiting for a return of Starflight or Star Control where the planets are mathematically constructed with huge amounts of detail.  Then it's bye-bye, FPS.

/well, for a while
 
2014-05-09 02:01:33 PM
media.giphy.com
 
2014-05-09 02:12:07 PM

sprawl15: from boring, story driven first person snoozefests to boring, story driven first person snoozefests?

skyrim had some stunningly bad design yet made a small mountain of money. not much different from call of manshoots


Dude in what reality is Skyrim story driven? For me it is more of a sandbox than anything else. What sets it apart is that you can tell your own story in the game world. You don't have to play the "main" quest at all. I've played many games where I don't even initiate the dragons. That's right, skyrim without dragons. Why? because I wanted to, which is the point.

Games in the future are going to have to let you tell your own story by giving you a huge, open world and total reactivity. Games going back decades (civilization etc) proved that this mode of design is attractive to players and Skyrim (and the other recent BGS games) are the tipping point.
 
2014-05-09 02:15:57 PM

moothemagiccow: It's pretty sad that so many years after the advent of mass online play most of the multiplayer modes in console games are still just deathmatch.

I remember playing Fat Princess, a game somewhere between RTS & CTF, but gave it up because everyone wanted to play deathmatch. Six classes and it's the warrior every time.


One thing that I really loved about SW:TOR, was the Huttball. Yeah sure you could go off to the side and 1-on-1 someone and WTFPWN them, but damnit, you were not helping the team progress. Huttball made you think outside of the box to score.

I also remember Tribes 2 and Allegiance where they boiled down to deathmatch, but at least the road there was significantly impacted by your contributions to the objectives.
 
2014-05-09 02:18:34 PM
I'm pretty sick of it all. Support sandbox and simulation games as much as i can.
 
2014-05-09 02:21:28 PM

sprawl15: skyrim had some stunningly bad design yet made a small mountain of money. not much different from call of manshoots


It's a Bethesda game, everyone knew they were basically buying what would be an Alpha build from any other company from the get-go.

The strength of the game wasn't the  game, the game was crap, it's basically Fallout 3 without all the awesome plot, atmospheric elements and hilarious mechanics/sensible leveling system that make the Fallout games fun.  It was  literally a fun game with all of the fun parts removed.

The strength of the game was in the mod community, the freeware developers who were handed a shiatty alpha build and a dev kit and immediately started changing the dragons to Macho Man Randy Savage and dropping meteor swarms of trains on shiat.  (Plus actually finishing the game, like adding an actual spellcasting system, making melee work properly, fixing the NPC AI and the towns, etc... but those aren't the really memorable mods.)

There is a reason that mostly-console gamers played it for two weeks to see what the fuss was, then went back to Dark Souls, but there are people with the PC version still playing that shiat regularly going on three damned years later.

// Also why their MMO is getting terrible reviews... without the mods fixing things and making it awesome, you're just stuck with a broken Alpha build again.
 
2014-05-09 02:22:16 PM

moothemagiccow: It's pretty sad that so many years after the advent of mass online play most of the multiplayer modes in console games are still just deathmatch.

I remember playing Fat Princess, a game somewhere between RTS & CTF, but gave it up because everyone wanted to play deathmatch. Six classes and it's the warrior every time.


I remember when I got Halo 4 and started playing it. Got tired of the various game modes pretty easily until they implemented Grifball. Changed the entire game for me. Made it more of a sport than just run-n-gun. Had to have actual teamwork to win and watching a team come together and coordinate to score was very cool. All I ever played at that point.

www.blogcdn.com
 
2014-05-09 02:28:32 PM
I rather have more games like Borderlands 2, Far Cry 3 or Bioshock, basically FPS with a point. Military FPS games are about to go away.
 
2014-05-09 02:30:23 PM

Jim_Callahan: The strength of the game wasn't the  game, the game was crap, it's basically Fallout 3 without all the awesome plot, atmospheric elements and hilarious mechanics/sensible leveling system that make the Fallout games fun.  It was  literally a fun game with all of the fun parts removed.


Skrim didn't have any atmospheric elements?

Do you play games by braille teletype, by any chance?
 
2014-05-09 02:31:35 PM

Charletron: Dude in what reality is Skyrim story driven? For me it is more of a sandbox than anything else.


the current gaming reality, where 'story' consists of following an arrow to a point and hitting the interact button. having a gun or sword on your screen while doing it - or the shallowness of the story - doesn't change that the games follow the same mission conventions. it's not a sandbox, it's an empty room where you are free to imagine a sandbox

Charletron: What sets it apart is that you can tell your own story in the game world.


no, not really. the entire world is static. it doesn't interact with you and you barely interact with it. your 'story', so far as it goes, has nothing to do with you as a character within the world and everything to do with whatever metaconceptual direction you're overlaying onto the game to want to drive your character into a slightly different experience. i want to be sneaky so i will play sneaks the rogue. i want to be an angry man so i will play angry the babarian. sneaks and angry have pretty much the exact same experiences because there is neither breadth or depth to the questing or skill systems, but with one of them i can hit the stealth button so ~sandbox~

Charletron: Games in the future are going to have to let you tell your own story by giving you a huge, open world and total reactivity. Games going back decades (civilization etc) proved that this mode of design is attractive to players and Skyrim (and the other recent BGS games) are the tipping point.


civilization was a good game not because 'you wrote your own story', but because it offered very good worldbuilding strategery within the approachable framework of 'human history'. i didn't play civ because i really wanted to feel like an incan or a russian, i played civ because of the engagement of the game's systems. skyrim's systems are horrible, and the only real appeal is the above; it offers just enough metaconceptual hooks with a wide enough menu of bland options that it's hard to eat the same bland thing more than once. and for a lot of people, that's enough

Jim_Callahan: Also why their MMO is getting terrible reviews


well that and teso is complete and irredeemable garbage

it's the worst parts of wow and the worst parts of skyrim glued together with a hearty dose of farking terrible game design thrown in for good measure. reading patch notes that fixed problems that wow solved five years ago is just embarrassing (one of the more recent ones is that if you loot a chest in a group, the group has a chance to roll for the good loot)

on top of the full price game + monthly subscription + cash shop hilarity
 
2014-05-09 02:36:58 PM

eddievercetti: I rather have more games like Borderlands 2, Far Cry 3 or Bioshock, basically FPS with a point. Military FPS games are about to go away.


The CoD series would benefit greatly from a single player(or co-op) campaign that involved more than going from A to B, having a scripted event, then moving on to C in one long, chest high wall filled corridor.
 
2014-05-09 02:47:44 PM
I mostly heal people in the face, but I haven't gotten tired of it yet

wiki.teamfortress.com
 
2014-05-09 02:51:00 PM

scottydoesntknow: until they implemented Grifball.


Love how RoosterTeeth started a series questioning why two armies fight over an empty canyon and made stuff that got included in the canon Halo universe.
 
2014-05-09 02:55:59 PM
i.imgur.com
 
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