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(Kotaku)   Not News: Journalist launches Kickstarter to publish a history book. Fark: The history of Eve Online   (kotaku.com) divider line 22
    More: Spiffy, EVE Online, Kickstarter, mind games, air launch, Chinese Communist Party  
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1014 clicks; posted to Geek » on 24 Apr 2014 at 3:56 PM (13 weeks ago)   |  Favorite    |   share:  Share on Twitter share via Email Share on Facebook   more»



22 Comments   (+0 »)
   
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2014-04-24 04:02:57 PM
Given some of the stories that come out of that game it'd probably be pretty interesting to read.
 
2014-04-24 04:06:05 PM
What if Eve is just like Ender's Game and it's not really a game?
 
2014-04-24 04:13:38 PM

Smeggy Smurf: What if Eve is just like Ender's Game and it's not really a game?


media.tumblr.com
 
2014-04-24 04:16:15 PM
EVE Online should screw up auto-payments more often, causing more crazy mega battles to occur.
 
2014-04-24 04:25:24 PM
i.imgur.com
/about to be podded
//damn nullsec
 
2014-04-24 04:29:04 PM
the mittani suggests you skip this vehemently anti-goonswarm propaganda
 
2014-04-24 04:31:37 PM
EVE is one of those games that sounds like it would be a hell of a lot of fun if I had 40 hours a week or so to dedicate to it, and also if I had started playing two or three years ago, or whenever the game was relatively new.
 
2014-04-24 04:49:41 PM
A lot of the online games/communities need to gather up their stories now - it could be interesting reading a hundreds years down the road. Or whatever they do instead of reading by that point.

/EVE is an MMO for people who wanted to be accountants when they grew up
 
2014-04-24 04:57:07 PM

cirby: A lot of the online games/communities need to gather up their stories now - it could be interesting reading a hundreds years down the road. Or whatever they do instead of reading by that point.

/EVE is an MMO for people who wanted to be accountants when they grew up


Very aggressive accountants.

/I'm not the only one who fell asleep while playing that game, right?
 
2014-04-24 05:00:14 PM

miniflea: EVE is one of those games that sounds like it would be a hell of a lot of fun if I had 40 hours a week or so to dedicate to it...


Yes.  It can be a massive time sink.

...and also if I had started playing two or three years ago, or whenever the game was relatively new.

No.  There's a pretty pervasive myth that you can't "catch up" because of the real-time nature of the skill system and the immense variety of skills, but it's nonsense parroted by malcontents who are really bad at math (just think of them as Internet Space Republicans).
 
2014-04-24 05:03:58 PM
Hard to believe they found a way to make that "game" even more boring.

/next up, a history of spreadsheets!
//followed by a comprehensive look at grass growing or if there's enough excitement, paint drying
 
2014-04-24 05:06:56 PM
Loved the hell out of EVE when I had time to play it. It gets knocked as being a spreadsheet MMO but you can literally do whatever you want. I financed my PvP with a well run poker room (EVE Online Hold'Em) that collected rake just like a real world one.

But you're right you need 40 hrs a week.
 
2014-04-24 05:20:54 PM
EVE is a game I would have loved to play if I hadn't already been devoting my 40 hours a week to another spreadsheet MMO.

/I no longer have 40 hours a week for anything
 
2014-04-24 05:58:45 PM

js34603: Hard to believe they found a way to make that "game" even more boring.

/next up, a history of spreadsheets!


Football Manager 2014:

www.product-reviews.net
 
2014-04-24 06:17:46 PM
Star Citizen is an upcoming space MMO made by Chris Roberts (of Wing Commander fame) that is actually adding an in game wiki, updated in real time, of player feats. They've made more that $42 million in crowdfunding so far...

https://robertsspaceindustries.com/comm-link/transmission/13626-Lett er -From-The-Chairman-40-Million
 
2014-04-24 07:29:27 PM
So I came back to the game after about 6 years away and I see my ships are in 0.0 stations that I am not welcome at.

There is no way for me to get them back is there?
 
2014-04-24 07:35:29 PM

carnifex2005: Star Citizen is an upcoming space MMO made by Chris Roberts (of Wing Commander fame) that is actually adding an in game wiki, updated in real time, of player feats. They've made more that $42 million in crowdfunding so far...

https://robertsspaceindustries.com/comm-link/transmission/13626-Lett er -From-The-Chairman-40-Million


But i thought players just wanted flying in space and nothing else? farking goons and their bullshiat. They'll jump ship for SC like so many others.
 
2014-04-24 10:00:22 PM

miniflea: EVE is one of those games that sounds like it would be a hell of a lot of fun if I had 40 hours a week or so to dedicate to it, and also if I had started playing two or three years ago, or whenever the game was relatively new.


It's pretty fun, they've actually largely fixed the early issues where newer players had issues becoming competitive for the first year.  After a couple weeks of dicking around learning what button does what there are a number of things you can do where you won't be particularly outmatched by older players.

The issue with earlier iterations of the game (there's a major content patch regularly scheduled every 6 months, so the mechanics themselves shift reasonably regularly) was that it was dominated by the economic meta-game, with long-term investment and essentially real-estate management backed by player protection rackets were the bulk of what "controlled" the game.  More recently, the developers have focused the "purpose" of the game more on the 'flying ships and shooting at each other' aspect, primarily by making it much more easy to set up a smaller corporation and take partial control of an area without actually "owning" any of the stations in that space.

The single most popular activity in the game is currently the Red vs Blue running player war, and a close second is Faction War, the game's 'official' version.  You can jump into that in a 'toon with less than a week of training in a tiny little cheap, easily-replaced frigate and you won't be particularly outmatched by people with five years of training under their belt, simply because there are only so many total build points you can actually put into the kinds of ships that are most cost-effective for the activity, and the difference between "decent skills" and "maxed skills" is pretty miniscule.

If you think you might enjoy it, drop 15$ on a month and dick around with it.  If you don't like it, that's fine, don't renew your subscription.  If you enjoy it, stay in.  It's not a game that relies heavily on new players coming in, most people quit after a few weeks but the ones that stay usually stay a couple years (then take a break for a year, then come back, etc).  The whole point of your skills ticking up based on real time instead of played time (like most MMOs) is that they have no interest in skinner-boxing you.  If you don't have time to play for a few days, that won't "hurt your progression", it's designed with actual adults in mind.
 
2014-04-24 10:23:28 PM

cirby: A lot of the online games/communities need to gather up their stories now - it could be interesting reading a hundreds years down the road. Or whatever they do instead of reading by that point.

/EVE is an MMO for people who wanted to be accountants when they grew up


I actually had my now-hubby and old roommate try and beg me to play eve because of my business analyst background.

I would have been working 2 jobs.
 
2014-04-24 10:58:35 PM

Jeng: So I came back to the game after about 6 years away and I see my ships are in 0.0 stations that I am not welcome at.

There is no way for me to get them back is there?


File a ticket, if it's following a subscription renewal after a long break the GMs will frequently dump all your stuff in the nearest NPC station for you.

Or you could ask the owner of the station to give you permissions for a day or something, but that's not guaranteed.
 
2014-04-25 08:11:45 AM
"Journalist"

Ok
 
2014-04-25 09:41:23 AM
I thought EVE Online already had this. Something called InEve or whatnot where players post their stories.
 
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